manbearpig9002 says... #1

unless you yourself have multiple accounts, you've never told me jack shit. you even mute me when my account says LITERALLY NOTHING. you have no idea what trolling even means. you are ILLEGALLY tracking my computer, and you best believe i'll put you in prison for it.

March 25, 2020 1:27 p.m.

I went into my site data on my cellphone. It had three separate caches for Tappedout, while all other sites only had one.

After deleting everything, I was able to access the website.

For some reason, Facebook connect links me to this account and not my other one. Probably because this was made first.

I can and currently am navigating the site just fine on my Android with this account.

However, signing out and signing back in as TypicalTimmy faults everything out again and the site crashes on me with the Thopter page.

Once that happens, I am 100% unable to reaccess the site. The mainpage reverts back to that "offline screenshot" issue and no links work.

I need to re-enter the site data on my phone and delete two separate caches to get the site and my phone to communicate happily.

So something about my other account is bugging out and causing it to crash on my Android.

Yet this account seemingly works fine, now.

I was able to delete 35 decks from 3+ years ago on TypicalTimmy; Prototype decks, old Modern decks, Standard decks, etc.

I'm not sure if that was part of the reason, however I did not notice any improvement after doing so.

Speaking of which, is there a way to delete decks in bulk? I mean in REAL bulk? I'm tires of filtering decks and only being able to select like 7 at a time.

Is there a way we can just have a list of all decks and delete them? Each page only has like 7 decks on it, and each time I delete them all it resets the fields and I have to re-enter everything again just to delete another 7.

It's extremely annoying, which is why I never did it to begin with.

March 18, 2020 10:49 p.m.

Actually it has gotten worse.

I can't even load the site on my cellphone anymore. I am met with just the main page, and my phone basically took a "screenshot" of it from like a week ago. Whenever I go to Tappedout.net, it loads that "screenshotted" page and faults out. No links at all work - they don't lead anywhere.

I am also met with an odd message that reads:

  • "Retry for a live version"

  • This page (http://tappedout.net/) is currently offline. However, because the site uses Cloudflare's Always Online technology you can continue to surf a snapshot of the site. We will keep checking in the background and, as soon as the site comes back, you will automatically be served the live version. Always Online is powered by Cloudflare | Hide this Alert

When I click the "retry" button, it faults out 90% of the time. The 10% or fewer amount of times it works, it loads the main page with me signed in under TypicalTimmy, and from there anything I click on leads to the thopter failure page.

So I can only visit Tappedout on my laptop, and only under this account. :(

March 18, 2020 midnight

yeaGO says... #4

MinotaurtheMatador TypicalTimmy can you visit my page with the errant account, do you think it would exhibit the same problem even there?

March 12, 2020 1:48 a.m.

Caerwyn says... #5

yeaGO - TypicalTimmy (alt account MinotaurtheMatador) seems to be having the same problem with their account that mine had a few months ago (see below post on my wall) - it was the issue where my account, and seemingly mine alone kept getting long loading times and thopter errors. Not sure what you did to fix it that time, but figured I’d tag you and see if you could lend TypicalTimmy a hand. Thanks!

March 12, 2020 1:39 a.m.

Yes, it takes forever and yes, I will end up getting the Thopter loading page frequently - more so now than before.

Entering the site's main page on my cellphone sometimes pops up right away as it should, other times it takes upwards of 30 seconds.

Each other page that I navigate through takes 30 seconds up to a minute.

When on my laptop, there are times where I'll type Tappedout.net into the browser bar and hit enter and literally nothing happens. The page screen turns white and it doesn't even try to load it.

I'm not seeing these issues on this account, so it leads me to believe it's not my devices - it's my account itself.

I've been wondering if it's a matter of needing to "declutter" some of the junk bulk on there. Decks that aren't finished or not being used and such. Though I can't honestly see how / why that would be an issue at all? Then again, I know basically nothing about computers. Just never had a fascination with them, so I never bothered to learn.

March 12, 2020 12:16 a.m.

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Said on Why Do Some ......

#1

Scooby-Doo is a classic, appealing to both nostalgic parents and children, with each generation being able to take over from the prior, perpetuating the cycle. TMNT and Transformers were backed by strong and continuing merchandising--new releases allow their merchandising juggernauts to continue their domination.

The other examples have nostalgia value to those who watched them, but that's about it. They don't currently move toys, and they were never so generational as to develop a 51-year-long fanbase.

