Hero's Blade

Hero's Blade

Artifact — Equipment

Equipped creature gets +3/+2.

Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.

Equip (: Attach this to target creature you control. Equip only as a sorcery.)

Latest Decks as Commander

Hero's Blade Discussion

1empyrean on Old Yeller

3 months ago

Since Snake Cult Initiation only works for combat damage, switching to Traveler's Cloak is probably the right move.

Swapping Elbrus out for something else is also probably the right idea, but instead of Loxodon Warhammer, try Shadowspear. Either option works, though. I would try Banshee's Blade and Nim Deathmantle instead of Hero's Blade and Trailblazer's Boots

Tezzeret's Gambit seems like an easy include, but I personally wouldn't cut a signet to add it, but possibly something else might do. The various proliferate cards are all useful, so choose which you like most, but if you get your hands on a Contagion Engine, swap out Contagion Clasp for it.

Maybe try Expedition Map and Wayfarer's Bauble instead of a couple of your other ramp spells since you have Muldrotha.

Lastly, I think you can get away with cutting an infect creature if you feel you need something else more.

MadWollf on Liliana 2020

4 months ago

I would drop Chaos Wand as it doesn't quite fit with the theme. Also Sol Ring is pretty much only used in commander or brawl. Sphinx of the Guildpact probably isn't worth it either. Hero's Blade needs more legendary creatures to be really useful.

Might want to check out Murderous Rider

ShreddedByCrows on Offenza is the Best Defenza

10 months ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

Zomgasa on Ruhan

1 year ago

Some ideas that I have had great luck with. Rogue's Passage , Hammer of Nazahn , Hero's Blade , O-Naginata , Whispersilk Cloak , Tenza, Godo's Maul , Aurelia, the Warleader , Duelist's Heritage . and Steel of the Godhead . They each help make Ruhan a bigger, smashier thing. Great start!

seshiro_of_the_orochi on Achillies errrr Haktos

1 year ago

I'm tinkering with him as well. Adding Obsidian Battle-Axe and Hero's Blade seems good for him. The triggers on both don't target, and proection doesn't hinder him from being equipped.

Boldwyr Intimidator and Odric, Master Tactician are good ways to have him go unblocked.

Regarding Rogue's Passage : as it has cmc 0, I'm pretty sure you can't target him with it.

seshiro_of_the_orochi on Suns_Champion

1 year ago

Hi,

I guess you have already seen the new boros commander Haktos the Unscarred ? I'm currently thinking about building him, and I'd love to hear your opinion about him.

My thoughts for now are the following:

Adding Tajic, Legion's Edge , The Wanderer and Loyal Unicorn and some damage based sweepers such as Hour of Devastation seems a possible route to go because this way, not only Achilles himself, but your other creatures are as well protected grom your own boardwipes. Possible ways to pump him are Hero's Blade and Obsidian Battle-Axe because their etb-triggers don't target. To have them when he enters the battlefield, Steelshaper's Gift and Open the Armory seem useful. Another thing I am considering are "global" protection spells as they don't target and thus ignore his protection.

I'm not sure if the deck should include more equipment or enchantment, but if, then these natirally would have to spread evenly among cmc 2, 3 and 4.

I'll try to upload a first draft of a list later. If you'd like to see it, I'd be happy to link you there.

Until then: Best regards

Load more