Angelic Skirmisher

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Angelic Skirmisher

Creature — Angel

Flying At the beginning of each combat choose first strike, vigilance or lifelink. Creatures you control gain that ability until end of turn.

TheOfficialCreator on Heliods army

18 hours ago

Alright!

Aegis Angel is a good card, don't get me wrong, but currently given the low number of Angels in the deck as a whole and with no Angel tribal, it might be worth looking into Avacyn, Angel of Hope or, some more budget options, Indestructibility, Gift of Immortality, Kindred Boon, Shielded by Faith, Spirit Bonds, or Timely Ward. All of these grant a single creature indestructible for a lower cost, albeit they are not attached to a big flier.

Nothing for Ajani's Pridemate. It's just a good card. If you're interested in other similar cards, Light of Promise, Archangel of Thune, Gideon's Company, Cleric Class, Heliod, Sun-Crowned, Cradle of Vitality, Celestial Unicorn, and Nykthos Paragon are some good ones.

Archetype of Courage seems a bit weak to me personally. Enchantment creature cards with the same mana value that are white and better for your deck (at least from my POV) include Eidolon of Countless Battles and Heliod, Sun-Crowned.

Banisher Priest is good.

Blinding Souleater could easily be replaced by Law-Rune Enforcer, or, if you'd prefer an artifact creature, Burnished Hart is just better in general.

Captain of the Watch and Cataclysmic Gearhulk are both good cards, though the latter doesn't seem to work too awfully well with your deck. I would consider putting in another destroy boardwipe such as Wrath of God or Fumigate.

Chardalyn Dragon is pretty bad, even for an artifact flier. Other fliers with the same mana value include Adarkar Valkyrie, Admonition Angel, Ancestor Dragon, Angelic Skirmisher, Archon of Coronation, Aven Brigadier, Empyrial Storm, et cetera... white is ton of amazing fliers! Put 'em to good use! XD If you specifically want an artifact creature to replace it, Wurmcoil Engine is a good one.

Consul's Shieldguard... see the Aegis Angel comments.

Court Street Denizen... see the Blinding Souleater comments, though this one is better so it's definitely worth keeping around if you want.

Drillworks Mole is a cool card. Basri Ket, Felidar Retreat, and Cathars' Crusade are good too.

Eldrazi Devastator is actually a card I used to run in my decks as a finisher. I would recommend something like Finale of Glory as an alternative that you can really sink your mana into.

Felidar Cub is nice, but War Priest of Thune is strictly better.

Glint-Sleeve Artisan is interesting, and I see how it plays into a bit of your artifact synergies, but if you want that, just use an artifact creature like Adaptive Automaton, Cloudsteel Kirin, or Etched Champion.

Heliod's Pilgrim has a good effect and it's flavorful, just keep in mind you only have two Auras in the deck.

Inspiring Overseer and Knight of the White Orchid are good.

Kozilek's Channeler is a decent card, but given you like small creatures I'm not sure that paying extra for a big body is a great benefit. Worn Powerstone, Thran Dynamo, Arcane Signet, and if you want to splurge Pearl Medallion are all good ramp in white.

Lagonna-Band Elder can be replaced by one of the cards I told you about in my previous comment.

From there, all your cards are great until Soulmender, which again can be replaced by one of the cards in my previous comment, or even Fountain of Renewal. Same with Stone Haven Medic and Sungrace Pegasus.

Toolcraft Exemplar is a really cool card that I have NEVER seen before. If it's working well for you, you should try out Serra Ascendant as well. It runs in a similar vein.

Welcoming Vampire is good too.

Celestial Flare could be replaced by Silence.

Dauntless Onslaught could be replaced by Charge, Bastion Protector, Benalish Marshal, Ethereal Guidance, Glorious Anthem, Guardians' Pledge, or Path of Bravery.

Divine Verdict could just be replaced by plain removal, like Swords to Plowshares, Path to Exile, Journey to Nowhere, Cast Out, Conclave Tribunal, or Oblivion Ring.

Feat of Resistance is nice.

Gideon's Reproach - see Divine Verdict's feedback.

Gods Willing is good.

