For each creature your opponents control, put a 4/4 green beast creature token onto the battlefield. Each of those Beasts fights a different one of those creatures.
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Ezuri's Predation Discussion
3 weeks ago
suggestions for improvement:
3 weeks ago
1 month ago
@Broganator101, Curse of Marit Lage is an interesting meta call, but Choke is probably preferable. The deck as is is really good against Teferi and JVP, being the main monoblue commanderes. I think your meta would have to have a lot of primarily-blue decks before you'd want choke or curse, tho.
Savage Ventmaw is pretty neat; but it's also too much for just a ritual. Making a lot of mana is great, but it doesn't do anything when it comes into play (unlike other big drops like Ruric Thar, the Unbowed, Void Winnower, etc, and it doesn't threaten to just win the game the next turn like Kamahl, Fist of Krosa or Ezuri's Predation.
2 months ago
These are what I'd look at changing first, then give it a go a few times and see how its playing.
2 months ago
Welcome to the format! The first thing thats jumping out at me is this deck needs ramp. The good thing is you're in Green, so you have a lot of nice options for ramping and colour fixing. Traveler's Amulet is something I'd cut, because you have access to spells that put extra land directly on the battlefield. Rampant Growth, Cultivate, Kodama's Reach, Grow from the Ashes, Harrow and Natural Connection are the types of cards you should be considering. Emmara has lovely Mark Winters art so lets try and make sure we can pay to get her out on the battlefield! Growth Spasm finds land and gets you a token! I try to run 36/7 lands and at least 6 pieces of ramp, but prefer 8-10. The most important thing in EDH is getting to cast your spells.
Sundering Growth fits your populate theme and you're going to find that SO MANY decks in Commander have problem artifacts and enchantments you're going to want to destroy.
Another fun (and very cheap) effect for GW tokens is Glare of Subdual. I don't think its essential, but its a nice trick.
When I had a token deck, if I was running Decimator of the Provinces like you are I liked to run From Beyond. Gets you a token every turn but then searching out your big eldrazi when your ready for a big attack is great. Awakening Zone also gives you a free token once a turn. AZ is like $3 as of this posting, most everything else so far I've mentioned should be a buck or under. Going up in price to $7 or $8 is Anointed Procession, which is the cheapest token-doubling effect I think you can get right now.
As a general rule for Commander, always make sure you run ramp removal. Things like Swords to Plowshares and Return to Dust are really good in the format and will almost never be a dead card. If theme is important, something like Feral Incarnation (or any other high cmc spell) can become Ezuri's Predation.
3 months ago
En el caso de a aurora, vos tendrías más permanentes que todos los demás mazos (especialmente jugando contra control o similares). Entonces rompés la simetría, al punto que te ayuda más a vos que a ningún rival
3 months ago
I'll check it out, still looking for new ideas. Just added Ezuri's Predation to take advantage of the amount of creatures I'll be handing out.
3 months ago
@deakmana, Thanks for the comments!
Its cool to get some comments from an actual competitive perspective.
Re: Crop Rotation : The card disadvantage is real; and it might not be obvious from just reading this list, but it doesn't really need Gaea's Cradle, it's just sort of nice to have. Most of the time you want a Blood Moon effect anyway, so the Cradle gets turned off (and Scavenger Grounds, and Spinerock Knoll). Although Boseiju, Who Shelters All is an interesting suggestion.
Spinerock Knoll has been good so far. It's a nice way to get more gas at a pretty minimal cost; in many cases it doesn't even cost a card.
I'm never sad to see a one-sided wipe. Literally every competitive deck except maybe Jeleva and Teferi have creatures in play. I'm not sure if you've played any competitive EDH in the last 18 months, but there's these two commanders called Thrasios and Tymna... And those decks tend to be loaded with creatures. It's sort of a bummer that most decks actually do have a few creatures in play, frequently with stats like 1/3 or 2/2, which makes it hard to get clean attacks with the hatebears. Ezuri's Predation is just about as easy to cast as Mizzium Mortars, and is vastly superior. Not only is it disruption and mana destruction, it's nearly a game-ending threat!
re: Gamble. I tried this and cut it quickly. If you want to use it to get something you're not going to discard, then you have to do it off your opening 7. That means you're spending turn 1 playing gamble instead of a mana elf, which is just terrible. Or your spending turn 2 playing gable instead of a stax piece, which is also terrible. Then if you want to play it turn 3, you've got 3 cards left in hand. One of the benefits of this deck is that it doesn't use the graveyard... so if the tutor target gets discarded it's gone for good. In a lot of decks Gamble is good because it's a second copy of Entomb. As you can see, the opposite is true here.
Incidentally, Chrome Mox has a similar problem: basically its likely that you don't have enough spare cards to come back from the card disadvantage. The general doesn't provide card advantage, so we're not reliably ramping into something that refills the hand.
I've tried Orcish Lumberjack. It's really bad to play a turn 1 dork that might not actually make mana, which happens, if you don't have a forest. It can be strong tho. Perhaps its worth using. Have you tested it in this list?
I've also tried and cut Skullclamp. It's just slow and not good. I don't have a reliable 1-toughness token producer (like in a Tana, the Bloodsower deck), and basically token-making isn't a great route to victory. It doesn't draw off commanders and the only thing that leaves is using it to draw off mana elves after the mid-game when you don't need the mana anymore. That's just not a winning plan, anyway.