Ezuri's Predation

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare

Combos Browse all

Tokens

Ezuri's Predation

Sorcery

For each creature your opponents control, put a 4/4 green beast creature token onto the battlefield. Each of those Beasts fights a different one of those creatures.

Price & Acquistion Set Price Alerts

C15

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Ezuri's Predation Discussion

RedDeckTries on Emmara Commander

1 week ago

Welcome to the format! The first thing thats jumping out at me is this deck needs ramp. The good thing is you're in Green, so you have a lot of nice options for ramping and colour fixing. Traveler's Amulet is something I'd cut, because you have access to spells that put extra land directly on the battlefield. Rampant Growth, Cultivate, Kodama's Reach, Grow from the Ashes, Harrow and Natural Connection are the types of cards you should be considering. Emmara has lovely Mark Winters art so lets try and make sure we can pay to get her out on the battlefield! Growth Spasm finds land and gets you a token! I try to run 36/7 lands and at least 6 pieces of ramp, but prefer 8-10. The most important thing in EDH is getting to cast your spells.

Sundering Growth fits your populate theme and you're going to find that SO MANY decks in Commander have problem artifacts and enchantments you're going to want to destroy.

Another fun (and very cheap) effect for GW tokens is Glare of Subdual. I don't think its essential, but its a nice trick.

When I had a token deck, if I was running Decimator of the Provinces like you are I liked to run From Beyond. Gets you a token every turn but then searching out your big eldrazi when your ready for a big attack is great. Awakening Zone also gives you a free token once a turn. AZ is like $3 as of this posting, most everything else so far I've mentioned should be a buck or under. Going up in price to $7 or $8 is Anointed Procession, which is the cheapest token-doubling effect I think you can get right now.

As a general rule for Commander, always make sure you run ramp removal. Things like Swords to Plowshares and Return to Dust are really good in the format and will almost never be a dead card. If theme is important, something like Feral Incarnation (or any other high cmc spell) can become Ezuri's Predation.

nicogranelli on Elfos dos

4 weeks ago

Ezuri's Predation y The Great Aurora son muy interesantes.

En el caso de a aurora, vos tendrías más permanentes que todos los demás mazos (especialmente jugando contra control o similares). Entonces rompés la simetría, al punto que te ayuda más a vos que a ningún rival

Ruby_Rule on Edric, Simic Group Hug

1 month ago

I'll check it out, still looking for new ideas. Just added Ezuri's Predation to take advantage of the amount of creatures I'll be handing out.

mmcgeach on Radha Aggro

1 month ago

@deakmana, Thanks for the comments!

Its cool to get some comments from an actual competitive perspective.

Re: Crop Rotation : The card disadvantage is real; and it might not be obvious from just reading this list, but it doesn't really need Gaea's Cradle, it's just sort of nice to have. Most of the time you want a Blood Moon effect anyway, so the Cradle gets turned off (and Scavenger Grounds, and Spinerock Knoll). Although Boseiju, Who Shelters All is an interesting suggestion.

Spinerock Knoll has been good so far. It's a nice way to get more gas at a pretty minimal cost; in many cases it doesn't even cost a card.

I'm never sad to see a one-sided wipe. Literally every competitive deck except maybe Jeleva and Teferi have creatures in play. I'm not sure if you've played any competitive EDH in the last 18 months, but there's these two commanders called Thrasios and Tymna... And those decks tend to be loaded with creatures. It's sort of a bummer that most decks actually do have a few creatures in play, frequently with stats like 1/3 or 2/2, which makes it hard to get clean attacks with the hatebears. Ezuri's Predation is just about as easy to cast as Mizzium Mortars, and is vastly superior. Not only is it disruption and mana destruction, it's nearly a game-ending threat!

re: Gamble. I tried this and cut it quickly. If you want to use it to get something you're not going to discard, then you have to do it off your opening 7. That means you're spending turn 1 playing gamble instead of a mana elf, which is just terrible. Or your spending turn 2 playing gable instead of a stax piece, which is also terrible. Then if you want to play it turn 3, you've got 3 cards left in hand. One of the benefits of this deck is that it doesn't use the graveyard... so if the tutor target gets discarded it's gone for good. In a lot of decks Gamble is good because it's a second copy of Entomb. As you can see, the opposite is true here.

Incidentally, Chrome Mox has a similar problem: basically its likely that you don't have enough spare cards to come back from the card disadvantage. The general doesn't provide card advantage, so we're not reliably ramping into something that refills the hand.

I've tried Orcish Lumberjack. It's really bad to play a turn 1 dork that might not actually make mana, which happens, if you don't have a forest. It can be strong tho. Perhaps its worth using. Have you tested it in this list?

Re: By Force. Could you talk about why By Force would be superior in this list to Artifact Mutation, Vandalblast, Reclamation Sage, Bane of Progress, Release the Gremlins, and Caustic Wasps?

I've also tried and cut Skullclamp. It's just slow and not good. I don't have a reliable 1-toughness token producer (like in a Tana, the Bloodsower deck), and basically token-making isn't a great route to victory. It doesn't draw off commanders and the only thing that leaves is using it to draw off mana elves after the mid-game when you don't need the mana anymore. That's just not a winning plan, anyway.

Root Maze, Hall of Gemstone, Imperial Recruiter, and City of Traitors are all decent suggestions, Worth considering! Have you tried any of them in this list, or a similar one?

elgosu1337 on Triple Secret Commander: Lifelink Spells

2 months ago

I love the concept, and adding green gives a new dimension. That said, you should probably drop most of the green Hurricanes since they deal damage to much fewer creatures, and Firesong only gives lifelink to red spells anyway. Since you have Soulfire Grand Master, you could try adding in draw spells and ramp spells. Ramp spells like Skyshroud Claim are one of the best contributions from green anyway, and will help you hit the high mana requirements for your X spells faster. Genesis Wave could be a good way to get lots of damage doublers in play from the library, as long as you have some damage spell in hand or recursion like Eternal Witness and Snapcaster Mage. Dualcaster Mage also seems good for this deck, although it's single-use.

Don't think you have enough Beasts for Thunder of Hooves, although Ezuri's Predation could be interesting. You could afford to drop a couple of the protection cards.

Repercussion could help kill opponents faster from the damage.

zebeg on Wherever the gods may roam

2 months ago

just noticed your budget. could some of those are still cheap, so get In Garruk's Wake, Ezuri's Predation, and Sunbird's Invocation and look for more budget options

zebeg on Wherever the gods may roam

2 months ago

cards you should consider playing guild signets (at least azorious, boros, izzet) Fellwar Stone In Garruk's Wake Zacama, Primal Calamity Emrakul, the Aeons Torn Griselbrand Expropriate Omniscience Ezuri's Predation and a lot of other powerful effects

and cards that care about CMC like Sunbird's Invocation

there is a lot more possibilities than I mentioned. Explore a bit

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