Kill Shot - see Divine Verdict's feedback. Actually, for the rest of these cards see that and Dauntless Onslaught's feedback.

Aligned Hedron Network is good.

Cloak of the Bat and Hero's Blade - see Dauntless Onslaught's feedback, but also Commander's Plate.

Spidersilk Net doesn't make a whole lot of sense. If you want another 0-mana artifact, look no further than Mishra's Bauble.

Font of Vigor - see previous comment

Siegecraft - Eldrazi Conscription is one of the best auras in the game, but Battle Mastery is nice too

Not Forgotten - Rest in Peace, Ashnod's Altar

Sunlance - any other removal that I've mentioned

Also consider Sphere of Safety.

I hope all this helps! ^^" it took a bit to write up but I think it'll help introduce you to some staples and ways about thinking about deckbuilding and power level. I sent you a friend request so that we can keep in touch and so that I can see and help you with your future decks!

Guerric on [Primer] Helming the Host of Heaven: A Giada Guide

2 months ago
I got in a couple of games last night, the first being 1v1 and the second a four player game. I won't go into tedious detail about all of them, but neither were wins, though in both the deck performed well, and I would have one the second if I hadn't made a mistake. Always, always kill the combo player first! I should know that better than anyone with all of the nasty combo decks I've built. I have some relevant observations on cards and mechanics that should help players of the deck.

The first is to not underrate vigilance, which a turn three Thraben Watcher gave to me for the whole of the second game. Some players have rated it as a junk ability, but it's strong when you give it to everyone, and we have several cards that do that. Even before Angelic Skirmisher got me to over 100 life in the second game I was pretty unattackable throughout because of my angelic attacker/defenders.

I also got to play Eye of Vecna for the first time and thought it was great. It immediately replaces itself, and you always have the option to pay the to draw the card since it comes right after untap. It sort of becomes like a Phyrexian Arena that we pay for with mana instead of life loss, which we'll take because we are in white. In the first game I had the mother of all draw cards in Well of Lost Dreams in my hand, but I could never find the free mana to cast it because I was under a clock to put my opponent away. I still think Well is incredibly good, but it makes me nervous about Vanquisher's Banner and reminds me of the importance of low cmc draw pieces.

I also did not like Secret Rendezvous, and will probably replace it with Rogue's Gloves before I play this again. This isn't because I am a detractor from Rendezvous generally, it a less aggressive deck it would be a good political card and welcome white draw piece. It is pretty hard to give cards to anyone in this deck where you will definitely be viewed as a threat. I'm surprised I haven't played Rogue's Gloves earlier. Once equipped it just gets us a free card every turn, and that's what we need. As good equipment becomes more and more relevant here, it makes me wonder if it might not be worth adding Steelshaper's Gift to the deck. At some point I am going to do a tutoring pass on the deck, and that card will be high on the list.

I've also pretty much planned for awhile to replace Eerie Interlude with Guardian of Faith. Interlude doesn't bring your counters back when you use it to save yourself from a boardwipe, whereas Guadian does, making it a superior card in that instance. Nonetheless, in this game I used Interlude to save my Angelic Skirmisher from targeted removal, which felt really good. As I continue to ponder this change it is helpful to remember that while interlude is worse in terms of board wipe protection it is better in terms of having utility to re-order counters if Giada is out, replay ETB creatures, or just protect from targeted removal.

In both games the engine set up well, I was a constant threat, and in the first game he only barely overcame me in the end with some lucky draws and really strong play sequencing. I was excited to play the deck against that friend, who is definitely the strongest player in my play group. As I plan further refining and revisions, I will definitely be prioritizing lowering the cmc of support pieces to two or three cmc as much as possible as I think that is key to success.

Guerric on [Primer] Helming the Host of Heaven: A Giada Guide

3 months ago
I got in two more games today as part of a club I lead. 1v1 unfortunately, but it was up against a fairly controlling Ranar the Ever-Watchful deck with flyers and was a good matchup, and I still feel like I learned a bit about how the deck works and what some key cards are.

