Blind Zealot

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Common

Combos Browse all

Blind Zealot

Creature — Human Cleric

Intimidate Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.

Blind Zealot Discussion

[email protected]_only on The Church of Sacrifice

3 weeks ago

list of possilbe clerics to consider:

Heliod, God of the Sun - okay, not a cleric, but makes cleric tokens

Alms Collector - good card draw engine in EDH - prevents players from drawing their deck in one go also

Auriok Champion - linear upgrade from Soul Warden - resists removal

Auriok Replica - good sac for anti-commander damage, fits cleric type, colorless to cast. not super amazing, but worth mentioning

Ayli, Eternal Pilgrim - not all that useful until you gain some life, then amazing removal. and 2/3 deathtouch for 2 isn't bad either

Battlefield Medic - damage prevention based on clerics. nothing to special, but tribal themed, so I mention it here.

Beloved Chaplain - evasion that's hard to top - can't be blocked by creatures, can't be removed by creatures.

Blind Zealot - sacs to destroy target creature when it hits a player, good for general

Cabal Archon - sac outlet? check. Cleric tribal? check. sadistic grin? double check.

Cabal Executioner - on par with blind zealot - lacks the evasion, but doesn't sac to activate. mixed bag, but not horrible

Children of Korlis - sacs to revert life total to start of turn? yes please

Custodi Lich - grants Monarch, and forces creature sac on play and when you regain it. seems good.

Custodi Soulcaller - requires a few players to be super amazing, but still worthwhile even if all you get back is Children of Korlis

Daru Spiritualist - not quite pro- red, but helps agaisnt spot removal for entire tribe. bonus if paired with Shaman en-Kor

Devout Chaplain - most clerics are humans, exile is good. enough said.

Eight-and-a-Half-Tails - good protection for your side of the field.

Entomber Exarch - cleric that can reanimate or force pitch from opponents. not gamebreaker, but solid card with options

Frontline Medic - clerics are indistructable as long as 3 swing? seems good

Giver of Runes - really should be vodka-aunt of runes, but w/e, still good

High Priest of Penance - great to chump with, better with aethreos, best when indistructable

Kor Sanctifiers - decent artifact / enchantment removal on a cleric body, not much else to say.

Leonin Arbiter - the staple of death & taxes and hate bears is, in fact, a cleric. seems useful.

Leonin Relic-Warder - fiend hunter for artifacts & enchantments, not much else to say.

Mikaeus, the Lunarch - cleric that slowly buffs your side

Order of Whiteclay - recusion cleric. not as useful once it gets vigilence, so fair warning.

Pious Evangel  Flip - sac outlet that transforms into a mini- blood artist, is cleric.

Pontiff of Blight - mass extort is disgusting. seven toughness is hard to remove.

Ravos, Soultender - recursion + steroids = win

Remorseful Cleric - mass graveyard remval + evasion is good

Shaman en-Kor - this guy is bonkers, and with any form of damage prevention makes your side nigh unkillable

Sin Collector - exiles instants & sorceries, solid card. never returns them either. probably is on a wanted list in some libraries for back charges

True Believer - if you don't want people to target you, ivory mask with legs is a cleric too

Tymna the Weaver - less useful in duels, but solid for mass card draw otherwise

Vile Deacon - cleric tribal lord for black, comparible to doubtless one

Weathered Wayfarer - land tax on legs. still a cleric

Whipgrass Entangler - ghostly prison based on clerics for mana, but single target per use

Whisper, Blood Liturgist - creature recusion that nukes for 6 with general out, or mass reanimation if opponen't don't take it.

Profane Prayers - not an X spell, but cleric tribal nuke seems kinda on-theme.

JPlayah on Black Plague

3 months ago

HalbrechtHalbrecht, thanks for the insight. Dark Prophecy is definitely something I'm considering. I'll probably pick up some copies when I get a chance and do some more playtesting. Vampiric Rites is certainly an option as well. I just need to figure out if the mana cost is worth gaining 1 life instead of losing 1.

As for Bloodchief Ascension , I was looking into the rules when I got my Forbidden Orchard s and I think it does actually work. From what I read, tokens that die do hit the graveyard, then are removed from the game as a state-based action. If you found some official rules that state otherwise, please point me to them.

Viscera Seer looks absolutely amazing and I'll definitely be checking out that card. Zulaport Cutthroat also looks nice. It's a pity that it only works with your creatures and not the opponent's, but at 2 CMC and with 1 power vs. the 0 on Blood Artist , it's worth a look.

