Shark Typhoon

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Shark Typhoon

Enchantment

Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's converted mana cost.

Cycling (, Discard this card: Draw a card.)

SwirlySnake17 on Collective Belief

1 week ago

Update: As I was playtesting with the deck today, Collected Conjuring just seemed less and less useful because of how slow it was, and Demonic Dread started looking like a MASSIVE hitter. So, I took out 2 copies of the Conjuring for another pair of Omniscience because fuck me why am I not running 4 anyway, and remembered the Shark Typhoon, and realized it could also be amazing in here.

NighNoNot on Marneus Calgar EDH

2 months ago

You will find any reason to play Shark Typhoon

SufferFromEDHD on Hurkyl, Tempo Master Wizard

3 months ago

Tidespout Tyrant is the original Hullbreaker Horror? It reads cantrip: Boomerang. It hits lands! Still good even by modern day power creep standards. This deck plays like a prowess strategy and they are value engines.

I have no intention of ever hard casting either. They round out the playset of Show and Tell targets after Blightsteel Colossus and before The Temporal Anchor/Shark Typhoon

Jace, Unraveler of Secrets very interesting. Scry draw and counter magic is useful but not as useful as OG Jace. I need to add more planeswalkers for Hurkyl digging. Will definitely consider if I can find 3 more planeswalkers.

Lands are currently in limbo as I shave spells. Everything is even tempo right now. This is a low curve deck with 8 mana rocks. I will at least start testing and will know to add lands at the first sign of trouble (I usually try to run 33 to 35)

Michigone on I like it when you do it right zur (right zur)

4 months ago

Tell me more about this deck plainsrunner! I like Exquisite Blood and Sanguine Bond, and I just looked and saw Shark Typhoon!! This deck looks like it's gonna be a real powerhouse. You gonna build it in paper?

SufferFromEDHD on Lier Past in Waves

4 months ago

Selakah 3 ways:

Storming of with Mind's Desire.

Digging through the deck and feeding Aetherflux Reservoir.

Taking a lot of extra turns and winning via aggro damage from Metallurgic Summonings/Shark Typhoon tokens and the 10 low power/high value utility creatures.

Is there an on theme mono blue combo that you think I should incorporate into this strategy?

wallisface on Green White Counters

6 months ago

I also think maybe you want to aim for a deck that uses 22-23 lands, just so you can more reliably apply pressure early

wallisface on BANT Enchantments

6 months ago

I'm really skeptical of this gameplan. From what I can tell you're hoping to cast either Ardent Plea or Shardless Agent and cascade into either Founding the Third Path or Resurgent Belief. The problems here are:

  • If you cascade into Founding the Third Path, you're likely only using it to try and get enchantments into the grave (it's first activation does nothing for you, so I assume you always read ahead to chapter 2). But from milling 4 cards you're only going to average putting 1.46 enchantments into the grave, which feels like really low value. And then it's 3rd chapter also does nothing for you. This feels like a really, really poor card to use with this current deck.

  • If you cascade into Resurgent Belief, you have the problem that your deck has no really easy way to get enchantments into the grave... you might only have a single copy of either Shark Typhoon or Colossal Skyturtle in there at best.

My current feeling is that you need to be doing a lot more to be putting your enchantments into the graveyard, as currently you have almost no way to do that, and they're just going to be stuck in your hand doing nothing. I also don't see how Founding the Third Path helps you at all here.

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