|Commander / EDH||Legal|
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|Commander 2015 (C15)||Rare|
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For each creature your opponents control, put a 4/4 green beast creature token onto the battlefield. Each of those Beasts fights a different one of those creatures.
Ezuri's Predation Discussion
4 months ago
From the MTG Gatherer website for
11/4/2015 If Ezuri’s Predation creates more than one token for any given creature (due to an effect such as the one Doubling Season creates), the extra tokens won’t fight any creature.
4 months ago
So let’s say I cast Ezuri's Predation while I have one (or more) token doubler(s) out ( Doubling Season / Parallel Lives / Anointed Procession ), what do the additional set(s) of tokens do? It’s a little ambiguous due to the way the card is worded.. Does the additional set(s) double-up on each creature accordingly (due to each being an exact copy), or do they do nothing (due to there not being enough unique creatures to Fight)?
5 months ago
Have you heard of Arena and the Magus of the Arena ? They also allow you to start fights when you want! Ezuri's Predation is also a big-time brawl! (and "one-side" board wipe if you give the beasts you make deathtouch!) Setessan Tactics is another good way to make creatures duke it out.
6 months ago
Welcome to EDH. Before I begin giving you suggestions about this deck I just wanted to let you know a little about the EDH format.1) EDH decks usually have about 36+ lands and some additional mana sources. I see you are running Cultivate and Kodama's Reach as well as a few artifact mana sources, but you will probably need to up your land count. 2) Most EDH decks that use their commander use Lightning Greaves and Swiftfoot Boots as ways to protect it and to give it haste so it doesn't just dies every time you cast it.
You can add Poison-Tip Archer to the group of cards that do damage when a creature dies.
Viscera Seer is a great sac outlet.
Skullclamp is a great source of card draw, especially in this style of deck.
As for cuts to make, to make room for 12+ lands you have some tough choices to make (more cuts if you make any changes). Here are my thoughts and reasons:
Atarka, World Render I know your general is a dragon, but not really many other things in your deck are, so this might be a bit of a win-more card.
Beastcaller Savant you can get better acceleration somewhere else 1/1 creatures don't stick around long.
Burning-Tree Emissary 2/2s get outclassed quick in EDH and you aren't trying to storm.
Phage the Untouchable a great creature and a lot of fun, but probably better in another deck.
Riftsweeper I don't think this works the way you think it does.
Autumn's Veil situational based on your groups meta.
Tainted Strike you better make sure to kill them with the only poison you are running
Titanic Growth +4/+4 might be nice in some cases, but I'm sure it is worth the slot, most things that are trying to kill your creature will probably still kill them after the pump.
Explore up the land count to make this matter.
Mana Cylix run better fixing so you don't need to filter your mana.
Hope this helps. I like your take on Prosh with tokens looks like a lot of fun.
8 months ago
This is a great start. Here are some suggestions from a Trostani deck that I use, organized by pricing tiers to help keep this deck budget:
3/3 Tokens and another way to populate
Alternate Win Condition. Probably works better with Trostani as commander due to the increased life gain, but there's quite a bit of life gain in this deck regardless, so it may work.
Some token protection
Get a variety of tokens out quick
Advent of the Wurm
Just a decent token to populate later
Fog with populate. Optional, but not too bad
White Sun's Zenith
Utilize that mana and go wide
Speaking of going wide, mega populate
Just get some dudes on the board
Board wipe with a token upside
Go wide with a little extra damage, and still have some blockers left
Tamiyo's Journal A slow tutor, but might draw you some cards if you can't get to the tutor
$1 - $5
Potentially double your board, with 4/4 fliers!
Another mass token maker, but with 1/1 fliers (evasion is nice)
Alternate win condition. Probably better with Trostani as commander as you need to be able to absorb a loss of 50 life, but even in commander, most other people won't be able to say the same.
Win condition. With a wide board, +5/+5 is huge. Also creatures enter the battlefield with the +5/+5, so with Trostani out that's some good extra life gain.
Consistent way to get some decent tokens. Also protection from flying
Life gain, removal, mill protection, and tutor? This card just has value.
Again, designed for Trostani to double up on life gain, but helps with any ETB effects you have, of which there are a couple
Should be in any white token deck
Elspeth, Sun's Champion
Create creatures, get rid of big threats, maybe get your team in the air
Often a one-sided boardwipe, makes a ton ot tokens, and will sometime just win the game
Chord of Calling
Green tutor with convoke. You have a bunch of tokens, why not?
Green Sun's Zenith
Potentially reusable creature tutor. have to have the mana available, but it will find answers for you.
Not exactly budget, but valuable in a token deck
Artifact and Enchantment Tutor. Again, not really budget, but likely worth it in your deck
8 months ago
8 months ago
possible cuts: Dragon Throne of Tarkir, Garruk's Horde, Vine Mare, crash of the rhino beetles, Creeperhulk, Arborback Stomper, Rampaging Baloths, Spidery Grasp adds: Harrow Krosan Grip Ezuri's Predation lands
8 months ago
1) I do not condone infect under any circumstances. I believe that it takes away from the fun of the game and forces a deckbuilding restriction on people (forces them to spend card slots on cheap removal). Not only that, but it's not beneficial for you. You'll be able to MAYBE kill one player before the whole table is like 'he has infect, KILLEM'. And kill you, they shall.
2) have some suggestions for non-infect cuts.
Hornet Queen is not great. Lots of experience counters but at 7 mana it's probably not worth it.
Nylea, God of the Hunt is a really odd inclusion here.
Shrieking Drake bounces creatures and that removes counters.
Yavimaya Elder wants to die, so putting counters on it is not goo. It would just end up being 5 mana to draw a card and tutor two lands. If that's worth it to you then go ahead ig.
Ezuri's Predation, while on-theme, is not a very good card, and doesn't synergize at all with the rest of the deck.
Fable of Wolf and Owl is not super good, especially in a deck running so few multicolored cards.
Aluren isn't great. Gives opponents too much ammo.
Panharmonicon is a confusing addition. You have EIGHT creatures whose etb you'd want to replicate, and doubling up on experience does two things: 1) Not enough. After 6 counters your dudes are immune to removal and after 9 all of the infecty bois (if you decide to keep them) can swing for lethal. 2) It makes you LOOK really menacing, even if those counters aren't doing a ton. That makes the table your enemy, which basically hands you the L.
Finally, Imma link my deck. You can give some opinions on how I should do things, you can ask my advice on includes and such. For now, though, have a good one and happy brewing!
Ezuri's Predation occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%