Archetype of Courage

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Archetype of Courage

Enchantment Creature — Human Soldier

Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.

Crow_Umbra on The Aura Auteur [Retired]

8 months ago

Thank you, Profet93, I appreciate it. I've played quite a few different iterations of Aura or Enchantress decks over the past 10 years, so this was definitely a fresh twist on an archetype that I thought I was basically done with. To answer your questions:

  1. I chose to go with more of the "When an enchantment ETBs, draw a card", combat damage, or Creature cast/ETB draw route. In my early play-testing, I felt that I didn't have a high enough concentration of enchantments to run the usual suite of Enchantress draw effects (Mesa Enchantress, Verduran Enchantress, Enchantress's Presence, etc). Some of the older Enchantress/Aura decks ran 20-30 enchantments, so it felt more consistent with that type of concentration.

  2. I do have a copy of Replenish from some of my earlier jaunts down Enchantress/Aura Voltron lane. On a similar note as the Enchantress type draw, I felt that I didn't have enough of a concentration of Enchantments to run it, especially since this deck is much more creature heavy, and Aura Roles are most commonly going to be the types of Enchantments I have on board. In the games I've had so far, I haven't really felt I needed it, but I know it's there if I ever wanted to give it a spot.

  3. Tajuru Preserver is definitely a meta call, and kind of a pet card/inside joke with my best friend that got me into MtG. One of my first ever decks was a janky Bogles/Aura Voltron deck that evolved into a Heroic/Aura Voltron deck, circa 2013-14, when we were in college. My friend plays mostly Black, and always ran plenty of edict removal, so Fleshbag Marauder was the bane of my existence back then, until I started slotting in Tajuru Preserver. Since I still encounter plenty of edict based removal in my meta, mostly because of him, I wanted to have a means of having some buffer against that. There were a few games with this deck where someone got a Dictate of Erebos online earlier than expected, & this deck quickly folded to it until relevant removal popped up.

  4. I've liked Archetype of Courage the times I've played it, but I'm sure the deck could be fine without it. My meta leans a bit more aggro and go-wide, so being able to be the only with First Strike has helped in some games for offensive & defensive purposes.

Profet93 on The Aura Auteur [Retired]

8 months ago

Crow_Umbra +1

List is solid AF. Nice primer as well. I have some questions....

  1. Why don't you go the "cast enchantment" draw card route?
  2. Why is there no replenish?? It is the most powerful card in an enchantment deck, especially with your enchantment ETB triggers.
  3. What is the purpose of Tajuru Preserver? Perhaps I missed it in the primer, meta call?
  4. How has Archetype of Courage been for you? I know it counts as a creature and an enchantment but it doesn't seem too impactful.

BPWyndon on Kyler, Sigardian Emissary

9 months ago

Love human tribal, here are some cards I think would go well.

Victory's Envoy, putting the +1/+1 on your commander and all you creatures is equivalent to +2/+2 to all your creatures every turn!

Loran of the Third Path, this is one of the best political machines, make a friend at the table. Also doubles as some removal.

Orzhov Advokist, You put 2 counters on your commander every upkeep, and if any other player wants to put two counters on one of their creatures, no problem, they just aren't allowed to attack you for any entire turn, what a trade off!

Aragorn and Arwen, Wed, a card I haven't had the chance to playtest yet, but seems good.

Archetype of Courage, makes attacking into you unmanageable.

Forgotten Ancient, I know it isn't human, but holy crap a bunch of counters for your commander.

Tarrian's Soulcleaver, more counters for you commander, especially if your meta uses a lot of treasures!

My only other suggestion maybe to add more lands, and get some more ramps spells, you look a bit low in that area.

Massacar on Cards Like Grand Cenobite?

1 year ago

Angel of Invention

You could also consider using the Archetype cycle, such as Archetype of Courage or Archetype of Aggression.

There's a lot of ways to go about these kind of buff effects, so a part of what matters is you budgetary constraints.

seshiro_of_the_orochi on Saskia's Mosh Pit

1 year ago

I've been looking for a way to build Saskia, and I really like what you did here. Might I suggest Zagras, Thief of Heartbeats to go with Archetype of Courage? As you're already running Stuffy Doll, how about Brash Taunter? It's even removal with Zagras.

Crow_Umbra on [retired] Sippin On Some SyZurp

2 years ago

Thank you for the suggestions Phule451. I do like Archetype of Courage, def a very effective anthem/anti-anthem for its cost. I have it in the considering list of my Moxfield version of this deck, but forgot to list in my maybeboard here.

Sky-Blessed Samurai is okay. Even with the cost-reducing effect it's not super impactful for my tastes. I think it could work well in budget versions of a Zur build. I'm not a fan of how inconsistent the cost reduction will likely be. In my play group, if I've built up a board state of 6+ enchantments, then I'm already ahead/winning and a 4/4 flyer might not do much for me that my steam-rolling board already isn't. If I'm behind or have had my board wiped, then paying 7 mana at most, for a 4/4 Flyer feels not so great.

Void Rend is a cool removal option. I'm honestly pretty picky about playing other 3 color spells besides my commander in my 3 color decks haha. I do like Dovin's Veto as my current "can't be countered" removal piece.

Load more