Viseling

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Uncommon
Nemesis (NMS) Uncommon

Combos Browse all

Viseling

Artifact Creature — Construct

At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4.

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C13

NMS

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Viseling Discussion

Maizena on The Fat Blue Weirdo

4 weeks ago

What do you think about Black Vise, The Rack and Viseling? You have a lot of global draw effeccts, you could use these cards to punish your opponents.

Also, you can draw all you deck (and mill your opponents) with Mind Over Matter + Temple Bell .

Triton on Trying to Find a Fun ...

2 months ago

Depends on what you want to do. Seizan seems more focused on the discarding of all cards your opponents draw because you get effects like Liliana's Caress and Megrim. Kami wants everyone to draw cards and is more of a group hug than slug commander.

Personally I'd go with Seizan because you get access to more powerful tutors and board wipes in addition to more punishment when letting your opponents draw. Most of the cards that help punish card draw in Kami are artifacts like Viseling or Black Vise so you're just missing out on lots of artifact tutors.

oakenshild on raze your oppositions mind

4 months ago

You should have Expedition Map in here. + Academy Ruins Is very nice.

I feel like a few cards are under powered for your deck.
Elder Mastery powerful effect, but very slow and very fragile. Helm of the Ghastlord should be more than enough.
Raiders' Wake again good, and I know you just added it too, but it's a bit expensive and you have two other cards that do this at a cheaper price.
Viseling and Jushi Apprentice both seem a bit slow/under powered and I have a feeling that Myojin of Seeing Winds spends half the game as a dead card in your hand (10 mana is a lot unless you're green).

As unexciting as it is I think you should take all these really cool interesting cards out for some boring generic removal/counter magic. Counterspell, Dissipate, SwanSong, Spell Crumple, Rewind all great counter magic. Capsize, Blasphemous Act, Crux of Fate and AEtherize are decent board clears.

Doing some changes along these lines will help remove some redundancy and add a bit more utility/survivability.

oakenshild on raze your oppositions mind

4 months ago

You should have Expedition Map in here. + Academy Ruins Is very nice.

I feel like a few cards are under powered for your deck.
Elder Mastery powerful effect, but very slow and very fragile. Helm of the Ghastlord should be more than enough.
Raiders' Wake again good, and I know you just added it too, but it's a bit expensive and you have two other cards that do this at a cheaper price.
Viseling and Jushi Apprentice both seem a bit slow/under powered and I have a feeling that Myojin of Seeing Winds spends half the game as a dead card in your hand (10 mana is a lot unless you're green).

As unexciting as it is I think you should take all these really cool interesting cards out for some boring generic removal/counter magic. Counterspell, Dissipate, SwanSong, Spell Crumple, Rewind all great counter magic. Capsize, Blasphemous Act, Crux of Fate and AEtherize are decent board clears.

Doing some changes along these lines will help remove some redundancy and add a bit more utility/survivability.

chadsansing on The Locust God Strikes Again

4 months ago

Huzzah for The Locust God. I'm working on a similar list over at Revenge of the Nibblers. That Jace, Ingenious Mind-Mage is spicy.

With Ebony Owl Netsuke and Viseling, it seems like Fevered Visions might be good to test. If you're going all in on feeding your opponents cards for those pain effects, you might also look at Anvil of Bogardan, Dictate of Kruphix, Howling Mine, and Well of Ideas.

It looks like balancing your mana base a bit more might be helpful, too.

I go back and forth on the group hug, everybody-draws effects and on wheels, which feel too random to me, but I always keep a few of each in my deck to fuel its commander. Please stop by and offer some feedback on my deck if you'd like. I use a lot of burn and draw spells that are dependent on my nibblers.

ThallionDarkshine on Nekudady

4 months ago

Master of the Feast and Viseling are kind of low impact cards in my opinion. Viseling just deals damage too slowly, and Master of the Feast is basically just an undercosted beater. Giving your opponents cards, even if it will ping them for some damage, isn't enough to justify running a card that does nothing else. In addition, I don't really agree with running Wheel of Fate without ways to cheat it out. If you have to wait around for 4 turns before it does anything, your opponents can plan heavily around it, killing all your damaging stuff going into the turn it will resolve.

I would consider playing some of the more powerful damaging enchantments and spells. Megrim, while often worse than Liliana's Caress, definitely should find a spot in the mainboard for its ability to deal 2 damage at a time and kill off planeswalkers. Phyrexian Tyranny hits people for 2 for each draw, or just greatly taxes their mana. Spiteful Visions is symmetrical card draw, and pings everyone for 1 on each draw.

I would also add some more cheap mana rocks. Nekusar is a very fast and consistent deck because it can run lots of ramp, dump your hand and then refill with a wheel. Obelisk of Grixis is a pretty mediocre mana rock. There are lots of better ones on 3, and even some more great rocks at 2. Fellwar Stone, Talisman of Dominance, and Talisman of Indulgence are great 2-cmc rocks. Nightscape Familiar can stall against big beaters and costs down a good chunk of your spells.

Next, there are some great wheel effects that you're not currently running. Magus of the Wheel is a tad bit slow, but still a strong card. Memory Jar and its creature counterpart Magus of the Jar are also insanely powerful. They're definitely some of the best wheels in my opinion, letting you refill your hand for a turn and making your opponents discard a ton.

Pal00ka on Multani EDH - The Raging Tree of a Thousand Cards

4 months ago

In my Multani list I liked Fecundity for the inevitable board wipe(s); Black Vise and Viseling to punish opponents' large hand sizes; and Blanchwood Armor for when the draw plan was disrupted.

Jolrael, Empress of Beasts is a great alternate go wide win-con for green since it is great at putting lands on the field, like the Traverse recommended and added above. Adding Concordant Crossroads to do it all in 1 turn is a wicked surprise.

Fun list!

The_Pixel_Ninja on Nekusar, the cancer giver

7 months ago

Cards to take out:

Indentured Djinn while the logic is solid behind choosing him, he's each opponent "May" draw, allows them to opt out of the 3+ damage

Duskmantle Seer fit's the flavor, but isn't actually a draw which could easily net you less damage across the board.

Returned Phalanx this card takes up space for no real good reason

Trade Secrets is illegal in the commander/edh format

Swamp/Island/Mountain you have way too many lands in this deck you could probably run 10 less land and still be A-okay, obviously you should playtest it and tweak it accordingly.

Cards to consider:

Arjun, the Shifting Flame my friend runs this guy in a red/blue locust god EDH it forces all sorts of draw on everyone.

Graceful Adept living Spellbook/Reliquary Tower

Jin-Gitaxias, Core Augur Later game nets you heavy amounts of draw and makes your opponents lose any card advantage you might give them.

Stormbreath Dragon with the amount of cards you should be forcing your opponents to draw his monstrous will be devastating

Sturmgeist you're going to have a fair deal of cards yourself

The Locust God tokens for days.

Viseling hand sizes will easily be 4+ damage will be dealt.

Howling Mine forces draw

Font of Mythos forces more draw

Archmage Ascension why draw cards like a plebeian when you could tutor all the cards?

Fevered Visions essentially 2 damage a turn every turn.

Forced Fruition easy 7+ damage

Price of Knowledge Damage for days

Underworld Dreams it's like have 2 nekusar

Well of Ideas All the draw.

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