Lost Leonin

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Common

Combos Browse all

Lost Leonin

Creature — Cat Soldier

Infect

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Lost Leonin Discussion

Spirits on Arahbo, Xenagos... for Cats EDH

3 days ago

Hi FadingReality,

Yes I have considered Nylea, God of the Hunt, I thought about having both Rhonas the Indomitable and Nylea, God of the Hunt.

The reason I went just with Rhonas the Indomitable is the Devotion . Since I only have 1 Eminence trigger, I usually only have 1 cat in play (sometimes 2 if they are enabler cats like Leonin Shikari + Lost Leonin. As long as I have ANY cat eg: Sacred Cat + Eminence tigger, Rhonas the Indomitable can attack. I found the 5/5 Deathtouch Indestructible tempo, along with maybe having been hit with a cat a couple times already was better than trample. Because I would rarely hit my devotion ultimately decided Nylea, God of the Hunt was too slow (no aggro/tempo/advantage).

She's great in a slightly different (-Centric) build. I also thought about the Bow of Nylea. Right now I don't have the symbols, I'm more symbols (tried to balance as best as I could).

That's why she didn't make the 99. Excellent suggestion. Thanks.

Spirits on Arahbo, Xenagos... for Cats EDH

1 week ago

Hey TzickyT no worries, the community is here to help each other out!

Remember the Fallen would be great if you're building a Hunting Grounds / The Mending of Dominaria / Satyr Wayfinder / Mulch / Crucible of Worlds type deck (and others). At CMC3 it's pretty good, it returns a creature and an artifact, so it turns 1 card into 2 cards, just need a way to get the cards in the graveyard. Eternal Witness would be awesome in this build too. CMC3 is a bit slow for my strategy, and because it returns to the hand, and it's a sorcery, I wouldn't run it. If it was Instant, probably. Or if it was CMC2. If it slows me down a turn, it's not good for this build, have to fast infect and punch through (in this particular build).

It's funny I don't run any board-wipe in my build, this one is good because most cats can dodge it (before eminence). For CMC3 its very good. It's going to miss a bunch of creatures you really want to get rid of though, that something like Wrath of God will, could be a dead draw against certain commanders (tokens notably). It depends on your build, I don't see a Arahbo, Roar of the World in your public decks, but in my build, I use evasion (Sword of Feast and Famine, Sword of Fire and Ice, Trample, Doublestrike) to overcome blockers, I don't need to clear the board. I thought about Divine Reckoning as well, but I really dislike situational cards that may miss the real target. I'd probably also want protection, like Faith's Reward and abuse that infinitely, or Make a Stand / Rootborn Defenses / Teferi's Protection that type of effect to go along with it. I'm even contemplating taking out more protection / control to get more tutor, like Eldritch Evolution into the deck.

Blackblade Reforged with it's Equip 7 is too much. In my build, I'm not equipping Legendary creatures, Lost Leonin, Skyhunter Skirmisher, Adorned Pouncer etc. And rarely cast Arahbo, Roar of the World. There are some cool Legendary cats to equip, like Mirri, Weatherlight Duelist but I don't have enough Legendary to make it viable. It really needs Sigarda's Aid / Hammer of Nazahn / Puresteel Paladin / Balan, Wandering Knight / Stonehewer Giant / Stoneforge Mystic / Balan, Wandering Knight along with land enablers Cultivate / Kodama's Reach / Oreskos Explorer / Sword of the Animist / Nissa's Pilgrimage / Burnished Hart / Traverse the Outlands / Crucible of Worlds / Etc. A slight modification to this build could make it very effective. Because it doesn't have Trample, Haste, Lifelink, Draw, or Infect built in, it's not a priority. I'd still much rather have a Grafted Exoskeleton or a Steelshaper's Gift (or the likes) to Tutor my Grafted Exoskeleton, than draw a Blackblade Reforged. You'll also notice i've removed duplicate effects like I have Loxodon Warhammer but no Behemoth Sledge because they do the same things. I'd just rather tutor the better one Loxodon Warhammer in this case, than have 2 cards that do the same thing. Just my way of playing, I like consistency over force. I could see this with some nice Legendary creatures and enablers working out very well though, especially with Doublestrike/Trample mechanics. Imagine casting Berserk on a cat wielding this sword!! I do like this type of mechanic, and with you can overload the heck out of it, Lashwrithe is one of my favorites, nice too cause it's a living weapon. Would also be good on a Commander that does Commander damage as a strategy (Arahbo, Roar of the World doesn't do Commander damage)

