|Commander / EDH||Legal|
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|New Phyrexia (NPH)||Common|
|Promo Set (000)||Common|
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Creature — Elf Warrior
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
|Have (17)||Pelli , dizzierabit , corys , rikertchu , Fairseas , ztanos , MattN7498 , teslacoil7992 , geazykagar , mandoso , Schmawl , Pumpkinking913 , GeminiSpartanX , Wolfebladeelite , Ashy , johnsongrantr , Ellyreia|
|Want (11)||AlmondReport , Xue-Kaihua , guacachole , rickmillward , arvindrad92 , 2gherkins , Jeymz , dream_cast , Roxmysox32 , FudoZen , bennybubbles|
Glistener Elf Discussion
2 days ago
Glistener Elf exist:
Aggro beats control essentially by beating face with efficient creatures/synergies to kill of a control player before they can stabilize. Robots/affinity and infect are very good at killing fast in this way.
combo typically beats aggro by using the interaction between two or more cards as a win condition... and doing it FAST before they can get run over by creatures...so there are lots and lots of 0-2CMC spells to combo out quickly.
Chalice of the Void exists:
A control deck focuses on restricting and denying the opponent's resources or actions. eldrazi is successful because of Chalice of the Void preying on hyper low costed spells allowing for it to cast its huge threats....almost in the same way miracles abuse Sensei's Divining Top in conjunction with Counterbalance
Abrupt Decay exists...
there are difinitly more than just 3 archetypes but generally these basic rules still apply. but the endgame is that the answers are available...no not every deck has an answer to every issue... everything will have its color restrictions like rakdos/grixis being weak to enchantments and such but its that nature of the color pie/game.
i fail to see how the ban list prevents this from working/destroying the Modern format.
3 weeks ago
A lot of the things you mentioned is just meta calls and personal choices. The two main Spell Pierce is to counteract Burn and control decks. There isn't really a situation where they aren't helpful just in case, and I take them out against decks with fewer spells. I used to play Distortion Strike however I feel like it's not super necessary. 8/14 Infect creatures come with built in evasion, and creature heavy decks where blocking is a problem aren't a bug problem right now. Looking on mtgtop8.com, in the Modern meta for the past 2 weeks we have mostly Burn, Storm, Control, Izzet Phoenix, and Dredge. Other than Dredge, Spell Pierce is far favored over Distortion Strike . Basically the Strike 's are better when the meta has more Humans, Elves, Goblins, Spirits, or Toolbox decks floating around, but currently Pierce is better now.
I used to play Dryad Arbor too but it always sucked to draw. Having a land that effectively enters tapped is unacceptable, and currently, there are no Lilliana players in my home meta. However I'll be bringing my copy to the GP I'm going to in a few weeks. This one is more of a personal choice than anything, but Arbor is usually really good, but I don't feel like it's 100% necessary.
I'll assume "it Kirkland Murder" was a typo for Ichorclaw Myr . To be honest, I thought these guys were kinda trash for a while. However, I experimented with Sultai Infect for around a year or so, and I liked having 4x Plague Stinger . Against decks with more removal, more creatures is better. Plus, he's good swinging into blockers because you don't have to waste pumps to save him in most cases and he's a beast with a Rancor . I would never play more than 2 though.
I don't really like Mishra's Bauble . I haven't tested it but to me it just seems like a waste of space. It doesn't even replace itself as you don't draw until the next turn. After Git Probe was banned, I tested a few different cantrips, including Sleight of Hand , Serum Visions , Slip Through Space , and Street Wraith . None of them really suited my needs. Gitaxian Probe was banned not because it draws cards but because it gives "perfect information" about your opponents hand for free. Probe could make or break games because you could see if it was safe to attack or not. Mishra's Bauble doesn't do that or anything even close. I'd rather add more creatures and protection to cushion against removal heavy decks than play cantrips that don't do that good of a job.
Pithing Needle is straight up meta call, but it's actually pretty good. It will stay in my side because I think the Prime Speaker Vannifar decks may take off. It's a decent way to slow down Kiki-Chord decks, as well as Tron and other planeswalkers.
