Shark Typhoon

Shark Typhoon

Enchantment

Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's converted mana cost.

Cycling (, Discard this card: Draw a card.)

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Shark Typhoon Discussion

Unenlightened on Cheapskate Talrand ver. 1.5 ($100 Edition)

4 days ago

Here's another handful. Riddleform allows scrying at will, albeit for 3 mana, but it's also a creature as needed, and probably a lot of the time anyway.

Stream of Thought and Stream of Consciousness are good recursion cards; you probably (hopefully) won't have to recur more than 4 cards at a time and these are cheap to cast.

Don't forget to work in Solve the Equation somewhere!

An interesting card I pulled from a pack is Silundi Vision  Flip, which I swapped in for an Island. As a land it's slow mana, but the spell side is perfect for this deck.

Another random pull for me was Mystic Reflection . I would have to classify it as a spot removal which actually erases the identity of the card, kind of like those enchantments I linked before, but you hit the target before it enters the battlefield. You can also can potentially hit more than one target.

Finally, I know it's out of budget range, but I can't help but squeeze Shark Typhoon into the deck because I got one and I want to use it. And it works well with the premise of a mostly-instants-and-sorceries deck.

I'll probably add Boseiju, Who Shelters All because, again, it's burning a hole in my pocket and it's really good in the deck. But it's definitely not a budget card.

multimedia on Kalamax Kopy

5 days ago

Hey, some advice to help to lower the mana curve is to consolidate all the six, five and four CMC cards. Choose the better ones and cut the others for lower CMC instants. An example for each is choose two of the better cards here.

Counting Kalamax there's 19 four drops here, which is a lot and this many is making the mana curve higher. Of these four drops the better ones are: Kalamax, Wilderness Reclamation , Rashmi, Eternities Crafter , Primal Amulet  Flip, Murmuring Mystic , Spark Double and Chemister's Insight . The others or at least half of the rest could be cut for lower CMC instants to reduce the mana curve.

If adding Reclaim + Regrowth then you don't really need any of the other higher CMC cards that can recur cards from your graveyard such as Surreal Memoir , Goblin Dark-Dwellers , Charmbreaker Devils , etc. These and others could be cut to help to reduce the mana curve. Solve the Equation is an excellent budget card with Kalamax since it can tutor for any instant or sorcery. It could replace a high CMC card since it can tutor the best instant in your deck. Equation and Regrowth are very good with Narset's Reversal since they're sorceries can repeatedly cast/copy with Reversal on your turns.


More ways to lower the mana curve is adding more low CMC instants that draw. This draw is fine without Kalamax and then after you control Kalamax equals a lot of draw for low mana cost. The low mana cost to amount of draw lets you potentially cast more instants on opponent's turns. To give you a better idea what I mean these are some greater than to less than card examples of potential changes to consider.

Other ideas are some low CMC instants that draw that also give Kalamax evasion, letting him more easily do combat damage to a player when he attacks. The drawback these spells have is you want to cast them on your turn since it's not ideal to cast them on an opponent's turn because then you won't get the evasion benefits for attacking.

Unleash Fury doesn't draw, but it can be a one instant kill spell with Kalamax for two mana. Doing 21 Commander damage to an opponent who didn't block Kalamax, but only if Kalamax has starting 5 or more power. Cast Fury, copy it with Kalamax which puts a counter on attacking tapped Kalamax giving him 6 power. The copy of Fury doubles the 6 power to 12 power and the original Fury doubles the 12 power to 24 power.

With Kalamax a Fork such as Expansion / Explosion is a like a supercharged Unleash Fury . Expansion can give tapped Kalamax infinite power with +1/+1 counters that stay on Kalamax as well as other value.

I offer more advice in another comment about how you could add more complexity to your deck with Forks.

SturmMana on So What If I Decked Myself? [Arena]

3 weeks ago

Apollo_Paladin

He is pretty much the only win con, yes. The other way I can win is...well, going Aggro late game and making as many 3/3 and 6/6 shark tokens on each of my opponent’s turns with Shark Typhoon . Then beating them to death with them takes a few turns. In fact, I usually end up doing that, Jace takes too long to set up. He’s more of a back up I’m finding.

zobster on Dimir Hulk Control

3 weeks ago

I not sure if you were trying to go for a different style, but also all dimir control decklist's are running 4x Shark Typhoon as a win-con and its one of the main reasons that dimir control is the top list in pioneer.

azja on Yuriko (Optimized) Primer

3 weeks ago

@ivan94 Hey, thank you for the interesting suggestions! I've never tried out any of those cards before.

I especially like Windcaller Aven because it has a cheap cycling cost, and gives one of my creatures flying until end of turn. I think Shark Typhoon is a bit too expensive though, since you have to pay a minimum of 3 mana to get a creature out of it. Some spice nonetheless!

Sorin_Markov_1947 on

1 month ago

Pretty plain Esper Control list. Most of your cards are pretty low in power though.

Unsubstantiate is pretty weak counterspell/bounce. Saw It Coming is better 9/10 times.

Solve the Equation , The Birth of Meletis , Professor Onyx , Archmage Emeritus , even ECD (depending on the matchup) are all pretty slow. Esper lists in Standard right now have a lot of value packed into them. Most of them use Yorion, Sky Nomad as a companion and love to blink things like Omen of the Sea , Treacherous Blessing , ECD, and Sad Robot . Skyclave Apparition is usually pretty good too, as it removes things much earlier than other exile effects.

Speaking of removal, let's work on that. Murderous Rider is not a good rate anymore. Bloodchief's Thirst , Heartless Act , or Eliminate are the removal of choice usually, and Shadows' Verdict the sweeper.

I'd even probably take out the 4x Neutralize for some combination of Disdainful Stroke , Essence Scatter , and Negate .

With Strixhaven coming, I expect Elite Spellbinder to be a good addition to control. It blocks well and disrupts your opponent's curve.

In the sideboard, with the prevalence of control, 4x Mystical Dispute is a necessity. You'll also want something for the mono-red aggro matchup, probably more Shadows' Verdict s. Against mono-white aggro, you want Shadow's Verdicts and maybe some Ravenform . Shark Typhoon is also good in the control matchup (hint: you'll almost never cast it, but cycling can't be countered and gives you a card back). Disdainful Stroke should also add up to 4x between mainboard and sideboard, as the control deck of choice at the moment loves to run big spells. Unfortunately, this deck will fold to Dimir Rogues and I can't think of a sideboard plan that would change that. Their fish tactics are just too good against dedicated control decks.

seshiro_of_the_orochi on Carcinogenesis

1 month ago

Pretty cool with Hapatra, Vizier of Poisons or Necroskitter , but definitely not worth six mana. Look at the kind of powerhouse enchantments existing at CMC 6 and 7:

Shark Typhoon

True Conviction

Fiery Emancipation

Zendikar Resurgent

Wound Reflection

And so on and so forth. All of these basically win the game if not answered. Your enchantment definitely needs more power. I like the general idea though.

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