Basri Ket

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Basri Ket

Legendary Planeswalker — Basri

+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.

-2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.

-6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control.

KBK7101 on Isshin, Two Heavens As One - Eiganjo Uprising v1.3

4 months ago

Last_Laugh Managed to test Basri Ket in an Arena game just now. It's trigger does not double with Isshin. The trigger isn't directly coming from a permanent, so it doesn't work. Could've sworn it did, but I guess I was wrong. Will probably swap it out at some point soon.

Thanks for the heads up!

KBK7101 on Hyōhō Niten Ichi-ryū

1 year ago

I love Isshin! Definitely one of the best commanders from the past few years. I kind of wish he was more of a samurai tribal commander, but I love this "uprising" type effect with attack triggers and combat.

I have an Isshin deck as well, but mine leans hard into token generation. If making a stupid amount of tokens sounds interesting to you, I highly recommend Kaya, Geist Hunter and more creatures that have Myriad, like Herald of the Host and Elturel Survivors and Warchief Giant. The new Mondrak, Glory Dominus might be a good card to look at, too (hopefully the price drops, though...).

Barbarian_Sun_Pope on Aikido Archetype

1 year ago

Neat Deck (+1), Gideon Jura might be a good option to protect your creatures as it forces everybody would have to swing at him, it can also force them to run their creature into Deflecting Palm. Boros Fury-Shield has a similar effect if you're looking to double on the damage reflection. If you're worried about board wipe, Semester's End and Cauldron Haze are pretty good options to save your creatures (except for Spellweaver Eternal since it's defense is too low for Cauldron Haze). The -1/-1 counters can even be slowly negated by Basri Ket if you decide to keep him. Hope this helps.

Necrosis24 on Basics matter theme - Mono …

1 year ago

Personally I'd run a token generator or blink cmdr like Abdel Adrian, Gorion's Ward (with your choice of background) as I like the idea of using Settle the Wreckage as a ramp spell and I think it works well with him. Basri Ket and Launch the Fleet are similar effects as Abdel.

You could also use Swords to Plowshares as a Rampant Growth.

Expedition Map to get Urborg, Tomb of Yawgmoth + Kormus Bell to turn your plains into creatures which you can now flicker more easily as well and benefit on etbs.

Tomik, Distinguished Advokist is worth considering to add to the deck if you go the Kormus Bell route as your land creatures basically have hexproof now.

Additionally you could use cards like Zuran Orb or Troubled Healer in combination with Faith's Reward/Second Sunrise/Planar Birth for extra landfall triggers. If you are running the Kormus Bell combo you could use creature sac-outlets like Altar of Dementia or Phyrexian Altar. But if the sac outlets don't play into the rest of the deck you might be better of running Oswald Fiddlebender as your cmdr to ensure you get the right combination of artifacts.

Zuran Orb also pairs well with Aetherflux Reservoir.

A roundabout and rather inefficient lands-matter removal would be Soul Sculptor + Aura Fracture.

Also can't go wrong with Sun Titan + fetch lands (i.e. Fabled Passage). If you go the flicker route you can get some great value out of this. Alternatively Sevinne's Reclamation/Crucible of Worlds also work well with fetch-lands and landfall

TLDR: Landfall-Flicker or Landfall-Recursion or combination of both.

BioProfDude on Pioneer Mono-White Soldiers

1 year ago

KBK7101, thanks for the tip on Basri Ket. I can see why it might be a good addition. I do wonder, though, is you had the full playset of Kayla's Reconstruction and the Preeminent Captains whether Basri Ket would be that great? The tokens enter tapped and attacking, so that's pretty nice. You could -2 and use it right away for and that seems pretty strong. Worth thinking about. Thanks!

KBK7101 on Pioneer Mono-White Soldiers

1 year ago

That one looks good, too!

I managed to build something pretty close to yours last night on Arena and played about five or six games (in regular Historic, not ranked) and only lost one or two. Unfortunately, Preeminent Captain and Brimaz, King of Oreskos aren't available on there, so I swapped in two more copies of Myrel, Shield of Argive. I also had another major problem... I ran out of rare wildcards! lol Because of that, I had to swap out Nykthos, Shrine to Nyx and both copies of Mutavault for two more basic Plains and a single copy of Memorial to Glory. I also had to swap out two copies of Kayla's Reconstruction for the same reason.

I did, however, possibly make a great discovery....Basri Ket! Both of the games that I cast him he more than paid for himself. His -2 made my board explode and I was able to close it out next turn. Basri and Myrel work really well together! I made like 13 soldier tokens on that turn alone. lol He could be another case of "win more" but I felt like it was worth mentioning.

The only problem I ran into was a lack of removal. Not sure if it's worth adding in due to how aggro this deck wants to be, though.

9-lives on Question about cards that utilize …

1 year ago

Daveslab2022 also Spellweaver Eternal is a good card against small creatures as a way to deal damage to the player and block creatures. I just need a way to keep my creatures alive, and the only card I knew of is Basri Ket. If I can give my cards indestructible, specifically Spellweaver Eternal and Boros Reckoner, then I can redirect and deal damage to the player over and over. This is a main strategy I was thinking of. Just need help with a card that makes them indestructible or something like that.

wallisface on Question about cards that utilize …

1 year ago

The strongest card with this effect is probably the one dominating Standard at the moment - Sheoldred, the Apocalypse.

However, assuming you're trying to make tweaks to this deck of yours, you have much bigger issues to worry about:

  • Ponder is banned in Modern, you can't run that card.

  • You're running 79 cards, which is waaay over the 60 card limit, and will lead your deck to being very inconsistent and clumsy.

  • Dialing your currently landbase to 60 cards, you're only running the equivalent of 18 lands, which is WAAAY too low considering your mana curve. Burn decks run 19 lands and only play spells costing 1-2 mana. Your deck looks like it needs to be able to reliably hit 3-4 lands to be able to do much of anything. imo you need to be running at least 23-24 lands in a 60-card deck (that's 30-32 lands in a 79 card deck).

  • You're running some really suboptimal spells here. In modern you never want to be spending more than 2 mana for a counterspell - Essence Backlash and Ionize are both severely underwhelming (control decks never win by dealing 2 damage. They will however often lose by not being able to counter an important spell in the first few turns of the game). There are also a ton of much better drawspells than Deliberate (like Serum Visions or Consider)

  • Your deck has no clear direction. Cards like Basri Ket and The Wanderer are both really weak and have no real purpose here. It's very hard to tell what this deck is actually trying to achieve, and that is going to make it play really awkwardly and make it harder for you to secure wins.

  • Harmonic Prodigy and Spellweaver Eternal both want to be in aggressive, pro-active decks, but that's not what they've been allowed, as the rest of the deck looks like it wants to be playing super defensively. However, if you're aiming to be playing something more controlley, you're running waaay too many creatures, and waaay too little interaction.

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