|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Rare|
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Guardian of Tazeem
Creature — Sphinx
Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
Guardian of Tazeem Discussion
4 months ago
EPICSpider23, thank you for the suggestions, as well. I'll address them bit by bit...
Tideforce Elemental does appear that it would be quite helpful. The more I play, I'll see if I need more of that effect, and it may go in. It's added to the Maybeboard for sure.
Lotus Cobra isn't as expensive as it used to be, so I'll consider it, as well. Its just figuring out what to cut.
The other landfall cards are good cards, but I'm not necessarily looking to gain 300 life, so the lifegainers I'll probably pass on (although they would go very nicely in a more landfall-focused build). Guardian of Tazeem has a solid effect, but not sure if I want to wedge that in there. I've got a decent removal package right now, but I'll keep it in mind. I was aware of Tireless Tracker ; I've got a copy I run in a Titania, Protector of Argoth deck. Also a good consideration. At the time of the initial build, it was more than I wanted to pay for a card I didn't have another copy of. Now that I'm fine-tuning, I'm more likely to spend a bit more on a card here and there. The drawfall cards I'm going to pass on; if I switch out too much stuff, then I lose the original theme of the deck with the Moonfolk and land bouncing effects, which I want to keep.
As for the Planeswalkers; I'm not averse to them, I just don't own many of them, and I try to make my initial builds fairly easy on the budget. Kiora, Behemoth Beckoner has a decent static ability and a useful loyalty ability, but I'm not sure she's quite worth a spot in the deck. The others, I just don't have.
Now, on to other matters: I really enjoy the uncommon Commanders, too, and have built around several of them; Raff Capashen, Ship's Mage , Valduk, Keeper of the Flame , Slimefoot, the Stowaway , and am currently working on a Tiana, Ship's Caretaker build. I'd love to see your Hallar, the Firefletcher build. I like him, and think he's worth a build, but am just curious as to how consistent he is for you, and how you manage the kickers, etc. Looking forward to your reply!
4 months ago
I love the deck, personally I love the uncommon commanders, I've got Hallar, the Firefletcher who is pretty beast as a commander so you have great respect. Now for some suggestions.
- Tideforce Elemental combos off with your Llanowar Scout
- Lotus Cobra is expensive but can help you play heaps
- Jaddi Offshoot and Grazing Gladehart gain you heaps more life
- Guardian of Tazeem I know it's not Mono-blue but I think this would still work with your land bouncing
- Tireless Tracker is such a great card, you may have missed it because it has pseudo-landfall instead of the real thing
- Retreat to Kazandu Very versatile to gain you heaps more life or pump up one of your creatures (or someone else's you never know)
- Horizon Chimera nice little neat creature to keep your life total up
- Oneirophage is new and such a cool card and a meme. Flying is helpful though
Planeswalkers: (Maybe you have something against them which is ok but here's a few)
- Kiora, Behemoth Beckoner you'll get the creature trigger off every Rampaging Baloths and the untap is great for your lands and scouts. Maybe even consider Kiora's Follower with it?
- Nissa, Vital Force nuff said, great card
- Tamiyo, the Moon Sage draw, Draw, DRAW!!
I don't know what your budget is like (especially with Gaea's Cradle in there) but there's some suggestions that might make your already awesome deck even better. Happy brewing, hope this helps :)
8 months ago
1 year ago
I had a Keiga deck similarly themed, tho not this budget, and it is really fun.
From my experience the deck runs into issues when there is nothing to steal (or worth stealing). I ended up cutting my deck to ~10 clone effects and adding in evasive draw, control, or interactive creatures, like Mulldrifter, Guardian of Tazeem and Jace's Mindseeker. Wizards is an interesting direction and seems fun too!
1 year ago
Guardian of Tazeem is missing its prerelease promo printing.
Ok, that's all for my random updates.
1 year ago
Hope you don't mind some suggestions from ya boi Owen. I've looked thoroughly through your list and have some ideas to propose to you. Totally up to you whether or not to use these cards (I won't be offended either way- at the end of the day this still looks like a solid, fun list!). But here are some suggestions:
Replace some of the counterspells: I've noticed you've put a lot of counters in here. This is good- make sure people can't achieve their wincons. But 19 might be a little too much- mono blue can work very effectively with just 10 counterspells (especially with the draw and topdeck manipulation you will be able to achieve with this deck). Here are in my opinion the top ten best budget counterspells: Arcane Denial, Swan Song, Counterspell, Mana Leak, Foil, Pact of Negation, Summary Dismissal, Disallow, Muddle the Mixture, Condescend. And of course you have access to Mana Drain which could easily replace any counter out of the ones I just listed. Even if you want to stay at 19 counters, I would highly recommend taking out Annul, Ceremonious Rejection, Essence Scatter, and Spell Shrivel to put in cards like Swan Song, Arcane Denial, and Foil.
