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Said on Nekusar...

#1

Just one additional note to build off Rhadamanthus’ correct answer - since part of your question was “Will Nekusar then trigger”, the answer to that is yes, he will trigger. However, as said above, this damage is not combat damage so it will not transfer Monarch.

March 13, 2024 9:13 a.m.

Said on How Good is …...

#2

I would probably not compare Temple Bell to Underworld Connections. Underworld Connections other than to say they are both pretty mediocre cards in their own way. I think Temple Bell is probably the worse of the two--paying 1 mana and 1 life to draw a card is less punishing than letting your opponents draw cards--but I still would not run either.

March 12, 2024 9:15 p.m.

Niko9 - I think there is a difference between filler episodes and content that does nothing but stretch the time. Filler episodes can be delightful and fun - the episode of DBZ where Goku and Piccolo get their driver’s license is a delight. But when you look at something like the Frieza fight, they spend episodes upon episodes just hitting one another, with little actual advancement of the plot.

Using Avatar as a comparison point, while it has its share of (wonderful) filler episodes, it never feels like the pacing is off. Each episode is exactly as long as it needs to be; each major event is handled in as many episodes as is required… and no more than that. Even the filler episodes are carefully calculated in their positioning and usually add something to character development, worldbuilding, etc., so they never truly feel like a wasted episode.

Granted, it is almost unfair to compare anything to Avatar - that show is about as perfect of a composition of a show can have.

March 12, 2024 8:31 a.m.

Said on How Good is …...

#4

I would not say this is accurate: “ for no mana beyond their initial casting cost” - because you have to tap a land to activate the ability, you are forgoing one mana every time you play the card.

In effect, Underworld Connections Reads “, Pay 1 Life: Draw a card. Spend only mana from enchanted land to activate this ability.”

March 11, 2024 10:24 p.m.

Said on How Can I …...

#5

I think four mana is pretty steep for removal and the additional effect of tapped ramp is probably not enough to offset the brutal casting cost. Especially since it is just creature removal, so you cannot even hit everything you might want to kill, even with its high cost. Think of if this way:

If you draw it early in the game, you are going to be unhappy - you either will not have the mana to cast it or you will have to forego casting whatever you wanted to cast in order to fire off this piece of removal.

If you draw it later in the game, you still probably will have a hard time paying a full four mana for removal and casting whatever you wanted to play for turn - and that additional land is probably not as helpful.

The art is great though.

March 11, 2024 10:21 p.m.

Said on How Good is …...

#6

Idoneity - Symmetrical effects are often bad for table politics, providing you are playing with decent players. The same reason Temple Bell is a bad card for its caster makes it a bad card for other players - if you bargain “I will not attack you if you use the Bell” you are giving up freedom of attack and giving your opponents three cards, just to draw one.

Quite frankly, I think “But I could use this for politics” is a really, really bad reason to run a card and, if that is the only reason you can come up with to keep a card in your deck, you should cut it. You do not need “political cards” to play politics - you just need the ability to strike a deal with other players. You can do that just as easily with a Swords to Plowshares as you can with any political card, but the Swords also has utility beyond just politics.

March 10, 2024 6:20 p.m.

Said on How Can I …...

#8

Frenzied Tilling is a terrible card. Five mana to destroy one land and get one tapped basic? Yikes.

Why don’t you start with the basics before doing anything weird. Cultivate gets you one untapped land, possibly a second if you do not have a land to play for turn, basically making it cost one or two mana. You have your classic dorks, like Birds of Paradise. Delighted Halfling would be particularly good for you, given your high prevalence of legendary cards. You could cut your three-mana rocks and go with the many two-mana options available.

Ramp should not be fancy - it should be efficient. You want to play it early so you can start playing big things faster - that means you really want to focus on mana ramp which costs one or two mana (or functionally costs one or two mana because it gives you untapped lands).

March 10, 2024 1:20 p.m. Edited.

Said on How Can I …...

#9

Of these options, I think Darigaaz is the one I would cut. The card does little for your deck, and arguably actively hurts your deck due to its mana-hungry nature.

Though, if I can be candid, I would probably cut all three options and work on fixing some other aspects of your deck before you think of adding another high mana creature. As it stands, your deck’s mana curve is very high - it looks a lot like you added a bunch of flashy creatures for their text boxes, but did not consider your curve when throwing things together.

