|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Common|
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Artifact Creature — Myr
When Perilous Myr is put into a graveyard from the battlefield, it deals 2 damage to target creature or player.
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Perilous Myr Discussion
2 weeks ago
I see you upvoted my zombie deck, first of all. Thank you! Since you have seen it, some of these mechanics may look faniliar. For all intents and purposes, you're running a Gy-spawn deck. The more creatures you have for this to put in your gy, (and the more ways to get them there) the better. Especially, when you ult-out with Liliana.
That being said, Cryptbreaker over Wight. Wight never really gets big enough, and dies when Liliana does her thing. Try flooding the board with threats to keep your opponent distracted. Furthermore, Breaker allows draw; produces tokens, and wouldn't be badly coupled with 2x Diregraf Colossus when discarding Crawlers (another token generator)
I believe Tattered Mummy or Perilous Myr would be a good fit over Blood Scrivener. With Myr You can target your opponent or a creature if more removal is something you're going for, but isn't a zombie. That's more on personal preference and availability.
Your removal for your build is well chosen, but if you decide to try my zombie based suggestions, I would replace Go for the Throat for Fatal Push if budget allows; or a sorcery speed budget Bone Splinters. Tragic Slip (over Grasp) is also awesome post-combat when you have a Z-token or Crawler die, and is one of my favorite 1-cost removal spells.
You can cut the land by 2. Offering 2x additional slots for 2x Altar's Reap for draw since Scrivener causes lifeloss and is more conditional. The deck's CMC would be lower as well, offering faster play and more playable slots as the land is adjusted accordingly.
These are gust suggestions, of course, and a lot of them. I would take no offense to a rejection to any or all of them. Mono-black is not my fort, and I will own that, but the zombie engine idea you have touched on is too good for this build not to use. If you have any questions or need clarification (I get wordy), please don't be afraid to ask!
4 weeks ago
I think the trick to this deck are the cheep draw spells (Night's Whisper and Sign in Blood) because they help you find the Heartless Summoning as fast as possible and let you keep up your tempo after Heartless Summoning is out. Once you get out a Heartless Summoning you want to go wide with Soultether Golem, Myr Superion and Lupine Prototype. Myr Retriever I thought of as more of a way to get back Perilous Myr, Necropede and the odd Soultether Golem. Since both Perilous Myr and Necropede are more to act as removal Myr Retriever can act as a redundancy to their effects. The thing that ties this deck together are the 10 draw spells.
1 month ago
jjp16: I haven't played Altar of the Brood, however I kind of think it would fall into the same category as Perilous Myr / Inquisitor Exarch (see above comment). Generally if something is part of a 4+ card combo then it needs to be effective outside of that combo too. Altar of the Brood draws too much hate and does too litte, plus has the potential to help out graveyard decks.
Knight of the Reliquary is a powerhouse. She generally does the opposite of of mana fixing as I'm getting a colourless only land, however she fetches things like High Market (instant speed sac outlet), Buried Ruin (get back an altar), Mikokoro, Center of the Sea (card advantage), Strip Mine (land hate), Inventors' Fair (dig for a combo piece given enough artifacts) or the most common target - Gaea's Cradle (which commonly is tapping for like 4 mana). Plus there's nothing like like having Lotus Cobra see Knight sac a land, get a fetch and then crack it to get another land.
I've thought about Tireless Tracker in the past. I run enough lands to make it work but it always felt a bit slow. It has a reserved spot in the back of my mind and if I was going to go for raw card advantage, it would probably be then next card in line for it. I also like that clues help with Inventors' Fair. Though I think the next addition to the deck is going to be Academy Rector as it's stright up dig for a win condition.
I don't really like Bygone Bishop as it's only on cast. I think it would just miss too many triggers to make it worthwhile. It does some work, but overall I think that Mentor is the better choice. The other thing is that Mentor also triggers off Karmic Guide and any 1/1 counters from an opponent's Forbidden Orchard. Little things like that which are probably irrelevant, but can pay out in those weird corner cases.
1 month ago
Drake_Rider: Perilous Myr is ok. I've seen a handful of Saffi decks run Triskelion and I used to run Inquisitor Exarch for the same reason. ultimately though you still run into the issue of needing a "free" sac outlet as well as Reveillark or generating infinite mana through one of the altars and then using Nim Deathmantle to keep recurring it. It just ends up needing a lot of cards to make it work and more importantly, you still need that sac outlet. Without it, cards like Perilous Myr just feel like dead cards.
I ended up not going down the "combotastic" route (as in running every available recursion engine and every available sac outelt) and instead focused on raw advantage, either through card draw or tutoring. Overall I've found it to be the better option as the cards are dead draws much less of the time.
1 month ago
I'm in the process of building a saffi deck myself. Being unfamiliar with a lot of the interactions I was wondering if you could see Perilous Myr having any synergy with etb/ltb or recursion effects. It seems like Blasting Station on a body. I've seen perilous being used in other decks running black. Do you see any place for it alongside saffi?
2 months ago
Good land ramp
Remove two counters and it's a power 1 or less creature that draws you a card!
Scry is almost carddraw!
Protection for your commander.
Good land to add
Makes daemons. Nice right?
Makes people think twice
you have a lot of black symbols
I think you might need more carddraw.I recommend 6-8 drawcards
one of the better draws
draws you a card every turn
multiple per turn if you're feeling it.
Drain a lot of people so you can fuel your carddraw
If you have too much mana, carddraw!
a really annoying card for your opponent.
Free token every turn?
Bring creatures back. then kill them, them bring them back!
bring big creatures back!
You like killing your own things right?
You can kill your own creatures and get carddraw
3 months ago
3 months ago
Anyone have any experience in using these?