Queen of Ice

Queen of Ice

Creature — Human Noble Wizard

Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.


(You may cast Queen of Ice from exile if you sent it on an adventure.)


Rage of Winter

Sorcery — Adventure

Tap target creature. It doesn't untap during its controller's next untap step.


(You may cast Rage of Winter for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Rage of Winter, this card is treated only as Queen of Ice in whatever zone it is in.)

(Example scenarios for Rage of Winter: You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=2. You may cast this from a cascade spell if the spell has a cost greater than Queen of Ice's cost. If you cast a Rage of Winter that another player owns, only you may cast the Queen of Ice that gets sent on an adventure, not the owner.)

Browse Alters

Printings View all

Set Rarity
Throne of Eldraine (ELD) Common

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Brawl Legal
Arena Legal
Tiny Leaders Legal
1v1 Commander Legal
Block Constructed Legal
Pre-release Legal
Pauper Legal
Vintage Legal
Highlander Legal
Leviathan Legal
Canadian Highlander Legal
Legacy Legal
Commander / EDH Legal
Pioneer Legal
Pauper EDH Legal
Unformat Legal
Historic Legal
Modern Legal
Casual Legal
Duel Commander Legal
Standard Legal
Custom Legal
Limited Legal

Queen of Ice occurrence in decks from the last year

Latest Decks as Commander

Queen of Ice Discussion

TheVectornaut on Blue/White Life and Defenders

6 days ago

I think a good place to start would be to evaluate what goals are the most important for your deck while making sure you don't have too many ideas that compete against each other. When I look at the deck now, I can see the general idea of a U/W control list that takes advantage of freeze and lifegain to prolong the fight until you can win. However, I see some major problems with the plan as it is now.

First, the deck lacks a clear win condition at the end of all the control. You'll either need to chip away over the course of a slow game with your smaller creatures or hope you have enough freeze effects to get your big guys in late-game. Control deck usually opt for some type of haymaker that can reliably close the game. Some like AEtherling and Gideon, Ally of Zendikar are designed to protect themselves, some like Celestial Colonnade and Shark Typhoon place emphasis on evasion, some like Torrential Gearhulk and Snapcaster Mage give you as much value as possible, and some like Jace, the Mind Sculptor and Teferi, Time Raveler deny your opponents of counterplay. There's a lot of overlap within those categories and not all of these cards will be played as a wincon, but having a clear plan to win is better than only playing to not lose. The closest cards you have are probably Serpent of Yawning Depths and Archipelagore. Sea monsters are certainly a fine casual deck but slotting them into something else can be awkward at best and ineffectual at worst.

The second problem I see is the missed potential of your chosen colors combined with your chosen tribe. Right now, you have very few ways to take advantage of the clerics in the deck. Clerics are intended to be W/B since you get access to powerful new tools like Orah, Skyclave Hierophant, Taborax, Hope's Demise, and Cleric of Life's Bond along with classics like Sin Collector, High Priest of Penance, and Skirsdag High Priest. The lifegain/drain synergy in clerics also benefits from orzhov colors to play threats like Angel of Destiny, Vito, Thorn of the Dusk Rose, Marauding Blight-Priest, Speaker of the Heavens, Ayli, Eternal Pilgrim, Twilight Prophet, Pious Evangel  Flip, Drana's Emissary, and Cruel Celebrant.

Incidentally, black also synergizes quite well with tapdown effects because of Assassinate cards like Royal Assassin, Deathbringer Liege, and Murderous Compulsion, although white does have its share of Vengeance with Sunblast Angel, Deadeye Harpooner, and Swift Response. Anyway, now that I'm on this tangent, it's worth mentioning that including strong freeze effects is important if you want to make such an underused mechanic work. I'm partial to Dungeon Geists and Icefall Regent as permanent taps, but there's also Guardian of Tazeem, Niblis of Frost, Tamiyo, the Moon Sage, Time of Ice, Lorthos, the Tidemaker, Frost Titan, and Hands of Binding. Alternatively you can use cheaper cards that can retap a creature each turn like Gideon's Lawkeeper, Blinding Souleater, Fatestitcher, Hidden Strings, and Minister of Impediments. The final category I'll mention are other cards that take advantage of tapping enemy creatures like Palliation Accord and Verity Circle, except I'd only ever recommend the latter.

