Tangle Angler

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Tangle Angler

Creature — Horror

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

G: Target creature blocks Tangle Angler this turn if able.

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Tangle Angler Discussion

Azdranax on Unconventional War Tactics

1 week ago

Sure, while I agree certain redundancy in EDH is really important, that redundancy should be based on aspects of the specific build that heavily weight the board in your favor. When those areas are simply complimentary to your build, then there's a good chance there are better options available, especially as the corresponding CMC increases. To that end, here are six changes I noticed from your main and maybe board that I think would result in immediate improvements to your typical game.

REMOVE: Reach of Branches, Gravity Well, Behind the Scenes, Abundance, Angelic Chorus and Dusk / Dawn. Each of these cards is either reactionary or situational in nature, meaning they each can be a dead draw in certain scenarios. Also, the combined CMC of these six cards is 24, so average four mana cost, which is fairly spendy for a reactionary or situational spell.

REPLACE: Crenellated Wall, Rhox Faithmender, Eladamri's Call, Vindicate, Serra Ascendant and Tangle Angler. Instead of reactionary/situational spells, you get four creatures with a reasonable mana cost and additional utility value (flying/lifegain/early board state lead, infect/lure, double lifegain, +4 toughness pump) and an instant creature tutor and any permanent spot removal. Better yet, total CMC drops to 18, lowering your curve to an average of three mana cost per slot.

In my opinion, this gives you better options to your typical board without losing any synergy to your design. While Reach of Branches has great synergy, having 5 mana available is going to be a huge warning sign to your opponents, and if I'm keeping 5 mana available for an instant spell, I'd much rather have a bomb like Hatred that will essentially win the game right then if my attacker is unblocked (except in this deck of course). Hope that all makes sense - and good luck with the deck, I do dig the Doran build.

Flagellum on Big Booty Gang

1 month ago

Can't believe I missed Mentor of the Meek for card draw in my Doran deck. Apparently I haven't updated my deck for a while now. My deck focuses on punishing creatures based on their power. But I have a few ideas to run by you, use them as you wish:

Abzan Beastmaster: card draw

Eidolon of Rhetoric: can neuter some decks and has a nice body to boot.

Guiltfeeder: Possible evasion and can hit for 4 with Doran out. Added damage is better the longer the game goes on.

Kami of Old Stone: I don't care for vanilla critters but this one was too good to pass up

Marble Titan: another Meekstone v2.0

Necroskitter: steals opponent's critters and plays nicely with Obelisk Spider and his infect friends Priests of Norn and Tangle Angler.

Priests of Norn/Tangle Angler: See above, Also can be finishers with cards like Tower Defense ect.

Raving Dead: testing this out. Can be brutal with cards like Sidar Kondo of Jamuraa/Behind the Scenes or after a wrath effect that targets higher powered critters. It's a Quietus Spike with legs.

Sun Titan: recursion

Tree of Redemption: huge with Assault Formation or a last ditch life saver.

Noetic Scales: currently testing but probably the first thing to be cut.

Crackdown, Retribution of the Meek, Wave of Reckoning: all higher power critter punishing cards

My deck if you want more ideas:


Doran's Spring: 'Tis the Season of Big Butts

Commander / EDH Flagellum

SCORE: 5 | 17 COMMENTS | 868 VIEWS | IN 2 FOLDERS


carpecanum on First commander deck

1 month ago

Tangle Angler, Tower Above and Witherscale Wurm come to mind.

Nemesis Mask on a 1/1 snake makes all your guys unblockable that turn (poor little snake).

Lignify is amazing for keeping an annoying commander off the field.

Ditch the Krosan Verge.

There are a lot of cards that put -1/-1 counters on your own creatures in return for something (like the Witherscale Wurm). That triggers your snake generation same as if you hit an opponent.

JKRice on Dorian

2 months ago

I would reccomend Tower Defense and possibly Tangle Angler

Flagellum on Doran's Spring: 'Tis the Season of Big Butts

9 months ago

MagicalHacker: Should I attempt to squeeze in Guiltfeeder? What's funny with him in a Doran deck is he deals double damage, once if he isn't blocked depending on how many cards are in someone's GY and then 4 damage due to Doran's ability. Not the greatest early game but can itself be a finisher. I've NO idea what to take out though. Spidersilk Armor?

