Inquisitor Exarch

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Uncommon

Combos Browse all

Inquisitor Exarch

Creature — Cleric

When Inquisitor Exarch enters the battlefield, choose one - You gain 2 life; or target opponent loses 2 life.

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Inquisitor Exarch Discussion

dkeller4113 on Abzan Interlude

1 week ago

I don't think Stonehorn Dignitary really fits with the theme of blinking our creatures for value - a 4CMC 1/4 is often a dead draw and unnecessarily brings up the curve IMO. This deck has 29 creatures so having enough blockers to deal with an opponent's combat phase shouldn't typically be an issue.

You can go infinite if you add Panharmonicon and Felidar Guardian - Resto angel doesn't allow you to blink other angels, so having a Felidar Guardian to blink combined with the extra ETB trigger from Panharmonicon allows you to blink Resto + Felidar + one other creature indefinitely for free. This is particularly great for an insta-kill with Inquisitor Exarch

Blade Splicer is fantastic value that gives you unlimited 3/3 first strike tokens - I would consider replacing Stonehorn or some of your card draw effects with these to help go wide.

Also, you're running a lot of blinkers - 2 flickerwisps, 4 restos, and 4 interludes means that nearly 25% of your nonland cards will be suboptimal draws unless you have a creature out to blink. I would consider dropping 2 interludes for a value card like Blade Splicer or catch-all removal like Oblivion Ring

Zam_Ogan on No Friends Brago (EDH)

4 weeks ago

Hello! I like your list, I play a couple variations of Brago myself and absolutely love him. I do have a couple of suggestions that might help.

I'd consider removing these cards:

Tsabo's Web - It's an okay stax card, but it just doesn't do enough to warrant a slot IMO. I would much rather run a tutor or a harder stax/hate piece here.

Voltaic Key - If you were running Grim Monolith and/or Mana Vault I would better understand why this is in here, but as it is it doesn't do much. I ran this in an early version of Brago, I swapped it out for Rings of Brighthearth for infinite mana instead.

Brave the Elements - This is neat and cheap to cast, but is too niche IMO. I would rather run either another counterspell to stop my board from being wiped, or something like Eerie Interlude to bypass it.

Dragonlord Ojutai - This is SUPER slow. I used to run Cloudblazer Which is similar, but I swapped that out recently for Curator's Ward for the same draw + Brago protection, which has worked with decent success.

Inquisitor Exarch - I absolutely love this card, I ordered a foil version as soon as I saw it. Unfortunately, it doesn't do anything unless you're going infinite with Strionic, at which point you should already be winning the game anyway.

I'd consider changing:

Rishadan Brigand - I agree that this is super strong. However, it's very expensive to cast. This card has the strongest version of this effect which is wonderful, however if your plan with this is to go infinite with Strionic Resonator, it's better to run Rishadan Cutpurse instead. (Maybe you could throw in Rishadan Footpad too for backup, why not!)

Authority of the Consuls - Entering tapped effects are wonderful, but this is by far the weakest version. I would reccomend swapping this out for Blind Obedience so it hits artifacts too, plus you can tutor for this from Muddle the Mixture, OR for the ultimate lock with Stasis, swap it for Frozen AEther/Kismet.

Detention Sphere - Fantastic effect, but for the same cost you could swap this for Grasp of Fate which is strictly better.

Oath of Jace - Another fantastic effect, but personally I would rather pay 1 more mana to play Trial of Knowledge and keep 2 cards in hand per ETB.

Take a look at my deck lists when you get a chance, I'm happy to discuss!

Casual List

Light Stax List

SaberTech on Cliffhaven Vampire - Pauper Extortion EDH

4 months ago

I think that your deck could do without some of your lifegain sorceries. Cards like Alms of the Vein, Last Caress, and Vampiric Touch don't have a big enough impact to be worth including, particularly if you are playing a group game.

If you are looking to make the most of your extort cards, you could try to find engines that will give you increasing value over the course of the game. Whitemane Lion, Kor Skyfisher, Conviction, and Sun Clasp can all return themselves to your hand, giving you multiple opportunities to get extort triggers.

Unfortunately, Inquisitor Exarch and Orzhov Guildmage have never been printed as commons so you can't use them as part of your 99 (assuming this deck is meant for paper play, since I don't know about the alternate rarities in online formats).

enpc on Just Stay Dead

5 months ago

The problem with Fanatical Devotion and Martyr's Cause is that outside of either the boonwevaer or hulk combos, they are basically dead draws. On top of that, since the deck is designed so that the creatures form recusion engines and the outlets provide value, neither of those two work with any other combos in the deck. Basically they seem useless here.

Natural Order isn't bad, but my problem with it is that you have to sac a creature to get value. This means that from a worst case scenario situation, it is nowhere near as good as a Green Sun's Zenith which can help me get back in the game. The fact that it's limitied to only getting green creatures as well is frustrating. I know GSZ has the same limitation but it is easier to cast, recurable and forms part of a combo.

