Ertai, the Corrupted
Legendary Creature — Human Wizard
(Blue), Tap, Sacrifice a creature or enchantment: Counter target spell.
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Ertai, the Corrupted Discussion
1 day ago
@wyatt0781 -- It's hard to say with some of the new sets that came out, but when I was first scouring gatherer for cards to use, green had limited (albeit powerful) options compared to black for enchantress (which I realize you didn't ask about, but black is worth mentioning as an option). The best color combo for the commander itself is still probably WUB, (Zur the Enchanter and Ertai, the Corrupted). Black has some pretty powerful enchantment options, especially with the Daxos the Returned commander deck that came out in 2015. WUB or WB do need some balancing though, because most will be detrimental to the owner.
As far as just WG goes, the color I cut most when making this was probably blue - I think there should still be enough options with just WG to make a full commander deck out of. Balancing WG should be easy. There are a lot of directions to take enchantress decks in, and I used blue for the control and specifically to leverage Enchanted Evening.
To finally get around to directly answering, yes I thing WG could be as good or better than Bant. I think for it to be so, though, it would need to have a higher amount of creatures and probably utilize more from the Theros set. Some of the recommendations DaringApprentice made should be helpful towards that end!
2 weeks ago
Lullmage Mentor synergizes very well with Ertai, the Corrupted: every time you counter a spell with Ertai (or without him) the Mentor will create a token and thus give you more sac-fodder for Ertai. Also Reef Worm might be worth looking into as it gets bigger every time after you have used it to counter a spell with Ertai, the Corrupted
Martyr's Bond or Grave Pact will force your opponents to sacrifice their stuff too whenever you activate Ertai, the Corrupted's ability. As both the Bond and the Pact are enchantments themselves they can also be sacrificed to Ertai, the Corrupted if in times of need.
2 weeks ago
3 months ago
Mana hase should be easy enough.
A general rule of thumb is to typically run 37 lands; from there you may subtract what you need if you feel that's too much, or add more if you're running a deck that relies on lands (Like the Gitrog Monster). Arcane Sanctum is one of the more expensive Shard-lands, but as a budget way to start you off, it's great.
Dromar's Cavern is a great bounce land in that it can be used immediately when played. The Lair land's only catch is you return a non-lair land to your hand.
If you are willing I to go outside of a budget, I would highly suggest Fetch lands. All of them if you can. That should be about 10, that let you search for the Shock Lands (or Battle Lands). Things like Hallowed Fountain, Watery Grave, Prairie Stream, Sunken Hollow, Godless Shrine, are sort of pricy, but a cheaper alternative to Scrubland, Tundra and Underground Sea.
Outside of this, I always recommend basics.
As for the deck itself, I'm curious to know how you're planning on utilizing Sen Triplets in this synergy of tribal Monks/Angels/Demons. They are very much a control styled deck; such is the nature of their abilities to play from an opponent's hand. If you just like Esper as a shard, perhaps generals like Oloro, Ageless Ascetic might be your cup of tea, since you don't even have to use Oloro at all and still benefit from his Lifegain.
Ertai, the Corrupted would be another way to utilize your deck as you can at least sacrifice creatures to counter your opponents' spells.
For EDH/Commander, the format revolves around a strategy that encompasses your general's abilities. I think it would be in your best interest to think of a general that may use what you're looking to get out of this deck.
3 months ago
Like others mentioned, I like to run it in reanimator themes. I've got a deck with Ertai, the Corrupted that I run it in. With blue, you can run a little countermagic to protect her.
I also run her in a Volrath the Fallen Commander, with reanimate/graveyard recursion theme.
4 months ago
Azusa, Lost but Seeking is really explosive, decks are very versatile, and can lockout/beatdown faster than combo's can go off. Azusa landlock, overrun, huge creature smack, on turn 3-4, is quite common, as is Tooth and Nail/crazy spell entwined.
Lastly, Ertai, the Corrupted stax is still good enough in cEDH that t3 does not warrant is justice.
Karametra is tier 3, not 4? Can I see a decklist for her please?
4 months ago
Grave Titan maybe. One of the most powerful ETB effects and insanely powerful.
Eldrazi Displacer is for the most part a worse Deadeye Navigator as you need colorless specific mana, but if you do add Grave Titan, it goes infinite with that and Ashnod's Altar. You already have a ton of colorless-producing cards.
Meren of Clan Nel Toth for redundancy.
More recurrable counterspells! Ertai, the Corrupted, Hydromorph Guardian, Draining Whelk, Kheru Spellsnatcher, Ghost-Lit Warder, Glen Elendra Archmage, Judge's Familiar, Hisoka, Minamo Sensei, Silumgar Sorcerer, Stronghold Machinist. Most of these I wouldn't really play, as there are better slots, but some of them may be worth it.
4 months ago
I like a lot of the interactions in here....
some things I'd change if given access to the cards with this deck....
even with you getting free fetches from your commander and Voltroning it still feels pretty creature light... add Bruna, Light of Alabaster while a target is amazing Daxos of Meletis is total value, Invisible Stalker great for voltron even without Thrassa and maybe Thran Golem just to keep it fun and janky ? 4 more creatures would probably be enough but I have to also mention Kitsune Mystic as its pretty much the allstar of my Bant-Chantress deck.
Mundungu > Ertai, the Corrupted on flavor, fits deck great...
Megrim - unless you see 3+ Windfall/Wheel of Fortunes almost every game in your meta....seems like a low value filler card.
Mana Leak - often a dead card as the game progresses
Render Silent and Punish Ignorance both seem over-costed and sub-par even for casual groups that might frown at too much counter magic. Countersquall is probably a better option for added value and Arcane Denial and Dream Fracture or even Vex are good ways to keep from making enemies too much.
Armageddon and Mana Vortex ? I know your commander gives you value for free but, you'd also want board dominance before dropping this...seems likely to backfire. If it works for you more power to you, me personally I'd stay away from that outside of elf decks and such.
Other cards worth mentioning/considering;
anyways....love the flavor of the deck +1