Removed:

Grizzled Leotau: Vanilla

Disowned Ancestor: vanilla

Yoked Ox: vanilla

Tasseled Dromedary: vanilla

Blessed Orator: buff is lackluster.

Kitsune Loreweaver: vanilla, lackluster/conditional mana sink.

Loxodon Wayfarer: vanilla.

Added:

Noetic Scales: more high power creature punishment.

Tangle Angler: wincon

Yotian Soldier: vigilance baby!

Raving Dead: wincon (aka Quietus Spike with legs).

Solidarity: wincon

Standing Troops: vigilance

Selvala, Explorer Returned: draw and ramp.

Flagellum on Doran's Spring: 'Tis the Season of Big Butts

9 months ago

Thank you MagicalHacker!

I perused the list you linked and have found some goodies that were appealing. To keep the curve tight so I'm dropping a critter or two a turn I've opted for the 3 CMC guys listed unless the effect was too good.

Mentor might make his way in. Shirei is interesting but my creatures lack ETB effects.

Possible Includes

Myr Welder: a 1/4 for 3CMC. Offers artifact gy hate and could be quite useful if it stwals the right ability.

Order of Whiteclay: Sun Titan's lil bro. Not as good with vigilance.

Orzhov Advokist: this plays into my anti-power control element. If they keep pumping their best threats then they will stay tapped. Also acts as a deterrent.

Palace Guard: just a decent effect.

Raving Dead: this guy should probably be in the deck. Great with or without evasion. Doran makes him an effective 6/6.

Sanctum Guardian: nice little protection against big splashy spells or critters.

Scholar of Athreos: late game mana sink?

Selvala, Explorer Returned: ramp and card draw on a 2/4. Pretty decent

Standing Troops: bc vigilance with Doran is hilarious

Vampire Envoy: evasive beater with negligent lifegain.

Village Bell-Ringer: gives my guys pseudo vigilance

Yotian Soldier: vigilance beater

Task Force: infinite toughness with Lightning Greaves and another random critter.

Tangle Angler: Priests of Norn v2.0.

Vanilla/Possible Cuts

Yoked Ox

Tasseled Dromedary

Grizzled Leotau

Disowned Ancestor

Kitsune Loreweaver

Loxodon Wayfarer

Ikra Shidiqi, the Usurper

Tower Defense/Bar the Door: cute overrun effects. Could win the game in the right setup. Iffy on cutting.

While Kami of Old Stone and Indomitable Ancients are vanilla, the value they carry outweighs that fact.

Austin_Smith_of_Cards on [Primer] I need a Tree-ro!

10 months ago

I would remove the following cards:

You don't have that many lifegain cards in your decklist, so you can't take full advantage of Rhox Faithmender.

Kami of Old Stone is too vanilla and can be replaced by something better. Strictly worse than Indomitable Ancients anyway.

Wall of Nets is usually going to kill things before it exiles them, so it's actually weaker in a deck with Doran.

Ayli, Eternal Pilgrim is good, but not good enough. She's better in a lifegain deck than in a deck with high-toughness creatures, even though she synergises somewhat.

Tasseled Dromedary is too vanilla and doesn't do enough; Treefolk Harbinger is the better card.

Jaddi Lifestrider weakens your boardstate in order to make its ability useful, and usually having giant blockers is better than some lifegain.

Tangle Angler is good, but the decklist isn't infect, which means it's less efficient here.

Grim Contest can be swapped out for one of the better removal spells.

Return to Dust is outclassed since you have access to Sylvan Reclamation, and Mortify and Putrefy also can destroy artifacts/enchantments.

Seasons Past is a tough pick to remove, but most of your creatures should be sticking around on the battlefield anyway.

You have a lot of great boardwipe tools that compliment your decklist, so I think Wrath of God can go.

Belbe's Armor is a great topdeck mana sink, but unimpressive otherwise.

Abzan Banner is the most expensive out of all your mana rocks; it can probably go.

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