Not legal in any format
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- What happens when I cast Synthetic Destiny, but I have less creature cards in my library then I exiled.
- Would command beacon reset the extra mana for a commander?
- Can you get experience no matter where the commander is.
- When Karn, Silver Golem turns a non-creature into a creature, does that creature "enter" the battlefield?
- Does Simic Keyrune trigger Ezuri, Claw Of Progress
Ezuri, Claw of Progress
Legendary Creature — Elf Warrior
Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Price & Acquistion
Ezuri, Claw of Progress Discussion
2 days ago
I have a few card suggestions.
Cathedral Membrane: Cheap, strong deterrent. With Arcades out, you could block and kill a 9 toughness creature.
1 week ago
Edit: Switched out the ones in the maybeboard and put in:
Mulldrifter - Synergy with Commander, 2 cards for 3 Mana Evoke or for 5 with a 2/2 Flying body
Krosan Grip - Need for Removal, split second is awesome
Commander's Sphere - Ramp and Draw in one card
Eternal Witness - get cards back from graveyard, Ezuri trigger, 2/1 Body
Riptide Mangler - as mentioned, it can end games with unblockable/trample in a +1/+1 counter deck
1 week ago
Also... Did Ezuri, Claw of Progress price take a massive uptick?
1 week ago
This deck has gone through 3 iterations, each bringing a different color identity. The deck started at Mardu with Zurgo Helmsmasher, then 4 color with Saskia the Unyielding, and now finally full WUBRG with Najeela, the Blade-Blossom. So a lot of the cards you have been in the deck at one point.
Aven Wind Guide is definitely a cards I need to think about, Brighthearth Banneret as well. Champion of Lambholt was in the running during the Saskia stage, but was cut because I didn't think it would do great, but it definitely would now. Rushblade Commander was under consideration as well, but looking back I should have cut Madrush Cyclops instead. Thrasher Brute will be considered as well.
Aura Shards would be a good idea seeing as this deck has the capacity to produce tons of tokens. Settle the Wreckage is a nice instant speed board wipe, and you underestimate Insidious Will. It is awesome to just turn someone's Path to Exile or other ambush effect when you are attacking and turn it against its caster.
You also underestimate Aggravated Assault I won't always have Najeela, and there is a possibility that I won't have WUBRG.
Hazezon Tamar is mostly here for more tokens, and Dakkon Blackblade is a beast, he can get huge. This can draw attention away from other cards, or just do some damage. Ezuri, Claw of Progress, is a nice card. All these tokens that get produced give me experience counters, allowing me to dump counters on stuff until my opponents are forced to get rid of Ezuri. Jazal Goldmane is nice because if I have a lot of tokens it makes them huge.
The +2/+2 affect of Bear Umbra is just a perk, the real power comes from the "When this creature attacks, untap all lands you control"
Thanks for the suggestions, this will help the deck advance and become better!
4 weeks ago
Definitely drop Automaton for Metallic Mimic. I would also personally, find a slot for Ezuri, Claw of Progress because he is just too good to not have in the 99. I can't find and exact ruling pertaining to Ezuri and extra combat steps(Phases?), but i think with getting additional combat steps, you would be able to place experience counters onto your creatures at the beginning of each extra combat step. I could be wrong, but i sure as shit hope I'm right lol. +1.
1 month ago
I agree with Hades_Shadow that Ezuri, Claw of Progress and Meren of Clan Nel Toth would be great included to help with counters, recursion, and more reasons to proliferate. I would also suggest Sage of Hours as a back up for Magistrate's Scepter combo. Another addition could be Birthing Pod to help you tutor your creatures.
1 month ago
Because you (should be able to) draw extra cards, I wonder if the mana boosters are really necessary.
Ezuri, Claw of Progress is my favourite to play with Atraxa, since your experience counters keep growing, as well as the +1/+1 counters on your creatures.