I must not have re-optimized mana well after the previous session because I only drew three lands over the course of the entire first game. That being said, I still won! Even with only three mana and Giada the curve allowed me to do most of what I wanted to do and put most of my angels out, so the curve and the deck's ability to put up a board state quickly even with limited resources is great. The all-star of the first game was Crashing Drawbridge, which, as I suspected, is great in this deck. I finished by playing out Serra Avenger and Angelic Curator (with plenty of counters) and then swinging with them and all of my other angels for lethal because of drawbridge. It helped me close out the game before my opponent could stabilize and hit me with a wipe, which would have set me way back due to my lack of lands. Another great combo was Righteous Valkyrie which is every bit the powerhouse you'd think it would be in this deck and Resplendent Angel, which ensured that tokens were bolstering my army and that my life total was more than padded.

The second game was much more evenly matched and could have gone either way, but I pulled that one out in the end as well. This would not have happened if Eerie Interlude hadn't saved my cast angels from Curse of the Swine, attesting again to the importance of board state protection in this deck. Quite critically, interlude was the only thing in my deck currently that would have saved me from that (other than Lapse of Certainty, so I was glad to have it! The absolute all-star in this game was Thorough Investigation. Wow! What a card! I thought it might be good, but the whole enter-the-dungeon mechanic seemed a bit cute to me and I was ensure if I would want to pay to sac clue tokens. The answer is yes! I amassed so many tokens from Investigation (as well as a couple from Angelic Sleuth when I blinked it with Interlude) that I knew I could refill my hand at any point, which I did! I'm going to put this card in all of my aggro decks- its a hidden treasure! Angelic Skirmisher is also a must-run in the deck. Everyone plays Lyra Dawnbringer but some don't play this card, which I feel like is better. While the life-link aura is the thing in this deck and two copies of it was great, I definitely experienced the utility of the first strike aura when I wanted to swing with Valkyrie Harbinger but was afraid to lose it to a large flying blocker. First strike made it so that he didn't want to block! Vigilance is also great, and Thraben Watcher was already making sure I wasn't in danger on the crack back in this matchup, but Skirmisher could situationally help with that as well. I finished it out by clearing away all of his blockers (including some absurdly large creatures) with Winds of Abandon. He put 13 lands onto the battlefield, but died to my Angelic Armada.

In both of these games, as with in the previous ones I've reported on, the life gain was real and powerful! I finished the second game with 98 life and the first one with life somewhere in the 70s, so this deck works amazingly well that way. I also played a turn one Soul Warden the first game and was quite thankful for it. I wasn't totally sure about the soul sisters in this deck, but I think I am glad for them. Another huge success in several games so far are the Angelic Accord effects. Having four of them makes it a consistent subtheme, and even a couple of free giant angel tokens goes a long way to killing opponents. I think my issues with card draw aren't that I don't have draw or that it doesn't work, just that this deck is hungry for more of it, which I will address in the first revision coming soon. I've already ordered some more cards based in part on suggestions I've received here from some of you, so thanks for those! I will post the revisions once they are made and my reasoning for them. I'll also update the primer and the acknowledgements to offer credit where credit is due!

Guerric on [Primer] Helming the Host of Heaven: A Giada Guide

3 months ago
I took the deck out for its first flight the other day and it performed well overall. I won the first game and was incredibly close in the second game, and may have won if not for a misplay (I should have held mana open for Eerie Interlude rather than drawing extra cards with Well of Lost Dreams). The deck was fast, I had plenty of lands and mana acceleration, and I was definitely a threat. On the what went well front the lifegain is real! I took tons of hits and easily healed them back, soaring up to 78 life at one point after having been down. In this regard I think the lifegain subtheme works. I didn't play the soul sisters at all, so it remains to be seen whether I like them here, but the lifelinking angels, Lyra Dawnbringer, and Angelic Skirmisher are all stars. What I was unhappy with was, surprise, surprise, the card draw. It wasn't that I didn't have it. I had draw pieces out in both games and in one of them had two draw pieces out. The issue is that the deck goldfishes so fast that drawing one or two extra cards per turn doesn't feel good enough. I'll have to ponder adding more draw pieces.

raspberryfish25 on Lyra Dawnbringer: Seek & Destroy

3 months ago

So I am really digging this deck but, I see you have the same issue that most mono white decks have which is card draw. A few cards that you might want to consider to help on the draw front are, Sigarda's Splendor, Cosmos Elixir, Rogue's Gloves and,Mask of Memory. I have personally found the last two equipments work really well in my angel deck as your creatures already have evasion.

