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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Kor Cleric
Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.
7 months ago
Welcome to the club, shellsh0ckn0w!
As wallisface and have mentioned, knowing how much money you're willing to spend and if you're aiming for a certain format are important. I'm also going to ask if there are any colors you want to use or avoid.
Looking at creatures with Evoke, there are seven with a toughness 4 or greater, and just two have an Evoke cost under 4 mana. If you include Evoke cards with a toughness of 3, there are many more useful options, but you're going to need an additional Glorious Anthem, +1/+1 counters, or similar effects to bring their toughness up to 4.
Cheap, high toughness creatures like Wall of Omens and Aegis Turtle can provide a strong defense as you build to a different win condition, or you can turn their toughness into offense with cards like Assault Formation and High Alert.
The card is definitely slow, probably too slow for any tournament-level Constructed format, but a solid control shell will mitigate that, and it can be sped up a little with sacrifice effects. Ayli, Eternal Pilgrim, Severed Strands, Korozda Guildmage (which is a pet card of mine), and other effects that give resources based on a creature toughness can help, as well as more general sacrifice effects like Village Rites.
Above all, have fun!
1 year ago
Suture Priest Lunarch Veteran Flip Impassioned Orator Kor Celebrant Pious Evangel Flip Auriok Champion Healer of the Pride Riveteers Overlook Cabaretti Courtyard Maestros Theater Obscura Storefront Brokers Hideout Sigarda's Splendor Trespasser's Curse Cleric of Life's Bond Prism Ring Tablet of the Guilds Soulmender Silent Attendant Apothecary Initiate Ghost-Lit Redeemer
1 year ago
This goes infinite with Ajani's Welcome, Angelic Chorus, Anointer Priest, Answered Prayers, Auriok Champion, Cleric of Life's Bond, Daxos, Blessed by the Sun, Healer of the Pride, Impassioned Orator, Kor Celebrant, Lunarch Veteran Flip, Pious Evangel Flip, Righteous Valkyrie, Soul's Attendant, Soul Warden, Suture Priest, Corpse Knight, and several green creatures as well.
2 years ago
2 years ago
Just a heads up to start with, you marked this as standard, it should be marked as modern. Using cards from your maybe board, I’d say get rid of both Font of Vigor as it is simply not Avery good card (it’s expensive for what it does and straight life gain once isn’t too worth using the space,) and replace them with the Cleric Class and Dogged Pursuit in your maybe board. I would also get rid of the Drudge Skeletons and throw in the Kor Celebrant You may as well throw out a plains for the Skyclave Cleric Flip, and Dawnbringer Cleric’s removal is more useful than Soul Shepherd’s exiling for life.
2 years ago
Hey, well done for a first deck on such a low budget. I haven't seen this Commander before.
When you're just starting out building decks in Commander it can be helpful to have some basic deck structure guildlines to follow.
- 36-38 lands (Exotic Orchard, Path of Ancestry)
- 20-25 creatures (Soulherder, Brago, King Eternal)
- 10 ramp sources (Arcane Signet, Knight of the White Orchid)
- 10 draw sources (Brainstorm, Palace Jailer)
- 10 removal/board wipes/counterspells (Swords to Plowshares, Cleansing Nova, Counterspell)
This is just a basic structure to get things started. It doesn't cover everything and your final deck may have different numbers for each part of the structure such as you might have more creatures. Some cards can cover more than one area such as Palace Jailer who is creature removal and can be repeatable draw which is really helpful.
Ramp is something all Commander decks need since you don't want to only rely on lands/land drops to make mana. You have Sol Ring which is really good, but that's where the ramp ends here. Only Sol is not enough ramp.
I always explain to new Commander deck builders that you need to be able to sacrifice (cut) some of the fun cards to add ramp to your deck. Since doing this will help gameplay so that you can more easily cast your Commander and the other big fun cards you want to play. In the case here my advice is consider cutting at least 9 cards to add more budget ramp?
- Arcane Signet
- Knight of the White Orchid
- Solemn Simulacrum
- Fellwar Stone
- Azorius Signet
- Orzhov Signet
- Mind Stone
- Commander's Sphere
Some cards to consider cutting to add more ramp are creatures who don't do enough for their mana cost: Gods' Hall Guardian, Living Tempest, Dread Rider, Shepherd of Heroes, Kor Celebrant, Ronom Unicorn, Brinebarrow Intruder
Like ramp all decks also need draw that comes from single draw effects and more importantly repeatable draw sources. Currently your deck has three good single draw effects Baleful Strix, Champion of Wits, Cloudblazer and one repeatable draw source Jace, Wielder of Mysteries. There's a reanimation theme here that can get you more draw from these creatures which is good, but consider more draw?
- Palace Jailer
- Sea Gate Oracle
- Thorn of the Black Rose
- Arguel's Blood Fast Flip
- Notion Rain
Jailer and Rose can be repeatable draw sources with the Monarch Emblem. When you have the monarch then you draw a card at your end step. Only one player in the game at one time can be the monarch and it can change players. As long as you are monarch you get the repeatable draw at your end step which is a big advantage.
For an opponent to become the monarch they have to do combat damage with a creature to you or play a card/effect that makes them the monarch. When this happens you loose the monarch and that opponent becomes the monarch. You can get back the monarch though by doing combat damage with a creature to the opponent who is the monarch or playing a card/effect that makes you the monarch.
The area of your deck that you have a lot of is removal. I count 23 single effects of removal here. You can afford to cut some removal to improve other areas of your deck: Withercrown, Befuddle, Iron Verdict, Smite the Monstrous.
If you're interested I offer more advice in another comment. Including explaining how blink from single effects or repeatable such as Soulherder and Brago, King Eternal can be powerful here. Would you like me to continue with more advice?
Good luck with your deck.
2 years ago
Up one Elite Spellbinder
Down one Professor of Symbology (I think the word you're looking for is Symbolism) lol. Somebody will get it... every time I see this card I swear...
Gameplay Update: This build is ticking along quite nicely, even versus the mirror match. Angel of Destiny is a riot though most quit on the first strike trigger for some reason, denying me the janky wincon lol. Lolth, Spider Queen also performs well, so I think I will keep both as a one if for now. Agadeem's Awakening Flip/Emeria's Call Flip sadly have only been used as lands as of yet.
Still kinda sad there's no Kor Celebrant here just for the RV/KC synergy but we make do I suppose. Especially considering Cleric of Life's Bond only triggers once per turn. Sorry KC, only so many seats on the train...
I'd love to see some similar builds if any of you follow the WB life gain path so if you care to share, feel free. Also let me know if you decide to try this out and how it goes. Until next time...
2 years ago
Soulmender definitely feels like a much better 1 drop here than Shambling Ghast. And I think you could cut 4x Hunt for Specimens for 4x Righteous Valkyrie since the former is kind of bad while the latter is like a better version of Kor Celebrant with a wincon stapled on.