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Said on Is there a …...

#1

Everyone should take the time to read what forum a thread is posted in before responding. Given this is in the TappedOut forum, it seems rather clear the OP is asking "do wishboards function in the TappedOut playtester?"

As far as I can tell, there is not a way to do it. You can create a custom token and name it the card you tutored, then keep it in a corner of the battlefield to remind you that you wished for it... but that is not a perfect solution.

Especially with Learn coming into play, this is something yeaGO might want to look into. It would be quite convenient to have a button next to "Sideboard Swap" that allows you to draw cards from your sideboard into your hand, without having to reset the game.

April 11, 2021 11:15 a.m.

This card will not be legal - it’s a promo card with a different card back given to select Wizards of the Coast employees and is not legal in any format.

April 11, 2021 3:49 a.m. Edited.

Said on Is Anyone Else …...

#3

"Second, WOTC is trying to force us into playing golgari lifegain, and that is not the way golgari is generally meant to be played."

This is exactly why we needed Strixhaven. Too many players--and seemingly too much of Wizards' staff--are fixated on Ravnica's definition of the color pie. Even on non-Ravnica planes, Wizards loves to make cards that could be be found on Ravnica. There is a fair bit more room to explore in two color pairs than what the Ravnica guilds have to offer, and it's wonderful Strixhaven went out of its way to redefine what enemy pairs can be. I hope we get a plane that gives the allied pairs the same treatment.

As for the actual set, it seems like it is going to be a heck of a lot of fun for limited events. Fun mechanics combined solid ways to mitigate some of the bad draws inherit in draft/sealed? Seems like a blast.

April 10, 2021 10:39 p.m.

Said on None...

#4

Per the terms and conditions of this site, you are not to use TappedOut for any commercial or promotional purpose, including for the purposes of advertising or selling products or services. I am shutting this down and going to mute your account, since it was clearly made for an improper purpose.

Please refrain from doing this again.

April 10, 2021 1:06 a.m.

In the future, please remember to hit the green "Mark as Answer" button to indicate your question has been resolved. As this question has been answered for several days, I have gone ahead and marked an answer on your behalf.

April 7, 2021 1:09 p.m.

In the future, please remember to hit the green "Mark as Answer" button to indicate your question has been resolved. As this question has been answered for several days, I have gone ahead and marked an answer on your behalf.

April 7, 2021 1:09 p.m.

Said on Can I tutor …...

#9

In the future, please remember to hit the green "Mark as Answer" button to indicate your question has been resolved. As this question has been answered for several days, I have gone ahead and marked an answer on your behalf.

April 7, 2021 1:07 p.m.

In the future, please remember to hit the green "Mark as Answer" button to indicate your question has been resolved. As this question has been answered for several days, I have gone ahead and marked an answer on your behalf.

April 7, 2021 1:07 p.m.

In the future, please remember to hit the green "Mark as Answer" button to indicate your question has been resolved. As this question has been answered for several days, I have gone ahead and marked an answer on your behalf.

April 7, 2021 1:06 p.m.

Affirming Mtg_Mega_Nerds's answer as correct since the response seemed a bit uncertain. Klothys, God of Destiny 's ability is a triggered ability and the triggering event is "the beginning of your precombat main phase". Permanents with triggered abilities do not look back in time--they will only trigger if the triggering event occurs while said permanent is on the battlefield.

Also, as Omniscience_is_life mentioned, please use the Rules Q&A section in the future. That section has some additional functionality, including the ability to "Mark as Answer" a response to indicate your question has been resolved. I have moved this thread to Rules Q&A, if you could mark a response when you have no further follow-up questions, that would be appreciated.

Finally, it helps if you link the cards you are discussing using double brackets, like so:

[[Klothys, God of Destiny]]

Which produces: Klothys, God of Destiny

April 7, 2021 1:04 p.m. Edited.

Said on None...

#13

I would cut Howling Mine , Font of Mythos , Kami of the Crescent Moon , and any cards like that I missed (I do not include Teferi's Puzzle Box on that list since it doesn’t provide your opponents card advantage). One of Nekusar’s big problems is that you are providing your opponents extra cards they can use to stop your victory. These types of cards are not fast enough - they provide only incremental damage when you want to be hitting for huge damage with wheel effects.

