|Commander / EDH||Legal|
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|New Phyrexia (NPH)||Uncommon|
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Creature — Cleric
When Inquisitor Exarch enters the battlefield, choose one - You gain 2 life; or target opponent loses 2 life.
Inquisitor Exarch Discussion
2 weeks ago
Hey! Thank you for taking your time to check my brew, much appreciated!
Goretast, I think I have enough dorks and the reason why I don't play Glimpse of Nature is that it does only draws my deck, but doesn't allow me to put lands in play which limits my capability to win on the spot. Maybe I'm wrong?
Shrieking Drake isn't here because I run tutors, so there's less need for redundancy.
Also, I made some changes:
Increased lands from 30 to 34. I'm not sure 30 lands are enough..
Took out Winds of Rebuke for Loaming Shaman because the Shaman can work as a swiss knife of sort against graveyard strategies and it can refill our library which can be occasionally useful. I think I prefer it to Noxious Revival ?
I added Inquisitor Exarch as a secondary wincon. If someone can't be killed because he has hexproof or his permanents are indestructibles, or my graveyard has been exiled or whatever, then I just have to kill them with repeated life loss. I think that this should actually become the primary wincon, given how well it synergizes with Chulane, Aluren and Curio as ETB. What do you think?
11 months ago
- Sac one of the above creatures to get Karmic Guide. Bring the creature back;
- Sac the creature again to get Fiend Hunter, exile Karmic Guide, then sac Fiend Hunter to get Karmic Guide AND the creature back;
- Sac the creature once more to get Reveillark.
From now on, you have Karmic Guide and Reveillark together, so you can reanimate all creatures in your graveyard that have 2 or less power. By using Fiend Hunter to "flicker" Karmic Guide, as shown in step 2, you can keep cheating every single creature from your deck and graveyard into the battlefield and can sac them and bring them back at will. You can then use Acidic Slime to blow up all of your opponents' artifacts, enchantments and lands, use Fiend Hunter to exile their creatures permanently (sac the Hunter in response to the ETB trigger; the exile creature won't come back) or kill them with Inquisitor Exarch or Perilous Myr.
1 year ago
Since you're already packing Strionic Resonator, you could look at running Cloudform/Lightform which let you play all of the permanents in your deck once you start the Brago chain. You can also use stuff like Inquisitor Exarch to outright finish the game.
1 year ago
I don't think Stonehorn Dignitary really fits with the theme of blinking our creatures for value - a 4CMC 1/4 is often a dead draw and unnecessarily brings up the curve IMO. This deck has 29 creatures so having enough blockers to deal with an opponent's combat phase shouldn't typically be an issue.
You can go infinite if you add Panharmonicon and Felidar Guardian - Resto angel doesn't allow you to blink other angels, so having a Felidar Guardian to blink combined with the extra ETB trigger from Panharmonicon allows you to blink Resto + Felidar + one other creature indefinitely for free. This is particularly great for an insta-kill with Inquisitor Exarch
Blade Splicer is fantastic value that gives you unlimited 3/3 first strike tokens - I would consider replacing Stonehorn or some of your card draw effects with these to help go wide.
Also, you're running a lot of blinkers - 2 flickerwisps, 4 restos, and 4 interludes means that nearly 25% of your nonland cards will be suboptimal draws unless you have a creature out to blink. I would consider dropping 2 interludes for a value card like Blade Splicer or catch-all removal like Oblivion Ring
1 year ago
Hello! I like your list, I play a couple variations of Brago myself and absolutely love him. I do have a couple of suggestions that might help.
I'd consider removing these cards:
Tsabo's Web - It's an okay stax card, but it just doesn't do enough to warrant a slot IMO. I would much rather run a tutor or a harder stax/hate piece here.
Voltaic Key - If you were running Grim Monolith and/or Mana Vault I would better understand why this is in here, but as it is it doesn't do much. I ran this in an early version of Brago, I swapped it out for Rings of Brighthearth for infinite mana instead.
Brave the Elements - This is neat and cheap to cast, but is too niche IMO. I would rather run either another counterspell to stop my board from being wiped, or something like Eerie Interlude to bypass it.
Dragonlord Ojutai - This is SUPER slow. I used to run Cloudblazer Which is similar, but I swapped that out recently for Curator's Ward for the same draw + Brago protection, which has worked with decent success.
Inquisitor Exarch - I absolutely love this card, I ordered a foil version as soon as I saw it. Unfortunately, it doesn't do anything unless you're going infinite with Strionic, at which point you should already be winning the game anyway.
