Phyrexian Devourer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Uncommon
Alliances (ALL) Rare

Combos Browse all

Phyrexian Devourer

Artifact Creature — Construct

When Phyrexian Devourer's power is 7 or greater, sacrifice it.

Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost.

Phyrexian Devourer Discussion

teoch89 on Unhallowed Be Thy Name

1 week ago

+1

what do u think about put Necrotic Ooze for Phyrexian Devourer and Triskelion combo?

Bruxao01 on Sidisi_monoblack Combo

2 weeks ago

combos do deck

1- Necrotic Ooze + Triskelion (in grave) + Phyrexian Devourer = Dano em todos os players.

Buried Alive + Reanimate -> Acelerador do combo

2- Magus of the Coffers + Umbral Mantle + 6 lands = infinite mana.

streetraccoon on Mairsil's Jail for Combos

4 weeks ago

I agree with most of what Carlmoores says, being a Mairsil main myself since the guyt was printed. However bear in mind that Mirror-Mad Phantasm ability looks for a card named "Mirror-Mad Phastasm" and not "This card" the "a card named" makes the whole difference. And also I personally hate Laboratory Maniac also I dislike Phyrexian Devourer because, yeah sure in a causal meta you can win, but at the expense of ending up with no library, and not just a random mill to the graveyard that can be fixed with an eldrazi, but EXILED, also remember this cards will not have a cage counter so you are just putting all your eggs in one basket with no plan B.

Also you guys are both forgeting about one of the most broken creatures in this deck Cinderhaze Wretch

carlmoores on Mairsil's Jail for Combos

4 weeks ago

For replacing the infinite mana combos I have a few suggestions.

1: Mirror-Mad Phantasm and Laboratory Maniac .

This one you need to be holding counters for, so it's de facto more complicated then I prefer. Basically you use the stack with this one so sequence is everything. 1: Play Lab Man 2:Activate a draw a card caged ability or play a card draw spell 3: In response, activate Mairsil's caged MMP ability and shuffle Mairsil into your deck 4: Put your entire deck into your graveyard since a card named "Mirror-Mad Phantasm" is not in your deck (the wording on the ability reverts back to "mirror-Mad Phantasm" as soon as Mairsil leaves play, even though the ability is on the Stack. 5: The card draw resolves and you win because you have no card to draw and Lab Man is on board.

The additional advantage of running the Phantasm is that he acts as a risky AF version of Traumatize ing yourself if you cast him and activate. You may reveal him ten cards from the top, but also maybe 80 cards from the top.

2: Sage of Hours and Anthroplasm infinite turn lock.

Technically not game ending and slightly mana intensive but once you have demonstrated that unless the opponents can remove Mairsil you have established a lock all but the most stubborn opponents will scoop.

3: Necrotic Ooze + Phyrexian Devourer + Triskelion / Walking Ballista The Diversion.

Technically not a Mairsil combo but synergizes with many cards you will be running anyway, specifically Buried Alive . I have found this combo makes the deck far more deadly because it 1: Doesn't rely on the Commander and 2: Is incredibly hard to interfere with. If you need an explanation of how it works, ask and I'll elaborate but it's a pretty well known combo that appears in a lot of decks. I definitely recommend running Chainer, Dementia Master and possibly some GY recursion like Reanimate and Animate Dead though if you're going to run this.

On the subject of the wheels and Niv-Mizzet/ Locust God/ you forgot Nekusar. You could just do that as a different deck TBH.If I was going to play one, and you should be hard up for slots by this point really so I would only pick one, I'd go with Locust God as he provides chump blockers and if removed can be caged. Also, most smart players will remove Nekusar on sight.

As for counters: Perfect. Turn Aside and Negate are exactly the type of cards I'm talking about.

You're right. Most of the cuts have to do with the fact they're infinite mana enablers but not much use besides that. As for the two you specifically mentioned, Deadeye is just a personal bias. I think his CMC is too high in a deck where mana, especially blue mana, is such a precious resource. He's amazing when you can get him online (though not perfect, he doesn't do anything against board wipes) my concern is getting him on board able to protect himself AND Mairsil from one removal spell is 8 mana. Think of it this way, if Deadeye Nav said "to cast this card tap all your lands and skip this turn you may not cast instants or play abilities until your next turn" would you play him? I imagine the answer is no, but that is pretty much his casting cost in a deck where keeping a few lands open as much as possible is so important.

As for the poltergeist, your protection via caged effects should be limited to the littlest slots possible, this deck is trying to accomplish alot and 100 card syndrome hits is hard and even though Cavern Harpy and Thalakos Scout are 100 times better as caged protection, even that is not the best case scenario. This deck CAN live without Aetherling, but it is arguably the most important card in the deck. Protecting Mairsil doesn''t amount to much if you aren't caging things while you do it. I'm looking at Poltergeist and going "That slot could be a Corpse Connoisseur that gets me Aetherling or a combo piece" (This is where your deck durdling comes in)

Finally, here's my suggestions to add in terms of creatures and I'll give each a quick purpose blurb

Thalakos Scout : Said already Corpse Connoisseur : Tutor, chump blocker, tutor again Eater of the Dead : Untaps. Eats recursion targets in GY decks. Dralnu: Recycles boardwipes, tutors, card draw Magus of the Wheel : Obvious Notion Thief : Robs opponents of card draw, draws hate, combos with any wheel Pestilent Souleater : Mana free Infect as a backup plan. Traumatize : Mass cage targets if not running the MMP/ Lab Man combo Telepathy Knowledge is SO powerful in Mairsil Azami, Lady of Scrolls : Card draw that doesn't need Haste. Galecaster Colossus : Also cheats Haste, faux-removal. Crypt Rats Faux board wipe. Lim-Dul's Vault Cheap faux tutor Glacial Chasm Stalling tactic. Hard to remove, one card pillowfort

Anyway, that's all I have for now. Once again, check out the MTG Muddstah video's featuring Harry's Mairsil deck, you'll find it very enlightening. Hope you start enjoying the deck more and let me know how it works out if you stick with it.

carlmoores on Competitively Built Locust God

1 month ago

cEDH people are too obsessed with Commander Tier lists. Can it combo off on turn 3? If "yes" than it's good enough. Recently played my Mairsil build at a F2F event cEDH table and got ridiculed. Won on turn 3 by reanimating Necrotic Ooze with Phyrexian Devourer and Triskelion in the yard.

Gidgetimer on Which bg combo do u ...

2 months ago

Necrotic Ooze doesn't get triggered abilities and the eratta on Phyrexian Devourer has the activated ability phrased as "Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card’s converted mana cost."

Vman on Which bg combo do u ...

2 months ago

So there are 2 infamous BG infinite combos.

Mikaeus, the Unhallowed + Triskelion

And the graveyard Phyrexian Devourer , Triskelion and field Necrotic Ooze

Which do you prefer and why? What deck?

I was thinking of adding one to a meren deck of mine so would like thoughts ^.^

zigkid3 on Jarad, Golgari Lich Lord

2 months ago

Jarad will combo with Phyrexian Devourer just keep adding to the stack and sac it in response to the death trigger. It can't be stopped unless they have split second.

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Phyrexian Devourer occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%