For each creature your opponents control, put a 4/4 green beast creature token onto the battlefield. Each of those Beasts fights a different one of those creatures.
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|Commander 2015 (C15)||Rare|
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|Commander / EDH||Legal|
Ezuri's Predation occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Ezuri's Predation Discussion
1 week ago
From the listed commanders, I'd consider the following very interesting:
1 month ago
KayneMarco I had considered each of these. My only problem with Cryptolith Rite is I don't know what to cut to fit it in without making it overly redundant as I already have the whole set of super mana dorks. It's my same problem with Joraga Treespeaker because I cut this list down from 170 candidates and had to make a bunch of sacrifices to streamline the overall point of the deck. I had a friend ask why I didn't throw in Skullclamp and it's simply because unless I use it very early on everything I field will be well beyond skullclamp range.
1 month ago
This is not bad at all. I have a couple of suggestions off the top of my mind though...
First off, I highly recommend using custom tags to sort your cards. To do this, go into the "edit" mode where you can see your card list. It will look something like:
You can then add tags by using #Category after a card. For example:
1xArbor Elf #Ramp
This will assign Arbor Elf to the "Ramp" category. Unsorted cards are assigned to "Other" by default.
I recommend these categories;
- Ramp (Aim for 12-16 of these. A card that costs more than 4 mana is too slow to be reliably called Ramp)
- Draw (At least 12)
- Removal (Around 8, make sure you can deal with other commanders/creatures!!!)
- Sweepers (Boardwipes, Green doesn't really have many it's okay)
- Support (Stuff that isn't obviously powerful but makes certain cards in the deck busted. Examples are your equipment)
- Lands (Obviously. Aim for 34-37. This deck wants 34-36)
The remaining cards can be categorized based on the specific inner-workings of your deck. For example, this deck might have a "Big Bois" category for creatures that are just huge.
Depending on your sorting preferences, it can by okay to tag one creature with multiple tags. For example;
1x Thorn Mammoth #Removal #Big_Boi
Onto my Card Suggestions:
- Soul of the Harvest is nice for card draw and comes with a big smashy body + Trample.
- Arbor Elf and Elvish Mystic are fantastic replacements for Leaf Gilder and Druid of the Cowl, assuming you want to go for efficiency.
- Beast Within and Acidic Slime are super helpful for dealing with nonsense of all kinds.
- If you are willing to pay $1.50 a pop for them, Cultivate and Kodama's Reach are good additions and could replace Explosive Vegetation and Circuitous Route in a pinch. -Other really nice Ramp includes Rampant Growth, Wild Growth, Fertile Ground and Utopia Sprawl. Ramp is life. -Fierce Empath is cheap and very effective at finding your creature answers. I run it in any deck that likes to use specifically powerful creatures, AKA green ones, lol.
- These ones are a tiny bit janky and unreliable, but Ezuri's Predation, Whirlwind and Monstrous Onslaught are green boardwipes.
- Swiftfoot Boots. Assuming you really like haste and hexproof on a 12/12 trampler, it is worth having another copy of Lightning Greaves by a different name. Also, this card is hilarious: Fleetfeather Sandals
- Apex Altisaur can cause some havoc. Often, getting rid of your opponents' engine pieces is the difference between life and death.
- Surrak, the Hunt Caller is an overlooked Green Haste Boi who could do work in this deck.
- Silklash Spider just because I'm very used to going toe-to-toe with flying decks. Granted, that's just my meta, but Silklash still does work as a defender in the case of no fliers. Heck, you're still happy even if you don't see any fliers - you want a ground game in the first place!
- Yeva, Nature's Herald is CRAZY. She effectively also gives Ghalta haste, which is all kinds of sweet.
- Rogue's Passage. It doesn't even take up a nonland slot!!! Free VALUE!!!!
- Zendikar Resurgent because cards + mana = happiness
Onto the cards I would suggest cutting:
- Elixir of Immortality. Your deck doesn't ever want to be in a game where this utility would be useful. This card simply doesn't do much. You already have Eternal Witness and if you really want a late-game reload, try Creeping Renaissance or Seasons Past.
- Gigantosaurus is alright, but I'm not in love with a 10/10 with no abilities. I know, I know, he makes Ghalta cost only 2, but I still think there are better options. Trust me when I say a creature with some sort of utility is preferable here. Ideas include the aforementioned Soul of the Harvest, Primordial Sage or a fight creature such as Thorn Mammoth or even another removal creature like Woodfall Primus or Terastodon (sorry, I know these are all really high CMC). Generally, cards that don't have some sort of utility are just not going to save your life when things get ugly.
- New Horizons and Gift of Paradise could be replaced with faster ramp. For the sake of having creatures (for cards like Guardian Project and Beast Whisperer, not to mention Ghalta, Primal Hunger), it would even be better to run Wood Elves, Springbloom Druid, Yavimaya Dryad, or Farhaven Elf.
- Diamond Mare just isn't relevant. Sorry, but if you are in a position where gaining a small amount of life matters, odds are any other good green card would have done more to prevent you from being in such a bad spot. Your deck wants to be the aggressor, and quite honestly your offense will be so scary that most opponents wouldn't even consider attack out of fear of provoking you and simultaneously tapping their defenders. It isn't uncommon for a Green deck to retain the highest life total for a long time without the need for lifegain.
- I think you have a few too many artifacts. Remember that your commander LOVES having creatures on the field, so finding ways to turn your artifact utility into creature utility will go far.
- Staff of Nin is very slow and could be something like Garruk's Packleader instead.
All things considered, you've got a reasonably strong lineup. In a broad sense, I would recommend finding ways to include creatures with utility, since Ghalta appreciates bodies on the board and interaction allows you to curb your opponents' shenanigans as much as possible. Additionally and as I noted, there are fairly budget-friendly ramp options for the deck that are purely faster. Remember to keep a close eye on your Ramp and Draw, as these are the lifeblood of a commander deck, midrange especially.
It is worth mentioning that I never go below 34 lands. 35, and 36 are usually safe, so if you find yourself land-starved just add like 2 Forests and that should help.
Overall, you've done a good job though. Good luck making edits and please feel free to contact me about further changes/advice. I LOVE deckbuilding and Green is one of my colors ;)
1 month ago
1 month ago
From my experience with Trostani, normally the lifegain from your commander is enough to win with Felidar Sovereign. A great card with Trostani that also gets you a lot of life is Nacatl War-Pride. Once you populate him twice, you can attack any player with twice as many creatures as they're able to block. It's also a good mini board wipe like Ezuri's Predation.
3 months ago
You might like these: Reyhan, Last of the Abzan, Kalonian Hydra, Kazarov, Sengir Pureblood, Deathbringer Thoctar, Sek'Kuar, Deathkeeper, Gutter Grime, Tooth and Claw, Hell's Caretaker, Whisper, Blood Liturgist, Ezuri's Predation, Sakura-Tribe Elder, Evolutionary Leap, Shivan Harvest, Fleshbag Marauder, Merciless Executioner
4 months ago
Interesting theme! Strionic Resonator could be neat here. Use it with your general to make lots of manas, or use it to double triggered effects from your dragons (2 Balefire breaths? Don't mind if I do!). You might like these too: Woodland Bellower, Repercussion, Hunter's Insight, Hunter's Prowess, Return of the Wildspeaker, Knollspine Dragon, Cauldron of Souls, Colfenor's Urn, Stalking Vengeance, Warstorm Surge, Ezuri's Predation, Artifact Mutation, Temur Sabertooth, Wirewood Lodge