Archangel of Thune
Creature — Angel
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
|Want (4)||finaljas90 , BladeWing517 , jordanc0607 , sktrboi375|
Printings View all
|Iconic Masters (IMA)||Mythic Rare|
|Magic 2014 (M14)||Mythic Rare|
Combos Browse all
- Archangel of Thune + Resplendent Angel
- Archangel of Thune + Fathom Mage + Horizon Chimera
- Archangel of Thune + Spike Feeder
- Archangel of Thune + Spike Feeder + Walking Ballista
- Archangel of Thune + Kitchen Finks + Viscera Seer
- Archangel of Thune + Scavenging Ooze
- Archangel of Thune + Brutal Hordechief
- Archangel of Thune + Sage of Hours + Spike Feeder
- Archangel of Thune + Walking Ballista
- Archangel of Thune + Horizon Chimera + Sphinx's Revelation
|Commander / EDH||Legal|
Archangel of Thune occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.03%
Archangel of Thune Discussion
3 hours ago
Archangel of Thune is a great wincon, and has some alphabet soup too. She works even better if you give her first strike, or if you give another creature first strike and lifelink, that way you get 2 triggers from her ability (all lifelink abilities gain life at the same time unless damage is done separately).
With a deck like this, you are putting a lot of value into individual creatures. The one thing that will absolutely destroy you is board wipes. You'll need a way to bounce back. That can either be with reanimation or with plain old card advantage. Nikara, Lair Scavenger will help with that.
3 weeks ago
1 month ago
Yes, once you successfully cast Archangel of Thune then it is considered to be in play and would trigger from you gaining life from Seraph Sanctuary. If Seraph said whenever you cast an angel then Anchangel would not be in play yet to see the lifegain.
1 month ago
You would get the +1/+1 for Archangel of Thune entering the battlefield. Here's how the stack works:
Archangel of Thune enters the battlefield, which triggers Seraph Sanctuary. Seraph Sanctuary's ability resolves and you gain 1 life. Because Archangel of Thune is already on the battlefield, its ability will trigger and resolve, giving it a +1/+1 counter.
1 month ago
Pervavita Goretast Thanks for the answers! Also thanks for the info about that forum, I'm new to this site and must've missed that forum. I do have another question I just thought of, with Seraph Sanctuary on the field when you play Archangel of Thune would it get the +1/+1 counter because you gained the life from it entering with sanctuary? I'm assuming yes, but I want to clarify!
1 month ago
$100 in updates added here. acquiring and/or updating the paper deck for playtesting. Still doesn't feel it has enough focus on the infect line, but in the last 2 tournaments, each win was accomplished with the infect line.
Further updates after some testing. Spike Feeder and Ajani's Pridemate may not be right any longer. Archangel of Thune + Walking Ballista have no interaction either which is bothersome. Even Heliod, Sun-Crowned + Spike Feeder is only infinite life which isn't useful.
I decided not to put Restoration Angel and Felidar Guardian to draw the entire library with The Great Henge, mostly because I'm not sure how that's going to win me the game, and costs a lot of dead-draw cards outside the combo. All the pieces are tutorable, so probably should be in, just need to figure out which cards come out.
1 month ago
Archangel of Thune is by far my favorite piece of mtg art.
1 month ago
+1 for the name alone, love it!
First thing I'd suggest is you up the number of lands you're running to somewhere in the 21-23 range. 16 lands makes it EXTREMELY unlikely that you'll be able to consistently hit your land drops - the only decks that run that few are burn decks with their most expensive spells costing 2 mana. If you want to even think about playing 4+ mana spells, you're going to want more lands.
Moving on to more targetted feedback - if you want to upgrade it, I think you'll need to pick a direction to move the deck in. Right now it's less of a deck and more of a pile of green and white cards (not meant to be a slam on you, that's how most people enter/re-enter the game). You've got some solid +1/+1 counters cards like Gyre Sage and Hardened Scaled, and you've got some solid lifegain-matters cards like Heliod, Glorybound Initiate, and Lone Rider. I'd recommend on honing in on one or both of those strategies, and replacing cards that don't work toward one or both of them (like Primal Druid and Moss Viper, just at a glance).
If you want to hone in on lifegain, you could look at Ajani's Pridemate and more Lone Rider Flip. For a bit more money you could look at Dawn of Hope. Another step up in price gets you stuff like Ajani, Strength of the Pride and Archangel of Thune. And at the very top you could look at more Heliod, Sun-Crowned. To gain life you could look at Healer's Hawk, Ajani's Welcome, Revitalize, or Daxos, Blessed by the Sun.
If you want to hone in on counters, you could look at (I don't know this arhcetype quite as well so I can't give you price brackets, you'll have to check yourself) Animation Module, Stonecoil Serpent, Nissa, Voice of Zendikar, Tireless Tracker, Jadelight Ranger, Experiment One, Huatli's Raptor, Mowu, Loyal Companion, or Knight of Autumn. There's probably more excellent cards in that category as well, but like I said I don't know that archetype as well (I'm better versed in BLUE green counters).
You also don't really have much in the way of creature removal, which could prove dangerous. Selesnya Charm and Banishing Light are alright, but I'd up how many you're running if that's going to be your only removal. Declaration in Stone is a premium white removals spell you could look into if you're looking for upgrades in that department.
These are all just suggestions though - you should build and play the deck however you find it most fun. It is your deck, after all! Whatever you decide to do, good luck and have fun!