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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Shark Typhoon
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's converted mana cost.
Cycling (, Discard this card: Draw a card.)
SwirlySnake17 on
Collective Belief
1 week ago
Update: As I was playtesting with the deck today, Collected Conjuring just seemed less and less useful because of how slow it was, and Demonic Dread started looking like a MASSIVE hitter. So, I took out 2 copies of the Conjuring for another pair of Omniscience because fuck me why am I not running 4 anyway, and remembered the Shark Typhoon, and realized it could also be amazing in here.
SufferFromEDHD on
Hurkyl, Tempo Master Wizard
3 months ago
Tidespout Tyrant is the original Hullbreaker Horror? It reads cantrip: Boomerang. It hits lands! Still good even by modern day power creep standards. This deck plays like a prowess strategy and they are value engines.
I have no intention of ever hard casting either. They round out the playset of Show and Tell targets after Blightsteel Colossus and before The Temporal Anchor/Shark Typhoon
Jace, Unraveler of Secrets very interesting. Scry draw and counter magic is useful but not as useful as OG Jace. I need to add more planeswalkers for Hurkyl digging. Will definitely consider if I can find 3 more planeswalkers.
Lands are currently in limbo as I shave spells. Everything is even tempo right now. This is a low curve deck with 8 mana rocks. I will at least start testing and will know to add lands at the first sign of trouble (I usually try to run 33 to 35)
Michigone on
I like it when you do it right zur (right zur)
4 months ago
Tell me more about this deck plainsrunner! I like Exquisite Blood and Sanguine Bond, and I just looked and saw Shark Typhoon!! This deck looks like it's gonna be a real powerhouse. You gonna build it in paper?
SufferFromEDHD on
Lier Past in Waves
4 months ago
Selakah 3 ways:
Storming of with Mind's Desire.
Digging through the deck and feeding Aetherflux Reservoir.
Taking a lot of extra turns and winning via aggro damage from Metallurgic Summonings/Shark Typhoon tokens and the 10 low power/high value utility creatures.
Is there an on theme mono blue combo that you think I should incorporate into this strategy?
wallisface on
BANT Enchantments
6 months ago
Something like this might do you better:
4x Ardent Plea
4x Cast Out
4x Lay Claim
4x Subtlety or Siege Rhino
wallisface on
Green White Counters
6 months ago
I also think maybe you want to aim for a deck that uses 22-23 lands, just so you can more reliably apply pressure early
wallisface on
BANT Enchantments
6 months ago
I'm really skeptical of this gameplan. From what I can tell you're hoping to cast either Ardent Plea or Shardless Agent and cascade into either Founding the Third Path or Resurgent Belief. The problems here are:
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If you cascade into Founding the Third Path, you're likely only using it to try and get enchantments into the grave (it's first activation does nothing for you, so I assume you always read ahead to chapter 2). But from milling 4 cards you're only going to average putting 1.46 enchantments into the grave, which feels like really low value. And then it's 3rd chapter also does nothing for you. This feels like a really, really poor card to use with this current deck.
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If you cascade into Resurgent Belief, you have the problem that your deck has no really easy way to get enchantments into the grave... you might only have a single copy of either Shark Typhoon or Colossal Skyturtle in there at best.
My current feeling is that you need to be doing a lot more to be putting your enchantments into the graveyard, as currently you have almost no way to do that, and they're just going to be stuck in your hand doing nothing. I also don't see how Founding the Third Path helps you at all here.
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