|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Rare|
|New Phyrexia (NPH)||Rare|
|Promo Set (000)||None|
Combos Browse all
Artifact Creature — Horror
: Change a target of target spell or ability to Spellskite. ( may be paid for with either or 2 life.)
|Have (7)||robbnoble , lorddarkstar , Luckeyawesome , miracle , , Thunderbeard , Mortiferus_Rosa|
|Want (6)||801Hellfire , rapha_seraph , mtc131 , metalriders , Korimax , sonnet666|
4 days ago
Outstanding deck Sjorpha! I don't know if you're still trying to keep it up to date, but I'll still make a few suggestion for the sake of discussion and getting your opinion. My deck is also a bit more budget minded so my suggestions might also reflect that...
You are right that Behind the Scenes and skulk gives these Doran decks and alike a whole new dimension. I also thought that Vigilance could be equally powerful. Imagine being able to attack, block and then use convoke? Maybe something like Brave the Sands ?
How about Forbidding Watchtower for some land tech?
Did you notice Arboreal Grazer could be a potentially advantageous replacement or doubling for Birds of Paradise ? Bigger body and his ramp, although lost if you skip a land drop, 1) doesn't precludes you to attack, 2) survives the body and 3) he counts double to Chord of Calling .
Also would you consider Jeskai Barricade a good option to avoid a spot removal? It lets you replay Treefolk Harbinger or an eventual Arboreal Grazer . Unlike Selfless Spirit or Spellskite you can keep it in hand. And since you have 2 Assault Formation it might attack if its needed.
And what do you think of Tangle Angler ? This ugly thing could be a two turn clock alternative win con and a repeatable removal.
1 week ago
Fatal Push, Underground River, and Mental Misstep are under $5 dollars, so I'm not going to give replacements on those, but for Ancient Tomb , City of Traitors , Glimmervoid , Inkmoth Nexus , Mox Opal , and Mox Diamond , I'd replace those with 3 Islands and a Swamp and add a River of Tears and Spire of Industry .
For Force of Will , I'd use Steel Sabotage , it acts as an occasional counter and protection for your artifacts if you bounce them in response to removal, or to reuse them in case of Renaming a new card with Revoker or getting another cast trigger on Sai, etc.
1 week ago
Sorry, allow me to clarify; I have most of the deck, minus some of the more expensive pieces, specifically:
Those are the ones I know off of memory that aren't in my collection, or are above 5$ that I don't have. Steel Overseer getting reprinted makes it easier to get a hold of it.
1 week ago
I've seen people say that Animar doesn't need the extra protection that Painter's Servant provides against spot removal because it having protection from white and black covers the colors with the best spot removal. When I thought about it though, even if white and black have the best spot removal, those colors only make (at most) half of the spot removal used in cEDH. Being able to provide solid protection for Animar on a cheap creature body (that only needs generic mana to boot!) is great.
I've seen other comments say that the slot is better used for Veil of Summer since the veil can also protect your combo from counterspells, which is a good point. Painter's Servant is also limited in that it only protects Animar and not any of your other combo creatures like Spellskite . That being said, Animar is the most important creature to keep on the field so that the deck's combo lines actually work. If a combo piece is countered you still have the chance to go for another combo line as long as Animar is still around. Painter's Servant is also an easy to cast cheap creature that fits perfectly into the early game curve that Animar decks want to play, and it being able to make Animar unblockable makes Animar's Plan D "Swing at my opponent's face with a massive Animar" more viable in a format where more creatures are being played because of Tymna.
1 week ago
1 week ago
Ok, so I'm disappointed about Paradox Engine being banned and the effect that's going to have on a number of established competitive decks.
That being said, SWEET! I've been hoping that they would unban Painter's Servant for years now! It's essentially a second Spellskite for Animar that also makes Animar unblockable. Now it's not just Duel Commander Animar decks that get to have all the fun.
Painter's Servant opens up a variety of other options for other decks too. Mono Green gets to abuse Lifeforce and improve the viability of cards like Autumn's Veil and Veil of Summer . Mono black has Deathgrip . Lifeforce is probably the better card because it shuts down a number of dangerous black cards on its own, and might now find a home in Yisan, the Wanderer Bard decks since Yisan can tutor up the Servant to help Lifeforce lock down cards that get past its stax pieces. And, of course, the Servant also opens up the ability to pick opponents off with Grindstone .
