Hand of the Praetors
Creature — Zombie
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Other creatures you control with infect get +1/+1.
Whenever you cast a creature spell with infect, target player gets a poison counter.
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Hand of the Praetors Discussion
4 days ago
Plague Myr and Glistener Elf are viable for early game, Plague Myr gives ramp and a 1/1 infect body. Necropede also works since when it dies it puts a -1/-1 counter on a creature. Due to cmc cost I suggest having only two Blightwidow and Hand of the Praetors. You seem to want to have a lot of game enders and lords, in infect decks you don't need massive creatures, but just do 10 infect damage to the opponent. Also you could put in Larger Than Life which will be a semi-conditional game ender.
1 month ago
2 months ago
The previous posts gave a lot of great imputs.
Most Infect decks are usually mono green for a turn 3-4 kills as mentioned.
You should use 4x Mutagenic Growth That card is bonker for any infect deck.
You pretty much need 4x Plague Stinger as well. infect + flying is always a great thing.
Cut the big infect creatures and play weaker ones to make best uses of Hand of the Praetors
Inkmoth Nexus is the best goddamn land you can use, but the 24$ price tag comes with it.
What you could remove from your deck for something better:
3 months ago
Hope that helps!
4 months ago
I'm not sold on the idea of Black Sun's Zenith in this deck, simply because of it killing Plague Stinger, Ichor Rats and Ichorclaw Myr by default (unless Hand of the Praetors is in play). Although I will say that i could definitely see the potential if you're not worried about killing your own creatures.
4 months ago
4 months ago
Yes thats not much of a revision. But even though most of these seem weak, i can make great use of them.
Blighted Agent - infect and unblockable, great early game, sac-able later to the beast
Core Prowler - decent cmc, has infect, and when it dies i proliferate. Its mostly here just to die. And when the clock is 10 instead of 40...its very scary to be at 9 and this thing being on the board, or 8 with Atraxa on board, or 7 with a beast on board
Hand of the Praetors - probably one of my weaker infect cards as a body. But one of my strongest as utility. Infect anthem and when i cast a spell with infect someone is getting closer to death (great synergy with all the infect cards that are just "thrown in here")
Ichor Rats - ETB and everyone gets a poison counter, all thats left is to proliferate them
Phyrexian Crusader - 2/2 with infect, first strike and pro green/white? For 3 cmc...stupid
Phyrexian Swarmlord - 2nd most expensive cmc infect card in the deck at 6 cmc, but makes me an army of chumps with infect that i can either swing with or sac to the beast for more tokens later should the swarmlord live. Yes its the slowest infect card but its also value and a hatebear that draws attention away from other things
Plaguemaw Beast - fantastic card in this deck. Sac a dude, tap and proliferate? Value
Skithiryx, the Blight Dragon - because Skittles
Viral Drake - has infect, evasion, and i dump mana into it as many times as i can to kill someone
Viridian Corrupter - ETB spot removal: primary use. The bonus is the infect so not really here for its power as an attacker but can be sac'd later for a proliferate
Blightsteel Colossus - easy to tutor for, never hits grave, big and scary. Because Blightsteel
This is only the creatures. I have a varitey of means to give infect to any creature i wish to have it and ways to protect and recur my little army of vileness that its like having multiple copies of them all in th deck.
As i continue to playtest revisions will be made to further enchance the idea, but as of right now this deck isnt optimized for any one thing. Just an infect goodstuff deck thats great for anyone to just pick up and play