Spellskite

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
New Phyrexia (NPH) Rare
Promo Set (000) None

Combos Browse all

Spellskite

Artifact Creature — Horror

: Change a target of target spell or ability to Spellskite. ( may be paid for with either or 2 life.)

Price & Acquistion Set Price Alerts

MM2

NPH

Ebay

Spellskite Discussion

Delta-117 on The Phyrexian Purification

2 days ago

My mistake, from my quick glance I ended up missing Pendelhaven being featured under “Pump” rather than the “land base.” The only other suggestions I can really think of is to consider cards such as Shapers' Sanctuary, Viridian Corrupter, Spellskite, and Wild Defiance.

SynergyBuild on Ancestral Animar

5 days ago

Clamp is better on the field, Oracle in the deck, the fact I can't easily tutor Skullclamp (You have to go through Trinket Mage) and I think that it why I like Oracle more.

Unrelated question, would you rather a good colorless card, something like a new Spellskite or Phyrexian Revoker, a new Bond Beetle, a new Birds of Paradise, or a new Mulldrifter type card?

YaminoNakani on Animar

5 days ago

Biggest issue I see here is a lack of focus and not enough creatures for a creatures only matter deck.

Animar, Soul of Elements wants two main things: Cast creatures and get +1/+1 counters to cast larger creatures. Everything in the deck should be focused on those two goals.

Setting up the deck to achieve this purpose will make it efficient and powerful. All cards should therefore do one of the following:

  1. Ramp up to Animar.

  2. Protect Animar.

  3. Place counters on Animar.

  4. Cast game ending creatures for cheap or free.

  5. Draw cards to allow us to do 1 through 4.

Priority should be given to cards that does something now > does something before your next turn > does something on your next turn > does something eventually.

Because Animar offers a discount based on creatures played, the deck shouldn't be filled with only high cmc game enders, but creatures from low to high cmc, preferably with as little colored mana symbols as possible, to give the deck a natural progression to casting free or cheap high cmc game ending creatures.

Let's split the deck into 3 parts. Pre-Animar setup, Post-Animar setup, Finale.

Note that $: (0 to 0.99), $$: (1.00 to 4.99), $$$: (5.00 to 9.99), $$$$: (10.00 to 19.99), !$!: (20.00+)

Unnecessary on a computer, very helpful on a phone.

This section will be all ramp, and protection to get Animar out quickly and make sure he is secure.

- The land base should be arranged to where there is more emphasis on , then , then since can color fix and can offer protection.

- Exotic Orchard is pretty good and cheap and can usually offer every color in multiplayer, especially if an opponent has a Command Tower out or even a Vivid Grove without even needing charge counters. - Kazoo lands such as Simic Growth Chamber, Izzet Boilerworks, and Gruul Turf are good in casual EDH where there is lack of land destruction and they artifically increase your deck ammount by posing as two lands in one. Though overall you do not want too many tap lands as you'll constantly be a entire turn behind.

- Birds of Paradise creature ramp & color fix. $$$

- Carpet of Flowers could be a dud or amazing ramp with two main phases. $$$

- Shrieking Drake easy continuous counters. $

- Sol Ring Always. $$

- Voyaging Satyr creature ramp & color fix. $

- Zhur-Taa Druid creature ramp & burn. $

- Bloom Tender creature ramp. !$!

- Coiling Oracle ramp or card draw. $

- Cyclonic Rift removal or 1-sided board wipe. $$$$

- Explore ramp and card Draw. $

- Den Protector cast for free with morph and surprise Regrowth. $

- Sakura-Tribe Elder creature ramp and color fix. $$

- Sylvan Caryatid creature ramp and color fix. $$

- Beastcaller Savant creature ramp and color fix. $$

- Kiora's Follower creature ramp or vigilance on a stick. $

- Rattleclaw Mystic creature ramp and color fix. $

- Walking Atlas potentially free creature ramp. $

- Ainok Survivalist cast for free with morph, surprise Naturalize. $

- Dream Stalker Cast a Boomerang for . $

- Elvish Visionary a better, creature version of Aggressive Urge for this deck.

- Stratus Dancer an almost Negate. $

- Willbender basically Redirect. $

- Simic Charm so versatile. $

- Hooded Hydra Normally, not a good card. However in this deck. It can become massive and a dangerous thing to see a Wrath of God. $

- Lightning Greaves Protection and quick haste for a large creature. $$

- Spellskite For those , & removals. $$$

- Ring of Kalonia Ramp every turn and makes Animar a lot more threatening. $

This section will be about setting up our board state to win. All cards from this point onwards will be casted after Animar has been casted.

- Fierce Empath Tutor for something big. $

- Man-o'-War Another Shrieking Drake. $

- Sage of Fables Emergency card draw. $$

- Pestermite Vigilance, chump blocker vs flying or stopping a giant creature. $

- Guided Passage One of the best card draw and pick your poison spells ever. $$

- Pir, Imaginative Rascal A creature hardened scales and specific tutor. $$

- Sylvok Replica A quick Naturalize. $

- Cloudstone Curio An auto include if you can afford it. $$$$

- Temur Ascendancy Makes all your casted creatures threatening and some card draw. $

- Ancestral Statue The best Shrieking Drake for this deck. $

- Phyrexian Metamorph Costs 2 life and can do so much for you. $$$

- Purphoros, God of the Forge Ends the game with one of the Shrieking Drakes. $$$$