March 29, 2020 2:13 p.m.

Said on What is the ......

#2

To actually answer the timing question, the counters are all put on simultaneously. You are free to put said counters on one singular creature or spread across multiple creatures. Again, none of this will trigger Willbreaker, but figured I should answer the timing and choice questions as well.

Card Ruling:

You may choose a different creature to put each counter on, but you can also choose the same creature multiple times. The creatures don’t have to be controlled by the same opponent.

March 29, 2020 12:55 p.m.

Said on What is the ......

#3

These cards do not interact with one another. Sheltering Ancient's Cumulative Upkeep ability does not target, thus does not trigger Willbreaker.

March 29, 2020 12:52 p.m. Edited.

I think a Four Horsemen themed one could be kind of fun.

Conqueror's Flail (moderately priced card. Not many options for this Horsemen - there’s a Three Kingdoms card that’s more valuable, but not necessarily deserving of a reprint).

Ravages of War (expensive, useful card).

Sword of Feast and Famine (expensive, useful card).

Death's Shadow (moderately priced, useful card).

Edit: The Eschatological Horsemen, not the Magic deck of the same name, as should be clear.

March 29, 2020 11:52 a.m. Edited.

Said on Deck background...

#5

The permission to post images and links needs to be manually enabled for each account - I have gone ahead and done so for you. As for the actual code to get a background to work, that’s not something I know—sorry!

March 28, 2020 1:46 p.m. Edited.

Said on smilodex...

#6

I didn’t want to post on a thread that’s been inactive for a while, but I did want to point out Serra's Sanctum is legal in Commander. Tolarian Academy is the only one of that cycle banned. This is because decks are already going to run mana rocks, so every single deck with Blue would run Academy—enchantment-heavy decks are rare, and wide creature decks are harder to field early than a host potentially explosive first turn of mana rocks.

Gaea's Cradle also serves an important, non-ramp function in the game - it allows creature-heavy decks to deal with The Tabernacle at Pendrell Vale.

March 28, 2020 10:53 a.m.

Said on Angel of Dominion...

#7

Ah, I was remembering Sheoldred's text wrong. That makes the comparison a bit less accurate, but I think a CMC of 7 is still the sweet spot.

From an aesthetic point, I do not like how looks - the more hybrid symbols you chain in a row, the messier the mana cost appears to be. Three seems fine, four is fine when it's just those symbols (Deathless Knight), but once you add a generic symbol as well, I think it feels a bit cluttered.

That said, as a mechanics concept, I think that might be the better mana cost to use. You could also make it require two White and to Black mana, which looks a bit better and is more restrictive.

March 27, 2020 3:06 p.m.

Said on Angel of Dominion...

#8

The best point of comparison would probably be Sheoldred, Whispering One. I'd say Sheoldred is the better card--Flying is arguably better than Swampwalk (but not by too much, considering how easy it is to make lands Swamps), but the sacrifice effect easily makes Sheoldred the superior option.

You could probably reduce the cost of this to . Yes, it means you get a body on Debtors' Knell for the same cost, but that's not always better--bodies are easier to remove. That would put this angel at the same CMC as Sheoldred, albeit with slightly different mana requirements (at seven mana, meeting those requirements is easier anyway).

Now, the one thing where this excels over Sheoldred is the ability to run multiples of it. Buried Alive fetching three of these, followed by Reanimate on one would be a pretty strong value engine as the turns progress. That's a scary prospect, but it isn't any more degenerate than any of the other horrific things you can do with reanimation.

March 27, 2020 2:43 p.m.

Said on Calvin the Bold ......

#9

Honestly, I'd avoid making a Calvin and Hobbes pairing--we already sort of have one of those in Pir and Toothy.

That said, I would probably go with Blue for Hobbes, perhaps with a Green activated ability. One of Hobbes' underlying character traits is his intellectualism (at least in his and Calvin's mind), and it is frequently shown that he doesn't actually know how to be a wild tiger. However, he does have moments of primal savagery he seems to have little control over (by way of example, the numerous comics where Calvin opens the door when he gets home from school).

March 27, 2020 2:25 p.m.

Question 1: Does Ashiok, Nightmare Museultimate allowed me to cast cards that were imprinted?

Yes. Ashiok allows you to cast any face-up exiled cards, and Imprint exiles cards face up.

Question 2/3: Can I continue to activate abilities of the cards with Imprint?

