Cathars' Crusade

Cathars' Crusade

Enchantment

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

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Printings View all

Set Rarity
Jumpstart (JMP) Rare
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Avacyn Restored (AVR) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Cathars' Crusade occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

White: 0.52%

GW (Selesnya): 1.11%

RBW (Mardu): 0.47%

Cathars' Crusade Discussion

Vash13 on Cheapskate Talrand (Competitive, Budget $75)

2 days ago

WarSpaniel hey how's it going, it's not my deck or anything but to explain some of the rules your asking about, when creatures enter the field en mass the technically enter one at a time and you choose the order of how they enter, this is why cards like Cathars' Crusade trigger multiple times on mass entry, secondly when you respond to and etb that implies that it has not resolved yet as that the creature needs to actually resolve and enter to trigger the ability so if you respond to an etb with say a Path to Exile or Swords to Plowshares the last spell cats resolves first so your exile will resolve then the creature will not enter or be present to let its etb resolve since the stack resolves in reverse order of how it was played, not sure if this is exactly what your asking, but feel free to expand if not, and never be sorry about asking questions we all have to learn some how, my knowledge of rules comes from years of reading judge rulings and refined text, it takes time and "the stack" is often one of the most misunderstood aspects of magic :)

Ahdor on Edgar Markov - Blood on the Table [EDH]

3 days ago

Change Notes:

Out: Oversold Cemetery
In: Phyrexian Reclamation
More often then not I feel like Oversold Cemetery is a dead card in my head, cause it's way to conditional.
I think the flexibilty and the lack of conditions which needs to be fullfilled when playing Phyrexian Reclamation is worth the mana and life.

Out: Champion of Dusk
In: Vanquisher's Banner
Champion of Dusk is great, but he often hurt myself more then he helps.
If I can't play my card draw card, because I will loose like over 10 life and my opponents then going to be able to kill me, I'm doing something wrong.
Vanquisher's Banner also buffs your whole team, while letting you draw cards without dieing.

Out: Expedition Map
In: Arcane Signet
It was a big mistake from my side to count Expedition Map as ramp. Because it doesn't ramp you in most cases.
It just tutors a land to your hand. If you got one from the Urborg, Tomb of Yawgmoth or Cabal Coffers combo already and use Expedition Map to get the other one, it's probably going to ramp you.
But in any other cases, it's just mana fixing and helps to make sure, you hit your land drops.
That's why I want to replace it with Arcane Signet, since that card actually ramps you and is nuts in most edh decks.

Out: Cathars' Crusade
In: Vito, Thorn of the Dusk Rose
This one kinda hurts. I really like Cathars' Crusade, since it buffs your whole board whenever you play a vampire by 2.
The problem is, it is an 5 mana enchantment which doesn't do anything when it hits the board, it has 0 impact by itself.
I try to cut down such cards, therefor it has to go for now, but I will put it into the Maybeboard.
Vito, Thorn of the Dusk Rose is a totally new card. He doesn't cost much mana and has the potential to deal quite some damage on top of what I'm already doing anyway.
He also can go infinite with Exquisite Blood, which I already ran before. I want to test him out.

Out: Vandalblast
In: Vona, Butcher of Magan
Vandalblast is one of the best cards in red to me, because it can do so much. But there isn't a ton of artifact decks in my current meta.
And even if I need to wipe artifacts, I still got some options with Merciless Eviction and Austere Command.
Vona, Butcher of Magan on the other hand can repeatable destroy nonland permanents, as long as I have enough life.
She can also gain me life. And she is a vampire. Removal on sticks are pretty damn good for Edgar Markov, at least in my book.

Out: Utter End
In: Despark
Not much to add here. Want to test out if Despark is better then Utter End.
There are some cards which I won't be able to remove and I'll be sad, like for example Blood Artist.
But the reduced cost of 2 mana is just insane. Especially in this deck, you don't want to keep 4 mana up to be able to cast Utter End.
However you should be able to have 2 for Despark.

griffstick on Unleash the Horde!

1 week ago

Funny story. I almost took Cathars' Crusade out of my token deck here because I find it very time consuming and annoying keeping track of all the +1/+1 counters on the many different creatures I had on the battlefield.

griffstick on Unleash the Horde!

1 week ago

Funny story. I almost took Cathars' Crusade out of my token deck here because I find it very time consuming and annoying keeping track of all the +1/+1 counters on the many different creatures I had on the battlefield.

Cloudius on Unleash the Horde!

1 week ago

Fatboy26105 Thanks for the suggestion. I've covered the reasons for excluding Cathars' Crusade in my cards breakdown section.

Hi_diddly_ho_neighbor on Inniaz: Aces High

1 week ago

There actually are a large amount of flying token generators in . Luminarch Ascension, Sacred Mesa, Entreat the Angels, and Emeria Angel are among the best. There is also Thopter Spy Network, Sharding Sphinx, Migratory Route, and Stolen by the Fae.

You also might want to consider Anointed Procession, Cathars' Crusade, Elesh Norn, Grand Cenobite, or Divine Visitation if your budget allows for those cards.

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