Ezuri, Claw of Progress

Legendary Creature — Elf Warrior

Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.

At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.

Price & Acquistion


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Ezuri, Claw of Progress Discussion

1empyrean on Arcades' Walls and Wares Emporium

2 days ago

I have a few card suggestions.

Cathedral Membrane: Cheap, strong deterrent. With Arcades out, you could block and kill a 9 toughness creature.

Ezuri, Claw of Progress: Use it to pump Arcades. Plays well along side Dragon Throne of Tarkir.

Aluren + Cloudstone Curio: Draw your deck by casting your walls for free and bouncing them.

Farycane on Ezuri 3

1 week ago

Edit: Switched out the ones in the maybeboard and put in:

Brainstorm - Better synergy with Chasm Skulker

Mulldrifter - Synergy with Commander, 2 cards for 3 Mana Evoke or for 5 with a 2/2 Flying body

Forgotten Ancient - I Mostly play 3 or 4 Player Games, speaks for itself, triggers Ezuri, can put counters on Ezuri, Claw of Progress because he can't target himself

Krosan Grip - Need for Removal, split second is awesome

Commander's Sphere - Ramp and Draw in one card

Thassa, God of the Sea - Still scry 1 in upkeep, Indestructible, unblockable just a better Lifecrafter's Bestiary in this deck

Eternal Witness - get cards back from graveyard, Ezuri trigger, 2/1 Body

Riptide Mangler - as mentioned, it can end games with unblockable/trample in a +1/+1 counter deck

Gleeock on Najeela, Extra combat tribal

1 week ago

Also... Did Ezuri, Claw of Progress price take a massive uptick?

Darkshadow327 on Attack of the Horde (EDH Tribal Series #9)

1 week ago

This deck has gone through 3 iterations, each bringing a different color identity. The deck started at Mardu with Zurgo Helmsmasher, then 4 color with Saskia the Unyielding, and now finally full WUBRG with Najeela, the Blade-Blossom. So a lot of the cards you have been in the deck at one point.

Aven Wind Guide is definitely a cards I need to think about, Brighthearth Banneret as well. Champion of Lambholt was in the running during the Saskia stage, but was cut because I didn't think it would do great, but it definitely would now. Rushblade Commander was under consideration as well, but looking back I should have cut Madrush Cyclops instead. Thrasher Brute will be considered as well.

Aura Shards would be a good idea seeing as this deck has the capacity to produce tons of tokens. Settle the Wreckage is a nice instant speed board wipe, and you underestimate Insidious Will. It is awesome to just turn someone's Path to Exile or other ambush effect when you are attacking and turn it against its caster.

Card draw isn't a huge concern, but there is always a place for it. Both Obelisk of Urd and Door of Destinies were in here at a point, they will have to find a spot once again.

You also underestimate Aggravated Assault I won't always have Najeela, and there is a possibility that I won't have WUBRG.

Hazezon Tamar is mostly here for more tokens, and Dakkon Blackblade is a beast, he can get huge. This can draw attention away from other cards, or just do some damage. Ezuri, Claw of Progress, is a nice card. All these tokens that get produced give me experience counters, allowing me to dump counters on stuff until my opponents are forced to get rid of Ezuri. Jazal Goldmane is nice because if I have a lot of tokens it makes them huge.

The +2/+2 affect of Bear Umbra is just a perk, the real power comes from the "When this creature attacks, untap all lands you control"

Thanks for the suggestions, this will help the deck advance and become better!

Polar2897 on Najeela, the Blade-Blossum Tribal

4 weeks ago

Definitely drop Automaton for Metallic Mimic. I would also personally, find a slot for Ezuri, Claw of Progress because he is just too good to not have in the 99. I can't find and exact ruling pertaining to Ezuri and extra combat steps(Phases?), but i think with getting additional combat steps, you would be able to place experience counters onto your creatures at the beginning of each extra combat step. I could be wrong, but i sure as shit hope I'm right lol. +1.

VoodooJorge on Reyhan/Silas Renn Proliferate Artifacts

1 month ago

I agree with Hades_Shadow that Ezuri, Claw of Progress and Meren of Clan Nel Toth would be great included to help with counters, recursion, and more reasons to proliferate. I would also suggest Sage of Hours as a back up for Magistrate's Scepter combo. Another addition could be Birthing Pod to help you tutor your creatures.

OriginalBlue on Atraxa Counters

1 month ago

I'd add a Scrounging Bandar to the mix. With Vorel of the Hull Clade it can create a slow bomb, although the move of counters only happens during your upkeep.

To protect the Sage of Hours, add Release to the Wind, just to keep it safe.

Because you (should be able to) draw extra cards, I wonder if the mana boosters are really necessary.

Ezuri, Claw of Progress is my favourite to play with Atraxa, since your experience counters keep growing, as well as the +1/+1 counters on your creatures.

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