|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Uncommon|
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Artifact Creature — Insect
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Necropede is put into a graveyard from the battlefield, you may put a -1/-1 counter on target creature.
1 week ago
I like it. I've used Canopy Cover in the past and often found it lackluster but I was using a 2 color build. Manabase wise, I agree with main boarding a Dryad Arbor . I'd also add a second Pendelhaven and 4th Inkmoth Nexus . Sideboard, definitely look at Spellskite and Heroic Intervention can be a nice surprise to survive a board wipe. I think a lot of the mainboard changes I would make would be personal. I've always had better luck with vines of groundswell but again its what works for you. I would bump Ichorclaw Myr up one and Necropede down one. With 4 Rancor , on Ichorclaw Myr it can make people more hesitant to block.
1 week ago
I've been working with a mono-green Infect deck and I've been pretty pleased with its effectiveness (as compared to a more traditional deck build), but I'd be interested to hear how it might be improved in the eyes of the many knowledgeable players who peruse these boards.
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I like going mono-green because it keeps me from running into any mana-fix issues at all. At the moment I'm running Necropede over Blight Mamba for its potential removal benefits. Canopy Cover is really the unexpected gem of this deck - its rare that I have an opponent who's ready to deal with it when it hits the board. I'm currently debating which of Llanowar Augur and Spider Umbra to maindeck and which to sideboard.
I seem to get my opponent to 10 by turn 3 or 4 pretty reliably, but I haven't tried the deck out in any major tournament formats yet.
Any thoughts are welcome - thanks in advance!
4 months ago
5 months ago
So, the first thing to do is make sure there are enough lands in the deck. A four color deck with multiple mana sinks is going to need 38 lands. If the mana curve is lowered by these edits, then a case could be made for 37, but for now it’s best to aim for 38.
This means 7 cards have to be cut. These cards should not come from necessary categories, since some of those actually need more.
Viridian Betrayers is way too easy to kill and block in the late game, and will often not have infect during the early game, which is really the only time it can do good work.
Flensermite is too little impact for the cost. The Lifelink isn’t worth it and there are plenty of other cheap infect creatures.
Followed Footsteps is something I always want to work, but it hardly ever does because it is so easy to deal with. It can be dealt with using anything that can destroy enchantments OR creatures, or even something that flickers or returns a creature to your hand. On top of that, you don’t even get your first token until your next turn. You should check out Helm of the Host if you really like that effect.
Necropede doesn’t have a good enough pay off, and you have other better two drops with infect. This also doesn’t have evasion. Early game you might not play it right away to ramp instead, and then it gets blocked easily by turn 3 and beyond. The extra -1/-1 counter isn’t necessary when every infect creature can give them just the same.
Spinebiter costs way too much for what it does. It may be able to get through and get someone by surprise, but probably only once. It takes too much set up, and there are only a few ways in the deck to make sure it raises it’s power or can attack right away. This may be something to revisit later if you find ways to use it more effectively, but so many of the other infect creatures are more efficient or way more powerful.
Core Prowler is too expensive for what it does and there are way better ways to proliferate reliably in the deck.
These 7 cuts will bring you to 38 land slots.
5 months ago
OK, consider the following changes. Obviously you'll need to consider the budget you want to keep with this deck. I'm looking at options to bring up the kill speed for this deck.
If you really want to hit hard and hit fast, then you need not worry about you own life total early in the game.
I know what you're going for in this deck and I think you should look at this dekc from a different perspective.
I'm not talking about play styles. I'm working with your aggressive beatdown style.
I'm talking about shifting strategies in mid-game.
In the early game you go all-out and hit as hard and fast as possible. Get the kill by turn 4 or 5.
Once you've taken out the primary threat, you shift strategies. Change your approach and work on recovery and defense, shift to a midrange gameplay.
Ditch that crappy Putrefax. The "sacrifice at the end step" is too much of a hinderance for 5 mana. It it were cheaper, maybe, but nope it is just crap.
I really like Elesh Norn, Grand Cenobite but the mana cost is too high for the early game. Not sure on this one.
I also think you should reconsider keeping the Lost Leonin since he's cheap and hits the field early. He's also a great pump target.
Better infect creatures:
Relic Putrescence - screw your mana rock.
Skithiryx, the Blight Dragon
Pump for the kill:
Invigorate - Because we don't care what their life total is.
Tainted Strike - Surprise!
Snake Cult Initiation - 3 poison counters at once.
Giant Growth, Mutagenic Growth, Titanic Growth, Might of Old Krosa - The classic pump tactic.
Let's consider toolbox utility cards:
Azorius Guildmage - Because screw your activated ability. Counter a planeswalker ability and watch the looks on their face.
Simic Guildmage - Imagine moving the Rancor or Phyresis after blockers have been declared but before the damage phase.
Prowling Serpopard - Nope, I'm gonna get my creatures.
Melira, Sylvok Outcast - Make the game one-sided.
Lightning Greaves - An additional set of Swiftfoot Boots. Yeah, I know shroud means that you can't pump, but there are ways around that.
Unburial Rites - Here it comes again.
Virulent Wound - Poison and removal.
Pistus Strike - Poison and removal.
There are some -1/-1 counters decks based around Hapatra or Atraxa. Since the infect creatures deal combat damage as whither, we can use that to our advantage.
Hapatra, Vizier of Poisons - Put those -1 counters on opponent's creatures to work making tokens.
Phyrexian Hydra - This gets just stupid with Hapatra, Vizier of Poisons.
Lands you may have missed:
I know we've talked about this in the past, but I think you should really consider getting the shock lands. A quick check of the card prices on TCGPlayer puts the shocks at about @10-15 each. Totally worth it.
Gavony Township - Proliferate!
Vault of the Archangel - Need to stay in the game a bit longer.
Boseiju, Who Shelters All - Screw your counterspell.
5 months ago
I'd say try out a -1/-1 counter build then. You want to make sure your CMC isnt too high and with Lili being at 7 already you should get some creatures with lower cmc.
Oh almost forgot Tragic Slip what a hilarious card.
7 months ago
7 months ago
I love the overall idea. Mine is very new and rough around the edges (haven't even picked up a sol ring for it yet) but I tried to put in some options to make the death triggers happen more quickly that you might want to think about. Things like Deathbringer Thoctar and Archetype of Finality. If you are curious about my list this is it. http://tappedout.net/mtg-decks/the-scorpion-gods-sting-2/ but I think the archetype would be perfect with Warstorm Surge, Everlasting Torment, and Nest of Scarabs. Sick combo. Also a big fan of Necropede and Core Prowler for creature options and Puncture Blast and Volt Charge for red counters as a whole.
Necropede occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%