Creature — Human Cleric
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
Printings View all
|Theros Beyond Death (THB)||Common|
|Ultimate Masters (UMA)||Common|
|Magic 2015 (M15)||Common|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Heliod's Pilgrim occurrence in decks from the last year
Latest Decks as Commander
Heliod's Pilgrim Discussion
1 week ago
Hey, a challenge I accept :) Here's what I have so far, Too Much Disk.
My idea is Esper Control/Reanimator to abuse the repeatable Disk effect with Nevinyrral. To take advantage of Sun Titan + Apprentice Necromancer interaction to repeatedly reanimate Recruiter of the Guard and Heliod's Pilgrim who can tutor all the combo pieces I need. Animate Cat combo is the true win condition I'm playing: Animate Dead + Blood Artist + Leonin Relic-Warder. Since my version is $200 budget my choices for expensive price cards other than lands are Recruiter of the Guard and Liliana, Dreadhorde General.
What are your thoughts on Nevinyrral? How would you make a deck with him?
4 weeks ago
Here is a full list:
Academy Rector, Auratouched Mage, Enduring Ideal, Enlightened Tutor, Idyllic Tutor, Lost Auramancers, Plea for Guidance, Tallowisp, Wild Research, Boonweaver Giant, Heliod's Pilgrim, Open the Armory, Totem-Guide Hartebeest, Gamble, Mangara's Tome, Planar Bridge, Planar Portal, Ring of Three Wishes, Tamiyo's Journal, any Boros card with transmute, and occasionally Thalia's Lancers.
2 months ago
Things that synergize with white's effects like counters with Mindless Automaton, lifegain with Well of Lost Dreams, and tokens or small dudes with Skullclamp, that or Sword of Fire and Ice for equipment strategies, Smuggler's Copter and Bonders' Enclave for other strategies.
And in white, after looking it up for Omniscience_is_life, here is my new, semi-educated package:
Land Tax, Mangara, the Diplomat, Alms Collector, Weathered Wayfarer, Mesa Enchantress, Kor Spiritdancer, Sram, Senior Edificer, Stonehewer Giant, Dawn of Hope, Puresteel Paladin, Mentor of the Meek, Bygone Bishop, Luminarch Ascension, Emeria, The Sky Ruin, Sun Titan, Sevinne's Reclamation, Ranger of Eos, and Castle Ardenvale
Not to mention tutors being Weathered Wayfarer/Ranger of Eos being tutors, alongside Steelshaper's Gift, Open the Armory, Recruiter of the Guard, Ranger-Captain of Eos, Academy Rector, Arena Rector, Call the Gatewatch, Idyllic Tutor, Enlightened Tutor, Heliod's Pilgrim, Quest for the Holy Relic, Three Dreams, Boonweaver Giant, Auratouched Mage, Djeru, With Eyes Open, Taj-Nar Swordsmith, Thalia's Lancers, Totem-Guide Hartebeest, Relic Seeker, Priest of the Wakening Sun, Forerunner of the Legion, Ignite the Beacon, Plea for Guidance, Kithkin Harbinger, etc.
Oh, and there is more, just look!
3 months ago
Maybe Heliod's Pilgrim to fetch the aura? Although it doesn't get the abundance
3 months ago
Instead of Finale of Devastation and Cryptolith Rite, I would drop both for copies of Chord of Calling and Collected Company. Coco hits every single one of your creatures, so I would definitely include 4 and see how it plays out.
Although it's far from optimal, you could run a singleton of Elemental Mastery just as an alternative to Presence of Gond. The closest I could get to Midnight Guard is Captain of the Mists, which doesn't work unfortunately. :(
3 months ago
From there you have
and some other solid value/silver bullet creatures. You also get Eladamri's Call and Glittering Wish. It's a solid deck that can win t3 with a good draw but is also really good at screwing over your opponent's unfair strategy.
Maybe I should actually build it... I would if I didn't have so many other decks to build xD
4 months ago
I like what you've got going so far, but it needs a little streamlining...a little focus. We're going to take a look at how many cards do these things you want to do in your description. Sorry if this gets a little long winded...
If you're going to be giving deathtouch, it would be great to have more creatures that would really benefit from it. To me, that's either more of Kelsien's type...'pingers' as my playgroup calls them...such as Blood Cultist, Goblin Sharpshooter, and Deathbringer Thoctar, OR it's some giant nasties such as Chandra's Incinerator, Inferno Titan or Sun Titan, (but only if they work with the deck). Of the creatures you currently have, only Kelsien and Kalmne really do anything neat with deathtouch, meaning multiples of deathtouch cards are kind of wasted.
By adding more ways to find our deathtouch, we add ways to find other useful things too, and trim the worse deathtouch cards. We can replace things like Gorgon's Head and Flail with Heliod's Pilgrim and Open the Armory, we gain access to way more options, both if we do or do not need deathtouch at the moment.
The Mardu colors are amazing at killing things. Your deck should be able to mow down normal creatures without much problem, so removal that just 'destroy target creature's something is not what we want. You've already got some great exile options, but those are also excellent at dealing with other things, so I'd like to suggest the tried and true Swords to Plowshares and Path to Exile, as well as Crackling Doom for really troublesome creatures. Despark and Generous Gift take care of everything else, and bonus points, Gift gives another creature for you to snipe. Shriveling Rot plays right into your strategy as well.
Like your deathtouch, I would really look at the quality of your reanimation. Is it better to have just a few really good pieces and consistently draw/tutor into it, or a lot and find that there isn't anything worthwhile to reanimate (I've been there)? A lot of these cards cost a bit of mana as well, so I would play some more mana rocks and card draw to help you get online faster. Signets like Rakdos Signet that come down before Kelsien are especially good (and I often run my rocks with Daretti, Scrap Savant, so I can turn them into important artifacts my opponents have destroyed later on). Black Market will also get us there in the long run. I like Torbran, Thane of Red Fell to really bulk up our 'ping' damage, and Sigarda's Aid just because it's awesome. Finally, Thrilling Encore does exactly what you want in this deck, and can even surprise your opponents after a board clear.
4 months ago
@5dollarMTG: Thank you for the deck list! I really enjoy playing this one!
For a few extra bucks, adding a playset of Open the Armory seems perfect for this deck. Fetches both aura and equipment, making it better than Heliod's Pilgrim and Relic Seeker. Also adding a few more Banishing Lights and maybe some Ethereal Hazes would let you survive longer, until having all the combo pieces together. Both instead of the rather slow Kithkin Harbinger.