
Hero's Blade
Artifact — Equipment
Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
Equip (: Attach this to target creature you control. Equip only as a sorcery.)
Trade
Have (0) | |
Want (3) | Bwearmp , Kotaff , PigsAreAwesome |
Combos Browse all
Legality
Format | Legality |
Commander / EDH | Legal |
Oathbreaker | Legal |
2019-10-04 | Legal |
Legacy | Legal |
Limited | Legal |
Unformat | Legal |
Highlander | Legal |
Pioneer | Legal |
Vintage | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Modern | Legal |
Tiny Leaders | Legal |
1v1 Commander | Legal |
Duel Commander | Legal |
Leviathan | Legal |
Casual | Legal |
Custom | Legal |
Hero's Blade occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Hero's Blade Discussion
1empyrean on
Old Yeller
3 months ago
Since Snake Cult Initiation only works for combat damage, switching to Traveler's Cloak is probably the right move.
Swapping Elbrus out for something else is also probably the right idea, but instead of Loxodon Warhammer, try Shadowspear. Either option works, though. I would try Banshee's Blade and Nim Deathmantle instead of Hero's Blade and Trailblazer's Boots
Tezzeret's Gambit seems like an easy include, but I personally wouldn't cut a signet to add it, but possibly something else might do. The various proliferate cards are all useful, so choose which you like most, but if you get your hands on a Contagion Engine, swap out Contagion Clasp for it.
Maybe try Expedition Map and Wayfarer's Bauble instead of a couple of your other ramp spells since you have Muldrotha.
Lastly, I think you can get away with cutting an infect creature if you feel you need something else more.
king-saproling on
Two Kor Walk into an Armory...
4 months ago
Cool deck! You might like these: Brass's Bounty, Bastion Protector, Druids' Repository, Bravado, Sigil of the Nayan Gods, Hope Against Hope, Great Furnace, Ancient Den, Tree of Tales, Jor Kadeen, the Prevailer, Slate of Ancestry, Ohran Frostfang, Hero's Blade, Pollenbright Wings, Cathars' Crusade, Hunter's Insight
MadWollf on
Liliana 2020
4 months ago
I would drop Chaos Wand as it doesn't quite fit with the theme. Also Sol Ring is pretty much only used in commander or brawl. Sphinx of the Guildpact probably isn't worth it either. Hero's Blade needs more legendary creatures to be really useful.
Might want to check out Murderous Rider
king-saproling on
[Budget] Entchant him to victory [Voltron Control
5 months ago
Looks good! You might like these: Sage's Reverie, Vanishing, Flickerform, Helm of the Gods, Curious Obsession, Lightmine Field, Rootwater Matriarch, Winds of Rath, Assault Suit, Inquisitor's Flail, Mirrormade, Sigil of Sleep, Mark of Eviction, Totem-Guide Hartebeest, Hero's Blade, Cathars' Crusade
ShreddedByCrows on
Offenza is the Best Defenza
10 months ago
Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.
Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.
The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.
Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.
So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.
1.) Back to 100 cards:
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Abzan Battle Priest > not bad on its own, fits decently in some casual decks with +1/+1 as their central archetype. It's not a good card to include since you aren't only focusing on this aspect. It's too slow, unreliable.
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Abzan Falconer > same comment
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Mer-Ek Nightblade > still the same / it's even the worst one
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Tuskguard Captain > still and still water
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Spirit of the Hearth > overcosted, overrated, no particular reason to include this card there even if a Cat Spirit feels pretty cool
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Wingmate Roc > not bad but too slow, doesn't synergize well with your themes, in concurrence with just better cards on the spot
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Soul of the Harvest > overcosted card draw outlet, I'll procure you some better option for a cheap price
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Slimefoot, the Stowaway > despite being legendary, doesn't do much
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Reya Dawnbringer > recursion is like... really good, but damn this card is slow and bad. You have to wait one whole turn for it to trigger, with only cards like Shalai, Voice of Plenty in your list to protect it. Yeah, I don't think it'll happen often. Definitively cut.
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Noosegraf Mob > +1/+1 card but without any real synergies. You have better options.
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Mowu, Loyal Companion > a bad Pir, Imaginative Rascal is just bad
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Lena, Selfless Champion > too slow
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Hornet Queen > good card but doesn't fit in there, seems like a weird choice of token generator
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Parhelion II > cool card, poor consistency there
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Quietus Spike > same: cool card, poor consistency
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Kaya, Bane of the Dead > slow removal, pretty bad imo
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Brave the Sands > non-mbo with Anafenza, overrated card
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Abundance > good card, not needed there
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Kin-Tree Invocation > not bad not good, lacks interactions
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Mirari's Wake > same comment as for Abundance
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Leyline of Abundance > not enough interactions
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Panharmonicon > not enough interactions
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Trostani, Selesnya's Voice > not enough interactions
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Sorin, Vengeful Bloodlord > not enough interactions
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Oketra's Monument / Rhonas's Monument > not needed, too slow
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3 basic lands
2.) Cheap Improvements:
2.1.) Mana Rocks:
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Sol Ring > yeh it's boring to see this card everywhere I know
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Talisman of Unity / Talisman of Hierarchy / Talisman of Resilience > better than the Signet Cycle and affordable since Horizon is a recent expension
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Fellwar Stone > excellent mana rock, tapping for every color most of the time
2.2.) More removals:
Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.
2.3.) Better Legendaries:
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Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style
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Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost
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Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much
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Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck
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Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.