Have you seriously not seen Shapers' Sanctuary in action before? Its powerful. Control players groan when I play it. Often if I have it in my opening hand I play it turn 1 as insurance for a Glistener Elf turn 2 so I can draw into a Blossoming Defense or the like if I need it. I really encourage you to try this out if Control ever gets you down. They're only a dollar, trust me, it's worth it.
Thanks for your comment, I look forward to further discussion!
1 month ago
nb666 against infect the only problematic card for Martyr is Blighted Agent, because the Glistener Elfs and Inkmoth Nexuses can just be blocked by infinite Squadron Hawks. As for dealing with the Agents, your playset of Path to Exiles and numerous Wrath of God effects can usually get the job done. However, what I believe to be the main reason for the favorable matchup against infect is the one Kami of False Hope, which can not only be found reliably via a Ranger of Eos, but also brought back every turn with Proclamation of Rebirth or Sun Titan. I hope this clarifies things. Thanks for commmenting! :)
1 month ago
Hey! Thought id have a gander at your two splinter-decks
no point to the paneswalker here- if the game lasts to turn 6 you’re in trouble.
2 months ago
"I was just using artifact hate as an example. In general creature removal is the most common type of removal in the format,"
Any sane person has to agree with that...
"so it generally means your hate is more vulnerable like apple is saying"
But not with the conclusion.
As of now the wast majority of removal played in the format is very conditional.
Beside Path to Exile & Assassin's Trophy, there are close to no cards that can hit any creature. In the context of my deck, cards like Lightning Bolt, Fatal Push, Abrade, Dismember, even Lightning Axe accomplish very little - against my finisher creatures. Stuff like the "non-legendary" clause on Cast Down is very relevant!
The counter hate, that comes in game 2 and 3 against artifacts and enchantments is MUCH less conditional. Just take a look at Ancient Grudge, or Nature's Claim
How many removal spells are played... Show
Lightning Bolt 128.1
Path to Exile 82.96 <<==
Fatal Push 39.25
Assassin's Trophy 21.9 <<==
Fiery Temper 16.5
Searing Blaze 16.34
Kolaghan's Command 14.72
Gut Shot 13.26
As a lazy fuck i will only list the most common sorceries that i need to care about:
Supreme Verdict 6.72
Maelstrom Pulse 5.28
All Is Dust 1.69
(the rest is below 1.0)
Oblivion Stone 22.05
Spine of Ish Sah 2 (...who where those 2% who run this as a 1 of in their sideboard?^^)
Detention Sphere 6.11
Banishing Light 0.2
Hive Mind 0.2
UWx control (due to Cryptic Command) & tron (colorless obviously) being the main exceptions.
2 months ago
I love this, I didn't realize how much support red would give infect in the pauper world. I'm having a hard time because playing infect without Glistener Elf just seems blasphemous. So I am curious what a jund take on this would be
2 months ago
Most infect decks contain Inkmoth Nexus, Glistener Elf and Blighted Agent, then a bunch of pump spells and protection. The proliferate route is interesting, but also slower. That is the issue, your deck will be slower than much of the modern field, also most of your creatures trade with Lingering Souls, not an ideal scenario. Your card selection is also a little off, Tezzeret's Gambit is a better card than Steady Progress, 2 life is a small price to pay for an extra card, for example. Another issue is consistency, you aren't running any dual lands, so hitting the right colours is a challenge. Additionally you aren't running 4x of most cards, so your chance of drawing them is significantly lower, the odds of Ichor Rats in your opening hand is around 22%.
I think to build a proliferate deck effectively you need a way of symmetrically taking advantage of the effect while punishing your opponent, the obvious option would be to putt +1/+1 counters on your infect creatures or run a planeswalker. You could also use flicker effects to gain multiple triggers from the Ichor Rats or Thrummingbird, cards like Ghostly Flicker and Essence Flux would be what you are looking for.
I hope this is of help, good luck brewing your deck.
2 months ago
Glistener Elf occurrence in decks from the last year
All decks: 0.06%
G/U (Simic): 0.86%
All decks: 0.06%
Commander / EDH:
All decks: 0.01%