Cataclysmic Gearhulk

Cataclysmic Gearhulk

Artifact Creature — Construct

Vigilance

When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.

Browse Alters

Trade

Have (2) metalmagic , gildan_bladeborn
Want (1) NiftyBiscuit

Printings View all

Set Rarity
Commander 2020 (C20) Mythic Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Kaladesh (KLD) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Cataclysmic Gearhulk occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Cataclysmic Gearhulk Discussion

slashdotdash on 5 color no theme deck

1 day ago

Dear Kronhamilton

Golos, Tireless Pilgrim is my favorite commander, and I've been brewing around him ever since he was teased. Let me just say you've chosen an excellent commander.

(I’ve written quite a lot in an attempt to make a sort of guide for you, so if you want the short version, check out the Suggestions panel)

Golos can be tricky to build around since he can do literally anything pretty well. The easiest way to make an effective Golos deck is to lean into Golos's 7 Mana Rainbow Wheel Of Death. Before getting into that though, we need to cover some EDH deckbuilding basics.

I think the most useful advice I can give someone who is just beginning to explore the deck-building territory of EDH is to structure your deck and mind your Ratios. By this I mean it is useful to categorize the cards in your deck according to the role they fulfill.

We’ll begin by looking at some core categories that you’ll want to make your deck function effectively. Then I’ll present the Ratios (how many of each category of card) you will want to make a generic Golos deck function effectively. Next, I’ll include a detailed (but not totally complete, because I’d be here all day) catalogue of cards within some of those categories. I’ll also offer up some suggestions and input about some of your specific card choices. Lastly, since I’m about to unpack a lot of information, I will include a brief list of suggestions (see the bottom) for a generically good Golos ‘Shell’ that should be able to support most Golos strategies.

Categories

  • Draw

  • Ramp

  • Removal

  • Sweepers

  • Threats

  • Support

  • Land

Draw Show

Ramp Show

Removal Show

Sweepers Show

Threats Show

Support Show

Land Show

The art of Ratios is all about determining what combination of cards from each category makes your deck run the most smoothly.

Please note that these Ratios will not total to 99 cards. This is because you will invariably have extra flexibility to choose how your deck behaves even after establishing functional Ratios. Also keep in mind that although these Ratios do recommend you adhere to the minimum number of cards in each category, you still can choose which cards will fill those slots. The point is not to restrict your options, but instead to create a ‘Shell’ that is reliable enough to power your Threats cards, Support cards, and other cards. Whatever you do, make sure you have at least the minimum number of Draw and Ramp cards. THE MOST IMPORTANT CARDS IN THE DECK ARE DRAW AND RAMP!!!

While I ultimately suggest Ratios resembling the Basic Golos Shell, I will lay out the Ratios for several different Shells;

  • Template: a sort of baseline beginner’s guide which is commonly promoted as a place to start.

  • Basic Golos: a modified version of the Template that suites most Golos decks.

  • Control: a version tailored for a slower game with many Sweepers.

  • Aggro: a version designed to act quickly and deploy Threats before the opponents are prepared.

  • Big Mana: a version invested heavily into Ramp with the goal of deploying many end-game Threats.

  • Mega Mana: an even more extreme version of Big Mana with extremely expensive Threats.

Template Show

Basic Golos Show

Control Show

Aggro Show

Big Mana Show

Mega Mana Show

Draw Show

Please remember that any suggestions I make are because I am trying to help. Ultimately, the choices you make with your deck are up to you, and I can only provide constructive criticism based on my own experience and opinions.

Good luck :)

Ratio Fixing

The most effective change to your deck would probably be adjusting the Ratios, especially with regard to your Draw cards. Applying the most basic Template Shell, you want to have at least these three quantities nailed down for a smoother and reasonably powerful deck;

  • Lands – 36 --> You have 40 Lands (Cut 4 Lands)

  • Ramp – 10 --> You have 5 true Ramp cards (Add 5 to 8 Ramp cards)

  • Draw – 10 --> You have 3 true Draw cards (Add 7 to 10 Draw cards)

What I counted in your deck Show

Mutate

Depending on how strong your Mutate subtheme is, some of your Mutate inclusions may act as engines. However, I must state that Mutate is a VERY risky and even fragile strategy since your Mutate ‘Pile’ of creatures will all be destroyed at once if your opponent uses a Removal spell or a Sweeper. For that reason, I recommend leaning out of the Mutate theme (unless the Mutate card is just straight-up insane, as in the example of Nethroi, Apex of Death).

With that said, playing a Mutate theme is your decision and I totally respect that and if you want to stick to a Mutate theme then by all means do so. I just want to be sure you know that Mutate is a risky strategy that you cannot depend on to fulfill your Ramp and Draw slots (so you’ll just need to supplement it with other cards).

Cut or Include?

At a glance your deck seems like something you have created using just your collection – and that’s great! However, if you want to incrementally upgrade your deck, then I recommend replacing most of the cards in your deck with more powerful options over time.

Here is a list of cards you should probably keep playing: - Barrier Breach (Removal, because exiling 3 enchantments is helpful in some situations)

In my opinion, there are other, better options for all of the other nonland cards in the deck, however it is up to you to decide on how you would like to proceed so I won’t intrude.

I strongly recommend cutting the Planeswalkers though – Calix, Destiny's Hand doesn’t seem to synergize much with the deck and I feel that Lukka, Coppercoat Outcast is not very potent.

Lands

Just as a recommendation, I would suggest the following spread of Basic Lands;

  • 8 Basic Forests

  • 3 of each other Basic Land

The remainder of your lands could be either more basics (which is really, really, risky if you don’t have tons of Ramp – think like 15 Ramp cards and about 12 Basic Forests) or Color Fixing Lands (see the Catalogue for more options). It is rough to have your lands enter the battlefield tapped, but unless you want to either lean into Green or spend a lot of money on lands, you will just have to live with it (I play around 5-10 tapped lands in a normal Golos deck and it isn’t really that bad).

