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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Pearl Medallion
Artifact
White spells you cast cost less to cast.
Aefinn on
Old man (you) yells at Cloud!
2 months ago
NV_1980 thanks for the suggestions. That said, I personally don't agree with many of them. Arcane Signet makes little sense in a mono color deck. Pearl Medallion I could potentially see play but even with that, vast majority of this deck couldn't utilize it since they are artifacts, not white cards.
So far what I've tested, as long as you can get at least 3 lands played on first 3 turns, there really isn't big problem with mana with this deck.
NV_1980 on
Old man (you) yells at Cloud!
2 months ago
Hi there,
This looks like a fun one (so +1 for that and the meme). I'd probably also consider the following:
- There's very little in terms of additional mana sources in here. Artifacts like Arcane Signet, Marble Diamond and Pearl Medallion would all provide some much needed relief on this front. Same goes for ramp and white is actually quite decent at grabbing additional lands (with cards like Weathered Wayfarer).
- More anti-enchantment/artifact stuff: these days it's crucial in commander that you're packing when it comes to removal options for such spells, as they tend to unbalance entire board-states. Some really good ones for mono white include Generous Gift, Heliod's Intervention and Stroke of Midnight.
- A wipe or two: white is excellent at wiping and since Cloud is probably going to be indestructible anyway at some point, why not take the opportunity to wipe everything else? A simple Day of Judgment or Wrath of God is highly recommended.
Good luck and have fun with the brew!
Crow_Umbra on How Many Players Use the …
6 months ago
I think "ramp" is a pretty common part of the MtG, given how widely it's used among most players I've encountered, as well as a good amount of MtG content creators. The Command Zone uses "Ramp" as one of the categories when evaluating new pre con decks.
Ramp is also widely used enough by players that it has its own Scryfall tag.
There's no hard and fast rule as to what's Ramp vs Acceleration, but I think of them a bit distinctly when I brew decks. For me, Ramp is generally spells that help with mana accumulation in turns 1-3 (in the context of EDH). I view "Mana acceleration" more as mana accumulation for mid game and beyond, generally spells that aren't really possible to play in the first few turns. Usually I look at Treasure generation or some more mana intensive ritual effects as acceleration in mid game and beyond.
Some cost reduction effects like Pearl Medallion and the others in the cycle can be a bit of both. They help with getting spells ahead of curve in early turns, & have an acceleration effect by increasing game actions that can be made in later parts of the game once you have additional mana to play multiple cost reduced spells.
NV_1980 on
Krav partner token/lifegain
8 months ago
Correct me if I'm wrong, but the general idea of this deck is to generate tokens and benefit from that by gaining (or draining) life and by saccing some of them through Krav so you can draw cards. So anything that's not helping towards that, can prolly be axed. In my opinion, this would be cards like:
- Abstruse Appropriation: stealing creatures is fun, but this spell really makes it rather expensive. First you pay 4 to remove something and then the removed creature's mana cost to steal it. If you keep it for removal purposes, it's much better to replace with something that's cheaper to cast, like Path to Exile or Swords to Plowshares.
- Command the Dreadhorde: I get why you'd include this, considering the deck's theme, but there are better ways to steal opposing creatures. If you're THAT horny for what's in opposing graveyards, use Grave Betrayal; at least it won't cost you any life and it's an enchantment so it can be used until someone manages to zap it.
- Debt to the Deathless: you don't need this. The deck already contains plenty of ways to deprive the opposition of their lifepoints AND plenty of ways for you to gain life. This just seems expensive to me.
- Elbrus, the Binding Blade Flip: honestly, wtf is this doing in here? Not saying this isn't a fun card, but considering its costs and the fact that your deck doesn't do anything with making your creatures unblockable, this seems a waste of a slot to me.
- Emeria's Call Flip: have some doubts about this one. I get it, but are Angel tokens so important that you're willing to spend 7 mana on a spell that saves your tokens from destruction? There are cheaper ways to do this (but then you don't get Angels), like Make a Stand, Rootborn Defenses or Unbreakable Formation.
- Glasswing Grace Flip: it's a nice boost for a single creature, but it doesn't add to the deck's theme.
- Increasing Devotion: not bad but it's also relatively expensive to cast for what you get in return. Matter of taste I suppose; personally I'd leave it out (the deck has plenty of (cheaper) token-generation already).
- Polluted Bonds: strong drain, but not of a kind that's in-theme with the rest of the deck.
- The Regalia: it's an ok ramping mechanism. I'd replace it with a cheaper-to-cast mana rock though, which saves you some time. Jet Medallion, Orzhov Signet, Pearl Medallion, Talisman of Hierarchy ... whichever works.
So aside from all the above, you can cut four lands (or replace them with cheap-to-cast mana rocks to increase resource availability). Good luck.
dr.kronski on
Every Angel is Terrifying / Giada
9 months ago
clayperce thanks for the upvote and the suggestions! I hadn’t picked up the deck in a while, and in the meantime I’ve been testing several options. I’m generally not a fan - aside from a few exceptions - of lands that enter tapped, since I usually feel the upside doesn’t make up for the tempo loss. That said, Minas Tirith definitely needs to go in. As for Herald's Horn
, I’m still testing it, but the angel count may be too low for it to really pay off, which makes it a bit redundant alongside Starnheim Aspirant and Pearl Medallion. Appreciate it!