All these are viable if properly supported in the deck. Like you wouldn't play a Prowling Serpopard in a Retribution of the Meek build, and Kemba, Kha Regent would be in a Blackblade Reforged build, as examples.

They all are too much protection, or potentially too slow / high CMC for me. I'm still testing whenever I can, deck is still not functionally perfect yet, but I do consistently pull my Lost Leonin + Eminence + Doublestrike enabler though, which is the goal! Much of the reason I don't play Lightning Greaves because I need to abuse the Eminence trigger.

Spirits on Arahbo, Xenagos... for Cats EDH

1 week ago

Hi TzickyT & Acute19,

Thanks for the comments.

Hunting Grounds is not bad, I don't play any large CMC creatures, CMC3/4 is my average. Lurking Predators is in similar fashion, but gets the "draw". If it could cheat in a Nazahn, Revered Bladesmith on Turn 3, would be all-star, but I'd have to play cards like Grisly Salvage (and others similar, like The Mending of Dominaria) and such to make it viable. In the current build, even with 30 creatures, I'm not sure how fast I would get to Threshold to make it viable. I like the concept not prepared to try and go down that graveyard building road just yet. I do have the Fetch lands, so I'm 1/2 way there already!

Even though my guys are small, I don't usually aggro to make Fanatical Devotion extremely valuable (how I play anyway). I'll resolve enablers, like Puresteel Paladin + Lost Leonin together, but wouldn't usually play Lost Leonin + Adorned Pouncer together, I hold the Adorned Pouncer back incase Lost Leonin gets killed, since I only have the 1 Eminence trigger. It's an interesting one though, might be worth play testing to save key creatures like Stonehewer Giant (but he just pulls protection on himself as needed anyway). Very interesting though.

Natural Balance a little slow, is a form of land destruction though, could shut down some decks. I'm usually the one mana ramping though, so I might lose lands in the transaction, and give lands to opponents. I'll try and keep an eye out on T3/4 when this would be cast, to see where I am comparatively. If it's played early, it ramps the opponents too, whereas in I'm pretty efficient at ramping just myself (and not opponents) already. There are lots of other great ramps not already in here.

I am testing Krosan Vorine right now in my Mirri, Little Kid Aggro EDH deck to see if he's viable here. My concerns with him are 1) No Trample 2) Trying to infect kill early with Lost Leonin and Doublestrike he doesn't help that. I do think he's valuable for killing/sniping creatures later as a control card with Eminence, especially greasy creatures that try to hide. I agree with you, have to get him in there. I have lots of cards under eval to replace, I'll need to pickup another copy of him at the store.

Cheers,

Spirits on Arahbo, Xenagos... for Cats EDH

2 weeks ago

Thanks for the comment TzickyT.

He's a 3/2 for CMC3, so he's decently in scale. He is not a cat, so can't use the Eminence with him. He does have built-in recursion. In my build, he only has 10 targets (that's pretty low), but Lost Leonin, Puresteel Paladin, Qasali Pridemage, Swiftfoot Boots, Sylvan Library, Umezawa's Jitte all pretty high value targets.

Because he's not a cat, and because he doesn't have enough targets (10), I wouldn't run him in this deck, plus I think he is built for being abused (which I like, but is not the goal of this build).

If you want to build around him, I think he would be great.

Renegade Rallier + Saffi Eriksdotter + Blasting Station (or Altar of Dementia any sac outlet basically) looks like Infinite Damage to me.

Can't think of anyone else off the top of my head he combos with, but:

Saffi Eriksdotter + Sun Titan or Karmic Guide or Reveillark all work.

