Cathars' Crusade

Cathars' Crusade


Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Browse Alters


Have (3) metalmagic , Forkbeard , Qweksand
Want (2) heystryker , jhearl

Printings View all

Set Rarity
Jumpstart (JMP) Rare
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Avacyn Restored (AVR) Rare

Combos Browse all


Format Legality
Duel Commander Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
Arena Legal
Historic Legal
2019-10-04 Legal
Block Constructed Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Latest Decks as Commander

Cathars' Crusade Discussion

GreenHamma on Black/White Token Deck

1 week ago

I feel like Cathars' Crusade needs to be in here

Nightblad3 on Non-Dimir cEDH Combos

2 weeks ago

I saw someone get a ton of scute swarm triggers with Ashaya, Soul of the Wild and Scute Swarm nonsense. A favorite of mine that's just going to go insanely wide but not infinite is Lithoform Engine, Iridescent Hornbeetle, Scute Swarm, Cathars' Crusade, and Anointed Procession. Go wide with scute swarm, go tall with crusade, and on your end step go even wider and taller with hornbeetle. Procession doubles the tokens you get from scute swarm which means more counters from crusade. Lithoform engine will double your hornbeetle trigger and go even more nuts. If you want to go even more insane, cards like Branching Evolution, Doubling Season, and Conclave Mentor exist to just have an obscene board.

bombmer12 on Akiri's Arsenal

1 month ago

All of these suggestions are really great, thank you! I had Mind's Eye in there because I was worried about card draw but you make a really good point in that its way to expensive for this kind of deck and the card draw from Akiri, Fearless Voyager and other cards in the deck should be fine. Cathars' Crusade and Open the Vaults were cards that I was on the fence about but after seeing your suggestions I realized you were 100% right and they had no real business being in this deck. I have cut a good amount of cards including all the ones you listed as well as added a solid amount of new one's, much more confident in this version of the list.

jakeyuki12 on Akiri's Arsenal

1 month ago

Hiya! A few suggestions.

First off, your land count. You have an 8-cmc card, a 7-cmc card, plenty at 6-cmc, etc. If you want to keep that, you need more than the 34 lands you play. I recommend adding in two more lands.

Next is a few cards that I don't think should be in the deck. First off, Mind's Eye. You have access to early, reliable card draw in your command zone (Akiri even protects herself!) so you don't need to play bad card draw options like Mind's Eye. Mind's Eye works really well in ramp decks, this deck is not one of those. Next is Cathars' Crusade. This card synergizes really well with decks that pump out a ton of creatures (typically tokens). This deck is not one of those, so I suggest cutting it. Finally there is Open the Vaults. The amount of games that this is going to be really good is going to be less than the amount of games that this does nothing (or even helps your opponents more!).

Now for cards I recommend. For creatures we have Fervent Champion (another free equip creature) and Danitha Capashen, Paragon (makes equipment cheaper to cast!). Next we have some incredible pieces of removal in Path to Exile (just got reprinted so it's cheap!) and Winds of Abandon (hits one thing when you need it to, one-sided board wipe when you need it to be). Lastly, I recommend some more (and better) board wipes. Blasphemous Act, Wrath of God, Day of Judgment are all better than Rolling Earthquake and Akiri can even turn these board wipes into one-sided board wipes using her ability to give indestructible.

Other than these, I think you've got solid equipment, I think you got sooooolid interaction, and I think you've got some pretty threatening creatures.

tripod62 on Be Fruitful and Multiply

1 month ago


-1 Swords to Plowshares +1 Path to Exile

This change is minimal but I have been facing many ramp decks recently and the lifegain from Swords to Plowshares has been more relevant than I like.

-1 Sacred Mesa +1 Cathars' Crusade

Sacred Mesa can be a powerhouse but as the commander format continues to speed up it never seems to do enough when I get it into play. I have replaced it with a card that should have been in my deck years ago.

-1 Wolfbriar Elemental +1 Tooth and Nail

I can see Wolfbriar Elemental finding its way back in the deck if it becomes more focussed on generating large amounts of green mana. However, for now it is the casualty of Tooth and Nail which makes this deck more consistent and allows wins on the spot by grabbing Craterhoof Behemoth & Avenger of Zendikar

-1 Fresh Meat +1 Qasali Pridemage

The pridemage is easily tutorable removal in a deck with limited interaction. I found myself holding mana up for Fresh Meat that often would go unused when the wrath I was playing around never came. This change helps improve one of the decks overall goals of being more proactive.

-1 Llanowar Elves +1 Concordant Crossroads

I hate to see llanowar go but he's low impact and Concordant Crossroads is the opposite, allowing the decks combos to go off immediately and win before opponents have a chance to react. It is to be saved only for winning the game as it also gives your opponents haste.

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