I was thinking about lines to get hulk working and the best two I came up with (without having to add a bunch of situational cards) were:

Option 1:

  1. Play Saffi and Hulk.

  2. Sac saffi targetting Hulk.

  3. Sac Hulk to a single use sac outlet (e.g. High Market).

  4. Saffi ability triggers. Bring back Hulk.

  5. Resolve Hulk's ability, getting Reaper of Flight Moonsilver - (you need to have delirium on line).

  6. Sac Hulk to Reaper. hulk's ability triggers, getting Karmic Guide.

  7. Guide's ability triggers, returning Hulk.

  8. Sac Hulk to Reaper, triggering Hulk and getting Reveillark.

  9. Sac Guide to Reaper.

  10. Sac Lark to Reaper, bringing back Saffi and Guide.

From here you can loop so that you get back Hulk who can fetch something like Inquisitor Exarch. This line is ok, but you have to have Saffi in play and delirium online before you start to combo. total mana required on combo turn: 7. Total number of added cards to the deck: 3.

Option 2:

  1. Play Saffi and Hulk.

  2. Sac Saffi targetting Hulk.

  3. Sac Hulk to oneshot sac effect. Saffi ability triggers bringing Hulk back.

  4. Resolve Hulk's ability, getting Stoneforge Mystic, Hidden Herbalists and Inquisitor Exarch.

  5. Stoneforge mystic triggers, getting Demonmail Hauberk (you can technically use Grafted Wargear instead, but Hauberk is simpler)

  6. Cast Hauberk.

  7. Sac Hulk to Hauber, getting Karmic Guide.

  8. Guide triggers, bringing back Hulk.

  9. Sac Hulk to Hauberk, getting Reveillark.

From here you can form a loop with Reveillark, Karmic Guide and Demonmail Hauberk and looping Inquisitor Exarch for the win. Total mana required on combo turn: 9 (8 if you use wargear). Total number of added card to the deck: 4.

That being said, I personally prefer option 2 over 1 as the combo feels cleaner and doesn't impact the average CMC of the deck as much (plus Hidden Herbalists is good with Karmic Guide, Reveillark and Greater Good). Having a semi-tutorable sac outlet (on Hauberk) is not weak either. That being said, it's not the strongest sac outlet. Obviously the optimum Hulk line involves a sac outlet on a creature though. Without it, the lines are messy and there are a lot more dead cards in the deck than I would like to be.

I just feel like without access to cards like Viscera Seer or Carrion Feeder that it feels too much like running Protean Hulk is trying to force it because it's a graveyard combo package and it can be good. But without the support to make it work it just feels too clunky as you have to add sub-optimal lines. Ultimately it's about evaluating a card in the context of the deck. If this were a Karador, Ghost Chieftain deck I would run it without hesitation, however here I don't think it's worth the slot. It's for the same reasoning that the deck doesn't bother with the Boonweaver combo.

enpc on Brago Infinites

5 months ago

Strionic Resonator, mana rocks and Inquisitor Exarch. All you need.

xyr0s on mono white flicker

6 months ago

One less Emeria, The Sky Ruin and one more plains.

You could also go for a bit of mana disruption with 4 Ghost Quarter and 3 Knight of the White Orchid.

Exchange 2 anafenza and 2 Inquisitor Exarch for 4 Cloudshift

Ispyypsi on Slide of the Devoted

10 months ago

No idea how to tell if this necro because I just made this account to comment.

I really enjoy this deck but I made a few changes because I was getting stomped early or just didn't own the cards.

First -4 fluctuator-1 scion-2 Angel

I tired all these guys at one point and felt they were either too slow or just a win more card.

Fluctuator was most def a win more in most cases. Sometimes I got it early enough but to me this deck wants to to play a longer game so cycling a bunch on one turn isn't a huge deal since in my experience I win by a thosand cuts...and my asshole friends have artifact hate in spades.

I wasn't sure why you rocked scion over eternal dragon. Hes a nice beat stick and he can cycle but twisted abomination is cheaper and has swampcycling if you wanted to stay black and keep real money cost down.

The angels. I like em, and I'd probably keep em in if I owned some but I don't. This one I'll leave up to you.

As far as replacements. +4 Inquisitor Exarch

I don't own kitchen finks and I'm not dropping that kinda cash on cardboard. Its an early body that can pressure or keep a game going. Plus unearth hits it.

+3 Killing Wave

Gotta try and slow down the creature beatdown and since I down have any wraths, damnations or any of those other ones I used this. Gl my dude

solidork on MONO WHITE BLINK (opinions please)

10 months ago

I really like Inquisitor Exarch in my casual room mtgo blink deck since it gives you a way to get those last few points of damage in if attacking is no longer an option. Ghost Quarters may make things awkward, however.

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