For each creature your opponents control, put a 4/4 green beast creature token onto the battlefield. Each of those Beasts fights a different one of those creatures.
Price & Acquistion Set Price Alerts
Ezuri's Predation Discussion
1 week ago
No. Mass reanimation is not in these colors. But there are a few good cards for one or two creatures at a time.
Most important inclusion is Mana Echoes
2 weeks ago
Got some problemos amigo:
Ezuri's Predation only can deal 4 damage to each creature on its own. (Second point.)
Ratchet Bomb only can hit permanents with the same cmc. (Third point under second section.)
Keep tossing them at me though!
2 weeks ago
1 month ago
Cool deck you got here. Please allow me to give you some suggestions while not altering the effects of your cards. I will merely show you same effect for cheaper and better ;)
For following cards exists a better version:
Hope this helps out. Please, also feel free to drop by and have a look at my rhys deck. I use customized categorization and split up my deck in categories such as:
2 months ago
I love the synergy between Tana & Sidar...I think these two were made for each other more so than any other 2 partners.
Beyond that I think you got lost....Single target pump spells / bloodrush effects and the like are horrible in multiplayer games....unless this is intended solely for 1 v 1, I'd say ditch ALL of them. Aside from Intangible Virtue I wouldn't put any other static effect Anthems in either...once you get your tokens to be bigger than 2/2 then you just lost all synergy with Sidar...and have defeated yourself. Collective Blessing, Gaea's Anthem > out.
Creatures / Spells that will only ever give you 1 token (in addition to the creature that comes with it) also not that effective. Again unless this is 1 vs 1. Attended Knight and Tukatongue Thallid and such...out...
Deckbuilding for edh: When I build an edh deck, I too just start throwing cards at it, then cut lots then try to figure out how much ramp I need, and how much card draw I need, and how much removal I'm going to put in. These three things I put in pretty much EVERY deck. I may not run much but at least a little. (I'm only seeing a few of each on your list) After I get things balanced out and make my cuts I work the land base usually 35-39 lands depending on the deck/mana curve, amount of ramp ect. This deck I'd say 36-37 lands.
I'm not going to price check all the following recomendations, but bear in mind the tcg prices on this site doesn't account for different / older prints / damaged card discounts ect, though a few still might be 20 cents over your budget, but I'm gonna list them anyways.
Cheap removal: (keep Pacifism if you must pick 3-5 here also) Revoke Existence, Fate Forgotten, Oblation, Terastodon, Smash to Smithereens, Entrapment Maneuver, Desert Twister, Scour from Existence ... there's several others but still this is a descent selection...
Cheap Card Draw: There really isn't much in the way in these colors to begin with, even less on your budget... maybe throw Faithless Looting a few cards that give you the Monarch like Protector of the Crown and or Crown-Hunter Hireling and get a Skullclamp and maybe a Slate of Ancestry once you can find/trade for/afford one (they're only $1.50 tops)
Cheap Efficient Token Gen: You got a few good ones already a few more worth mentioning, Decree of Justice, Sporemound, Ezuri's Predation, Twilight Drover, and again...maybe later add Rith, the Awakener and or Sigarda, Heron's Grace.
Cheap Pump: Aside from Borrowed Grace, which you could leave in or not, you really only need a few good GLOBAL pump spells spells for finishers. Usually I'd suggest something like Beastmaster Ascension, but in this case again...no synergy with Sidar. I'd probably throw Titanic Ultimatum and Overwhelming Stampede (stronger 1x use versions of Overrun) and also throw a Leonin Sun Standard at the deck for repeated use/abuse after declare blockers step. Those three alone should probably do it.
Cheap Land Base: Aside from basics there are quite a few good lands to run in budget builds in the case of a Naya deck, you've already listed Jungle Shrine (I'd ditch the bounceland), there's also Naya Panorama, Rugged Highlands, Blossoming Sands, Wind-Scarred Crag, Evolving Wilds, Terramorphic Expanse. I'd run every one of these, and then basics for the rest. (Again, 36-37 total lands for this deck.)
Yea...so ...holy wall of text Batman, hope some of it helps, gl & hf
2 months ago
Fresh Meat , Nissa's Pilgrimage , Divergent Transformations , Second Harvest , Parallel Lives , Arachnogenesis , Ezuri's Predation , Triumph of the Hordes , Overrun , From Beyond , Kazuul, Tyrant of the Cliffs , Khalni Garden
2 months ago
Nice deck. I have a few ideas based on my experience with combo elves in commander...my deck is more combo focused than this, it doesn't run any lords anymore for example. You called this deck combo elves, so i have suggestions to combo.
You can check out my elf deck, maybe it has more ideas for you:
Commander / EDH
SCORE: 5 | 15 COMMENTS | 1899 VIEWS | IN 3 FOLDERS