Creature — Human Cleric
Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.
, , Sacrifice another permanent: Transform Pious Evangel.
Printings View all
|Shadows over Innistrad (SOI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Pious Evangel occurrence in decks from the last year
Pious Evangel Discussion
3 days ago
I think a good place to start would be to evaluate what goals are the most important for your deck while making sure you don't have too many ideas that compete against each other. When I look at the deck now, I can see the general idea of a U/W control list that takes advantage of freeze and lifegain to prolong the fight until you can win. However, I see some major problems with the plan as it is now.
First, the deck lacks a clear win condition at the end of all the control. You'll either need to chip away over the course of a slow game with your smaller creatures or hope you have enough freeze effects to get your big guys in late-game. Control deck usually opt for some type of haymaker that can reliably close the game. Some like AEtherling and Gideon, Ally of Zendikar are designed to protect themselves, some like Celestial Colonnade and Shark Typhoon place emphasis on evasion, some like Torrential Gearhulk and Snapcaster Mage give you as much value as possible, and some like Jace, the Mind Sculptor and Teferi, Time Raveler deny your opponents of counterplay. There's a lot of overlap within those categories and not all of these cards will be played as a wincon, but having a clear plan to win is better than only playing to not lose. The closest cards you have are probably Serpent of Yawning Depths and Archipelagore. Sea monsters are certainly a fine casual deck but slotting them into something else can be awkward at best and ineffectual at worst.
The second problem I see is the missed potential of your chosen colors combined with your chosen tribe. Right now, you have very few ways to take advantage of the clerics in the deck. Clerics are intended to be W/B since you get access to powerful new tools like Orah, Skyclave Hierophant, Taborax, Hope's Demise, and Cleric of Life's Bond along with classics like Sin Collector, High Priest of Penance, and Skirsdag High Priest. The lifegain/drain synergy in clerics also benefits from orzhov colors to play threats like Angel of Destiny, Vito, Thorn of the Dusk Rose, Marauding Blight-Priest, Speaker of the Heavens, Ayli, Eternal Pilgrim, Twilight Prophet, Pious Evangel Flip, Drana's Emissary, and Cruel Celebrant.
Incidentally, black also synergizes quite well with tapdown effects because of Assassinate cards like Royal Assassin, Deathbringer Liege, and Murderous Compulsion, although white does have its share of Vengeance with Sunblast Angel, Deadeye Harpooner, and Swift Response. Anyway, now that I'm on this tangent, it's worth mentioning that including strong freeze effects is important if you want to make such an underused mechanic work. I'm partial to Dungeon Geists and Icefall Regent as permanent taps, but there's also Guardian of Tazeem, Niblis of Frost, Tamiyo, the Moon Sage, Time of Ice, Lorthos, the Tidemaker, Frost Titan, and Hands of Binding. Alternatively you can use cheaper cards that can retap a creature each turn like Gideon's Lawkeeper, Blinding Souleater, Fatestitcher, Hidden Strings, and Minister of Impediments. The final category I'll mention are other cards that take advantage of tapping enemy creatures like Palliation Accord and Verity Circle, except I'd only ever recommend the latter.
In summary, I think you should decide whether you're more interested in clerics or in freeze since they don't synergize with each other that well. For clerics, switching to black and taking advantage of lifedrain and sacrifice is advisable. For freeze control, find ways to abuse tapping, implement a strong win condition, and generally include more card draw and countermagic. If you are dead set on combining these styles, I'd at least invest in some tribal support cards to give the clerics more impact than just weakly contributing to the party mechanic. Adaptive Automaton, Door of Destinies, Obelisk of Urd, and Coat of Arms are some popular options. Finally, if your budget doesn't allow you to purchase many new cards, prioritizing the acquisition of additional copies of your strongest but cheapest cards is a good way to upgrade. For this deck, I think those cards are Attended Healer, Cleric of Chill Depths, Hypnotic Sprite, Kor Celebrant, Luminarch Aspirant, Queen of Ice, Shepherd of Heroes, Skyclave Cleric Flip, Concerted Defense, Dovin's Veto, Negate, Inscription of Insight, Staggering Insight, Trapped in the Tower, and maybe Silundi Vision Flip. Good luck with your build and let me know if you have any questions!
5 months ago
6 months ago
Apparently my description needs to be worded differently. I don't need graveyard hate, General Kudro of Drannith naturally deals with those kind of strategies.
I like Reconnaissance but I'm currently looking for cuts to make so I can bring up my land count. I was thinking about cutting Shadows of the Past, Authority of the Consuls, Konda's Banner, Pious Evangel Flip, Dire Tactics, and Call the Coppercoats. Anything else you think I should cut for more lands?
6 months ago
ShadowAblaze No problem, dude, it happens.
Pious Evangel Flip is a really cool card that I have tried to make work, but it was a little clunky. It might wind its way back into the deck again, but for now, I don't think it out-competes my other options.
Woe Strider is an interesting option. No need to justify it as a Thrull, either-- the Orzhov actually makes use of Horrors for some of their, uh... less scrupulous activities. This is another card worth considering, although the fact that it comes with a goat is somewhat confusing to me. If I decide that I want the Scry engine, I may replace my Bloodflow Connoisseur with this.
Dusk / Dawn is a perfectly good card, I just don't like the Aftermath mechanic. I would also be concerned that spending 5 mana to put all of my creatures back in my hand would leave me with no more mana to cast on those creatures, and I would just have to discard them again, anyway :(
Revel in Riches makes me so sad that it's pirate themed. Maybe I will commission an alter in the future. Until then, I'm not likely to play it. 5 mana is also a little prohibitive for a ramping effect in my deck, which is the reason I don't play Black Market.
Loving the suggestions, though! I've spent the last hour looking for my copy of Immortal Servitude. I just love it when a 32 cent card is hiding somewhere, so you can't put it into your 2,000 dollar deck.
6 months ago
Haha, I am dumb for not seeing Teysa as your commander.
Regardless, round two of cards you will reject lol (these aren't directly Orzhov themed so double the rejection):
Grim Haruspex sort of has the gold look to it. Pious Evangel Flip is another aristocrat and looks the theme if you dont look too hard at Avacyn's symbol. Woe Strider definately looks like on of the Orzhov thrulls in my opinion Dusk / Dawn is not any theme but I think they have skies on ravnica. It would actually do great in your deck. Sphere of Safety is a ravnica card at least. Revel in Riches... I mean the Orzhov love money... thats all i got left.
I hope this redeems me.
6 months ago
koylucumert, while there are similarities between Companion cards and a Commanders, they are not the same mechanics, and comparing them can be tricky.
Color identity is determined before the game starts. In other words, the color identity of a card is an indelible trait of that card. This is why a Pious Evangel Flip is always a color-identity card, even outside the current game.
On the other hand, the Companion mechanic doesn't "check" the characteristics of a card until after you have decided what cards will make up your library. By this point, Storm the Vault Flip has the characteristics of only its front face.
This is an understandably confusing interaction (or lack thereof), but the key difference is when we are determining the traits of a card. Does that make things a little clearer?
7 months ago