SufferFromEDHD on
Darien, Self Burn (ADVICE WELCOME!)
1 year ago
Forgot about Cold Snap! Really neat set and a neat janky card that is great with Darien. Fire and Brimstone white direct damage :)
I have never seen Sand Scout before. There are a few deserts now that are worth one's salt. Lazotep Quarry might be neat tech alongside all your 1 drops.
Deserted Temple for extra use of damage lands
Pearl Medallion no mono color deck is complete with out jewelry
Andramalech on
Miku and her Rabbits
1 year ago
This is an invested list. I'm foremost, super happy to see this level of understanding. I'll explain myself with a question.
Do you feel like there's just an insurmountable amount of cards that NEVER stand the chance to see play in EDH? For one reason or another, cards that fundamentally don't belong in a traditionally built format like EDH, where one of everything. Well?
Cards like this, and for example, Doubling Chant, Echoing Courage, and the like are very explosive, unheard of, and wouldn't be of use otherwise.. if not for Hare Apparent.
My commentary is mostly gonna be brief because I see you stand on your bidness and perform well, but in a few bullet points..
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put Pearl Medallion back in, you'll like feel better with around 32 or 33 copies of the Hare Apparent. It's a numbers game when you're going to overwhelm like this, pun not intended.
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I really appreciate your sense of proper, consistent play. The blink effects are cool, so maybe slot Ephemerate, and other spells like that.
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You have next to no Instants in the deck, so a lot of what's happening is just ignoring removal/spot removal. Maybe include things like Get Lost, Path to Exile, Swords to Plowshares, Swift Reconfiguration, Shelter, etc.
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I respect and see what you're going for here, and have decks similar in design and heads pace. I really like decks with large numbers like that! A very specific and curious concept, no matter what colors you're using. I'm gonna insert deck tags for my comment so you can go find the lists.
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the first one is more stax focused (Ursavus) and happens to be really particular about it's execution- it happened to be a lot of fun in play testing.
TheVectornaut on
Rise of the Griffins
1 year ago
While I like the idea of the current enchantment combo, I don't know that it's really necessary. Privileged Position already protects your stuff without the need to get out 2 cards. Further, turning all of your lands into enchantments opens you up to instantly losing the game to something like Spring Cleaning, although players are more likely to play mass wipes that will also destroy or exile their permanents due to Enchanted Evening's symmetry. Speaking of, you can try to take advanatge of that symmetry in other ways like playing Azorius First-Wing as an unblockable griffin, assuming you don't mind going into blue. Otherwise, I'd still try to upgrade the griffins here to be a little faster and more impactful. Diving Griffin and Resplendent Griffin have the potential to be better than Sunspire Griffin, depending on the final build. Fearless Fledgling and Griffin Rider are both aggressive options to shore up the 2 slot in a way I think would be more impactful than Crashing Drawbridge or the currently underwhelming Pearl Medallion. Finally, Wanted Griffin may be better than Senate Griffin at 4, again depending on what your game plan ends up being. Mutavault and Metallic Mimic are some less budget friendly options that could help the tribe's limited card pool.
As for anthems, I usually prefer the 2 cost options to the 3, although I do like Always Watching. Honor of the Pure is the vanilla option while Rally the Ranks or even Obelisk of Urd could fit in a tribal shell. One thing I thought of while looking at the high number of white pips making the Medallion worse was that you could lean into that and go for a mono-white devotion build. Some anthems like Flowering of the White Tree and Benalish Marshal already fit well in such a deck. You'd definitely want a playset of Nykthos, Shrine to Nyx and some sort of payoff for the extra mana like Elesh Norn, Grand Cenobite, Walking Ballista
, or whatever other bomb you prefer. You'd also want something to play on 1 for that strategy. War Falcon has some synergy with Griffin Rider, Esper Sentinel is a generically powerful draw engine, and Weathered Wayfarer is a classic way to find Nykthos. War Falcon also brings to mind the idea of leaning more into broad flying support like Sephara, Sky's Blade and Rally of Wings, although I acknowledge going down that path could severely dilute the tribal identity of the deck. One final approach I can think of is pivoting to focus on lifegain to use the Griffin Aerie in your maybeboard. You'd definitely need cheaper ways to gain life than True Conviction, especially since I think it's already one of the weaker cards in the deck. The reality is that you'd probably be nudged towards splitting the griffins with angels to take advanatge of Angelic Accord, Bishop of Wings, Speaker of the Heavens, and even Archangel of Thune. Outside of that, the options are more limited. Maybe mass lifelink could be made cheaper with Metallic Mimic plus Envoy of the Ancestors or Abzan Battle Priest. This is the only route where I actually see Path of Bravery being worth it.














