|Commander / EDH||Legal|
Printings View all
|New Phyrexia (NPH)||Common|
|Promo Set (000)||Common|
Combos Browse all
Creature — Elf Warrior
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Price & Acquistion Set Price Alerts
|Have (18)||ironax , Axtel , bakunet , sonnet666 , TheRealPeaches , damo_rox , jhunter , jtfran02 , Didgeridooda , bakeraj4 , SirFowler , MoJoMiXuP , rakdos24 , BlueMageBrandon , twospires , frederiklw , ChessRuler , aeonstoremyliver|
|Want (12)||Blue_Otaku_No.1 , EnsignCheckov , cak01vej , HehaGardenHoe , uhore , mlouden03 , philktoken8998 , acbooster , Exiled_soul , georgehades , IsaacX28 , theilluminaire|
Glistener Elf Discussion
3 weeks ago
Were I building the deck I would probably do the following:
Vorel of the Hull Clade -> Coiling Oracle: Vorel is a 3 drop with no ETB and a slow activated ability with a that ties up 2 mana. He has exactly 3 targets on your side he could hit, and for -1/-1s on opponents creatures he's a pretty poor assassin. Oracle hits the board and immediately replaces itself, either by putting you ahead a turn or putting a card in your hand, which gives it added value as a reanimation tool.
Odric, Lunarch Marshal -> Angel of Finality: Odric is highly board dependent. For him to be effective you need your commander and multiple creatures out, and you're not particularly creature heavy. Yeah he spreads the goodness of Atraxa around, but he doesn't spread infect which is what you really need. Angel of Finality comes with evasion and attacks your opponents resources whether or not your commander or anything else is on the board. If it turns out you need more evasion to connect with infect you're probably better served with Archetype of Imagination or Wonder.
Fuel for the Cause -> Corrupted Conscience: See above for my opinion regarding counterspells in EDH, least of all counterspells that cost 4 when you aren't playing a control or combo deck. Effects that steal creatures are incredibly valuable in EDH as they remove an opponent's threat and give you one with a single card, giving them infect is icing on the cake.
Evolution Charm -> Cyclonic Rift: I wager in most cases Charm brings a creature back to your hand or gives a creature of yours flying, both of which are pretty unimpressive effects. Rift can reset everyone else's board, gets around indestructible and hexproof, and in a pinch can bounce a blocker for 2 to get your creatures through.
Any Signet -> Chromatic Lantern: There are a grand total of 8 symbols in your deck including the commander, and the only double is a 7 drop. In terms of mana fixing you're way better off with the Lantern.
Steady Progress -> Tezzeret's Gambit: The instant speed of Progress doesn't give you any huge advantage since you're not playing control and doing the same amount of proliferating between your turns either way. Drawing a single card only replaces itself, it doesn't really give you more than what you put in in terms of card efficiency. If it said "Kicker Pay 2 life: Draw another card" you'd pay it every single time in EDH, which is what Gambit gives you. You don't even need a blue source to play Gambit.
Glistener Elf/Swiftfoot Boots -> Wrath of God/Damnation: Wraths are invaluable card advantage in EDH. Glistener is practically useless outside of your opening hand, and I find the haste shoes are often disappointments.
But I'm not building the deck, so you do your thing! It's all judgement calls and only you know your meta, so it's really all up to you. Good luck!
1 month ago
Have you thought about infect creatures? there's a pauper deck that plays Glistener Elf, Blighted Agent and some other cheap infect dudes, then pumps them and makes them unblockable with cards like Slip Through Space.
1 month ago
1 month ago
I would add a playset of Glistener Elf as well. Probably take out the Cornucopias for them because Im not sure what purpose they play in this deck. (Its too slow and you dont reall need ramp.) Another reason for adding the Elves is because having only 8 creatures is way too risky especially since they are so weak. A lot of decks now are running playsets of Fatal Push which would just destroy all your creatures. ALSO, if you add glistener elf, youll actually be able to get a turn 2 win. Forest, Glistener Elf on turn 1, and two Groundswell or Might of Old Krosa and a Mutagenic Growth on turn two, swing for 11 infect.
Also, Invigorate is another free spell and the life gain doesnt effect poison counters, so it wont matter.
2 months ago
Hey! This looks pretty good! I've looked at making my own Infect deck in the past, and I have found a few cards found that you might want to check out. (They are all Legacy legal) Maybe you have seen them, I don't know. Just thought I'd share. :)
Groundswell or Might of Old Krosa maybe could replace Titanic Growth? Just a slightly lower CMC for a little earlier of a heavy punch. (Hopefully before they get their blockers down) or maybe a Larger Than Life? Same CMC, but has Trample in case they got a cheap blocker down!
And then there is Mutagenic Growth, I know giving up life might sound counter-intuitive, but the possibility to hit for 11 infect Turn 2 (w/ a 1 CMC creature like Glistener Elf) and Might of Old Krosa, Groundswell (or any combination of 1 CMC buffs), and Mutagenic Growth is (obviously) pretty huge.
2 months ago
Nice, that means we can play either one or two colors because lands are expensive. Blue/green isn't the best color combination but it's doable, with one of the best options being infect (pump a Glistener Elf or Blighted Agent with stuff like Vines of Vastwood and Become Immense). If you want to do merfolk though, you could do an ~$85 dollar version of it.
3 months ago
Definitely take the Sheoldred, Whispering One and Garruk, Apex Predator out. Get ahold of 4 Glistener Elfs and Mutagenic Growth. There is an Infect Myr as well, but I dont remember what it is. More Titanic Growth as well.
3 months ago
If you'd rather avoid the infect route I'd also suggest Invisible Stalker. Who doesn't love Hexproof+Unblockable in one card! I couldn't tell you how many times (when a boardwipe doesn't happen) that the stalker goes off to deal some serious damage.