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Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.
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Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.
2.4.) Voltron Outlet:
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Swiftfoot Boots / Lightning Greaves > those are staples
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Sword of the Animist > ramp while keeping the pressure on your opponents
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Hero's Blade > certainly a staple there with your legendary subtheme
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Blackblade Reforged > same comment as for Hero's Blade
2.5.) Other cool cards to look at:
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Throne of the God-Pharaoh > feels like a staple / Legendary
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Vivien's Arkbow > cheap tutor / overall excellent
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Vivien, Champion of the Wilds > flash out your creatures for more survivability and tricks
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Primevals' Glorious Rebirth > excellent win condition / recursion
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Kamahl's Druidic Vow > excellent win condition / Genesis wave for legendaries' madmen
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Eladamri's Call > staple / it's cheap now that it's been re-edited in Modern Horizons, I'll try to get a copy of it by trading/buying it if I were you
3.) Medium Budget Improvements:
3.1.) Mana Rocks:
3.2.) Even more removals:
3.3.) Legendaries' Staples:
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Saffi Eriksdotter > ameliorated Brought Back on a legendary creature
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Rishkar, Peema Renegade > nice ramp, +1/+1 counters, overall really strong
3.4.) Neverending Voltron Outlet:
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Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.
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Skullclamp > staple
3.5.) Cool cards:
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Eternal Witness > best green recursion card
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Green Sun's Zenith > one of the best green tutors
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Scout's Warning > good card overall, cycles when you don't need it
4.) Expensive Improvements:
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Finale of Devastation > tutor, win condition, not a necessity though
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Blade of Selves > good equipment, not a necessity
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Umezawa's Jitte > Core tool of lots of Voltron decks, would be necessary if you want to confront this deck to more competitive ones.
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Swords' package > same comment as for the Jitte
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Mox Amber / Mox Opal > definitively both staples, but really expensive, could be replaced with other suggested mana rocks even if you won't get the same efficiency
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Thalia, Guardian of Thraben > meta-depending staple
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Gaddock Teeg > meta-depending staple
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Liliana, the Last Hope > card-draw/legendary
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Loyal Retainers > staple if you're going more in the legendary archetype
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Heroic Intervention / Teferi's Protection > protect your stuff staples
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Selvala, Heart of the Wilds > card-draw/legendary/ramp
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Reki, the History of Kamigawa > card-draw/legendary
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Captain Sisay > staple / tutor / legendary
5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):
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Sigil of Distinction > feels Voltron-ish
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Sigiled Sword of Valeron > interacts with Anafenza, creates tokens, Voltron equipment
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Masterwork of Ingenuity > I used it long ago in my Tajic's deck, which was globally a Voltron deck running between 15/20 pieces of equipment. Dunno if it could be of use there but it's a good card for sure.
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Heart of Kiran > good card overall, you can Crew it and buff the creature you used to do so with Anafenza. That being said, I think it may reveal too inconsistent.
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Sensei Golden-Tail > seems funny
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Kunoros, Hound of Athreos > powerful hate-bear with good stats and abilities, certainly really good in a more good-stuff oriented iteration.
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Isamaru, Hound of Konda > Lil' bro' of Kunoros doubtlessly, made for aggressive purposes. Good overall.
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Thalia, Heretic Cathar > also more of a good-stuff card.
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Taranika, Akroan Veteran > I never played her but damn she seems strong af.
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Hua Tuo, Honored Physician > repeatable recursion.
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Pir, Imaginative Rascal > not that I dislike it, however Hardened Scales already was a bad card if I'm honest. Pir is a tad bit better. Certainly better than Corpsejack Menace you're running, and carries more interactions.
Zomgasa on
Ruhan
1 year ago
Some ideas that I have had great luck with. Rogue's Passage , Hammer of Nazahn , Hero's Blade , O-Naginata , Whispersilk Cloak , Tenza, Godo's Maul , Aurelia, the Warleader , Duelist's Heritage . and Steel of the Godhead . They each help make Ruhan a bigger, smashier thing. Great start!
seshiro_of_the_orochi on Achillies errrr Haktos
1 year ago
I'm tinkering with him as well. Adding Obsidian Battle-Axe and Hero's Blade seems good for him. The triggers on both don't target, and proection doesn't hinder him from being equipped.
Boldwyr Intimidator and Odric, Master Tactician are good ways to have him go unblocked.
Regarding Rogue's Passage : as it has cmc 0, I'm pretty sure you can't target him with it.
seshiro_of_the_orochi on Suns_Champion
1 year ago
Hi,
I guess you have already seen the new boros commander Haktos the Unscarred ? I'm currently thinking about building him, and I'd love to hear your opinion about him.
My thoughts for now are the following:
Adding Tajic, Legion's Edge , The Wanderer and Loyal Unicorn and some damage based sweepers such as Hour of Devastation seems a possible route to go because this way, not only Achilles himself, but your other creatures are as well protected grom your own boardwipes. Possible ways to pump him are Hero's Blade and Obsidian Battle-Axe because their etb-triggers don't target. To have them when he enters the battlefield, Steelshaper's Gift and Open the Armory seem useful. Another thing I am considering are "global" protection spells as they don't target and thus ignore his protection.
I'm not sure if the deck should include more equipment or enchantment, but if, then these natirally would have to spread evenly among cmc 2, 3 and 4.
I'll try to upload a first draft of a list later. If you'd like to see it, I'd be happy to link you there.
Until then: Best regards