Hero's Blade

Hero's Blade

Artifact — Equipment

Equipped creature gets +3/+2.

Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.

Equip

Browse Alters View at Gatherer

Trade

Have (0)
Want (1) Cactusman

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Fate Reforged (FRF) Uncommon

Combos Browse all

Legality

Format Legality
Commander / EDH Legal
Duel Commander Legal
Canadian Highlander Legal
2019-10-04 Legal
Pioneer Legal
Frontier Legal
Block Constructed Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Magic Duels Legal
Leviathan Legal
Modern Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Legacy Legal
Highlander Legal

Hero's Blade occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Hero's Blade Discussion

ShreddedByCrows on Offenza is the Best Defenza

5 months ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

Zomgasa on Ruhan

6 months ago

Some ideas that I have had great luck with. Rogue's Passage , Hammer of Nazahn , Hero's Blade , O-Naginata , Whispersilk Cloak , Tenza, Godo's Maul , Aurelia, the Warleader , Duelist's Heritage . and Steel of the Godhead . They each help make Ruhan a bigger, smashier thing. Great start!

seshiro_of_the_orochi on Achillies errrr Haktos

6 months ago

I'm tinkering with him as well. Adding Obsidian Battle-Axe and Hero's Blade seems good for him. The triggers on both don't target, and proection doesn't hinder him from being equipped.

Boldwyr Intimidator and Odric, Master Tactician are good ways to have him go unblocked.

Regarding Rogue's Passage : as it has cmc 0, I'm pretty sure you can't target him with it.

seshiro_of_the_orochi on Suns_Champion

6 months ago

Hi,

I guess you have already seen the new boros commander Haktos the Unscarred ? I'm currently thinking about building him, and I'd love to hear your opinion about him.

My thoughts for now are the following:

Adding Tajic, Legion's Edge , The Wanderer and Loyal Unicorn and some damage based sweepers such as Hour of Devastation seems a possible route to go because this way, not only Achilles himself, but your other creatures are as well protected grom your own boardwipes. Possible ways to pump him are Hero's Blade and Obsidian Battle-Axe because their etb-triggers don't target. To have them when he enters the battlefield, Steelshaper's Gift and Open the Armory seem useful. Another thing I am considering are "global" protection spells as they don't target and thus ignore his protection.

I'm not sure if the deck should include more equipment or enchantment, but if, then these natirally would have to spread evenly among cmc 2, 3 and 4.

I'll try to upload a first draft of a list later. If you'd like to see it, I'd be happy to link you there.

Until then: Best regards

SP3CTR3_chelts on Norin the Wary

10 months ago

I do like the deck and i have never seen one made around Norin before. I would like to make some cut recommendations and i apologise in advance because apparently I sound like an arse when I do.

I found that in my Purhoros deck Sarpadian Empires, Vol. VII was too costly. (I would recommend purphoros he is cheep)

Altar of the Brood will help people much more than hinder

Obsidian Battle-Axe , Stormrider Rig , Sai of the Shinobi , Hero's Blade and Ronin Warclub I know they auto equip but what effect do they really do. I think this is probably the biggest weakness

Instead of Worn Powerstone I would recommend Palladium Myr

Some recommendations: Runaway Steam-Kin Descent of Dragons Pashalik Mons Mirror March Skullclamp Dark-Dweller Oracle Feldon of the Third Path Goblin Bombardment

I personally like: Red Elemental Blast Pyroblast Burnout

Load more