Wrath of God


Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Pauper EDH Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Oldschool 93/94 Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Eternal Masters (EMA) Rare
From the Vault: Annihilation (V14) Mythic Rare
Commander 2013 (C13) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Battle Royale Box Set (BRB) Rare
Classic Sixth Edition (6ED) Rare
Portal (POR) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare
Promo Set (000) Rare

Combos Browse all

Wrath of God


Destroy all creatures. They can't be regenerated.

Set Price Alerts

Wrath of God Discussion

marlonmikami on Pillow Fort Control

2 days ago

Hey man, I used to run a deck that was pretty similar to this, here's the list:


I haven't updated it in forever, but i don't think there's much to change anyway. Mine is mono white because i wouldn't be able to afford fetches.

Not sure how the modern meta is nowadays, but Wrath of God did some great work in my deck. Suppression Field was good enough for mainboard but I guess that wouldn't be the case in a deck with fetches. I wouldn't run Myth Realized , as it's just going to eat every removal spell that would otherwise be stuck in the opponent's hand, since the deck doesn't run creatures other than the indestructible gods otherwise. Luminarch Ascension was always in the sideboard for me, to use against slower decks, but modern didn't have control decks back when I played

TCG-Player on Balan, Equipment Voltron

4 days ago

I mean costly in the sense that it essentially is Day of Judgment for extra. It is restrictive because it only hits creatures, whereas Austere Command and Cleansing Nova have the option to hit artifacts and/or enchantments instead.

Obviously, I would not advice taking out Cataclysmic Gearhulk , the natural cut (as in card that currently has the same function) would be Wrath of God .

P.S.: Am I mistaken or is Sword of Light and Shadow currently the only way to reuse the Realm-Cloaked Giant's boardwipe part?

CommanderPatsy on Ezuri, Renegade Leader Combo Elves *Primer*

2 weeks ago

LordTsukune Card draw is the biggest obstacle to overcome in this deck. Theres been many games where I just dump my hand and play draw go to catch up. I've implemented a lot of cards like Shamanic Revelation , Regal Force , and Sylvan Library to try and always keep some sort of card movement consistent. Board wipes are another huge problem which is why Heroic Intervention is a crucial card and if you have a decent board you should always try and keep mana up to protect key elves with Ezuri. The only card that truly counters us is Damnation or Wrath of God . And the best thing I can advise for the Growing Rites is try to buy one online at TCG since they usually have the best prices.

bradc1988 on Azorius Control Enchantments

2 weeks ago

First up Propaganda isn't modern legal. I'm also unsure what Thought Scour and Cloudstone Curio actually do for the deck, so they seem like easy cuts.

It seems a little slow at the moment, you won't drop anything meaningful until T3. I think 4x Wall of Omens fits very well to have early board presence and draw. 1x Heliod, God of the Sun would also be a good include.

I think 4x Runed Halo would be better than 4x Psychic Corrosion , maybe include 1-off if mill is your alternate win-con. 2x Wrath of God or 2x Supreme Verdict may be better than Oust to help against aggro.

Another sideboard option: 1x Greater Auramancy

heckproof on Personalized User Spellbooks

2 weeks ago

I’ve always been enamored with just how cleanly andcompliment each other, so here goes.

1. Cryptic Command - This card is a veritable Swiss Army knife for a control player. I think there’s maybe two matchups I don’t like it in in Modern, and it just feels so incredible to resolve.

2. Sphinx's Revelation - while admittedly this card isn’t as playable as it once was, I still love it because of how clean it is as a design. Simplicity is often a strength, as players during RTR Standard can attest.

3. Timely Reinforcements - Although it’s the dream of every control player to be able hold up removal/counters every turn and never have to tap out again, sometimes you can’t find the board wipe you need. This card might be the single best flavor win in Magic. Any time you resolve Timely Reinforcements , it feels like the most pivotal play of the game and immediately throws off your opponent’s plan.

4. Think Twice - I have an unhealthy obsession with drawing cards. It might be my single favorite thing to do in Magic, besides possibly winning. Think Twice is a Wafo-Tapa innovation that’s great for the Draw-Go player, and it provides convenient card advantage whenever you need it.

5. Path to Exile - Okay, I know the Gideon signature spellbook has a printing of Modern’s best removal spell, but that one has gross art. Rebecca Guay is an amazing artist, and I love the subtle storytelling on her PtE variant.

6. Terminus - Board wipes are like nukes. They’re super powerful and effective, but very costly to manufacture. Sometimes you stumble on land as a control player and you just die with a Wrath of God rotting in your hand. Terminus is the best use of the Miracle mechanic I’ve seen because it feels miraculous to peel one off the top against Jund and just get ‘em.

7. Baneslayer Angel - Okay, this card isn’t an instant or sorcery, but hear me out. Baneslayer Angel is my favorite card in all of Magic. I am a huge fan of Angels as a creature type in Magic, and Baneslayer Angel personifies everything that I love about them. Her art is absolutely stunning, and might be my favorite art not by Rebecca Guay, Terese Nielsen, or Seb McKinnon. She also hugely impacts the board, and often leads to a quick game over. She satisfies both the Timmy in me, as I started Magic, as well as the Spike in me, as she’s just dazzlingly efficient for what she costs. Baneslayer Angel , to me, is the most elegant Magic card ever made.

8. Teferi, Hero of Dominaria - It was a toss-up deciding between T5feri and Jace, the Mind Sculptor , but I decided to go with the less obvious choice. Unlike some newer planeswalkers (looking at you, Teferi, Time Raveler ), Teferi, Hero of Dominaria is just a clean design overall. All of his abilities feel so synergistic. His +1 is amazing in control, his -3 is both a removal spell and a win-con (weirdly enough), and his ultimate just feels good for control, turning all of your digging into permanent spot-removal. But, all that aside, he’s just fun to play with. T5feri has a lot of brew potential yet undiscovered, and I think he’s the coolest planeswalker besides Narset, Parter of Veils JAto come out in the last five years.

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Wrath of God occurrence in decks from the last year


All decks: 0.11%

Commander / EDH:

All decks: 0.1%

White: 0.99%

WB (Orzhov): 0.53%

WUB (Esper): 0.39%

RBW (Mardu): 0.43%