Wrath of God

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Premodern Legal
Vintage Legal

Wrath of God


Destroy all creatures. They can't be regenerated.

Epicurus on Calamity upon our Gates! (RGWU Giant Tribal)

3 weeks ago

Love it!

Having trouble trying to think of suggestions, but one thing does come to mind. I don't see any board wipes besides Realm-Cloaked Giant. They might be useful for the early game when opponents could be going wide while you build the resources to start dropping biggies.

All the classics like Wrath of God and such would factor in here. But also Earthquake, Starstorm and the like would be better late game when you have your giants on the board, because you can control the amount of damage dealt to everything. For that matter, spells like Anger of the Gods might be handy both early and late.

Hope that's helpful at all. Cheers!

Necramus on Karador-able spirits!

2 months ago

So, my first thoughts are you need more ramp via artifacts. You've got a pretty costly commander if things aren't going your way which, if your opponents are any good, will be the case. Having ramp, in general, is always a bonus. It just lets you go off quicker. The next thing I see is you have several high cost spirits in your list that don't really impact the board when they hit. With Karador's ability, I'd assume you'd enjoy a critical mass of low-cost spirits that you can easily sacrifice in large numbers for the purpose of casting your commander. I'd work on lowering your overall mana curve as much as possible. My next thought is: why aren't you running more board wipes? You really shouldn't mind your own stuff getting blown up, considering the intent of the deck. You're also in reanimator colors. So, I'd invest in more traditional board wipes like Damnation and Wrath of God over things like Crippling Fear. I also feel like you have some fat spells that don't really warrant their high casting cost and would fall into the category of "win more." I'd consider running as low to the ground as possible and focus on recurring value, since your commander lets you loop your creature etbs. I see you're on a Pod game plan, but I still feel like you're running way too many 5+ mana value creatures that don't really have a whole lot of presence when they hit the field. Just my two cents that I promised I'd give you!

Necramus on Queza, the Queefer

2 months ago

Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.

Things like:

Arterial Flow

The Meathook Massacre

Dovin's Veto

Spell Pierce


Ghostly Prison


Revenge of Ravens


Wrath of God

Supreme Verdict

Time Wipe


Mana Drain

Rhystic Study

Smothering Tithe

Sheoldred, the Apocalypse

Gray Merchant of Asphodel

Vampiric Tutor

Demonic Tutor

Search for Glory

Idyllic Tutor

Enlightened Tutor

Mystical Tutor

Cyclonic Rift

Murderous Rider

Feed the Swarm

Infernal Grasp

Fierce Guardianship

Deadly Rollick

Fateful Absence

Underworld Dreams

Ob Nixilis, the Hate-Twisted


Solve the Equation

Baleful Strix

Drown in the Loch

Mana Leak

Professor Onyx

Narset, Parter of Veils

Nihil Spellbomb

Arcane Signet

Azorius Signet

Orzhov Signet

Dimir Signet

Talisman of Dominance

Talisman of Progress

Esper Sentinel

Lion Sash

Swords to Plowshares

Deep Gnome Terramancer

Archivist of Oghma

Teferi's Protection

Teferi, Hero of Dominaria

Teferi, Time Raveler

Teferi, Master of Time

Dig Through Time

Drannith Magistrate

Malevolent Hermit  Flip

Aven Mindcensor


Aura of Silence

Sea Gate Restoration  Flip


Sphinx's Revelation

Authority of the Consuls

On Thin Ice

Generous Gift


Gitaxian Probe


Gadwick, the Wizened

The Magic Mirror

Echo of Eons

Narset's Reversal

Swift Reconfiguration

Land Tax

Blind Obedience

Darksteel Mutation

Grasp of Fate



Jace, the Mind Sculptor

You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.

I'd suggest going for some fetches, checks, and shocks like:

Flooded Strand

Polluted Delta

Marsh Flats

Hallowed Fountain

Glacial Fortress

Watery Grave

Drowned Catacomb

Godless Shrine

Isolated Chapel

Deserted Beach

Shattered Sanctum

Shipwreck Marsh

Command Tower

You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.

I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!

Don't tell Rett I gave you so many suggestions XD


Icbrgr on What is the "best" way …

2 months ago

What is the "best" way to Turbofog in 2022?

Turbofog is a deck that has been on my mind lately; and have been wondering what the best way to play the deck is these days.

I first got turned on to this playstyle utilizing Isochron Scepter with spell package of Dawn Charm/Angel's Grace and good ol' Wrath of God to eventually get into a win condition of choice like Hoofprints of the Stag/Luminarch Ascension...Then I started researching some more recent deck lists and saw some new ways to play the deck using creature recursion through Abiding Grace, Ranger-Captain of Eos, Spore Frog/Kami of False Hope...

It seems very interesting and the lifegain seems like it can be a huge boon for the deck in some matches. I am wondering if anyone has piloted Turbofog anytime recently and had any input on this subject because I haven't touched the deck since like 2015.

DreadKhan on assault

2 months ago

Not sure if it's really worth the investment, but the old Kjeldoran Outpost and Balduvian Trading Post can lower your land count while offering either a decent token generator or a bad damage source, Trading Post doesn't cost you mana, just fixing. I guess you'd have to pull Aether Flash to put in Outpost, so perhaps as a sideboard card? Just had a thought, but Goblin Chainwhirler is a pretty fun card to play vs decks using small creatures, not sure if 1 damage would be enough to matter compared to Flash hitting stuff for 2.

I get that instants are better than sorceries in almost all situations, but I feel like Retribution of the Meek is just much bigger than Reprisal, while still being lower to the ground than Wrath of God. Also worth a look (and cheaper) is Slaughter the Strong, which will kill all of their creatures if none are small enough to survive, and solves wide boards of even Indestructible creatures, as it's a sacrifice effect.

It's a bit out there for sure (most people openly despise these cards), but I have had some luck using Risk Factor and Browbeat to just bulk draw cards for mana in Red, the key was using it in a deck that would seriously consider playing either as a Burn spell with no possibility of cards, but that's often what it will be (most people start worrying about Fireblast and hate to go below 9 life, and might start feeding cards). I feel like your Seismic Assault is pretty synergistic, they almost have to give you the cards to avoid taking more damage, and I think you win via damage usually?

wallisface on Doggos

2 months ago

I don’t think you should be running Wrath of God in any deck that cares about tribal synergies and/or is creature-focused.

Rhadamanthus on How exactly Bring to the …

2 months ago

Once Bring to Light starts resolving, the next time anyone will have priority to make a response is after Wrath of God is cast and on the stack (before it starts resolving). No one else will know what you're searching for until you've found it and put it out there.

Normally you don't have permission to cast anything during the resolution of another spell or ability, but the rulings note is trying to make it clear that Bring to Light's own effect is having you cast that spell as Bring to Light resolves. I think the note is more confusing than it was meant to be, because it sounds like it implies some things that aren't happening and don't matter.

pedroedmarcos on How exactly Bring to the …

2 months ago

I'm sorry, if this is just simple and I'm over complicating it but I don't know if I got this right. If I cast Bring to the light, and search for a Wrath of God per example, is there a window between the bring to the light resolution and the cast of the wrath of god? Or the only window to respond is before bring to the light resolves so the opponent wouldn't even know what I'm going to find before it resolves?

I just saw this and got confused: "If you cast the exiled card, you do so as part of the resolution of Bring to Light. You can't wait to cast it later in the turn. Timing restrictions based on the card's type are ignored, but other restrictions (such as “Cast [this card] only during combat”) are not."

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