Ertai, the Corrupted
Legendary Creature — Human Wizard
(Blue), Tap, Sacrifice a creature or enchantment: Counter target spell.
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Ertai, the Corrupted Discussion
1 month ago
I am afraid that Ertai, the Corrupted won't work for prison/stax the way I want him to either...
I was considering Sen Triplets heavily, but I'm not sure how I'd go about that build...
Do you know any esper combos that I might want to know about?
1 month ago
So I've been working my way back into magic after having sold my collection to overcome some financial struggles, and I have decided that I wanna make a big bad build for EDH that I can look forward to completing this summer. I used to have a fantastic Xiahou Dun, the One-Eyed Prison control EDH, and although there will always be a place in my heart for him as my personal favourite Stax commander, I think I am ready to move on to something beyond mono .
Infact, I think I'm finally ready to start messing with Esper (), I've never used this tri-colour combination, and I think I have found an excellent general to make a Prison control deck.
Ertai, the Corrupted has been fascinating me, but I am having a hard time playing a deck like Prison control while maintaining the creatures I need for sac outlets. I think I need more creature combos, but I do wanna stress that I want to make this deck a very combo-based lock down on all other players. I'd really appreciate some suggestions and general guidelines for building around this commander.
Do you think I should be using another commander for a Prison deck?
Do you think I should be using Ertai, the Corrupted for something other than stax/prison?
Check out My Xiahou-Dun deck if you get the chance, this will describe almost EXACTLY the type of prison deck I am looking to get out of .
I am also willing to settle for , or pretty much any other 3-colour combo that includes both and .
If anybody has decks I can use for references to check them out just let me know. General comments are appreciated.
Thanks so much guys, and Here is my Ertai Deck
1 month ago
2 months ago
@wyatt0781 -- It's hard to say with some of the new sets that came out, but when I was first scouring gatherer for cards to use, green had limited (albeit powerful) options compared to black for enchantress (which I realize you didn't ask about, but black is worth mentioning as an option). The best color combo for the commander itself is still probably WUB, (Zur the Enchanter and Ertai, the Corrupted). Black has some pretty powerful enchantment options, especially with the Daxos the Returned commander deck that came out in 2015. WUB or WB do need some balancing though, because most will be detrimental to the owner.
As far as just WG goes, the color I cut most when making this was probably blue - I think there should still be enough options with just WG to make a full commander deck out of. Balancing WG should be easy. There are a lot of directions to take enchantress decks in, and I used blue for the control and specifically to leverage Enchanted Evening.
To finally get around to directly answering, yes I thing WG could be as good or better than Bant. I think for it to be so, though, it would need to have a higher amount of creatures and probably utilize more from the Theros set. Some of the recommendations DaringApprentice made should be helpful towards that end!
2 months ago
Lullmage Mentor synergizes very well with Ertai, the Corrupted: every time you counter a spell with Ertai (or without him) the Mentor will create a token and thus give you more sac-fodder for Ertai. Also Reef Worm might be worth looking into as it gets bigger every time after you have used it to counter a spell with Ertai, the Corrupted
Martyr's Bond or Grave Pact will force your opponents to sacrifice their stuff too whenever you activate Ertai, the Corrupted's ability. As both the Bond and the Pact are enchantments themselves they can also be sacrificed to Ertai, the Corrupted if in times of need.
2 months ago
5 months ago
Mana hase should be easy enough.
A general rule of thumb is to typically run 37 lands; from there you may subtract what you need if you feel that's too much, or add more if you're running a deck that relies on lands (Like the Gitrog Monster). Arcane Sanctum is one of the more expensive Shard-lands, but as a budget way to start you off, it's great.
Dromar's Cavern is a great bounce land in that it can be used immediately when played. The Lair land's only catch is you return a non-lair land to your hand.
If you are willing I to go outside of a budget, I would highly suggest Fetch lands. All of them if you can. That should be about 10, that let you search for the Shock Lands (or Battle Lands). Things like Hallowed Fountain, Watery Grave, Prairie Stream, Sunken Hollow, Godless Shrine, are sort of pricy, but a cheaper alternative to Scrubland, Tundra and Underground Sea.
Outside of this, I always recommend basics.
As for the deck itself, I'm curious to know how you're planning on utilizing Sen Triplets in this synergy of tribal Monks/Angels/Demons. They are very much a control styled deck; such is the nature of their abilities to play from an opponent's hand. If you just like Esper as a shard, perhaps generals like Oloro, Ageless Ascetic might be your cup of tea, since you don't even have to use Oloro at all and still benefit from his Lifegain.
Ertai, the Corrupted would be another way to utilize your deck as you can at least sacrifice creatures to counter your opponents' spells.
For EDH/Commander, the format revolves around a strategy that encompasses your general's abilities. I think it would be in your best interest to think of a general that may use what you're looking to get out of this deck.