3 weeks ago
Linked here from the Facebook group and as this comment got longer, I figured I'd leave it here for easier parsing than on Facebook itself.
Okay, so taking a look at this, I notice one thing right off the bat: Your deck only has 7 or so ramp spells in it (I may have missed a couple).
Animar turns top decks into fuel if they're creatures, so it's the one time I would recommend not running mana rocks. I mean, you still can, but you should run a decent assortment of dorks that let you land Animar turn 2. You currently only run Birds of Paradise.
Llanowar Elves , Elvish Mystic , Fyndhorn Elves , etc., would be better than your mana rocks. I dropped Sol Ring entirely because it doesn't help Animar "go off" so to speak, since I always need colored, not colorless, mana.
Burnished Hart could easily be removed for one of the above- it takes 6 mana to get 1 land. Sure, you can play it for free, but the activation cost is still an issue. Rishkar, Peema Renegade (2 * +1/+1 counters on Animar for casting her, plus turn another thing into a dork is niiiiiice), etc., would be more beneficial for the mana spent and better utility overall.
Warstorm Surge, Primeval Bounty, etc., aren't necessary. Surge has both Purph and Ballista which outperform it during the combo with Ancestral Statue- 3 payload is a bit much since the deck is predicated on you obtaining 1 card (so you're running 3:1 payloads to combo pieces that let those payloads outright win). Animar just doesn't want to pay full retail cost for that effect when Ballista is free and Purph is R.
Vedalken Orrery is largely a do-nothing card. Casting at instant speed is fun but Animar doesn't have to- something that just outright makes your stuff uncounterable would be a better use of mana than Orrery if playing around counters, and if playing Orrery to be cute... Animar isn't cute. You can combo quick and dirty through things like Dosan the Falling Leaf and Gaea's Herald.
The Swords are oddly placed. 5 mana to get a limited effect isn't great when your Commander lends himself better to enabling sheninagans with Prime Speaker Vannifar , Tishana, Voice of Thunder , Brutalizer Exarch , Generous Patron , Imperial Recruiter , Beast Whisperer (you run Primordial Sage and Soul of the Harvest- Whisperer is a straight upgrade to one of those, but I run all 3), Wall of Blossoms , etc.. Rhystic Study wouldn't be out of place either. Most of the above when combined with Animar and Temur Sabertooth/Cloudstone Curio make a phenomenal draw engine to get you what you need.
So, to summarize everything up:
1x Elixir of Immortality 1x Gruul Signet 1x Izzet Signet 1x Sol Ring 1x Sword of Feast and Famine 1x Sword of Fire and Ice 1x Sword of the Animist 1x Vedalken Orrery 1x Primeval Bounty 1x Warstorm Surge 1x Burnished Hart
1x Llanowar Elves 1x Elvish Mystic 1x Fyndhorn Elves 1x Sakura-Tribe Elder 1x Wall of Roots 1x Rishkar, Peema Renegade 1x Beast Whisperer 1x Imperial Recruiter (or some other tutor, they help) 1x Rhystic Study or some other draw source 1x Vannifar, Tishana, some other draw source.
If you have issues with your spells getting countered, cut something for Gaea's Herald or Dosan the Falling Leaf , or both. You could probably cut 1 land and a fatty like Utvara Hellkite who take way too long to do anything on their own in order to fit these in.
There are a few random improvements that can be made, like changing Plaxcaster Frogling to Spellskite , or swapping Hoard-Smelter for Reclamation Sage , but that can be saved for another time. More ramp and more draw engines will definitely help more than anything else. I even run Trophy Mage to get Cloudstone Curio, but that's a jank play. Spellseeker to get Weird Harvest to get Ancestral Statue and Walking Ballista in the same turn is where it's at lol.
Anyway, this was a long, loooong comment, but I hope it helps you out, man.
Spellskite occurrence in decks from the last year
All decks: 0.12%
Commander / EDH:
All decks: 0.02%