Ezuri, Claw of Progress

Legendary Creature — Elf Warrior

Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.

At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.

Ezuri, Claw of Progress Discussion

CyborgAeon on Vannifar Evolution 101

5 days ago

So currently there is a lot of interest in pod-cEDH. I spent a few weekends brewing & quickly grew tired of trying to calculate which 1-drop creature I could use to polish off a 5+ card flash-hulk chain. I had a slew of ideas and many attempts to find the right line & then I quit.

I like complex lines & unique styles of play that aren't 'punch with tymna&dorks, Draw a win' (even though it's actually just stupidly strong). Vannifar is unlike Gitrog - where usually every single card is worthwhile and has a place in the loop. In Vannifar currently a fifth of the deck is just dead cards. That's 1/5 cards sucking to draw, with only Brainstorm & Whirlpool Drake (by the way - this is a SPICY include - nice one) to fix that.

Most hulk piles use roughly the following cards: flash>hulk>body double & viscera seer>karmic guide>Reveillark This is a very basic, fairly efficient hulk-pile. It uses six dead cards, of which are not massively interchangable, and will usually suck in hand except for in fringe cases.
Most cEDH decks require a 5 card MAX in order to win. Whereas (and this is no slight on your part) vannifar lists use far beyond that efficient number of slots in order to play like it's a real pod deck.

It's down to the Vannifar community (and that includes you now) to hunt for a way to make pod decent in cEDH, as I believe that there's a great combo out there in simic that can be achieved.

xaarvaxus on Disrupt Parity w/ Budget suggestions

2 weeks ago

@mrdehring, I haven't had Bitter Feud come up yet [I've actually only gotten to play half a game with this deck so far] so I hadn't had it backfire on me like that. I'll have to think hard on whether I want to keep it or not. As a 5 drop, I'm sure I can find something cheaper to slide into its place [maybe one of the vow cycle you mentioned].

I like the Slumbering Dragon suggestion, its cheap and I can see how it has a bit of a 'rattlesnake' aspect to it plus its another dragon to sneak around Crux of Fate . Less sure on Nesting Dragon as I'm trying to make the deck cheaper CMC-wise but I might still test it when the opportunity arises.

The Dolmen Gate is only in the maybeboard because I don't own one and haven't been able to find one to purchase yet. Once I find a copy, it will immediately make it into the deck as it shores up a big weakness of the deck, your commander screws you over too...

I had more 'must attack' than just my commander because I wasn't sure if Thantis was enough to keep the effect up. I envisioned it getting removed before I could get combat going too often but I do think I have more than is needed and will trim those extra slots down, though Warmonger Hellkite is in for the firebreathing that works on anyone's combat.

These are definitely the kind of comments I'm looking for to get me to give a more critical look at my card selection and refine the list to where it operates smoothly and efficiently, thank you!

@dragonforce60, I probably could use at least one more ramp spell in here though I'm likely to pick Skyshroud Claim over exploding veggies since I have enough dual 'forests' to fetch and the lands come into play untapped, so I could, say, fetch Bayou and Taiga and keep up Terminate .

Kalonian Hydra and Hardened Scales could likely make my Ezuri, Claw of Progress deck if/when I ever get copies of them [I don't own either atm] but I don't see them making the 99 of this particular deck.

Savage Ventmaw , the mana it generates from its attack trigger could be useful for pumping up the Warmonger or throwing down Vigor or such after combat, plus it would dodge Crux. I'll have to give this one some thought.

Thank you for your input.

GinjaNinJoe on Adapt and Overcome!

2 weeks ago

Hi, Really cool deck! Have you thought about Ezuri, Claw of Progress ? I reckon you have enough weenies to make use of him

karnwithpants on Birthing Pod 2: Elf Ooze Boogalo

3 weeks ago

Skyler1776, the combo is to pod up to Protean Hulk then bring out Ezuri, Claw of Progress , Sage of Hours , Memnite , Phyrexian Walker , Phyrexian Marauder , and Shifting Wall . Have Ezuri hit first then play the other five giving Ezuri 5 counters(2 x cost creatures enter then die). Go to combat, give 5 counters to sage of hours then remove them for infinite extra turns. Do that until you get Laboratory Maniac out.

ZendikariWol on Best Simic Commander

3 weeks ago

Oh, I LOVE Ezuri, Claw of Progress , Steelspike, but he's not super competitive... I think? If anything is close, though, it's my brew.

Steelspike on Best Simic Commander

3 weeks ago

No love for Experiment Kraj or Ezuri, Claw of Progress ?

Experiment Kraj can utilize your opponents' creatures' abilities too...

Daedalus19876 on O Seed of Creation [Animar Voltron EDH]

3 weeks ago

Ooh, have you considered Loyal Guardian , Pir, Imaginative Rascal and Ezuri, Claw of Progress ? Possibly Ivy Lane Denizen as well... Some creature-based proliferate effects (such as Plaguemaw Beast or Thrummingbird ) might not go amiss!

I really like the idea of Animar creature-based Voltron; it's a fresh take on the commander that I've never considered before!

hkhssweiss on Ghave That Bitch an Infinite Combo [Primer]

4 weeks ago

No problem buddy glad I can be of service to ya! I do like Ballista a bit more Trike nowadays especially in Ezuri, Claw of Progress , the 6 CMC is just so high :/

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Ezuri, Claw of Progress occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Simic: 0.2%

Temur: 0.03%

Witch: 0.05%

Rainbow/All: 0.03%