Draw Spells: You've got good stuff in here like Pull from Tomorrow and Stroke of Genius, but sometimes paying X every time you want to draw cards can be a bit too much (especially when you are trying to cast high cost Sphinxes). I'd recommend removing Stroke of Genius, Fact or Fiction, and Fortune's Favor to put in Frantic Search, Dig Through Time, and Paradoxical Outcome. Frantic Search lets you untap lands, Dig Through Time is just too good, and Paradoxical Outcome can let you net mana off of bouncing Sol Ring while also letting you get more ETB effects off of your replayed creatures. For strong early game draw, I'd recommend removing Braingeyser to fit in Mystic Remora.
Ramp: Since your average CMC of the deck is 3.48 and blue gives very little access to land ramp like green, you'll need to back that up with a buttload of artifact ramp. You need to put in Thran Dynamo, Mind Stone, and Sapphire Medallion. They will help you a LOT. Having Dreamstone Hedron, Everflowing Chalice, and Caged Sun in here addition to the other artifact ramp will definitely give you an edge over other players in mana. Also I'd recommend putting in at least 3 more islands.
Acid Rain: This card makes me lol against mono green players. It seems entertaining but may be a useless draw when playing against decks that don't run green. Or even if they do run green it could be something like my Surrak Dragonclaw deck that only runs a few forests with most everything else being nonbasics that don't have forest type like Karplusan Forest. Due to this, if you want to put in some land hate, run Frozen AEther. People will hate you but it's not too mean and it certainly puts you ahead and gains you even more counterspell advantage.
Sphinxes: Here are some Sphinxes I've found that I think would really do you a lot of work and versatility in this deck: Guardian of Tazeem, Chancellor of the Spires, Sphinx Ambassador, and Deadeye Navigator. Yeah, I know the Navigator isn't a Sphinx but he can blink your Sphinxes to get their ETB effects as well as Unesh's trigger. Endless value for only 2 mana.
Target Removal: I would recommend taking out a couple counterspells in order to fit in Reality Shift, Rapid Hybridization, Pongify, AEtherspouts, or AEtherize. These cards have insane value. Everyone expects a counterspell, but nobody expects their Pathbreaker Ibex to suddenly become a 3/3 Pepe the frog at the end of main phase.
The Immortal Sun. This card would do wonders for this deck- you saw first hand how well it worked on Saturday night. Imagine James trying to play that goddamn Teferi, Temporal Archmage with Immortal Sun out. Glorious.
Terramorphic Expanse and Evolving Wilds. Think about these two for a second. They come into play, you sac them and go fetch and island and put the island into play tapped. Your deck is mono blue- so the only thing you can fetch with these is a basic island. If you just replace these with basic islands they'll come in untapped.
Anywho- those are my recommendations! Hope they help and I'm really looking forward to seeing you play this deck! Sorry I went into so much gross detail about my suggestions but I really do love looking through lists and then writing about them.
1 year ago
1 year ago
So this is both a decent start and has a long way to go. While I don't have many specific card cuts to recommend to you, I can point you in a general direction for you to go, as well as a bunch of cards that might help you...
Lands and Mana Sources Show
Some issues I see with the deck Show
- Not enough Evasion. While your creatures might be large, very few of them have trample, flying, unblockable, landwalk, etc. This means that against any deck that makes tokens (Which is a LOT of them), you will have a VERY hard time actually killing them.
- Not enough removal. I know that UG tends to be very light in removal, but it is still VERY important. While you have a couple removal spells, mass removal is still very useful.
- Not enough protection. Similar to your removal spells, you have very few ways to protect your own creatures. Being able to protect your own beefy creatures is important in commander when there are so many opponents and having a large number of cards in your hand paints a large target upon your back.
Evasion Recommendations Show
Removal Recommendations Show
Protection Recommendations Show
Potential Cuts Show
In general, these cards are either too clunky, too expensive (cost wise), have strictly better versions, or don't push your game plan forward.
Hopefully some amount of this will help! You're allready at the deck being only $90 so you're pretty close! Good luck!
Guardian of Tazeem occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%