|Commander / EDH||Legal|
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|Commander 2015||Mythic Rare|
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- What happens when I cast Synthetic Destiny, but I have less creature cards in my library then I exiled.
- Would command beacon reset the extra mana for a commander?
- Can you get experience no matter where the commander is.
- When Karn, Silver Golem turns a non-creature into a creature, does that creature "enter" the battlefield?
- Does Simic Keyrune trigger Ezuri, Claw Of Progress
Ezuri, Claw of Progress
Legendary Creature — Elf Warrior
Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Price & Acquistion Set Price Alerts
Ezuri, Claw of Progress Discussion
12 hours ago
What do you think about cloning magus like Magus of the Will, to get a free haste Yawgmoth's Will clone as well as the original one next turn, that example is more mana intensive but what about Magus of the Jar for card draw or Magus of the Coffers for mana ramp? I just feel like being able to clone insane legacy things like Bazaar of Baghdad in the form of Magus of the Bazaar and do it TWICE??? just seems good to me.
Mana Echoes makes most wizards free and their clones a form of mana ramp
Patriarch's Bidding mass wizard reanimate
Gotta have plenty of counters and Smelt effects in case an opponent is wielding a Torpor Orb, cuz otherwise a turn 1 sol ring Torpor orb is a scoop when the whole deck is etb dependant, a lot of people say "cuz my playgroup doesnt run orb"
Well thats lucky, most people at my LGS have control decks that orb is staple in, since it shuts down SO MANY creature decks, i honestly feel bad for playgroups not smart enough to run it in a creature meta, ever since i put orb in my nekusar, I Have been completely unmoved by Animar, Soul of Elements, Ezuri, Claw of Progress, and Meren of Clan Nel Toth and can easily tutor orb within 3 turns to cause a scoop, and the outcome of orb on this deck would be just as much of a hose
Hopefully your playgroup is bad and unaware of orb, or everyone pkays creature decks and lacks the balls to run it, but if you start seeing it you may want to consider extra protection or a backup plan than just etb abuse, cuz its as easy to hose etb as it is to abuse it :)
1 week ago
EternalBrewmaster thanks for upvote, comment and suggestions!
Wildfire and Destructive Force both are not bad, however I don't really like losing my own lands. And another thing is my actuall local meta with Omnath, Locus of Mana, The Gitrog Monster and Ezuri, Claw of Progress. Those cards would really hurt me while not really hurting them. I prefer to keep single-land destruction to get rid of their essencial non-basics (like Urborg+Cabal for Gitrog).
Neheb, the Eternal is put into maybeboard for sure. I've always seen him as being too OP for Commander, but might be fine as part of 99. However, what should I cut for him? I'm actually a little bit afraid that without many burn spells and so few creatures, he won't really be that great or even worth cutting.
In terms of card draw, I'm already working on it. Just added stuff like Staff of Nin and Sunset Pyramid and others (I find Pyramid actually not so bad). Mind's Eye is quite pricey but I was planning on adding it, will include it when I get one.
Problem with wheels is that they are also very pricey. I got copy of Reforge the Soul and might add it but orginal one and other are quite out of my reach, at least at this moment. What would You suggest to replace for Reforge the Soul?
Oh, and I will send accordion code in PM.
1 week ago
1 week ago
Hey guys, I did a major overhaul on EzurggroTech.
I just changed out another 20-25 cards. This deck has been starting to get a lot more attention from people.
It made "#16 on 2017-08-01" and has seen well over a three thousand views at this point.
Most of that is recent.
I would still love to see it linked here, If anyone knows what else I could do to either improve the deck or get it voted to put as an example deck, I would love to hear what you have to say. Thanks for your time everyone!
2 weeks ago
I run an Ezuri, Claw of Progress deck that's really fun and can be built cheaply. Kruphix, God of Horizons is also Blue/Green but with him you'd be saving mana to cast big things like Void Winnower and Desolation Twin (here's my budget list: Kruphix, the Fourth Titan). Those both let you "dip your toes" in blue without being strict control.
Another option is Trostani, Selesnya's Voice. I've always meant to build it but have never got around to it. The main idea is to make a bunch of tokens and gain some life. It can be built cheaply and then be upgraded if you want (although I guess that goes for any deck ). Entreat the Angels, Planeswalkers, and other fun, splashy cards fit really well in here.
I hope I helped a little. Let me know if you have any other questions!
3 weeks ago
I want to make a deck that combines Meren of Clan Nel Toth, Ezuri, Claw of Progress, and potentially even Reyhan, Last of the Abzan, as commanders. This, obviously, cannot happen. But I think it is still possible. I would like to try using a commander that would not attract attention to me, and just being out the real commanders with a couple tutors. I could keep them around with cards like Attrition and Greater Good then recurring them to avoid exile and make sure kill spells weren't a problem. Just an idea I had that I want to try. I'd love some feedback on the idea of doing it, and what cards would make such a deck work well?
3 weeks ago
@allastocata - The reason I have Viridian Joiner in the maybeboard rather than Gyre Sage is because I have played many games where I was able to put out Sage, but I had other cards on the field that were more deserving of counters. Note that Gyre Sage will only produce mana if it has counters. Now, it is likely to evolve, but probably no more than twice. Contrarily, Viridian Joiner taps for mana equal to its power, not its counters. This means that it will definitely tap for at least one mana. I could give it counters to increase the yield, of course... but it also combos with cards such as Cultivator of Blades for second main phase shenanigans. For those reasons, I feel it is worth the one extra mana. Hope that answers your question :)
@Hipparchos - Thank you! I'm constantly looking for ways to improve it, so it is likely to change as new sets are released or as past treasures resurface.
@Erastaroth_The_Duchess_of_Hell - I shall never give up on Ezuri, Claw of Progress! His 2015 precon was how I got into Commander, and now it's hands-down my favorite format. Thank you for your kind words! I like to think that I've managed to trim the fat; this list is pretty lean, and every card has earned its place in the list. I've also tried to make it fun and interactive. Could I run counterspells? Sure, but I like to see my opponents get their cards out on the field. I'd be happy to give your list a gander! :D
4 weeks ago
I've played a few games with it. Consistency was horrid except for when Birthing Pod searched up Sun Titan. That said, how extremely satisfying it is to 'get wrecked' with a board wipe with Meren of Clan Nel Toth out and follow it up with Ezuri, Claw of Progress and Treetop Village makes the deck fun enough to continue exploring. Additional removal is also needed, possibly Shriekmaw and Acidic Slime?