Nope. Abilities related to imprint refer to the specific cards exiled by the imprint ability. Once that card is no longer exiled (for example, you cast it, moving it to the stack), the imprint card can no longer find that specific exiled card, and thus cannot do anything related to "the exiled card".

March 27, 2020 10:17 a.m.

enter image description here

I don’t have anything to contribute to the cards themselves, but I did want to cite the 1986 Valentine’s Day comic.

March 27, 2020 3:29 a.m.

This thread was moved to a more appropriate forum (auto-generated comment)

March 26, 2020 8:01 p.m.

This thread was moved to a more appropriate forum (auto-generated comment)

March 26, 2020 5:24 p.m.

Said on Elemental Swarm...

#14

My biggest problem with this card is the idea of 1/1s with trample. That's pretty much the same as a vanilla 1/1, even if it does get a bit better when you can pump the creature.

Maybe Hexproof, Vigilance, or Reach? They might not be as fundamentally Green as Trample, but all three are found on assorted Elementals and work a bit better on a 1/1.

March 25, 2020 1:46 p.m.

Said on manbearpig9002...

#15

No tracking involved - just basic common sense. I can also say that I've never muted you before you posted--though, sometimes you are kind enough to make an incriminating first post, allowing me to get you pretty easily.

March 25, 2020 1:34 p.m.

Said on manbearpig9001...

#16

I'll answer the question you posted on yeaGO's page.

You were asked long ago to leave this site due to your incessant trolling and your constant making of new accounts to circumvent mutes. This has been going on for well over a year--you troll, you get muted, you make a new account, repeat ad infinitum. I have tried to be polite about it, using long posts explaining what you did wrong and how you could do better next time. I have tried the silent treatment, simply taking necessary action and moving on with my day. Let me try being overt--TappedOut is a great site with a wonderful, helpful community. You, with inability to maintain being anything other than a troll, do not belong here.

I will admit that you can, on occasion, provide good feedback in a constructive, helpful manner. Sometimes, you even manage to feign decent conversation for a couple days. In the past, I have tried to give you quarter, allowing you to continue posting long after I figured out who you were--each time, you ended up defaulting to your trollish ways in relatively short order.

Here is how it is going to be--once I figure out an account is you, it's going to get a mute, regardless of whether you are managing to behave yourself or not.

That leaves you with three choices.

  1. Continue to post here as you always do, and continue to make new accounts to circumvent the inevitable mutes. Perhaps you get some obtuse pleasure from the status quo. For myself, it's hardly even a bother--a couple clicks and I don't have to give you any further thought for the immediate future.

  2. You can be a helpful, productive member every time you post--perhaps then we might be fooled into thinking you are a different and respectable person.

  3. Find a different site to troll. There are plenty of Magic sites out there, and some (perhaps Reddit) are probably more receptive to your abrasive personality.

March 25, 2020 1:17 p.m.

Said on SquirrelPenguin...

#17

Saw your post on one of your threads - the ability to post links and images is disabled for accounts by default and has to be manually enabled. I have gone ahead and done so for you, so everything should work now!

March 24, 2020 5:46 p.m.

Said on Why don't we ......

#18

You’re only looking at the turn the land is played. Your gain for both the actual land and the example artifact is 0 for turn - the net gain is the ability to generate two.

Again, net gain, not turn gain. Your modification results in a turn gain of 0, but a net gain of 3 (one from land you played and tapped for the artifact, which is an additional two).

March 24, 2020 12:42 a.m. Edited.

Said on Why don't we ......

#19

manbearpig90 - That wouldn't account for the fact that you still could have played a land drop for turn, and thus your net gain of mana for that turn is two. If it added two mana, your net gain for the turn would be 3, which wouldn't be half bad.

Sure, the analogy falls apart a little when you get to the later game; but illustrations are obviously only that--demonstrative thought experiments.

March 24, 2020 12:37 a.m. Edited.

Said on Why don't we ......

#20

When evaluating utility lands, I like to think of them as artifacts that cost (seeing as you are giving up your land drop for the turn), then determining if I would run that artifact.

So, for Untaidake, we get:

Untaidake Artifact

~ comes into play tapped.

: Add . Spend this mana only to cast legendary spells.


The above is better than Untaidake actually is--the land you would tap to pay the artifacts' casting cost would still be unencumbered by restrictions or producing colorless mana.

Overall, I would say Untaidake fails the artifact test, and thus is not really worth running.

March 24, 2020 12:21 a.m.

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