Perilous Myr

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Common

Combos Browse all

Perilous Myr

Artifact Creature — Myr

When Perilous Myr is put into a graveyard from the battlefield, it deals 2 damage to target creature or player.

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Perilous Myr Discussion

Captain_Howel on Deliciously Expendable Friends (Pauper)

1 day ago

Hey, love the deck! Man, a deck like this really makes me wish Skullclamp was printed as a Common.

Some ideas: first, gotta repeat the oft-suggested Perilous Myr. It's perfect as either sac fodder or as a chump blocker, and you don't have to worry about colored mana.

Unless I've misunderstood the rules, abilities like Undying and Persist should be potent here. Everyone knows the Pauper staple Young Wolf, but even more potent in this deck is Undying Evil; just play it before a sac or in combat after blockers are declared.

Now, Burn decks are probably going to give you trouble, since even though creature death works for you, they can really shoot you in the foot by taking out Carrion Feeder and Plagued Rusalka. I'm not sure how to stop that from happening, but some ideas for how to help take the fight to 'em:

  • Deathgreeter will slow them down. It's got great synergy not only with your sac strategy, but also Tragic Slip and your Sideboard removal cards. Also pairs well with the aforementioned Undying; between that and your sac strategy, you'll get maximum bang for your buck out of every creature that dies.

  • What happens if you can't use your creatures as chump blockers because your opponent isn't attacking, but also don't have Carrion Feeder or Plagued Rusalka ready to go? Bonesplitter is a super-affordable pump that makes your creatures into chump attackers. It puts pressure on your opponents to either block & destroy your creatures, or take massive combat damage. Reusable too! If you're willing to put down a little more money, Rancor is a direct upgrade over that, provided you have the green mana.

  • What happens if Carrion Feeder is ready to go, but you don't have enough creatures to sac to pump it as much as you need? As long as you can sac at least one, Hunger of the Howlpack gets Morbid no problem.

cole20112 on Artificial Dark Chocolate (3.4)

2 weeks ago

If you maybe want to make the sacrificing a little more consistent and focus more on the Bloodthrone Vampire and Rite of Consumption plan, maybe include more creatures like Myr Sire that replace themselves. Cards like Doomed Dissenter, Carrier Thrall and Sultai Emissary are all fine options and allow for two sacrifices with one creature. Maybe replace the Perilous Myr and Tattered Mummy with these options, as although those creatures do hurt the opponent, committing fully to just bloodthrone-riting someone out should make it so you don't need the extra damage. Hope this helps in some way, really like the deck!

Underoath709 on Burning Marionettes

3 weeks ago

Yeah definitely keep those artifact lands in they're totally key in this deck. Also I meant to say to replace Myr Sire instead of Perilous Myr. Definitely keep the Perilous ones in there, the added damage from those is always a good thing.

Underoath709 on Burning Marionettes

3 weeks ago

Try going down 2 Marionette Masters as I always see anything above a 4 drop in a deck like this to be a bit too much to be running more than at most 3 and replacing those with 2 Atogs just to be sure you always have a sacrifice outlet on hand, then replacing the Perilous Myrs with Hangarback Walkers. Those things are going to do some serious work in this deck, especially considering you can find a way to sacrifice it to make a tooonnn of artifacts, not to mention that it's a good beater on its own, plus is basically a strictly better version of the Myr that can pump itself as the game goes on to make more tokens when it drops. Also I'm not too sure how strict your playgroup is on banned cards in modern and everything but the artifact lands are out of modern, but if they don't care keep them in since those things are great for a deck like this.

Either way though, I love what this is all about, keep it up man.

masterpeez on Aristocrats

1 month ago

Perilous Myr and others like it.

PlebKingX on Esper Token Station

3 months ago

Perilous Myr could be a very good sacrifice outlet. Also I'm not sure how good of a win con Grinding Station is. I like the flavour, but have you ever actually milled someone out with it? Maybe replace it with Trophy Mage to tutor Blasting Station.

skelegon on The win's in the sac (RB)

3 months ago

Thanks for the feedback ClockworkSwordfish. I think Perilous Myr is good enough to mainboard because of the added value when sacing and as an extra target for Kuldotha Rebirth. As far as the artifact lands, I think I'll avoid them because opens my lands up to artifact destruction and my mana base can be too tight to recover from that.

ClockworkSwordfish on The win's in the sac (RB)

3 months ago

Looks great; I'm a real sucker for synergistic decks. Why not run some copies of Great Furnace and Vault of Whispers, though? It's not ideal to feed your lands to Kuldotha Rebirth, but I think at least having the option to is better than not. It might also be worth considering Perilous Myr (maybe in the sideboard?) It's essentially a burn spell, and having more removal's never a bad idea.

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