|Commander / EDH||Legal|
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|New Phyrexia (NPH)||Uncommon|
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Creature — Cleric
When Inquisitor Exarch enters the battlefield, choose one - You gain 2 life; or target opponent loses 2 life.
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Inquisitor Exarch Discussion
2 weeks ago
The problem with Fanatical Devotion and Martyr's Cause is that outside of either the boonwevaer or hulk combos, they are basically dead draws. On top of that, since the deck is designed so that the creatures form recusion engines and the outlets provide value, neither of those two work with any other combos in the deck. Basically they seem useless here.
Natural Order isn't bad, but my problem with it is that you have to sac a creature to get value. This means that from a worst case scenario situation, it is nowhere near as good as a Green Sun's Zenith which can help me get back in the game. The fact that it's limitied to only getting green creatures as well is frustrating. I know GSZ has the same limitation but it is easier to cast, recurable and forms part of a combo.
I was thinking about lines to get hulk working and the best two I came up with (without having to add a bunch of situational cards) were:
Play Saffi and Hulk.
Sac saffi targetting Hulk.
Sac Hulk to a single use sac outlet (e.g. High Market).
Saffi ability triggers. Bring back Hulk.
Resolve Hulk's ability, getting Reaper of Flight Moonsilver - (you need to have delirium on line).
Sac Hulk to Reaper. hulk's ability triggers, getting Karmic Guide.
Guide's ability triggers, returning Hulk.
Sac Hulk to Reaper, triggering Hulk and getting Reveillark.
Sac Guide to Reaper.
Sac Lark to Reaper, bringing back Saffi and Guide.
From here you can loop so that you get back Hulk who can fetch something like Inquisitor Exarch. This line is ok, but you have to have Saffi in play and delirium online before you start to combo. total mana required on combo turn: 7. Total number of added cards to the deck: 3.
Play Saffi and Hulk.
Sac Saffi targetting Hulk.
Sac Hulk to oneshot sac effect. Saffi ability triggers bringing Hulk back.
Sac Hulk to Hauber, getting Karmic Guide.
Guide triggers, bringing back Hulk.
Sac Hulk to Hauberk, getting Reveillark.
From here you can form a loop with Reveillark, Karmic Guide and Demonmail Hauberk and looping Inquisitor Exarch for the win. Total mana required on combo turn: 9 (8 if you use wargear). Total number of added card to the deck: 4.
That being said, I personally prefer option 2 over 1 as the combo feels cleaner and doesn't impact the average CMC of the deck as much (plus Hidden Herbalists is good with Karmic Guide, Reveillark and Greater Good). Having a semi-tutorable sac outlet (on Hauberk) is not weak either. That being said, it's not the strongest sac outlet. Obviously the optimum Hulk line involves a sac outlet on a creature though. Without it, the lines are messy and there are a lot more dead cards in the deck than I would like to be.
I just feel like without access to cards like Viscera Seer or Carrion Feeder that it feels too much like running Protean Hulk is trying to force it because it's a graveyard combo package and it can be good. But without the support to make it work it just feels too clunky as you have to add sub-optimal lines. Ultimately it's about evaluating a card in the context of the deck. If this were a Karador, Ghost Chieftain deck I would run it without hesitation, however here I don't think it's worth the slot. It's for the same reasoning that the deck doesn't bother with the Boonweaver combo.
3 weeks ago
1 month ago
One less Emeria, The Sky Ruin and one more plains.
5 months ago
No idea how to tell if this necro because I just made this account to comment.
I really enjoy this deck but I made a few changes because I was getting stomped early or just didn't own the cards.
First -4 fluctuator-1 scion-2 Angel
I tired all these guys at one point and felt they were either too slow or just a win more card.
Fluctuator was most def a win more in most cases. Sometimes I got it early enough but to me this deck wants to to play a longer game so cycling a bunch on one turn isn't a huge deal since in my experience I win by a thosand cuts...and my asshole friends have artifact hate in spades.
I wasn't sure why you rocked scion over eternal dragon. Hes a nice beat stick and he can cycle but twisted abomination is cheaper and has swampcycling if you wanted to stay black and keep real money cost down.
The angels. I like em, and I'd probably keep em in if I owned some but I don't. This one I'll leave up to you.
As far as replacements. +4 Inquisitor Exarch
I don't own kitchen finks and I'm not dropping that kinda cash on cardboard. Its an early body that can pressure or keep a game going. Plus unearth hits it.
+3 Killing Wave
Gotta try and slow down the creature beatdown and since I down have any wraths, damnations or any of those other ones I used this. Gl my dude
5 months ago
I really like Inquisitor Exarch in my casual room mtgo blink deck since it gives you a way to get those last few points of damage in if attacking is no longer an option. Ghost Quarters may make things awkward, however.
6 months ago
My main concern with this deck and using eerie interlude is that it kills all the tokens blade splicer makes, meaning the only reason I would run it is to ping off of Azorius Arrester or Wall of Omens , which is very limited value for what should be a big, sweeping wombo combo that pings off multiple things.
I was thinking of trying other combos, and already have tried them a little bit, like using Inquisitor Exarch along with cards like Banisher Priest (one to combo with targeted flickers, and one to keep the board locked in the meantime)
6 months ago
jjp16: I haven't played Altar of the Brood, however I kind of think it would fall into the same category as Perilous Myr / Inquisitor Exarch (see above comment). Generally if something is part of a 4+ card combo then it needs to be effective outside of that combo too. Altar of the Brood draws too much hate and does too litte, plus has the potential to help out graveyard decks.
Knight of the Reliquary is a powerhouse. She generally does the opposite of of mana fixing as I'm getting a colourless only land, however she fetches things like High Market (instant speed sac outlet), Buried Ruin (get back an altar), Mikokoro, Center of the Sea (card advantage), Strip Mine (land hate), Inventors' Fair (dig for a combo piece given enough artifacts) or the most common target - Gaea's Cradle (which commonly is tapping for like 4 mana). Plus there's nothing like like having Lotus Cobra see Knight sac a land, get a fetch and then crack it to get another land.
I've thought about Tireless Tracker in the past. I run enough lands to make it work but it always felt a bit slow. It has a reserved spot in the back of my mind and if I was going to go for raw card advantage, it would probably be then next card in line for it. I also like that clues help with Inventors' Fair. Though I think the next addition to the deck is going to be Academy Rector as it's stright up dig for a win condition.
I don't really like Bygone Bishop as it's only on cast. I think it would just miss too many triggers to make it worthwhile. It does some work, but overall I think that Mentor is the better choice. The other thing is that Mentor also triggers off Karmic Guide and any 1/1 counters from an opponent's Forbidden Orchard. Little things like that which are probably irrelevant, but can pay out in those weird corner cases.
6 months ago
Drake_Rider: Perilous Myr is ok. I've seen a handful of Saffi decks run Triskelion and I used to run Inquisitor Exarch for the same reason. ultimately though you still run into the issue of needing a "free" sac outlet as well as Reveillark or generating infinite mana through one of the altars and then using Nim Deathmantle to keep recurring it. It just ends up needing a lot of cards to make it work and more importantly, you still need that sac outlet. Without it, cards like Perilous Myr just feel like dead cards.
I ended up not going down the "combotastic" route (as in running every available recursion engine and every available sac outelt) and instead focused on raw advantage, either through card draw or tutoring. Overall I've found it to be the better option as the cards are dead draws much less of the time.