|Commander / EDH||Legal|
Printings View all
|Mirrodin Besieged (MBS)||Common|
|Mirrodin Besieged: Phyrexia (MBP)||Common|
Combos Browse all
Creature — Spider
Price & Acquistion Set Price Alerts
2 weeks ago
Hello! Here are my cut suggestions.
Gonna second DrukenReaps here and confirm that 36 lands and 9 ramp is sufficient for your deck.
1) Dark Ritual one time ramp isn't as good in EDH as it is elsewhere
2) Warped Landscape too expensive for what it does. I'd rather run a land of the color I need more usually.
3) Golgari Keyrune and
4) Golgari Cluestone. Been cutting these in a lot of my decks. Most % of your curve in 3 cmc so you don't want to be playing mana rocks then. You could ad in more 2 cmc mana rocks if you feel like you still need the ramp. Much more useful early and don't slow you down as much late game.
5) Terramorphic Expanse Don't really need it in 2 color.
To differ from DrunkenReaps, I'd advise to stay away from infect, as it will get some hate that can occasionally turn a table against you.
6) Blight Mamba
These cuts will lower your curve to relieve pressure on your your mana base, or free up your 2 drop spot so you can play Hapatra.
Last cut. When cutting stuff I always start at the top of the curve. That is:
I know she does what you want the deck to do and all, but at what cost man?? 7 mana for either a) a single -1/-1 counter on a creature, or b) a kill spell. Either way not efficient at all. And the ultimate, which you'll rarely get to in multiplayer, isn't all that great. Especially down the road if you use more Undying combos.
Hope some of this helps! Good luck!
2 months ago
4 months ago
Sight of the Scalelords teehee
5 months ago
Have you considered going the wither/infect route? For example, Juvenile Gloomwidow, Obelisk Spider, and Blightwidow are all spiders with wither/infect. There's Contagion Clasp which is basically just spider-shaped jewelry, and if you're willing to branch out and include cards that could be thematically connected to spiders (for example write Devoted Druid off as devoted to spiders, Poison Ivy style) then you could make an interesting wither control deck. Throw in some other creepy creatures with wither/infect such as Blight Mamba, add some spells that play with -1/-1 counters, such as Crumbling Ashes, and you've got a workable, if inefficient, spider deck. Or you could make a red/blue spider deck and be a spider man. ;D
6 months ago
8 months ago
Goods cards for your Ezuri, Claw of Progress deckBlighted Agent, Blightsteel Colossus, Blightwidow, Chained Throatseeker, Core Prowler, Corrupted Conscience, Grafted Exoskeleton, Phyrexian Swarmlord, Putrefax, Spinebiter, Triumph of the Hordes, Viral Drake, Viridian Corrupter
9 months ago
Plague Myr and Glistener Elf are viable for early game, Plague Myr gives ramp and a 1/1 infect body. Necropede also works since when it dies it puts a -1/-1 counter on a creature. Due to cmc cost I suggest having only two Blightwidow and Hand of the Praetors. You seem to want to have a lot of game enders and lords, in infect decks you don't need massive creatures, but just do 10 infect damage to the opponent. Also you could put in Larger Than Life which will be a semi-conditional game ender.
9 months ago
A decent $25 deck is a great accomplishment! Moreover, a lot of the stuff in here looks genuinely strong, and not jank at all.
Reclamation Sage is a bit cheaper than Beast Within and you may be able to count on your -1/-1 counters to take out troublesome creatures, and your snakes to combat planeswalkers. Unravel the Aether and Deglamer maintain instant speed and budget while dealing with indestructibles like the Theros gods, Blightsteel, etc.
Speaking of removing creatures, fight works great with deathtouch snakes as well as infect/wither. I see you already have Ulvenwald Tracker, but how about Setessan Tactics for some instant speed blowouts?
I feel like Liliana's Influence is a little weak for its mana cost and it's over twice as expensive as the average card. Corrosive Mentor can spread a lot of -1/-1 counters at half the mana cost. Rendclaw Trow is another 3 mana witherer that also has persist! Blight Sickle allows everyone, including the snakes, to get in on the fun.
Eldritch Evolution is even more expensive, and doesn't have many targets from your snakes. The exact effect is impossible to replicate as thriftily, but Primal Command give the tutor effect along with other decent modes for about 80 cents less (you can find it for about $1 quite easily).
Gravity Well is an interesting one. I wouldn't want to stop my opponent's flyers from attacking each other though, just me. Tower Defense does the same job for a turn, and the toughness boost is considerable. It's enough to use it against ground attackers to keep all your blockers alive. Blightwidow and Deadly Recluse are the spiders that seem to fit best. Windstorm and Whirlwind proactively handle flyers.
Jungle Hollow is as about cheap as Foul Orchard, as is Golgari Guildgate. Grim Backwoods generates some value from excess snakes. I find the one mana cycle lands good to mitigate land flood, and they're less than $0.25 too. Oran-Rief, the Vastwood would require one of the more expensive spells to leave, but it's far better than a basic Forest.
Card draw options: Warriors' Lesson, Altar's Reap, Mask of Memory, and Vulturous Aven make use of your snakes. Read the Bones is rarely bad. For graveyard based card advantage, there's Phyrexian Reclamation and Wildest Dreams. Skullwinder is political and thematic. Creeping Renaissance could potentially replace Seasons Past at a lower price.
What else could come out? Probably Aboroth, it doesn't do as much as any other 6+ mana spell in the deck I think, or even the 5 mana spells. It doesn't even provide -1/-1 counters until your next upkeep. Hideous Visage feels like it's not necessary, since who's blocking 1/1 deathtouch creatures anyway? It's true that Hapatra wants evasion, but intimidate isn't even great on a two color creature; Aphotic Wisps does the job for one mana, and cantrips. Likewise, Sewers of Estark is too much mana and too many cents for the effect. Culling the Weak seems like something that belongs in an explosive combo deck, not a grindy, incremental value deck.
Well that's it, I look forward to seeing you evolve this deck!