- Solemn Simulacrum Free ramp, chump blocker and card draw. $$

- Faerie Artisans It doesn't look like much, this is card can get crazy. $$

- Toothy, Imaginary Friend A growing monstrocity that explodes into cards. $$

- Altered Ego with lots of counters on Animar, Soul of Elements and depending on the board, this card could be a massive threat. $

- Herald of Secret Streams Let Animar, Soul of Elements go nuts. $

- Spike Weaver When you need to buy yourself some time. $$$ - Forgotten Ancient Let your opponents ramp you fast. $

- Silent Arbiter Protection against swarm decks. $$

- Mulldrifter Cheap card draw and flying blocker. $$

- Peregrine Drake Budget Palinchron. $

- Xenagos, God of Revels Game ender. $$

- Vesuvan Shapeshifter On your upkeep, you may pay to clone the biggest and baddest mofo on the field. $

- Zealous Conscripts Your friend just played Darksteel Colossus and you only have left, what do you do? $

- Deepglow Skate Potential huge ramp for just . $$$

- Draining Whelk A different kind of Mana Drain. $$

- Duplicant Free Mind Control. $$

- Soul of the Harvest Huge card draw with a Shrieking Drake. $

- Primordial Sage Huge card draw with a Shrieking Drake. $

- Deadeye Navigator and Peregrine Drake or Great Whale = infinite mana. $$

- Progenitor Mimic Very dangerous to copy one of the heavy hitters in this deck. $$

- Consecrated Sphinx All the card draw. $$$

- Deadwood Treefolk Repeatable creature recusion. $

- Steel Hellkite Situational, but very deadily against token decks. $

- Great Oak Guardian Great, quick surprise block when tapped out. $

- Pathbreaker Ibex Quick, game ender. $$

- Thunderfoot Baloth Setup for getting past defenses. $$

- Scourge of the Throne Depending on the situation, can be deadly. !$!

- Great Whale Another budget Palinchron - Stalking Vengeance Please don't use Wrath of God. $

- Hamletback Goliath Good setup for a game ending creature. $

- Palinchron So expensive, yet so infinite mana. !$!

- Balefire Dragon Destroy all the creatures. $$$$

This section will be about ending the game with giant behemoths.

- Stormtide Leviathan Swing in with impunity. $

- Platinum Emperion Deletes a win condition. $$$$

- Vorinclex, Voice of Hunger Can win the game on its own. $$$$

- Stonehoof Chieftain Win through commander damage. $$$$

- Nullstone Gargoyle Nothing but creatures from here on. $

- Void Winnower Turns the game into an odd match. $$

- Kozilek, Butcher of Truth Card Draw, Mill Protection and Devastating power. !$!

- Jin-Gitaxias, Core Augur Look ma, no hands! $$$

- Darksteel Colossus Not something people want to see cast for 0 or worse, cloned. $$$$

- Ulamog, the Infinite Gyre Vindicate, Mill Protection and Devastating power. !$!

- Blightsteel Colossus Not something people want to see cast for 0 or worse, cloned. !$!

- It That Betrays Now clone it. $$

- Emrakul, the Promised End Take out the combo or sacrifice player easily. $$$$

merflock on Modern Infect

5 days ago

Since infect usually tries to win fast by casting a ton of pump spells on one infect creature, targeted removal can make you waste all your pump and the be blown out and Spellskite stops that.

merflock on Modern Infect

1 week ago

As far as creatures Spellskite could be good and so could Blossoming Defense.

SirupyTuna on Scare the creature out of you

1 week ago

I have playsets of Thing in the Ice  Flip and Spellskite sitting around and thought I would entertain the idea of a horror deck. I came across this one in my search for inspiration. Unfortunately I won't be forking over a small fortune for a set of Phyrexian Obliterator, so I'll have to think of something more budget friendly. I really like the synergy with Hex Parasite, though. Nice touch!

XtraCheddar on Can't Escape from Crossing Fates

3 weeks ago

kamelyan, Whoops! I made this late last night and forgot to add Krark's Thumb, obviously it's a staple for the deck.

I hate Frenetic Efreet in the sideboard just in case I want to put that extra edge in the deck as well.

I will definitely look into getting Spellskite.

kamelyan on Can't Escape from Crossing Fates

3 weeks ago

You need Krark's Thumb!

I got that out on turn one with a Sol Ring, and it did good. I'm saying, on turn five I killed a guy with Okaun, Eye of Chaos, doing damage equal to 3 x 2^16. 196,608 commander damage!

I didn't even know my deck would be that good; I thought I'd have to rely on a combo: Mind Over Matter + Temple Bell + Library of Leng.

You may also want to consider Thassa, God of the Sea. She has a nice scry effect, and it doesn't hurt to make your commander unblockable, neither.

Frenetic Efreet would give you all the flips. I intentionally drew my entire deck once to deprive an opponent of the satisfaction of killing me.

And Spellskite is a surprisingly good deterrent. Want to Swords to Plowshares my Zndrsplt, Eye of Wisdom? Sorry, I'll pay 2 life to redirect it at Spellskite; and sorry that Spellskite happens to be equipped with Lightning Greaves.

Oh, I've been drolling on; sorry, but I'm just so excited about these commanders.

So, yes; even if you don't want to be competitive, definitely get a hold of a Krark's Thumb. Also since I ranted so much about my deck, why not take a gander at the full list:


Keep Your Eye On The Coin

Commander / EDH* kamelyan

SCORE: 2 | 28 VIEWS | IN 1 FOLDER


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