|Commander / EDH||Legal|
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|Scars of Mirrodin||Common|
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Artifact Creature — Myr
When Perilous Myr is put into a graveyard from the battlefield, it deals 2 damage to target creature or player.
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Perilous Myr Discussion
1 week ago
It seems like Avacyn's Judgment and Abandon Reason are meant to be cast for Madness? If so, Bloodrage Brawler is awfully inconsistent here, as there's no way to be sure you'll have a hand with both Bloodrage Brawler, Avacyn's Judgment in a game, and it's even less likely you'll have the mana to cast both of them in the same turn. I'd recommend either replacing the Bloodrage Brawlers with the suggestions below, scrapping Abandon Reason, or both.
Bloodrage Brawler is an incredibly aggressive card, I'll admit. However, there are some creatures that are quite a bit more synergistic with your deck. Nantuko Husk, Carrion Feeder, and Blood Bairn help your creatures die without Distended Mindbender. Perilous Myr and Goblin Arsonist are relatives of Mudbutton Torchrunner.
It seems like Distended Mindbender and Avacyn's Judgment are your sac outlets right now. Your opponent isn't going to block your Mudbutton Torchrunners if they're going to take 3 damage for it - they're just going to let the 1 go through. So, you need ways to power them yourself. Again, Nantuko Husk, Carrion Feeder, and Blood Bairn will all do that job for you, and Artillerize and Fling are cheap, sometimes even better, substitutes or alternatives.
For a budget deck, your mana base is to be expected, but it can be better. Rakdos Guildgate is a dual land, sure, but entering the battlefield tapped without anything else means it's outclassed by others. Akoum Refuge and Bloodfell Caves are gainlands in Rakdos colors. Rakdos Carnarium is a tapland that bounces one of your own lands, which can be bad or good, but helps you stay on curve the turn after, unlike the Guildgate. Temple of Malice is a scryland, which might not be so useful, but it's still better than the Guildgate by virtue of its scry. Dragonskull Summit is probably your best bet for a dual under $5/each, though, because it's not necessarily a tapland as long as you have a Swamp or Mountain.
Soul-Scar Mage and Abandon Reason are really weird cards in this deck. You have no burn spells (which might be something to consider) if you don't hit creatures with your Torchrunner or Showstopper, so I would consider either burn spells or better combat tricks. Red has much better combat tricks than Abandon Reason, like Brute Strength, a red Giant Growth.
Sorry for the wall of text; I hope it helped.
2 weeks ago
mattman856- Thanks for taking the time!
Perilous Myr feels weird in here, but really helps the lifeloss wincon or adds a bit to removal in the deck. I tested it last night at FNM, and it played really well with the Myrs in it. Until a 2-cost Zombie comes out with the same effect, Perilous Myr is staying in here.
Grasp of Darkness is too limited for a 2 cost. I would probably just put in more hard removal like Fatal Push or Victim of Night if it came down to it. There's enough removal in the MB for first game antics Atm. Additional defense is in the SB.
Death Baron is a utility card, and an expensive one. His deathtouch gift ability is cool but I only need one on the board for it to take. As for his +1/+1 pump: I'm not here to make huge zombies to beat with, I'm here to steal life as I make medium zombies in formidable numbers. That being said, a 4 set of Death Baron will not boost my archetype enough, and throw my curve to the high end, to justify a $40 addition to the deck.
Thanks for your input!
3 weeks ago
4 weeks ago
on Hecking Heck
1 month ago
If you're going to go the Heartless Summoning route you don't need Westvale Abbey Flip, Myr Battlesphere, or Perilous Myr. All the tokens created by Westvale Abbey Flip, Myr Turbine and Myr Battlesphere all die immediately. Impact Tremors and Altar of the Brood (which you have) are the better ways to go. I see Myr Galvanizer is there to somewhat offset this, I just see that as too much for the deck.
1 month ago
1 month ago
1 month ago
Thanks for the constructive comment! I haven't played much the deck after constructing it, so it definitely needs refinement. Let me give you mostly the thoughts besides my choices:
- Butcher Ghoul and Sultai Emissary are my sacrifice fodder. To a lesser extent that's true for Perilous Myr and Undying Evil too. So I can't agree with all your suggestions for replacements at the same time. I consider the Mortician Beetle to be the weakest card as it is very time sensitive.
- Diabolic Edict vs other removal - I guess you have a point here. Murder, Bone Splinters or Tragic Slip should be the best as they are much more reliable ...
- My thought of not including Chainer's Edict was that the deck is mostly aggro and I am never reaching the flashback mana. Actually this is the other reason to be running mono black over splash for other colors - to be more aggressive.
Could you give me a link to this podcast - it sounds interesting!