Also enables Fiend Hunter + Sun Titan or Karmic Guide.

Another tool in the Saffi Eriksdotter combo wheelhouse. I'm testing Archangel of Thune + Spike Feeder | Infinite Life + Infinite +1/+1 Counters of which neither are Cats, so really bothers me. It plays on my Life gain Sub-Theme, but it's still not right.

I've worked out a couple combos with Cats, but nothing really concrete yet. Renegade Rallier is a bit too far away from my goal, but a pretty amazing guy, I like him. He feels more Trostani, Selesnya's Voice or Karametra, God of Harvests or 100% Saffi Eriksdotter to me. It's easily tutorable combo in . With a Greater Good can tutor for the Blasting Station or whatever damage outlet you need.

If you decide to run him, I would build some synergy around him with a recursive sub-theme.

Spirits on Arahbo Kitty Voltron

2 weeks ago

Hi Pandistoteles,

Looking pretty good, fellow Arahbo, Roar of the World player, Arahbo, Xenagos... for Cats EDH

You have Evolving Wilds & Grasslands for mana fixing, don't forget there is Terramorphic Expanse as well.

Temple Garden would be a huge upgrade, as a forest and a plains it can be searched and pulled with various different ramp spells, eg: Nature's Lore can pull Temple Garden.

You need Sylvan Library, Sterling Grove can tutor it, also Enlightened Tutor (put on top of deck which sucks), but with so little draw in Selesnya the Sylvan Library is key.

Since you run Karametra, God of Harvests, have you considered Rhonas the Indomitable? Any Cat + Eminence = Rhonas the Indomitable can attack! 5/5 deathtouch, indestructible that can give trample to your Voltron cat! That's tempo.

Hammer of Nazahn is key to a Voltron strategy, especially the Bloodforged Battle-Axe. I would run an Eladamri's Call to pull Nazahn, Revered Bladesmith who can pull Hammer of Nazahn to the battlefield. It can also pull a Dryad Arbor as a modular / ramp spell too.

With so many artifacts you need a Puresteel Paladin, 1) He draws you a card when you play an artifact, that is amazing 2) He makes equip costs ! 3) With Leonin Shikari you can manipulate equipment at will. Add an Ancient Den and Tree of Tales gives you 2 more artifacts that you play as lands to get to the metalcraft on Puresteel Paladin. Sigarda's Aid also enables Voltron.

Parallel Lives (like Anointed Procession) is a CMC4 Doubling Season, won't double Fleecemane Lion monstrosity, but thats such a small sacrifice for the mana. There's also Primal Vigor but it's the same CMC as Doubling Season anyway.

Path to Exile is an awesome removal and a modular ramp if you need it as well (and have a creature).

Skyhunter Skirmisher is a nice built-in Doublestrike, which is awesome with equipments (especially ones with trample), but he does have a High CMC.

Heroic Intervention is a nice saving card, but with Privileged Position your probably okay.

Sword of Light and Shadow and the protection: makes it so you can't use the Eminence ability on the equipped creature. Maybe worth it for the recursion but keep that in mind.

I really dislike Sword of Vengeance, I've read all the articles on it, I don't think the equip makes this viable. I'd almost always rather have a Chariot of Victory in most cases, or in this case probably a Umezawa's Jitte.

Lost Leonin is a nice cat, with Ajani, Caller of the Pride + Eminence he eliminates a player with 10 infect. I personally use other Doublestrike enablers like Silverblade Paladin and Berserk + several other creature tutors to try and get him off quite early. Understand if you don't like the infect mechanic, but I would think about him, with Eminence he's a 2-turn timer as well.

Steelshaper's Gift can help get some consistency on pulling Swiftfoot Boots or the such to your hand. Lightning Greaves also doesn't work with the Eminence trigger, I decided the upside of the equip wasn't worth the Shroud. Also once you put a Lightning Greaves onto a cat, you can't equip anything else to it (due to shroud). If you have another creature you can Equip it off then Equip the other Equip, then Re-Equip it for , but leaves him unprotected for a second, and requires control of a second creature. When your playing Voltron, you usually don't have a bunch, but maybe you have tokens. Just thought I would mention anyway.

