|Commander / EDH||Legal|
Printings View all
|New Phyrexia (NPH)||Common|
Combos Browse all
Creature — Human Rogue
InfectBlighted Agent is unblockable.
Price & Acquistion Set Price Alerts
Blighted Agent Discussion
3 days ago
So, so the other day while playing, we came to this problem;
If I attach the Viridian Longbow to a 1/1 (let us say Blighted Agent) creature with infect, and I tap to make 1 damage to a creature or player, does infect come into place? I mean, the creature would get a -1 and the player a poison counter?
I know that this is static ability just like life link, but I am not sure if this applies outside from combat.
4 days ago
Well, I tried the deck out tonight as it is here and I think 4 Jarad's Orders are a must. I actually am thinking of dropping down to 2 Grisly Salvage, splashing blue for Blighted Agent with 2 Misty Rainforest and 3 Breeding Pools, adding the Jarad's Orders, and then throwing in Opt when it releases. So, it will change a pretty great deal yet again. What I didn't like about the deck before the switch over to infect was how few creatures hit the board and don't effect a win strategy, now it's balanced out a bit more and I can hit early with infect. I also am replacing Birds of Paradise with Plague Myr.
5 days ago
The reason why you play more than 4x creatures is so that you have a creature to pump. It's not just about mulliganing a hand, as removal is a thing in eternal formats. Look at successful Infect lists in both Modern and Legacy; they run about 12-16 creatures.
Ultimately, playing gives you Force of Will in Legacy and other goodies, as well as Blighted Agent, which is also used in Modern. Ideally, you do want to keep the CMC at 2 or less, but you seem to be playing a budget, mono version, hence my suggestions.
6 days ago
2 weeks ago
2 weeks ago
Here's my current list:
UG Infect Modern (Post Probe Ban) It's what I am running for modern at the current moment and having success.
Nobles/Fetches could be cut for budget sake but they really make the deck consistent.
3 weeks ago
Post second prototype, during 3rd prototype:
For my second prototype, I ended up overshooting and putting too many creatures into my deck. It's dangerous to have too few creatures, but I think that with the ones I have, 15 total should be sufficient!
I really didn't take the legend rule into account with Niv-Mizzet, the Firemind and The Locust God. It certainly helped me test out how helpful these two can be to my deck, and helped me replace them when one was destroyed/countered, but there were times when I had more than one in my hand, or one well-established on the board and one in my hand as a dead draw. Niv-Mizzet, the Firemind is amazing in this deck and synergizes rather perfectly with the flavor of the deck! Plus, as is befitting his narcissism, as soon as he hits the board, he becomes the center of attention and is the first target for destruction (which is nice, because that protects my lesser creatures, which allows them to pick up the slack).I keep forgetting that The Locust God returns to my hand after it dies, during the beginning of the next end step. In many ways, this makes The Locust God superior to Niv-Mizzet, the Firemind for my deck, as it's far more capable of dealing with being destroyed (not countered, correct?), and the insect tokens it swarms the field with due to synergy with my deck make for amazing blockers and attackers, but I still like Nivvy Mizzy's effect more, so 2 Nivvies, and 1 Locust.
Curiosity......Curiosity......hmmmmmmm......The card's good. Very good. It works perfectly with the theme of my deck (its name is quite literally the theme of my deck). Card advantage in MtG may not be as absolutely game-decidingly crucial as in Yugioh, but card advantage is still crucial in MtG. Curiosity enchanting Niv-Mizzet, the Firemind leads to what is usually the end of the game due to a psuedo-infinite loop, and attaching to either Gelectrode or Thermo-Alchemist allows me to get sooooooo much card advantage, using instants and sorceries to draw and/or burn, untapping one of the Ping Twins, and then pinging to damage a player and refill my hand. The only problem is........it kind of encourages what one may call "solitaire Magic." When I have Curiosity equipped to Gelectrode, I have little reason to use its ability to ping creatures (unless it's a super dangerous creature with small toughness, like Blighted Agent, or a large creature that I have a hand to take down, like Skithiryx, the Blight Dragon. I can still use my burn instants/sorceries like Electrolyze and Twin Bolt to hit creatures, but often i'll just decide to focus entirely on the enemy player, because that will burn them to death so quickly that it won't matter. If I want to make my deck super powerful, i'll use lots of curiosity and Thermo-Alchemist and Gelectrode, but if I want it to be fun, i'm gonna have to limit all three of these cards to 3.
3 weeks ago
Hey. I like MTG a lot but I dont really have the money to make expensive/luxurious decks so I just work with whatever i can put my hands on.
While I can certainly achieve some results, because I am not strictly looking for meta cards sometimes its a bit hard to find a nice synergy or good and cheap recommendations for my decks. If anyone has got the time to spare I would love for them to be given some constructive feedback on how to be improved.
Note: Most of this decks started as an idea of mine which, as I tried for more efficient synergies, started to mimic some competitive decks.