Kor Celebrant

Kor Celebrant

Creature — Kor Cleric

Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.

Latest Decks as Commander

Kor Celebrant Discussion

ChefNishi on Mono White

2 weeks ago

You should add Kor Celebrant and Relic Vial if you want some extra lifegain.

Nayru_Incarnate on orzhov life gain

2 months ago

Just a heads up to start with, you marked this as standard, it should be marked as modern. Using cards from your maybe board, I’d say get rid of both Font of Vigor as it is simply not Avery good card (it’s expensive for what it does and straight life gain once isn’t too worth using the space,) and replace them with the Cleric Class and Dogged Pursuit in your maybe board. I would also get rid of the Drudge Skeletons and throw in the Kor Celebrant You may as well throw out a plains for the Skyclave Cleric  Flip, and Dawnbringer Cleric’s removal is more useful than Soul Shepherd’s exiling for life.

multimedia on Oloro

2 months ago

Hey, well done for a first deck on such a low budget. I haven't seen this Commander before.

When you're just starting out building decks in Commander it can be helpful to have some basic deck structure guildlines to follow.

This is just a basic structure to get things started. It doesn't cover everything and your final deck may have different numbers for each part of the structure such as you might have more creatures. Some cards can cover more than one area such as Palace Jailer who is creature removal and can be repeatable draw which is really helpful.


Ramp is something all Commander decks need since you don't want to only rely on lands/land drops to make mana. You have Sol Ring which is really good, but that's where the ramp ends here. Only Sol is not enough ramp.

I always explain to new Commander deck builders that you need to be able to sacrifice (cut) some of the fun cards to add ramp to your deck. Since doing this will help gameplay so that you can more easily cast your Commander and the other big fun cards you want to play. In the case here my advice is consider cutting at least 9 cards to add more budget ramp?

Some cards to consider cutting to add more ramp are creatures who don't do enough for their mana cost: Gods' Hall Guardian, Living Tempest, Dread Rider, Shepherd of Heroes, Kor Celebrant, Ronom Unicorn, Brinebarrow Intruder


Like ramp all decks also need draw that comes from single draw effects and more importantly repeatable draw sources. Currently your deck has three good single draw effects Baleful Strix, Champion of Wits, Cloudblazer and one repeatable draw source Jace, Wielder of Mysteries. There's a reanimation theme here that can get you more draw from these creatures which is good, but consider more draw?

Jailer and Rose can be repeatable draw sources with the Monarch Emblem. When you have the monarch then you draw a card at your end step. Only one player in the game at one time can be the monarch and it can change players. As long as you are monarch you get the repeatable draw at your end step which is a big advantage.

For an opponent to become the monarch they have to do combat damage with a creature to you or play a card/effect that makes them the monarch. When this happens you loose the monarch and that opponent becomes the monarch. You can get back the monarch though by doing combat damage with a creature to the opponent who is the monarch or playing a card/effect that makes you the monarch.

Some cards to consider cutting to add more draw: Withercrown, Grave Endeavor, Arcane Endeavor, Smite the Monstrous, Extract Brain, Wand of Orcus


The area of your deck that you have a lot of is removal. I count 23 single effects of removal here. You can afford to cut some removal to improve other areas of your deck: Withercrown, Befuddle, Iron Verdict, Smite the Monstrous.

If you're interested I offer more advice in another comment. Including explaining how blink from single effects or repeatable such as Soulherder and Brago, King Eternal can be powerful here. Would you like me to continue with more advice?

Good luck with your deck.

JANKYARD_DOG on Clerical Destiny (Arena 2022 Standard BO1)

2 months ago

Gameplay Update: This build is ticking along quite nicely, even versus the mirror match. Angel of Destiny is a riot though most quit on the first strike trigger for some reason, denying me the janky wincon lol. Lolth, Spider Queen also performs well, so I think I will keep both as a one if for now. Agadeem's Awakening  Flip/Emeria's Call  Flip sadly have only been used as lands as of yet.

Still kinda sad there's no Kor Celebrant here just for the RV/KC synergy but we make do I suppose. Especially considering Cleric of Life's Bond only triggers once per turn. Sorry KC, only so many seats on the train...

I'd love to see some similar builds if any of you follow the WB life gain path so if you care to share, feel free. Also let me know if you decide to try this out and how it goes. Until next time...

zapyourtumor on Silverbloom Clerics (Arena BO1 Ranked)

3 months ago

Soulmender definitely feels like a much better 1 drop here than Shambling Ghast. And I think you could cut 4x Hunt for Specimens for 4x Righteous Valkyrie since the former is kind of bad while the latter is like a better version of Kor Celebrant with a wincon stapled on.

CasualCucumber on Blue/White

10 months ago

I really like the deck and it feels original! The one thing that sprang to mind was why you were running these lifegain cards: Nyx-Fleece Ram, Kor Celebrant, Soul's Attendant, Student of Ojutai, Staff of the Mind Magus, Staff of the Sun Magus. There don't seem to be too much payoff running these cards (perhaps I am missing some cards that greatly benefit from it) other than just basic lifegain over the game. Perhaps you should add Aetherflux Reservoir and Ajani's Pridemate if this is the route you want to take.

R492 on mono R Midrange? (Kaldheim)

10 months ago

I considered it briefly, I went for draw power in Fire Prophecy and an extra damage from Thundering Rebuke and took it out of the sideboard for Tibalt's Trickery since most return decks aren't fast enough to beat us out before we can get to our midgame threats. It is certainly an option though, and would probably replace rebuke since there aren't a ton of 4 toughness creatures to worry about, I see a lot of mono white running Kor Celebrant but it's not really all that difficult to deal with if you aren't worried about it. I'll add it to the maybeboard, since I think it comes down to preference there

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