Instead of adding more high-end creatures, I think you would be better served focusing on ramp and removal.

Despite being in Green, you seem to be running very little in the way of that color’s ramp package (mana dorks and land fetching spells), instead using a small number of artifacts (including incredibly mediocre -mana rocks). Lack of ramp is a problem in any deck; it is particularly a problem in a deck with a high curve.

Your removal package is also aggressively bad, with a lot of 3-4 mana spells. You need better, low-cost removal options - that will ensure you can cast those removal spells even when playing high-cost creatures, and will ensure you can use them to kill things and boost your commander’s power.

Also, just as an aside, Temple Bell is a god-awful card - you are giving away more resources with it than you get. It has no place in any deck.

March 10, 2024 1 a.m.

Dragonball Z, the show, was an important part of my childhood. The excitement of watching the next episode as it aired, running around the playground shouting the name of a 19th century Hawaiian king, just talking with my friends about what we thought might happen.

Looking back, it is a firmly mediocre show. The characters? Excellent. The story lines? Delightful. The visuals? Outstanding. Some extremely poignant moments, like Vegeta saying goodbye to Trunks in the Buu saga? Really well done.

But everything good about it is mired in extremely poor pacing - entire episodes are basically filler, stretching out conversations and fights to the point of absurdity. In the modern world, where anime is omnipresent, it might be hard for some younger folks to even understand why DBZ was even popular in the first place.

But none of that changes the fact that the show (alongside Sailor Moon - a show with equally great aspects and flaws) paved the way for the modern saturation of anime.

And so, though I will probably never watch DBZ for a third time, I will always treasure the memories - both on the screen and off - that Akira Toriyama gave me.

March 9, 2024 9:45 a.m.

Said on How Good is …...

#11

I gave my basic thoughts on your other thread, but I will expand upon them here.

Everything The Immortal Sun does is pretty mediocre.

The planeswalker stax ability? Nifty if your opponents are running enough planeswalkers that a general response is useful, but it is not overly great otherwise (and might be completely meaningless in some games.

The Phyrexian Arena effect? Not a great effect given how slow it is; even worse at six mana. After all, that means this will often drop later, which means fewer turns left in the game to take advantage of those extra draws.

The spell cost reduction? Again, not bad, but reducing by one untyped mana when you already have the ability to generate six mana is less impactful.

The Anthem effect? In the modern game, even a two-mana Anthem without an additional upside is not great; six mana is a big ask.

At six mana, I want something that is going to redefine the game and drastically advance my victory; I do not want a bunch of mediocre abilities with little synergy between them.

March 6, 2024 10:58 p.m.

Said on How Can I …...

#12

I think The Immortal Sun is a pretty darn mediocre card, and one I would cut from any deck. The Immortal Sun does a lot of different small things - but you are paying for a bunch of small effects. It suffers from being a Jack of all trades, master of none, and almost never really fits perfectly in any deck.

March 5, 2024 11:46 p.m.

In the future, please remember to hit the green "Mark as Answer" button to indicate your question has been resolved. As this has been answered for several days, I have gone ahead and marked an answer on your behalf.

March 4, 2024 9 p.m.

Please remember to link cards with double brackets:

[[Praetor's Grasp]]

[[Demonic Collusion]]

Praetor's Grasp

Demonic Collusion


Per Rule 702.27a, Buyback means "“If the buyback cost was paid, put this spell into its owner’s hand instead of into that player’s graveyard as it resolves". Emphasis added.

Accordingly, if they pay the Buyback cost, it goes into your hand as the card's owner.

It should also be noted, there is not a single legal card in the game which permits you to put another's card in your hand.

March 4, 2024 8:58 p.m. Edited.

Said on Links not working...

#16

ergotoxin - Enabled styles for you.

March 1, 2024 9:46 a.m.

Said on Is the art …...

#17

I see the buildings as a representation of Ravnica’s foundations - drawing concrete slabs would not be particularly interesting, so the artist used the mirrored silhouette of the structures to show the underground aspects which ensure the city remains structural.

Surrounding the “foundation” with vines and depicting vines seeping through the foundation thus fits with the flavor.

That said, my understanding is that most MTG artists are pretty cool and appreciate fan mail. You could probably try messaging Jeremy Wilson on Twitter and ask for his thoughts on the art.

March 1, 2024 9:45 a.m.

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