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Creature — Insect Horror
InfectAt the beginning of your upkeep, put a 1/1 green Insect creature token with infect onto the battlefield for each poison counter your opponents have.
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|Have (10)||Axtel , Psycheretic , Swamy , orzhov_is_relatively_okay819 , lolpatrol , TheRealPeaches , bakeraj4 , Dr.Jackel , switchkill65 , SirFowler|
Phyrexian Swarmlord Discussion
6 days ago
deck looks good and budget! just some ideas to help get by some front lines could add, Rogue's Passage , Whispersilk Cloak just for an easy way to get by. i play against a lot of mass token decks so i find these help me set up some combos.
Glissa, the Traitor is a good add if you have trouble keeping all your artifacts up.
Triumph of the Hordes has been a game ender for me since the amount of poison you can get off in a single turn. plus if you have Contagion Engine & Contagion Clasp. Phyrexian Swarmlord is a high cost but does have the chance to refill your board if your wiped out (:
2 weeks ago
Hello! Here are my cut suggestions.
Gonna second DrukenReaps here and confirm that 36 lands and 9 ramp is sufficient for your deck.
1) Dark Ritual one time ramp isn't as good in EDH as it is elsewhere
2) Warped Landscape too expensive for what it does. I'd rather run a land of the color I need more usually.
3) Golgari Keyrune and
4) Golgari Cluestone. Been cutting these in a lot of my decks. Most % of your curve in 3 cmc so you don't want to be playing mana rocks then. You could ad in more 2 cmc mana rocks if you feel like you still need the ramp. Much more useful early and don't slow you down as much late game.
5) Terramorphic Expanse Don't really need it in 2 color.
To differ from DrunkenReaps, I'd advise to stay away from infect, as it will get some hate that can occasionally turn a table against you.
6) Blight Mamba
These cuts will lower your curve to relieve pressure on your your mana base, or free up your 2 drop spot so you can play Hapatra.
Last cut. When cutting stuff I always start at the top of the curve. That is:
I know she does what you want the deck to do and all, but at what cost man?? 7 mana for either a) a single -1/-1 counter on a creature, or b) a kill spell. Either way not efficient at all. And the ultimate, which you'll rarely get to in multiplayer, isn't all that great. Especially down the road if you use more Undying combos.
Hope some of this helps! Good luck!
Deco_y on The Plague
1 month ago
It has been a long ass time since I've played MTG and tried to be competitive, but back when I WAS one of the top 10 members of Tappedout, I played a lot of infect. A lot. So I can hopefully give some useful feedback.
Sideboard: Cut Flensermite, Phyrexian Swarmlord, and Whispering Specter. Swarmlord is tempting to include but in reality, it's a win-more card and ranges from moderately to very effective only when you're going to win anyways.
Mainboard: Any competitive infect deck needs 4 Phyrexian Crusader. It's such a good card. You may also want to consider another Inkmoth Nexus budget permitting. Also you want 4x Vines of Vastwood for protecting your stuff.
I don't think you need more than 4 hand search vehicles (Inquisition of Kozilek and Thoughtseize). Granted it almost never hurts to have more, but drawing one late game when you want a pump spell is an awful feeling that I've experienced personally. Of course, you'd want 4x Thoughtseize, but again budget permitting.
I'm also personally of the opinion that an infect deck does not need kill spells in it. Pump spells (like your sideboarded Become Immense) pretty much act like a kill spell if your creature gets blocked. If they don't block, your creature skates through and deals massive poison counters. A key to remember is that a pump spell draw late game wins you the game with an infect deck(especially with Rancor), and a kill spell does nothing to advance their poison counters. Inquisition or Thoughtsieze should allow you to get rid of any creature you don't like/can't deal with anyways, so that's why I think kill spells are moot.
Pen-ultimately, Livewire Lash was a card I used back in standard. It may be too slow now for Modern, but it's a way to deal poison counters without having to attack your opponent. Just pump and deal damage.
Lastly, if you are keeping your mana curve topping out at 3, you may want to also consider dropping to 21 land. It can be risky, but I would play test it anyways.
Hopefully this helps you somehow or can give you a bit of inspiration. I noticed you have a mill deck and I'll check that one too as I really want to make my current mill deck better.
2 months ago
Haaaaah... Ooze.. What would life be without it? +1 from me. Did you consider Phyrexian Swarmlord? It not a ooze per say, but its kind of slimy if you look closely and, well counters!!
2 months ago
Not to sound disrepectful, because i do value all input, but have you tried playtesting it at all? If you work the cards i have in here right you can pretty consistently win turn 3-4. Now of course you'll have the occasional bad hand or 2. But once this gets going its dealing at least 10 by turn 4. Now i have bogger cards in there like the Phyrexian Swarmlord because what happens if i dont get the turn 4 win? I dont want to be screwed and lose by default. I like to have even a little bit of back up as a kust in case. Now the hand disruption is vital in this deck. If first turn i get to see exactly what you have in hand i get to startagize how im going to play my hands to come out on top. But seriously I thank you for the input! My friend and i play in 2hg tournaments at our lgs and he runs a w/u control deck. He throws in the Blighted Agent as a wildcard they dont expect then i can pump him with green spells. Its actually a great combo the 2 decks!
2 months ago
Since this is infect, it's primarily aggro. Every turn you waste is a turn that a Death's Shadow will get bigger, a chance for a Delver of Secrets to flip, and another chance for a control deck to draw an answer. Infect is supposed to win before any deck can answer it. Most infect decks out there lose if they don't win by turn 3 because after that point it's burnt out its hand and the other guy drew removal. I would cut everything more than 3 mana and run a more aggressive aggressive mana base with fewer basics and more shocks and fetches because you don't care about the long game or the long game threats of opponents will create. If you're willing to add blue, I would recommend Blighted Agent. If not, then Apostle's Blessing is great because it's basically a 1 mana spell that makes your creatures unblockable under the right circumstances. I would cut Contagion Clasp, Thoughtseize, some of the Inquisition of Kozileks, and Phyrexian Swarmlord for more Fatal Push and pump spells. Beyond that, you should take a good hard look at every card on this list and ask yourself "How will this win me the game by turn 3-4 and is there a better alternative?" You only need 10 poison counters to lose the game so basically every creature you have does double damage in a sense. Just try to maximize the value you get from that basic idea.
3 months ago
ztcrown I've thought about including Phyrexian Swarmlord before but its a late game card for this deck so it never makes the cut. Right now this deck is going to win the game between turn 2-5, anything beyond that and I'm basically screwed anyway and Phyrexian Swarmlord usually isn't going to help much due to the number of creatures my opponents have on the board by that point. This is why I use Viral Drake as my late game creature since it can usually fly over top of their creatures or I'll just use his proliferate ability in hope of a win.
3 months ago
I like Infect decks a lot, and this one is no exception. Maybe try using a Phyrexian Swarmlord for lots of added infect creatures to overrun your enemies.