I won't lie, getting the Bloodchief Ascension s stacked sometimes takes time. I usually get attacks in via flying tokens from Bitterblossom and Bloodline Keeper  Flip (also my prime targets for equipping Mask of Memory , so I get good dual-use from them). It's true that a single Bitterblossom token won't get the job done, but two of them will. Still, it wouldn't hurt for me to consider swapping cards to add something deadlier. I've built up quite a collection of black cards while developing this deck. Fun examples include Ogre Marauder , Dauthi Slayer , and Blind Zealot . If you have more suggestions for creatures or other effects for easily delivering that 2 life loss, I'm all ears.

As for Elixir of Immortality , I've had dozens of games where it's saved my life in the early-mid game against aggro decks, allowing me to pull out a win later when I finish assembling my engine. Having that 5 life on demand is not to be underestimated, and the dual purpose of shuffling your graveyard back into your library stops mill decks and even has a little synergy with Beseech the Queen in the rare case where all four copies of something have made it into your graveyard. It also mitigates the negative impact of discarding, when that's a factor.

Long story short, I appreciate your other advice, but experience has taught me to never give up those elixirs.

oshen on Alesha

1 year ago

I can see you are working on a bit of a budget so I will try to stick to budget suggestions, but I am going to make a few suggestions that are more expensive for you to shoot for later.

I think the deck is good for a first run. I understand that it isn't quite where you want it yet, and you have ideas of what you want to add; I suggest adding those to the Maybe Board or Acquire Board to keep others from suggesting cards you already have in mind.

Firstly, recursion is great, but right now I see no way for you to get your creatures into the yard aside from attacking/blocking. So I recommend the following list for making sure you always have a reanimation target:

Secondly, I think you need to trim most of the creatures in your deck that have more than 2 power so that you have more reanimation targets for Alesha. I suggest replacing them with cards that have good ETB effects such as:

Lastly, you will want some cards that benefit from all the death you will be causing. I suggest the cards below:

This is by no means an extensive list as I just spent a short time searching based on cards I already knew paired well. Most of these should be rather cheap additions and fairly easy to come by.

Hope this helps.

landofMordor on MS: Feast

2 years ago

Yeah, Razaketh is currently definitely less epic than Grislebrand. But that doesn't mean his card will be lame, nor does it exclude the possibility of him returning in some form or fashion.

Dredge4life, dbpunk, I definitely saw more than a couple hints that the Gatewatch will be parting ways sooner rather than later. After the battle with Razaketh, Chandra and Nissa intimated that they support splitting up the team for safety's sake. That's just story evidence, totally neglecting MaRo's news about less Gatewatch on Monday. And, before we get concerned for Bolas's safety, don't forget that there's a 0% chance that WotC will kill off one of the Multiverse's top four villains (alongside Phyrexia, Eldrazi, and Yawgmoth...with a very close fifth of Tibalt, the Fiend-Blooded, wink wink).

All that summed up means the Gatewatch will not come away unscathed, even if there's also a 0% chance WotC will kill off any of the 5 faces of Magic at this time. Like y'all mentioned, somebody's gonna get wrecked in HOU. However, if you're still concerned the good guys are winning too much, I'll always do block drafts of New Phyrexia with you to change the mood up(; nothing like Blind Zealot, Corrupted Conscience, and Dismember to brighten one's day.

Personally, though, I'm content in light of Monday's announcement by MaRo that WotC is aware that their lore is imperfect, and they're clearly listening to player feedback to improve as quickly as they can. With so many players reading excellent stories like this week's, I'm sure the trend with lore will be overall positive, even when there are some shortcomings.

Uncanny_Ghoul on fleshbag funbag

2 years ago

First of all, with this high CMC you need 24 lands.

While I understand you are trying to sacrifice your creatures for beneficial effects, the high converted mana cost of your deck makes it kind of hard to work with.

Here are some lower cost creatures that could be good:

Augur of SkullsBasal Sliver (mana accelerator to cast Ruthless Deathfang faster)Bile UrchinBlind ZealotBlood BairnBloodthrone VampireCarrier Thrall (mana accelerator, 2x creature)Corpse HaulerDeath CultistDemonic Taskmaster (need tokens spawn everyturn)Devouring SwarmWestvale Abbey  Flip This is a must have.Disciple of Griselbrand Save yourself.Doomed Necromancer Worth it.Eldrazi Skyspawner Mana acceleratorFont of ReturnFume SpitterGnawing ZombieGutless GhoulMerciless ExecutionerMortician Beetle -------> Cause why not.Nezumi Bone-Reader ControlPawn of Ulamog mana acceleratorQarsi SadistQuest for the GravelordThoughtpicker Witch controlThrull Surgeon controlVampiric RitesVoracious Null

Skirsdag High Priest Isn't this amazing?

andypants040 on Evasion in Black

2 years ago

I would say skulk, fear/intimidate, and landwalk abilities.

Vampire Cutthroat, Cover of Darkness, Blind Zealot, Trailblazer's Boots.

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