I always like Masterwork of Ingenuity in Voltron too, worst case I'm copying a mana rock and ramping, best case I'm doubling my best equipment. With a Sigarda's Aid out, yah!

Stoneforge Mystic is amazing, on a similar note Stonehewer Giant requires an immediate response too. I've found him a high threat level, and once out I'm just pulling solutions, like: Protection from , Trample, Lifelink, Deathtouch, Etc, whatever is needed to overcome the current blocking / board position, instant speed, and instant equip. Doesn't get much better than that!

I'd have to confirm, but I don't think Nacatl War-Pride extra tokens enter attacking, I think they just double the tokens but lose the attacking. They doubled ones may stay though, but might be exiled still, I would look into it. If they don't attack and don't stay, I'm not sure I would run him.

Not sure Ajani Unyielding is worth the mana cost, but, he does draw cards which is never a bad thing.

With more tutors, I found that I don't need to run both Behemoth Sledge and Loxodon Warhammer because instead I could just always tutor Loxodon Warhammer when I would have drawn Behemoth Sledge to get more consistent use of the more powerful equipments. But you've got some mass mana ramping going on here might not matter.

Hope you find something here useful, I would do Puresteel Paladin + Ancient Den + Tree of Tales at the very least anyway. +1

Entomo on Maverick Infect

4 weeks ago

This is a slightly grinder infect build. We toss out some cards that help the early game, but gain some extra effects. T1 glistener elf with a bunch of pump spells is really dangerous, a lot of decks can re move him before your protection is up. White lets us play Lost Leonin as another 2 drop to stay aggresive, and I prefer him over rot wolf, because you need 4 mana to cast and protect rot wolf. Then if you want to play a 3 drop you can use Priests of Norn which are very good vs the removal in the meta, i.e. bolts and such. With more white I get to run more copies of Sejiri Steppe confortably, and I really like the effect. Finally I like using double strike with infect, as it can help you deal 10 damage in 1 less card or 1 less attack. I have a red-green version as well.
Mono green is fine, it's just really linear and boring imo. I use weird cards like Adventuring Gear because it gives defense on the attack, can add 10 damage in some scenerios, and is strong vs counter magic being only 1 mana and an equipment rather than an aura.
There is probably an argument for a mono green version that just plays like 3 steppes with the crop rotation package, but at that point you want to have 1 bounce land at least so slotting in a second color is pretty natural.

Spirits on Arahbo, Xenagos... for Cats EDH

1 month ago

Sorry rofldiekatz,

Should have replied to the other comment too.

Trained Caracal is a 1/1 for , the key is his Lifelink. A Turn 1, 1/1 Lifelink +3/+3 Eminence (4 damage + 4 life = 8 life differential) seems like an early, and easily removable threat. Often a Terminate or of that nature will remove him early, which means Lost Leonin has 1 less removal to contend with.

Wily Bandar is a 1/1, with Emminence, he can output 4. He also has built in protection for (ridiculously high), which makes him less of a threat and target. Not going to waste a removal on a 1/1 with 4 life differential. not going to waste a removal on a 1/1 that can dodge it (for CMC3), so doesn't draw it out early removal, whereas an unchecked Trained Caracal can get a decent differential left unchecked. Mid-range, he would be a much better blocker, but without flying or reach not sure how useful he would be, but more so than Trained Caracal. A turn 8 Trained Caracal is not exciting don't get me wrong, but if I can lifelink 4 or 5 progressing towards a Felidar Sovereign that's ok. You could make the argument Trained Caracal can go, and I have considered removing him too, but not for Wily Bandar. I think maybe a Scrounging Bandar that can pump an Infect guy (hes CMC2 though), or a Whitemane Lion to combo. My sub-theme is life, like my infinite life mid-range combo, trying to Chord of Calling in a Felidar Sovereign at opponents EOT, so he kind of supports that too.

This deck is a work in process for sure, and LOVE the suggestions, if you have more. I've tried these guys earlier on when I was going aggro, so found out the challenges with them the hard way. I know this deck can get better!