In summary, I think you should decide whether you're more interested in clerics or in freeze since they don't synergize with each other that well. For clerics, switching to black and taking advantage of lifedrain and sacrifice is advisable. For freeze control, find ways to abuse tapping, implement a strong win condition, and generally include more card draw and countermagic. If you are dead set on combining these styles, I'd at least invest in some tribal support cards to give the clerics more impact than just weakly contributing to the party mechanic. Adaptive Automaton, Door of Destinies, Obelisk of Urd, and Coat of Arms are some popular options. Finally, if your budget doesn't allow you to purchase many new cards, prioritizing the acquisition of additional copies of your strongest but cheapest cards is a good way to upgrade. For this deck, I think those cards are Attended Healer, Cleric of Chill Depths, Hypnotic Sprite, Kor Celebrant, Luminarch Aspirant, Queen of Ice, Shepherd of Heroes, Skyclave Cleric  Flip, Concerted Defense, Dovin's Veto, Negate, Inscription of Insight, Staggering Insight, Trapped in the Tower, and maybe Silundi Vision  Flip. Good luck with your build and let me know if you have any questions!

VampDemigod on Making a Disney's Frozen theme …

1 month ago

Well, this is a given, but Queen of Ice. Especially the alternate art. It’s based off of the same story as frozen.

Meachman on Arcane Fetch

4 months ago

Just realized that Queen of Ice, Rosethorn Acolyte, and Bonecrusher Giant can be cast as their adventures if they've been exiled with fetch counters, then cast as creatures from the "adventure zone."

badgurfield on Alright everyone, CHILL!

6 months ago

No Queen of Ice aka Elsa? :(

azulryu on Mr. Sandman, Bring me a Dream

8 months ago

triproberts12 thanks for those suggestions!

I had no idea about Mana Skimmer and will definitely put that nightmare in! I have a few of the ones you named but Time of Ice is a solid recommendation. It'd work well in case I don't get much out - really great pairing with Orb of Dreams by bouncing them back at the end too. Dream Tides is tempting but it would slow down my deck more than it already is. I forgot about Thalakos Dreamsower, might consider putting it in for the mid-mana cost. Queen of Ice is also a solid pick. I'll look into all of these, thank you!

Side note, when I first started learning magic, I had half an idea of making a white/green bird deck. Your favorite card just might inspire a black/green/white dredge deck with birds.

triproberts12 on Mr. Sandman, Bring me a Dream

8 months ago

If you're going to devote a deck to your favorite card (Nice choice, mine's Soulcatchers' Aerie), I would go all in. For example, in Dimir, Mana Skimmer is the Timeshifted version of Somnophore.

Time of Ice, Quiet Contemplation, Back to Basics, Dream Tides, Wrath of Marit Lage, Temporal Distortion, Neko-Te Thalakos Dreamsower, Wall of Stolen Identity, Frost Titan, Queen of Ice, Wall of Ice, Niblis of Frost, Guardian of Tazeem, Icefall Regent, Dungeon Geists, Mesmerizing Benthid, House Guildmage, Tidebinder Mage, Watertrap Weaver, Frost Lynx, Stitched Mangler, Fogwalker, and Vertigo Spawn would probably be my picks for "freeze" tribal.

Alternately, if you're not invested in Dimir, so much as in the creature itself, you could build a Derevi, Empyrial Tactician, or Empress Galina deck, since those commanders probably best represent what the card is doing.

king-saproling on Through the looking glass

9 months ago

carlmoores yes normally 40 is too much but look at who the general is. You're going to want to be paying that extra 2 to copy stuff, right? Average cmc may as well be 5.

@ Vash98 you might like these cards: Shrink (not great but it's on theme!), Vizzerdrix (white rabbit), Queen of Ice (queen of hearts maybe?), Illusory Ambusher (cheshire cat), Mad Ratter, Spore Frog (frog footman)

pistolpeteiii on My Bae, Thassa (IKORIA UPDATE!)

10 months ago

I like the build, however I have a few comments regarding the overall play pattern of the deck.

So to summarize, I would make sure to include the following:

I would consider adding the following:

I would remove the following:

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