Creature — Human Cleric
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
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|Commander / EDH||Legal|
Latest Decks as Commander
Heliod's Pilgrim Discussion
1 week ago
Rule of Law can be powerful to cheat onto the battlefield with Zur. It will slow down your opponents more than you because you have a repeatable source of tutoring for enchantments. Vanishing can repeatedly protect Zur from anything and all auras/equipment that's with him. When he phase out all cards that are with him also phase out and all don't return until your next untap step.
Profane Tutor can tutor for any card, just have to wait two turns with suspend. Moon-Blessed Cleric can tutor for any enchantment and Heliod's Pilgrim can tutor for an any aura. Archon of Sun's Grace is an upgrade for Ajani's Chosen . Sovereigns of Lost Alara is another way to tutor for and cheat Eldrazi Conscription onto the battlefield.
Some budget land upgrades to consider:
- Exotic Orchard --> Thriving Isle
- Path of Ancestry --> Thriving Moor
- Caves of Koilos --> Scoured Barrens
- Sunken Hollow --> Temple of Deceit
- Port Town --> Tranquil Cove
- Shineshadow Snarl --> Temple of Enlightenment
Good luck with your deck.
2 weeks ago
Durkle: I really like the idea of Heliod's Pilgrim , i've been hesitant to add a 3 cmc option as this deck wants to win quite early, but Pilgrim provides very good flexibility late game, and I definitely see adding it over the yoked oxes. Village Bell-Ringer while good, isn't as great is this deck with all the vigilance running around. I agree Whiteout is amazing with tireless tribe, but I worry will be a dead card in too many games. Still, with the Commune with the Gods I could see adding a copy in the main deck or perhaps a few in the sideboard when I need a faster game plan.
Thanks for all the great suggestions. I most certainly will be giving the deck a look over.
2 weeks ago
Really like to see some Angel deck, seems fun too!
In my opinion being mono-white you could add another
without any trouble. Also because I didn't see a lot of costs in the list. On the same note, needing some cantrip and not having etb-tapped lands, what do you think of
? I think it would be useful because given white's draw rate, you could risk late-game landflooding.
Maybe you're interested in Scroll of Avacyn instead of Potion of Healing , the first being probably straight up better in this deck, and more on flavor.
If you ever partially give up on the Angel theme (which I'm not telling you to do, I love theme decks, and playing with friends using them is very fun) I'd consider Heliod's Pilgrim and in that case 1 or two Weight of Conscience , but that's purely hypothetical. I hope you find some use in my comment, cheers!
4 weeks ago
Since you're playing Tireless Tribe , a couple copies of Whiteout plus snow basics seems like a shoe-in. Whiteout can let you just win the game out of nowhere, including on turn 2. Plus, it has some random utility in letting you block fliers with your ground guys in a pinch.
Honestly, I'm personally not a big fan of the oxen. Vanilla creatures with no additional upside get eaten alive in Pauper. Sure, they've got really big butts and will hit hard if all is going well, but if all is not going well, they're effectively doing nothing. Whereas, Trailblazer always has the threat to grow upon being targeted, and Tribe threatens to just win the game out of nowhere. I think those oxen slots would be much better served as something with added utility, even if they have smaller bodies. Heliod's Pilgrim comes to mind right off the bat. Plus, it'd allow you to have a small package of things to find in a pinch, such as a maindeck copy of Temporal Isolation , Cho-Manno's Blessing , or like a Mortal Obstinacy from the sideboard. Beyond that, Village Bell-Ringer seems like a decent option too, since it both can be flashed in unexpectedly and can allow your other creatures to block.
But that's all just my opinion. Carry on, my big butt friend.
1 month ago
ya so youve gotten alot of the good bant enchantments down but theres some that you missed that I think are really good. With Bant enchantments it gives you a way to modify your removal package to be a bit more synergistic. cards like Frogify , Mystic Subdual , Prison Realm , Darksteel Mutation , Kenrith's Transformation and even On Thin Ice if you run snow lands are great synergistic removal spells that can shut down commanders while also drawing you tons of cards or other effects.
Mirrormade is just another copy of your best enchantment
you've already got your card draw all on enchantments which is great but have you thought about ramp too? You can very easily go all in on enchantments this way with land auras. Cards like Fertile Ground , Wild Growth , Overgrowth , Utopia Sprawl , Omen of the Hunt all make your lands better.
finally Canopy Cover is really cool, and i'd drop eutropia, nessian wanderer, and thirst for meaning. You have better ways to get lands and draw cards
3 months ago
Nice suggestions, thanks! :) Justice and Sunforger seems like a lot of fun with an instance based deck, so I could definately see an alternative deck list partially based around those cards. I think Brass Squire would perhaps have a home in such a deck :) Since this particular deck list "only" runs 10 playable targets I've put Sunforger in the maybe board for now.
3 months ago
Thoughts on these? Arcbond , Justice , Saving Grace , Sunforger , Coalhauler Swine , Pariah's Shield , Frilled Deathspitter , Heliod's Pilgrim , Shifting Shadow , Shielded by Faith , Totem-Guide Hartebeest , Axgard Armory , Bonders' Enclave , Gratuitous Violence , Godo, Bandit Warlord , Tome of Legends