In this section, I will list out an example of the Basic Golos Shell complete with the necessary Ratios and some examples of good/fun cards in each category. I’ll try to keep it relatively Budget sensitive and most of these cards will be relatively random – this won’t be based on any particular theme so don’t expect it to be optimal.

As a reminder:

Basic Golos Show

The Shell

Ramp – 12

Draw – 13

Removal – 7

Sweepers – 2

Threats – 12

Support – 7

Land – 36

Good Luck :)

-Slashdotdash

Leonantti on Queen of Disaster

4 days ago

I forgot to mention some good creature based board wipes:

  • Magister of Worth = I really, really like this card because depending on the situation you can set it up to work best for you without caring what your opponents vote. If you have your graveyard full of creatures and opponents have creatures on the battlefield, you cast it and choose "grace", then your opponents either have to choose grace too and give you all the creatures in the graveyard or they have to choose the condemnation and lose all their creatures. The beauty of the card is that it works even if you don't have any creatures on the graveyard, then you just choose "condemnation" and just need one more opponent to choose it too since the board wipe effect happens if there are more votes or the vote is tied and there almost always is at least one player who will think "Yeah, I feel like those two other players fields are starting to look a bit too scary, a board wipe would be a good choice now even if I lose these couple of creatures" or "That player/those players have really scary things in their graveyard, no way I am giving those to them!". Sweet added bonus is that you get to keep the Magister of Worth even if the board wipe happens.

  • Cataclysmic Gearhulk = Works like Tragic Arrogance but unfortunately you don't get to choose which permanents to keep.

  • Sunblast Angel = A bit situational but can be good in the right circumstances.

  • Magus of the Disk = A good panic button and visible warning to your opponents.

MovieTheaterPopcorn on Well, that's odd

2 weeks ago

First off, thanks for the feedback Gbeail! This was so much good information, I am now definitely digging Cataclysmic Gearhulk and Urza's Ruinous Blast for semi-board wipes. (How did I not see those?!) I see now that I was blinded by the high CMC spells, and Scour from Existence isn't as good as other particular cards, so I will definitely be replacing it. Thanks again!

Gbeail on Well, that's odd

2 weeks ago

I don't recommend Scour from Existence even cheated out I don't think its worth it. Wasting an entire turns attack to remove one thing doesnt seem worth it and it cost a lot so summon from hand. Some that have a cheaper CMC are Oblation, Archon of Justice and Elspeth Conquers Death. They're weird but can do more for cheaper. Even the unicorn can be used as a blocker before removing the threat. Then there are board wipes for less CMC than Scour from Existence that keep your commander around with Cataclysmic Gearhulk and Urza's Ruinous Blast. Then a plain board wipe with End Hostilities

Lordeh on Death by Robots (Mardu Gearhulk Reanimator)

1 month ago

@ abby315

Yeah it was one of those decks that I saw and loved because of how much it can swing one way or another. Also I am super jealous of the invention Combustible Gearhulk as I have an invention Cataclysmic Gearhulk and want to add more of them to bling the deck out.

By the way my record with this deck is hitting myself for 19 damage with Madcap Experiment.

DuTogira on Building without winning in mind

1 month ago

I don’t build decks that avoid winning per say, but I do like to intentionally put sub-optimal cards that can asymmetrically hamstring me into my decks just to allow me to intentionally play suboptimally and still have fun against lower powered decks.
Eg: Cataclysmic Gearhulk is in my Sharuum the Hegemon deck so I can reset my own board or just play a “bad” board wipe to draw the game out.

I think there’s a fine line between building a joke of a deck, and building a deck that can play against a range of other decks and still have fun, adapting to tables based on how you choose to play it.
Ultimately this is the question I believe you’re getting at TypicalTimmy, and it’s rewarding to successfully build such a deck... but I have to agree that building a deck that foregoes winning in favor of some one-trick-pony antics quickly gets old.

Epicurus on Cleverly Named Graveyard Deck

2 months ago

Magus of the Disk is a definite maybe. As for the others, good cards one and all, but not for this deck. False Prophet has little control (I would want to be able to activate such an effect on my own terms, not at the whim of someone's lightning bolt). Plus, he exiles, and I wouldn't be able to bring them back. That's why I begrudgingly did not include Food Chain. Cataclysmic Gearhulk and Massacre Girl cost one mana more than I'd like to spend on such an effect (if I need to board wipe, it's because an opponent went wide early).

Targeted removal might work well, but if I used it, there are far better options in black or Golgari than white. Path to Exile is great in Stax or Death & Taxes - where the land bump does them no good - or mono-white or Sylesnia, where there's no red, black or blue for better targetted removal. Having said this, I'm a huge fan of Swords to Plowshares, but not, I don't think, for this deck.

As for the combo, it looks amazing. However, I forgot to mention at the beginning that I don't play combo decks. If either of the cards were something that I thought would fit this deck better than anything that's already there, I'd include either or both and potentially have the combo as a last resort game ender when it goes too long. But I have plenty of recursion, some of which is cheaper. So while I respect the competitive quality of the combo suggestion, I respectfully decline.

You are absolutely right about the rats. They're honestly in there because they're 2 CMC and unearth. They really do me no real good. I'm definitely not going for a discard theme here. I do, however, need some (probably more than I have, with or without the rats) CMC 2 or less creatures that fit into the reanimator theme. For that matter, I probably don't need Spore Frog either, but cutting it has the same problem.

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