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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Commander's Plate
Artifact — Equipment
Equipped creature gets +3/+3 and has protection from each colour that's not in your commander's colour identity. ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by any colour that's not in your commander's colour identity. Anything of this colour attached to this creature immediately falls off.)
Equip commander
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
NV_1980 on
"I know you. Ghost of Sparta." (Need Help Badly)
3 months ago
Opponents will be trying to remove Kratos, God of War the first chance they get, and your deck can currently do very little to stop that from happening. This is a weakness of mono-red overall, which is why very few voltron decks exist that only use this color. Adding more equipment can offset some of these difficulties. Stuff like Champion's Helm, Lightning Greaves or Swiftfoot Boots could all take some of the pressure off. If you feel like being really fancy, Commander's Plate
and Mithril Coat are great.
An alternative to adding the above is to make sure you always have oodles of mana ready to recast Kratos from the command zone. Adding stuff that can generate a ton of treasure like Descent into Avernus or The Reaver Cleaver can help. You can also slightly increase your land drops by including Terrain Generator amongst your lands OR you could double your mountains' output by including Caged Sun.
Lastly, I'd just want to point out that card advantage is really important in magic. In some of my own mono-red I'm using lands like Bonders' Enclave, Mikokoro, Center of the Sea and War Room. For even more draw I'm using spells like Big Score, Browbeat, Unexpected Windfall and some artifacts like Endless Atlas, Scroll Rack and Sensei's Divining Top.
VinnyBoombatzMD on
Infinite Lovecraft
1 year ago
Unfortunately Commander's Plate doesn't work the way you want it to here. It specifically cares about your commander's (both commanders' if there are two) color identity, not its color. Ulalek, Fused Atrocity is a colorless card because of Devoid, but has a WUBRG color identity that allows you to play cards in any color. Commander's Plate here would just give the equipped creature +3/+3 and nothing else. It's good in decks like Zhulodok, Void Gorger though. Definitely a cut here though. Sorry for the bad new. )=
FadingReality on
1 year ago
Equipment
SufferFromEDHD on
Akroma, Angel of 21
1 year ago
All good points. Commander's Plate does it better.
You have a playset of big dudes but I think the weakest one could be cut for Godo, Bandit Warlord. Red struggles to tutor and your deck is full of silver bullets.
Reconsider the goblin dude. He would put in serious work in an equipment deck. Another free Gilded Lotus
;)
koth_of_the_bummer on
Akroma, Angel of 21
1 year ago
Sword of Forge and Frontier - I have considered this before, but its really hard to jam it in right now. As for the protection, I got green covered by Commander's Plate and Sword of Feast and Famine. The draw back for the protection from red though, is that I may not be able to equip with my red equipment.
Ghost Quarter - I used to have this in, and then I replaced it with Tectonic Edge, and then finally with Wasteland.
Cleansing Wildfire - I just realized it is some sort of a cantrip. Seems nice, but I can barely make space for it as of now.
Goblin Welder
- yup, I'm aware of this, but I rarely have my artifact stuff blown up, although I'm reconsidering this goblin dude.
DemonDragonJ on Advice for a Green/White EDH …
1 year ago
I am planning to build a green/white EDH deck, with Sigarda, Host of Herons as the general, so I would like to ask for advice on constructing it.
Most decks that have the original Sigarda as the general tend to be either "Voltron" decks (i.e., making the general as powerful as possible) or "enchantress" decks (i.e., focusing on enchantments), so I would like to make my deck slightly different from the typical Sigarda deck; specifically, I plan for the deck to have three major themes: a focus on gaining life, but not quite to the extent of my Liesa, Shroud of Dusk deck; a focus on generating creature tokens, but not to the extent of my Ghired, Conclave Exile
deck; and a focus on putting +1/+1 counters on creatures, but not to the extent of my Atraxa, Praetors' Voice deck; in other words, it shall be a "jack of all trades" deck, but with plenty of synergy and overlap between those themes. Sigarda does not directly contribute to any of those themes, but I chose her as the general, because she is very difficult to remove, once she is on the battlefield, and I feel that this type of creative and unusual deckbuilding is good and should be encouraged.
First, for gaining life, I am considering cards that make it easy to do so, such as True Conviction, Dazzling Angel, Archangel of Thune, Trostani, Selesnya's Voice, Sunscorch Regent, Oracle of Nectars, and Lathiel, the Bounteous Dawn, as well as cards that offer payoffs/rewards for gaining life, such as (again) Archangel of Thune, Lathiel, Trelesarra, moon dancer, Blossoming Bogbeast or Trudge Garden.
Second, for generating creature tokens, I am considering Vernal Sovereign, Aura Mutation, Trudge Garden (again), Selesnya Guildmage (possibly), or Scepter of Celebration, and, for cards that reward me for generating tokens, I am considering Juniper Order Ranger, Cathars' Crusade, Dazzling Angel, and Trostani, Selesnya's Voice.
Third, for placing +1/+1 counters on creatures, I am considering Shalai, Voice of Plenty, Archangel of Thune, Juniper Order Ranger, Cathars' Crusade, Sunscorch Regent, Forgotten Ancient (possibly), and (possibly) Vigor, and, for cards that allow me to use those counters as payment for other effects, I am considering Fertilid, Mindless Automaton, (possibly) Ooze Flux.
Notice how many of those cards have synergy and overlap, allowing me to pursue three themes in a single deck, and I also plan to have a number of generically good cards that I use in many of my decks, such as True Conviction, Mirari's Wake, Seedborn Muse, or Sigarda, Font of Blessings, as well as several cards that I have not used in any of my previous decks, thus far, such as Hydra Broodmaster, Pledge of Loyalty, Camaraderie, Commander's Plate, Behemoth Sledge, Shield of the Oversoul, or Veteran Beastrider. I also am considering putting either Valkyrie Harbinger or Kalonian Hydra into this deck, but I do not wish for this deck to be too similar to any of my other decks, so I would prefer to avoid putting those cards into this deck, if I can avoid doing so, and I also am not yet certain about Doubling Season, staff of completion, or Selvala, Explorer Returned, since those cards would be awesome in this deck, but I do not wish to use them in every deck in which they would be a good addition.
What does everyone else say about this? Do you think that this is an interesting idea, and what suggestions can you make, for me? Thank you, very much, and I certainly am awaiting everyone’s responses!











