Cathars' Crusade

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Cathars' Crusade

Enchantment

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Yesterday on Giada, Font of Hope + …

1 month ago

Sorry, but I don't believe that's right.

Giada, Font of Hope does not grant triggered abilities to Angels entering the battlefield, in the same way that Master Biomancer doesn't. They're replacement effects for how those creatures enter the battlefield, and those creatures enter the battlefield with counters already on them without a separate ability resolving on the stack. Cathars' Crusade has triggered abilities from creatures entering, which is a different deal whereby you'd get to order them on the stack.

Unless I'm much mistaken, the word "already" in Giada's rules don't change its utility at all, and is only there for clarity in circumstances exactly like this. (Otherwise, it could have been worded "for each Angel you control other than the Angel entering the battlefield". Or something slightly less messy.)

These creatures all enter the battlefield simultaneously and none of them is already on the battlefield before any of them enter. So as they're entering the battlefield, they don't see each other on the battlefield already because they're all of them entering at the same time. Similar to if you have a Clone enter the battlefield at the same time as an... Arbor Elf, and otherwise the battlefield is empty. The Clone doesn't have an opportunity to copy the Elf because it's not already on the battlefield for Clone to copy. Clone would enter as a 0/0 and die due to SBAs.

Each of the three Angel tokens will enter with a single +1/+1 counter because Giada is the only Angel their controller controls that's already on the battlefield as they enter.

Giriel on Alelaʻs Box

1 month ago

I will publish a similar Esper Deck soon with the commander, but it is built a little differently. I am focussing more on enchantments, flying and faeries, not in thopters or very few in mill.

I would recommend you Cathars' Crusade, Hall of Heliod's Generosity and Academy Ruins

FelixCarter on You'll be Najello after I'm done with you

2 months ago

Cryptolith Rite, Nature's Will, Druids' Repository, and [Bear Umbra] will give repeatable combats. Nature's Will is a bit expensive, so keep Song of Freyalise instead. You can remove Battle for Bretagard, Goblin War Drums, and Mask of Avacyn to use the other three enchantments if repeatable combats is your goal. Otherwise, here are some other great additions:

Cathars' Crusade will make HUGE creatures very quickly. Brave the Sands gives the vigilance needed to take advantage of Cryptolith Rite or have blockers. Impact Tremors will cause lots of pain over time. Raiders' Spoils card draw on steroids. Something you are SORELY lacking.

Kaya, Geist Hunter a great addition that will mostly be used for her -2 ability. Rhythm of the Wild is a good card to be replaced since most of your creatures will be tokens, anyways. If you don't go with Kaya, Cathars' Crusade would probably be a better replacement for Rhythm of the Wild.

Trollbred Guardian and Hamza, Guardian of Arashin requires +1/+1 counters but you don't have very many +1/+1 counters in the deck to take advantage of this. You can remove them and instead use Mindblade Render and Oakhame Adversary for card draw. You need card draw.

Replace Mardu Shadowspear with Brutal Hordechief

Usher of the Fallen and Imperious Perfect are fairly underwhelming. Imperious Perfect is a little better, but I'd at least replace Usher of the Fallen with Rhys the Redeemed. Honestly, I'd use Ogre Battledriver over Imperious Perfect.

Rubblebelt Raiders is nice, but Champion of Lambholt will make your creatures unlockable just as fast.

Tuya Bearclaw and Hamletback Goliath get big, but they can be chumped VERY easily. Lovisa Coldeyes will buff all your tokens that are harder to chump. You could maybe keep the Hamletback Giant, but Zurgo Helmsmasher or Samut, Voice of Dissent is a good choice in your deck if you decide not to.

Blaring Captain and Blaring Recruiter are also very underwhelming. Chief of the Edge can easily replace the captain, and the recruit can be replaced be literally anything (my vote would be for Impact Tremors if you haven't added it already).

You have A LOT of mana ramp in your deck, but your lacking card draw and removal. I'd maybe remove the Diamonds and add two or three mana rocks that tap for one of any color. That'll give your deck 10-11 forms of mana ramp. If you add three, that'll give room for two forms of card draw. Reconnaissance Mission, Bident of Thassa, Skullclamp, and Vanquisher's Banner are great options.

Instead of Fracture, I recommend Despark. Mortify is a better Murder but can also be upgraded by switching to Utter End.

Replace Warped Landscape with Secluded Courtyard.

Be aware that you're sitting at only 30 lands. If you find your have a mana-base problem, I'd take out Radha, Heir to Keld, Duskwatch Recruiter  Flip, or ANY of the previously discussed cards and add 3-5 lands. Out of the lands you should also add, I recommend Savage Lands, Arcane Sanctum, Crumbling Necropolis, Jungle Shrine, Nomad Outpost, Mystic Monastery, Path of Ancestry, and Unclaimed Territory.

AstroAA on Lae'Zel Master Chef +1/+1 counters

2 months ago

Victory's Herald is kind of meh and overcosted for it's effect, as Cathars' Crusade does the same thing as many times a turn as it can, whereas Victory's Herald can only do it once. Replace it with like a Birds of Paradise or something like that to help both your curve and ramp.

While I do like Wayward Swordtooth, I'm not sure it does you much good here as I prefer it as a redundancy card. If you wanted a 1:1 replacement and are looking specifically for land-based ramp cards, Azusa, Lost but Seeking is infinitely better, and Wayward Swordtooth should only ever be ran in land-based decks that are wanting additional land plays per turn, such as a general that revolves around lands like Titania, Protector of Argoth. However, I would personally recommend cutting lands as 37 is a bit much, especially for a green/white deck. I'd recommend cutting down to around 34, but in place of those three lands I'd add in cheap creatures that still try and deal with your gameplan, like Fertilid, Incubation Druid, or Esper Sentinel.

GioMontanari on Lae'Zel Master Chef +1/+1 counters

2 months ago

KBK7101 thanks for the suggestions Cathars' Crusade is on a shipment I will receive in the next days

AstroAA on need to speed things up …

2 months ago

To start, your average converted mana cost is 3.44, which is kind of high. I would definitely work on lowering that. In addition, while you are running things like Somberwald Sage, Heronblade Elite, and Gyre Sage - things that can tap for lots of mana - they are all three CMC, which is a lot for ramp that you cannot even use that turn. You'd want to look at things like Elvish Mystic, Llanowar Elves, Fyndhorn Elves and Birds of Paradise.

You're also running a lot of lands, but no way to ramp via lands besides Cultivate. Things like Exploration, Kodama's Reach, Burgeoning, etc can help with this.

Also, general suggestion - if you want to do things with counters, run Doubling Season and/or Anointed Procession; they're too good in counter-based decks. You also need a Cathars' Crusade, as it can easily distribute multiple counters in a single turn to every single creature you control.

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