Creature — Spirit
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
Printings View all
|Core Set 2020 (M20)||Rare|
|Commander Anthology (CM1)||Rare|
|Commander 2013 (C13)||Rare|
|Dark Ascension (DKA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Dungeon Geists Discussion
1 week ago
It was playing really well. The biggest problem was that it is not Ugin, the Spirit Dragon. Everything else was working great. It churns out zombies very well. it played consistently. I tried putting in Banishing Light because I only had one Deputy of Detention but being able to fetch the Deputy and always having an abundance of 2 drop enchantments makes it pretty crucial. I did add one Deputy (giving me 2 now) and I think I'm gonna tinker with the other two slots. I think I have 2 Dungeon Geists that I'll throw in for now.
The only other change I made was adding 2x Temple of Silence and removing Wolfwillow Haven as I was getting stuck without white mana too often. I also removed Kenrith's Transformation to accommodate The Binding of the Titans which play pretty well with the rest of the deck.
4 weeks ago
Thank you VampDemigod
This deck's primary win condition is not the infinite loop with 3 Lumbering Battlement's. That is just a fun magical-christmas-land scenario that is possible in this deck.
I would say the win conditions of this deck are in order
Lumbering Battlement: Even with a single copy, the potential ETB effects that can be triggered every turn (with Thassa, Deep-Dwelling) is incredible in this deck.. He can also become an incredibly big vigilant attacker on your turn. It is not uncommon for opponents to scoop after a few turns of Thassa and LB triggering 4-5 etb effects that gain life, draw cards and play extra lands.
Thassa, Deep-Dwelling: Aside from abusing ETB effects, Thassa can be a real threat in the late game. Getting to 5 blue devotion is tricky, but it's possible. Additionally, her tap ability is really useful in tapping down important blockers so that your small flyers (see above) can chip in for damage.
I haven't had much interest in this deck with rotation coming soon. It was fun while it lasted and it can always be played in historic.
4 months ago
Dungeon Geists is a pretty good recursion target to keep your opponents locked down. Reveillark, though not a spirit, can recur just about every creature in your deck. If you want some extra recursion, Venser, the Sojourner and Thassa, Deep-Dwelling are pretty good. Venser also works particularly well with the St. Traft. Hope this helps.
5 months ago
Time of Ice, Quiet Contemplation, Back to Basics, Dream Tides, Wrath of Marit Lage, Temporal Distortion, Neko-Te Thalakos Dreamsower, Wall of Stolen Identity, Frost Titan, Queen of Ice, Wall of Ice, Niblis of Frost, Guardian of Tazeem, Icefall Regent, Dungeon Geists, Mesmerizing Benthid, House Guildmage, Tidebinder Mage, Watertrap Weaver, Frost Lynx, Stitched Mangler, Fogwalker, and Vertigo Spawn would probably be my picks for "freeze" tribal.
Alternately, if you're not invested in Dimir, so much as in the creature itself, you could build a Derevi, Empyrial Tactician, or Empress Galina deck, since those commanders probably best represent what the card is doing.
7 months ago
It's funny, fireyoshiqc, I've gone back and forth about Radical Idea and Omen of the Sea a hundred times, swapping one for the other. The only argument for Radical Idea is the extra instant/sorcery for The Magic Mirror . However, the Omen does provide that devotion, especially because I don't play Magic Mirror every game (not because the mana cost is too difficult, but because it gets self-milled often).
That is the best argument I've heard for Kiora, Behemoth Beckoner so far: a T4 Cavalier. Cavalier is already wildly consistent and game changing, and I often get multiple copies out in a game. A T4 one will just make things more efficient. How many copies would you advise? I'm going to shoot for one now.
I will try out Dungeon Geists , but most likely add it to the sideboard. My T4 slot is already pretty full, especially since Gadwick makes my curve always consistent starting from T3. Same thing with Callaphe, Beloved of the Sea . I know she's not main board material (I tried her myself), but probably will work as a 1-of instead of Mission Briefing.
7 months ago
I tried it out and I feel that Radical Idea just doesn't do enough; Omen of the Sea just feels much better (Scry 2 before you draw) plus it leaves something for devotion! The Omen is also better once you get past the early game (allows for filtering your draws with Gadwick, Cavalier...). I also tried it with 2x Dungeon Geists and 1x Kiora, Behemoth Beckoner (especially for untapping lands and getting Cavalier T4), and that helped tremendously against go-tall decks (which there are plenty of right now). Callaphe, Beloved of the Sea (also tried it) is good but doesn't do much once the opponent has a board going, if anything it helps a bit against aggro decks.
9 months ago
Hello everyone. This is the first time posting here. I hope I did all this right sorry if I screwed this up. I'm looking to improve my Yarok deck. I know there are at least two cards on the tip of everyone's tung. Questing Beast and Hydroid Krasis . I would love to add thees but alas they are too pricey. The deck is as follows.
Commander) Yarok, the Desecrated
Creatures) Meteor Golem Dream Eater Gravedigger Evolution Sage District Guide Dungeon Geists Cavalier of Gales Murderous Rider Thief of Sanity Golgari Findbroker Agent of Treachery Cavalier of Thorns Paradise Druid Yarok's Fenlurker God-Eternal Rhonas Cavalier of Night Risen Reef Incubation Druid Voracious Hydra
10 months ago
Azorius Guildmage Court Hussar Isperia, Supreme Judge Sphinx of Foresight Stormtide Leviathan Thunderclap Wyvern Windreader Sphinx Unbreakable Formation Baral's Expertise Dissipate Unesh, Criosphinx Sovereign Sphinx of the Final Word Rule of Law Lat-Nam's Legacy Fact or Fiction Martial Coup Approach of the Second Sun Karn's Temporal Sundering Windborn Muse Thalia, Heretic Cathar Kefnet the Mindful Aven Mindcensor Cloudblazer Dungeon Geists Verity Circle Absorb Revoke Existence Sphinx’s Decree