|Commander / EDH||Legal|
Printings View all
|Scars of Mirrodin (SOM)||Common|
Combos Browse all
Artifact Creature — Myr
When Perilous Myr is put into a graveyard from the battlefield, it deals 2 damage to target creature or player.
Price & Acquistion Set Price Alerts
Perilous Myr Discussion
4 weeks ago
Perilous Myr could be a very good sacrifice outlet. Also I'm not sure how good of a win con Grinding Station is. I like the flavour, but have you ever actually milled someone out with it? Maybe replace it with Trophy Mage to tutor Blasting Station.
1 month ago
Thanks for the feedback ClockworkSwordfish. I think Perilous Myr is good enough to mainboard because of the added value when sacing and as an extra target for Kuldotha Rebirth. As far as the artifact lands, I think I'll avoid them because opens my lands up to artifact destruction and my mana base can be too tight to recover from that.
1 month ago
Looks great; I'm a real sucker for synergistic decks. Why not run some copies of Great Furnace and Vault of Whispers, though? It's not ideal to feed your lands to Kuldotha Rebirth, but I think at least having the option to is better than not. It might also be worth considering Perilous Myr (maybe in the sideboard?) It's essentially a burn spell, and having more removal's never a bad idea.
1 month ago
On Ballista: Heartless dont hurt ballista, pay 2 ballista get 2 counter and can utilize 1, but if you buff it you can use 2. We have good numbers of blue creatures and with Architect we can cast a heavy ballista and cause much more damage then Perilous Myr. She can chumoblock and damage, is hard to get removed for free. She can remove some dorks or */1 creatures turn 2 without wait to die. She is lot more flexible. With Academy Ruins we can win outside combat. Ballista is nice tool.
on combo: Its part of another shell, its a ramp/tax with many times T2: Heartless+Myr - T3 Lodestone. It hurts a lot. To play with the combo, we need all the specific tutors.
Hope i was clear for you. Feel free if have more questions (:
1 month ago
1) Why Walking Ballista? with Heartless out you can cast him for "free" and have one +1/+1 counter that gets negated and he dies before you can use the counter, or you pay 2 for 2 counters and can only use one? which is the same as without heartless...
1 month ago
Thank you for your comment Hyperalgialysis.
- I could definetely try 1 or 2 Black Cats. There are better hand disruption option for sure, but this is not a competitive deck and most importantly I'm a cat person, so I can try it :P
- Altar's Reap and Merciless Resolve are really good options and I was already thinking to replace 1 or 2 Viscera Seer with one of these. Btw I'm rarely in mana flood, so i like Altar's Reap, but I have yet to try it against more controllish decks
- I already thought about Bone Splinters but Terminate, Act of Treason and direct damage from all the creatures already do the job really well. It could be a good side option against decks with many removals, but I think I would prefer going with 4x terminate in that case.
- Tattered Mummy is good for this deck, but I see it as a worse Perilous Myr. It could maybe replace some Mudbutton Torchrunner to make the deck faster
2 months ago
I see you upvoted my zombie deck, first of all. Thank you! Since you have seen it, some of these mechanics may look faniliar. For all intents and purposes, you're running a Gy-spawn deck. The more creatures you have for this to put in your gy, (and the more ways to get them there) the better. Especially, when you ult-out with Liliana.
That being said, Cryptbreaker over Wight. Wight never really gets big enough, and dies when Liliana does her thing. Try flooding the board with threats to keep your opponent distracted. Furthermore, Breaker allows draw; produces tokens, and wouldn't be badly coupled with 2x Diregraf Colossus when discarding Crawlers (another token generator)
I believe Tattered Mummy or Perilous Myr would be a good fit over Blood Scrivener. With Myr You can target your opponent or a creature if more removal is something you're going for, but isn't a zombie. That's more on personal preference and availability.
Your removal for your build is well chosen, but if you decide to try my zombie based suggestions, I would replace Go for the Throat for Fatal Push if budget allows; or a sorcery speed budget Bone Splinters. Tragic Slip (over Grasp) is also awesome post-combat when you have a Z-token or Crawler die, and is one of my favorite 1-cost removal spells.
You can cut the land by 2. Offering 2x additional slots for 2x Altar's Reap for draw since Scrivener causes lifeloss and is more conditional. The deck's CMC would be lower as well, offering faster play and more playable slots as the land is adjusted accordingly.
These are gust suggestions, of course, and a lot of them. I would take no offense to a rejection to any or all of them. Mono-black is not my fort, and I will own that, but the zombie engine idea you have touched on is too good for this build not to use. If you have any questions or need clarification (I get wordy), please don't be afraid to ask!
2 months ago
I think the trick to this deck are the cheep draw spells (Night's Whisper and Sign in Blood) because they help you find the Heartless Summoning as fast as possible and let you keep up your tempo after Heartless Summoning is out. Once you get out a Heartless Summoning you want to go wide with Soultether Golem, Myr Superion and Lupine Prototype. Myr Retriever I thought of as more of a way to get back Perilous Myr, Necropede and the odd Soultether Golem. Since both Perilous Myr and Necropede are more to act as removal Myr Retriever can act as a redundancy to their effects. The thing that ties this deck together are the 10 draw spells.