Creature — Imp
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.
Printings View all
|Mirrodin Besieged (MBS)||Uncommon|
|Mirrodin Besieged: Phyrexia (MBP)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Flesh-Eater Imp occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Flesh-Eater Imp Discussion
4 months ago
Been doing some thinking and am a little bit more convinced that I should try out some of the cards y'all mentioned.
I had several games today and got some pretty good results. I won a good portion of them, and even when I didn't the deck still performed well. I bet a decent contributing factor was the fact that Yawgmoth hardly ever got so much as threatened with removal; unsure if the people there just don't run removal or never drew into them in all the games we played, but either way it's likely that they'll eventually wisen up to my gameplan and start doing a little bit more to disrupt me aside from constantly swinging at me.
I'm thinking of adding Viscera Seer , Phyrexian Ghoul , Flesh-Eater Imp , Reassembling Skeleton , and Skullclamp . Other than Doomed Dissenter , Dread Presence (iffy tbh), and Blood for Bones , though, I'm not sure what else would be a bearable cut.
Unstable Obelisk provides some ramp early game and can eventually be used to remove some threatening noncreature permanent.
Ritual of the Machine did some surprisingly decent work in protecting me by placing threats on my side of the field and then using them to win (Atarka with Phyresis lmao).
Any other suggestions for what could be some likely candidates for replacement?
7 months ago
You can, if you like, create custom sort categories by adding a # in your edit list (eg. "1x City of Brass #Land") and then setting >Edit >Default category >Custom
Here are some houses:
Herald of Secret Streams ... where'd this go?
Dack's Duplicate ... +1/+1 clone
Spark Double ... +1/+1 clone
Mulldrifter ... if is too much then play this
Treasonous Ogre ... seems good
Reef Worm ... endless worms
Spawning Pit ... you can sacrifice the Spawn tokens to recoup 1/2 the value if they're wiped
Yahenni, Undying Partisan ... it never leaves the board so expect 10+/10+
Toothy, Imaginary Friend ... yes
Midnight Reaper ... yes
Burnished Hart ... do not underestimate this
Goblin Bombardment ... yes
You could also try playing some big beefs that are wipe oriented like...
To play aggressively, Marchesa needs evasive creatures with double strike ...or maybe even...
Flesh-Eater Imp ... I have one, you should try it out
Grafted Exoskeleton ... sacrifice might be nice
Viral Drake ... proliferating your +1/+1 counters would be pretty sweet
...Keep in mind Infect replaces damage so either make it a core theme or only play the ones that can get to 10 Infect quickly.
Demons would also be pretty sweet:
Defiler of Souls ... make them sacrifice
Demon of Wailing Agonies ... make them sacrifice
Havoc Demon ... wipe
Kothophed, Soul Hoarder ... draw to get off the throne?
Krav, the Unredeemed ... seems good
Lord of the Void ... betrayal
Malfegor ... wipe?
Rakdos, the Showstopper ... wipe
Reaper from the Abyss ... removal
Rune-Scarred Demon ... tutor
Silent-Blade Oni ... betrayal
Liliana's Contract ... hilarous
7 months ago
Secondly, make custom categories. In my aristocrats deck, Lie, Steal, Cheat, and SURVIVE!, I separate these into
- Sac Outlets: More on this in a moment
- Sacrificial Lambs: Vindictive Lich is a prime example
- Blood Artistry: I have access to four good ones
- Mana Rocks: More on this in a moment
- Card Draw: Dark Prophecy
- Board Wipes: More on this in a moment
- +1/+1 Counters: You don't have this synergy, but consider it the "cute interactions" section
- Full Power: This is the section for your haymakers that end the game almost immediately. Mass reanimation like Command the Dreadhorde or Black Market go here.
Once you do that, you understand what gameplans you want the deck to adopt and what ones just don't fit. You finally see the level of consistency that your list offers.
You have four mana rocks in the entire deck, not counting Ashnod's and Phyrexian Altar. The odds of you having those early on in the game to ramp are extremely low. Talisman of Hierarchy , Worn Powerstone , Coalition Relic , Thran Dynamo , Fellwar Stone . Run these and the clunkiness will be reduced. Oh, Black Market and Smothering Tithe are auto-inclusions.
Granted, I have no knowledge of your meta, but I do think that you could use a few more board wipes. Grave Pact , Liliana, Dreadhorde General , Damnation and Wrath of God oughta do the trick. Since budget is your concern, try Day of Judgment and Hour of Revelation .
10 months ago
- Day of Judgment should be good, old fashioned Wrath of God .
- Hero's Downfall belongs in your removal package.
- Given the Death Triggers theme, I would expect there to be some Aristocrats in here. That could include things like Bloodflow Connoisseur , Bloodthrone Vampire , Devouring Swarm , Flesh-Eater Imp (for the Infect lulz), Hell's Caretaker (to get dudes back), Nantuko Husk , Smothering Abomination
- Still needs Edict effects.
11 months ago
Revel in Riches is a back up win con that I'd like to keep. and I mainly used Flesh-Eater Imp as a target for my opponents to remove or I slide in some quick infect damage. but it won't hurt for him to go. Athreos, God of Passage + Hallowed Spiritkeeper + Deathrender = infinite tokens as long as they choose not to pay cost of Athreos, God of Passage especially if Teysa Karlov is on the board.
11 months ago
Right off the bat I can say that Devouring Swarm and Flesh-Eater Imp are not the greatest sac outlets. Consider something like Carrion Feeder for a similar interaction but for less mana to get online early. Even Attrition seems fine in here.
I would say that everything looks playable though. However, do you mind sharing your target budget range for the build and perhaps highlighting some key interactions and win conditions before I make any further suggestions? I'm not all too familiar with the new Teysa and everything she interacts with yet, although I can see the interaction with Requiem Angel and Divine Visitation in addition to a sac outlet and a Blood Artist on the field.
I feel like you might be able to slot in some Nim Deathmantle combos in here as well. An Ashnod's Altar , Deathmantle, and any creature that produces two or more tokens on death (any creature that normally produces one will produce two with Teysa on the field too) can go infinite. This might be janky, but I feel like you have several ways to assemble that combo. Just a thought.
11 months ago
1 year ago
Deere101, I myself run a Sidisi deck and let me tell you, it's fun. I've been working on her over the years to get her more compettitive but she works great casually. I suggest adding Embalmer's Tools, at your opponents end step you can tap your zombies to hopefully get more before the start of your turn. You could also add Rot Farm Skeleton for some added self mill. Flesh-Eater Imp is a fun one for that surprise infect, adding a Swiftfoot Boots can help alot with this if your willing to drop a couple of bucks on it. Gaea's Blessing can be added to save you from decking out and Ghoultree is, in my opinion a better Molderhulk. Oh and Wood Sage is a good card to either get a creature you rather not have fall in your grave or just to trigger Sidisi.