I'd consider changing:
Rishadan Brigand - I agree that this is super strong. However, it's very expensive to cast. This card has the strongest version of this effect which is wonderful, however if your plan with this is to go infinite with Strionic Resonator, it's better to run Rishadan Cutpurse instead. (Maybe you could throw in Rishadan Footpad too for backup, why not!)
Authority of the Consuls - Entering tapped effects are wonderful, but this is by far the weakest version. I would reccomend swapping this out for Blind Obedience so it hits artifacts too, plus you can tutor for this from Muddle the Mixture, OR for the ultimate lock with Stasis, swap it for Frozen AEther/Kismet.
Take a look at my deck lists when you get a chance, I'm happy to discuss!
1 year ago
I think that your deck could do without some of your lifegain sorceries. Cards like Alms of the Vein, Last Caress, and Vampiric Touch don't have a big enough impact to be worth including, particularly if you are playing a group game.
If you are looking to make the most of your extort cards, you could try to find engines that will give you increasing value over the course of the game. Whitemane Lion, Kor Skyfisher, Conviction, and Sun Clasp can all return themselves to your hand, giving you multiple opportunities to get extort triggers.
Unfortunately, Inquisitor Exarch and Orzhov Guildmage have never been printed as commons so you can't use them as part of your 99 (assuming this deck is meant for paper play, since I don't know about the alternate rarities in online formats).
1 year ago
The problem with Fanatical Devotion and Martyr's Cause is that outside of either the boonwevaer or hulk combos, they are basically dead draws. On top of that, since the deck is designed so that the creatures form recusion engines and the outlets provide value, neither of those two work with any other combos in the deck. Basically they seem useless here.
Natural Order isn't bad, but my problem with it is that you have to sac a creature to get value. This means that from a worst case scenario situation, it is nowhere near as good as a Green Sun's Zenith which can help me get back in the game. The fact that it's limitied to only getting green creatures as well is frustrating. I know GSZ has the same limitation but it is easier to cast, recurable and forms part of a combo.
I was thinking about lines to get hulk working and the best two I came up with (without having to add a bunch of situational cards) were:
Play Saffi and Hulk.
Sac saffi targetting Hulk.
Sac Hulk to a single use sac outlet (e.g. High Market).
Saffi ability triggers. Bring back Hulk.
Resolve Hulk's ability, getting Reaper of Flight Moonsilver - (you need to have delirium on line).
Sac Hulk to Reaper. hulk's ability triggers, getting Karmic Guide.
Guide's ability triggers, returning Hulk.
Sac Hulk to Reaper, triggering Hulk and getting Reveillark.
Sac Guide to Reaper.
Sac Lark to Reaper, bringing back Saffi and Guide.
From here you can loop so that you get back Hulk who can fetch something like Inquisitor Exarch. This line is ok, but you have to have Saffi in play and delirium online before you start to combo. total mana required on combo turn: 7. Total number of added cards to the deck: 3.
Play Saffi and Hulk.
Sac Saffi targetting Hulk.
Sac Hulk to oneshot sac effect. Saffi ability triggers bringing Hulk back.
Sac Hulk to Hauber, getting Karmic Guide.
Guide triggers, bringing back Hulk.
Sac Hulk to Hauberk, getting Reveillark.
From here you can form a loop with Reveillark, Karmic Guide and Demonmail Hauberk and looping Inquisitor Exarch for the win. Total mana required on combo turn: 9 (8 if you use wargear). Total number of added card to the deck: 4.
That being said, I personally prefer option 2 over 1 as the combo feels cleaner and doesn't impact the average CMC of the deck as much (plus Hidden Herbalists is good with Karmic Guide, Reveillark and Greater Good). Having a semi-tutorable sac outlet (on Hauberk) is not weak either. That being said, it's not the strongest sac outlet. Obviously the optimum Hulk line involves a sac outlet on a creature though. Without it, the lines are messy and there are a lot more dead cards in the deck than I would like to be.
I just feel like without access to cards like Viscera Seer or Carrion Feeder that it feels too much like running Protean Hulk is trying to force it because it's a graveyard combo package and it can be good. But without the support to make it work it just feels too clunky as you have to add sub-optimal lines. Ultimately it's about evaluating a card in the context of the deck. If this were a Karador, Ghost Chieftain deck I would run it without hesitation, however here I don't think it's worth the slot. It's for the same reasoning that the deck doesn't bother with the Boonweaver combo.
1 year ago
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