From the creature front here are a few creatures I would condsider adding:

  1. Speaker of the Heavens Not an angel but a really strong one drop in a deck like this.
  2. Serra Avenger is a super strong two drop angel and would help to lower your overall curve.
  3. Angel of Finality is really good graveyard hate against graveyard decks.
  4. Angel of Jubilation is not only an anthem for this deck but will shutdown any aristocrats strategy.
  5. Herald of War can be a good option to help lower your mana cost in this deck if you can find ways to reliably give it +1/+1 counters.
  6. Radiant, Archangel don't sleep on this card because she get +1/+1 for each other creature with flying on the battlefield. Radiant can quickly become a 10/10 or bigger with little effort from you. The vigilance is icing on the cake.
  7. Angelic Skirmisher is better than she looks because you get to choose which ability you give your creatures each combat.
  8. Angel of Vitality would be a really strong angel in your deck. Not only will she be a 3 mana 4/4 angel most games but she also will make every source in your deck that gains you life gain you an additional life. That extra lifegain will add up really fast.

A few other cards you might want to consider:

  1. Basilisk Collar is a cheap equipment that gives Lyra Deathtouch. Deathtouth and First Strike are a really good combo and would stop people from attacking into your board if Lyra is untapped.
  2. Bonders' Enclave basically a second War Room in your deck.
  3. Path of Ancestry you are in a tribal deck so why not scry when you play your angels?
  4. Ajani, Strength of the Pride don't think of him as a planeswalker in your deck, most cases he is going to be a 4 mana onesided boardwipe. Even if you can't ultimate him as soon as he comes down the other two abilities are still very relevant in your deck.
  5. Sword of the Animist is a really strong card in general but, in this deck it can become consistant ramp.
  6. Keeper of the Accord if you have never played with him he can quickly pull you back into the game if you have been missing land drops. I have had games where I play him and by my next turn I have 3 additional plains in play. Plus the first ability that makes tokens can make relevant blockers.
  7. Mangara, the Diplomat is really good white card draw plus he has the bonus of having lifelink which is useful in this deck.
  8. Eiganjo, Seat of the Empire replace a plains with this card. At worst it is a plains but, othertimes it can become a clutch removal spell.
  9. Emeria's Call  Flip I would replace one of your plains with this card as well. At worst it is a plains that you have to pay 3 life to have it come in untapped but, when you don't need the land it is a 7 mana make two 4/4 angels which is pure upside in this deck.
  10. Starnheim Unleashed at worst this is a 4 mana Serra Angel which is already a better rate than a lot of your angels in this deck but, if you Foretell it then this card can single handedly win you the game.

Lastly you have a lot of 7 and 8 mana drop angels in this deck and unless they are actively winning you the game as soon as they come down then I would consider removing them. Think about it, for the same mana as Akroma, Angel of Wrath I could play Insurrection which can win me the game as soon as the spell resolves. That being said Insurrection is not even a spell that I actively play due to it costing so much mana. Just food for thought as I would personally consider removing some of your bigger angels for some of the lower costed angels I listed above as it would help to smooth out your curve and make your games more consistent.

Still really cool deck!

yurixquest on Liesa's Angels of Punishment EDH

1 year ago

Angels are a very heavy tribe in CMC, and the mana curve of their deck is also very high. I would advise to put lighter and more effective cards for the strategy in place of heavy cards with appeal only to Flavor.

My recommendations:

Add: Soul's Attendant Soul Warden Suture Priest Kambal, Consul of Allocation Gift of Estates Authority of the Consuls Blind Obedience Doomskar

cut: Sephara, Sky's Blade Lyra Dawnbringer Baneslayer Angel Angelic Skirmisher Angelic Field Marshal True Conviction Angelic Destiny Hour of Revelation

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