Spirits on WonderCats

2 months ago

Really loving this deck JAPuckett85, still working on mine lol, Arahbo, Xenagos... for Cats.

Some stuff to think about, I've found Ancient Den + Tree of Tales has allowed me to equip 1-turn earlier three times now (in all the games i've played), doesn't sound fantastic, but it's pretty good. Have to balance that against things like Sunpetal Grove and Fortified Village, but in my build usually have no mana sourcing issues.

I notice you settled on 37 lands, you definitely have more utility (like Maze of Ith and Strip Mine and Thawing Glaciers) where they are removal not lands, I settled on 35 lands, but don't have any non-mana utility lands either, so wer're about the same.

Wooded Foothills and Flooded Strand are some relatively (there still lands!) inexpensive fetch lands, they could replace some of the ETB Tapped lands you run. Also, I find the fetches de-saturate the lands, so drawing later in the game, you draw less lands due to hypergeometric probability, which often slow you down in late game, but still mana fix earlier on. Ash Barrens does this too. You might find too, with fewer ETB tapped, you go 0.5 - 1 turn faster.

I would have to agree with Hybrow about Sword of Vengeance, but also agree with you about Chariot of Victory. Here's what my initial thought was, for that Vigilance and +2 power, are you REALLY searching/fetching it? Like really really? If I need haste, I'm pulling Swiftfoot Boots because it comes with Hexproof, if I need Trample i'd probably rather pull a Loxodon Warhammer gives me +1 more power, I understand it doesn't give the first strike which provides sustainability, but it creates more sustainability in multi-player with the lifelink. Cats don't really block because they don't have the Eminence? If you have a big cat with lots of equipment it's cool, but are your winning because you have a big swinging cat (possibly with lifelink) or are you winning because you are defending with likely a ground walking cat that also likely already has double strike? Double strike > First strike. I dunno, it's a good equipment, for the cost give me lifelink, or infect Grafted Exoskeleton. I bet if you evaluate, with all the other awesome equipment in this deck, it's very very low on the pecking order for tutoring.

I'm trying out Nissa, Vastwood Seer  Flip over Cultivate right now, trying to figure out if the 1 less land, is worth the potential for drawing an extra card each turn once flipped, or the potential for blocked damage (but what is a ground walking 2/2 really blocking of significance).

I have a Sterling Grove in my box at home, I need it in to fetch Sylvan Library right? That's what you do with it 95% of the time?

Eladamri's Call only costs you mana and gives you more consistency on pulling/playing the same creature each game. Because it's hand, doesn't cost you a card.

Path to Exile is awesome removal, can also be used as a mana ramp / fetch, you'd actually be suprised how many times I do it.

Saffi Eriksdotter (good recursion/protection on his own, without anything else), add a Sun Titan and they can protect each other. Throw in a Greater Good which is also good draw on it's own with eminence, and you can basically have a huge hand, tutor the cards you need for the win, etc. Makes a really nice interaction, and protection. All 3 cards aren't dead draws on their own either. Just a thought. I know he's not a cat. Also works with Fiend Hunter (kind of) but doesn't give that 6 card draw from the Sun Titan like Saffi Eriksdotter does so I don't like it.

I hadn't thought about Nylea's Emissary either, adding him to my maybeboard too, have to think about him first lol. His bestow is just so expensive, only challenge to overcome. CMC 4 for a 3/3 trample isn't THAT far off the mark though, and late game he can bestow +3/+3 and trample, and then turn into a 3/3 trample afterwards. I'm just not sure.

Lost Leonin + Ajani, Caller of the Pride has been all-star for me. I know it's the same as Duelist's Heritage but he's also a planeswalker which I like. I run both though.

I took Sensei's Divining Top out, what!!!, I have it in every commander deck, BUT I ALWAYS tutor Sylvan Library and feels like duplication of work with both out. That derpy dreidel though, have you had similar experiences where it just wan't effective or a dead draw later in the game?

Anyways really awesome, always looking and stealing your ideas!

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