Here are some other cards to consider:

  1. Curiosity combos with Niv-Mizzet to quickly close out games. Helm of the Ghastlord also combos with Niv. Placed on Nekusar when a wheel effect is used, it locks all your opponents out of playing anything other than instants, since they’ll discard their hand to the wheel and then be forced to discard anything they drew.

  2. Glistening Oil and Phyresis drastically decrease the amount of damage you need to do in order to win.

  3. Sigil of Sleep turns every wheel card you play into a mini- Cyclonic Rift .

  4. On that note, Cyclonic Rift itself is an amazing card you should include.

  5. Consecrated Sphinx is a whole lot of value here.

April 6, 2021 8:38 a.m.

They confirmed both Innistrad sets will be full sized sets with a full cohort of cards.

As for your mechanics concern, Wizards has been making interesting mechanics that are under-supported for ages. I fully agree that’s a problem, but that problem was endemic to the design process long before they adopted their current release scheme. At least now they seem to be more willing to try mechanics that can span multiple planes. MDFCs seem to be a theme of this standard cycle, and I’d be surprised if Party doesn’t return with Forgotten Realms. So, I really don’t see this as a new problem, merely a continuation of a problem that has long existed.

April 6, 2021 2:43 a.m.

The current system is the best possible system Wizards could employ from both a lore and game development stance. The current system is not technically “one set blocks” - more accurately, it’s “each block is however long it needs to be.” This more flexible system provides a huge number of advantages over the rigidity of the older system.

Eldraine would not have been as successful in a two block set - they hit all the classic fairy tales most players would recognise with just the one set. Sure, they could get into The Straw, the Coal, and the Bean, but most players probably wouldn’t find the more obscure fairy tales all that fun.

Conversely, we are getting two sets in the next Innistrad block, presumably because Wizards wants to cover that plane’s post-Eldrazi experience in more depth.

Lore-wise, none of the recent stories have suffered all that much from not spanning multiple sets. They’ve suffered from incompetent writing, but that’s just part of Wizards’ MO.

April 6, 2021 12:09 a.m.

Even if you have tried talking with him about it, there’s a chance you did so in a manner that was not conductive to resolving the problems. When discussing these issues, here are some tips:

  1. Address the problem with him one-on-one, not during the game itself when others are present.
  2. Be sure to provide specific examples. The best examples you can use are times where another player is an active threat at the point where your brother targeted you, and the threat wins the game because your brother went for you, not them.
  3. Ask him if there are specific threats in your deck that he feels are overpowered for the meta. It is possible you are part of the problem - if you are overbuilt for the meta, that can cause resentment and make other players target you out of spite.

Failing that, surreptitiously ask your play group if they notice this problem. It is possible they might find the behaviour problematic as well. Most players want a fair game and do not like winning because an opponent makes suboptimal choices every game.

April 4, 2021 6:54 p.m.

This thread was moved to a more appropriate forum (auto-generated comment)

April 4, 2021 6:24 p.m.

Daveslab2022 - Choosing not to engage with someone who is just trying to stir up trouble isn’t “conceding”. Some folks just like to stir up trouble and belabouring your point only plays to their desires.

Internet arguments are a strange game - the only winning move is not to play.

April 4, 2021 6:22 p.m.

Mcat1999 - Russian cards being in Cyrillic does not move the price significantly--at least not any more than it does for folks who prefer Japanese, Chinese, or Korean characters. In reality, it is simple supply and demand--Russian is the least printed localization and is not readily available abroad. That's not to say there are not players who do not prefer the Cyrillic writing; just that basic supply is a much larger driver in the costs than a minority of players' preferences.

I also have to call out your lumping the Asian languages together, since that is not supported by reality. Korean cards are less readily available in the United States and can often fetch a premium that Japanese and Chinese cards cannot. Japan and China are fairly big markets for Magic--there's a reason Wizards creates special products unique to those two localizations (something other localizations do not receive). I know there are also special sites that make it a bit easier to receive Japanese product abroad, further reducing costs for sets that lack specific Japanese promos.

April 4, 2021 12:17 p.m.

This thread was moved to a more appropriate forum (auto-generated comment)

April 3, 2021 8 p.m.

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