Commander's Plate

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Commander's Plate

Artifact — Equipment

Equipped creature gets +3/+3 and has protection from each colour that's not in your commander's colour identity. ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by any colour that's not in your commander's colour identity. Anything of this colour attached to this creature immediately falls off.)

Equip commander

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

VinnyBoombatzMD on Infinite Lovecraft

3 months ago

Unfortunately Commander's Plate doesn't work the way you want it to here. It specifically cares about your commander's (both commanders' if there are two) color identity, not its color. Ulalek, Fused Atrocity is a colorless card because of Devoid, but has a WUBRG color identity that allows you to play cards in any color. Commander's Plate here would just give the equipped creature +3/+3 and nothing else. It's good in decks like Zhulodok, Void Gorger though. Definitely a cut here though. Sorry for the bad new. )=

SufferFromEDHD on Akroma, Angel of 21

6 months ago

All good points. Commander's Plate does it better.

You have a playset of big dudes but I think the weakest one could be cut for Godo, Bandit Warlord. Red struggles to tutor and your deck is full of silver bullets.

Reconsider the goblin dude. He would put in serious work in an equipment deck. Another free Gilded Lotusfoil ;)

koth_of_the_bummer on Akroma, Angel of 21

6 months ago

SufferFromEDHD

Sword of Forge and Frontier - I have considered this before, but its really hard to jam it in right now. As for the protection, I got green covered by Commander's Plate and Sword of Feast and Famine. The draw back for the protection from red though, is that I may not be able to equip with my red equipment.

Ghost Quarter - I used to have this in, and then I replaced it with Tectonic Edge, and then finally with Wasteland.

Cleansing Wildfire - I just realized it is some sort of a cantrip. Seems nice, but I can barely make space for it as of now.

Goblin Welderfoil - yup, I'm aware of this, but I rarely have my artifact stuff blown up, although I'm reconsidering this goblin dude.

doc_frank_18 on Knuckle sandwich

7 months ago

Soul-Scar Mage OUT andCommander's Plate in?

DemonDragonJ on Advice for a Green/White EDH …

9 months ago

I am planning to build a green/white EDH deck, with Sigarda, Host of Herons as the general, so I would like to ask for advice on constructing it.

Most decks that have the original Sigarda as the general tend to be either "Voltron" decks (i.e., making the general as powerful as possible) or "enchantress" decks (i.e., focusing on enchantments), so I would like to make my deck slightly different from the typical Sigarda deck; specifically, I plan for the deck to have three major themes: a focus on gaining life, but not quite to the extent of my Liesa, Shroud of Dusk deck; a focus on generating creature tokens, but not to the extent of my Ghired, Conclave Exilefoil deck; and a focus on putting +1/+1 counters on creatures, but not to the extent of my Atraxa, Praetors' Voice deck; in other words, it shall be a "jack of all trades" deck, but with plenty of synergy and overlap between those themes. Sigarda does not directly contribute to any of those themes, but I chose her as the general, because she is very difficult to remove, once she is on the battlefield, and I feel that this type of creative and unusual deckbuilding is good and should be encouraged.

First, for gaining life, I am considering cards that make it easy to do so, such as True Conviction, Dazzling Angel, Archangel of Thune, Trostani, Selesnya's Voice, Sunscorch Regent, Oracle of Nectars, and Lathiel, the Bounteous Dawn, as well as cards that offer payoffs/rewards for gaining life, such as (again) Archangel of Thune, Lathiel, Trelesarra, moon dancer, Blossoming Bogbeast or Trudge Garden.

Second, for generating creature tokens, I am considering Vernal Sovereign, Aura Mutation, Trudge Garden (again), Selesnya Guildmage (possibly), or Scepter of Celebration, and, for cards that reward me for generating tokens, I am considering Juniper Order Ranger, Cathars' Crusade, Dazzling Angel, and Trostani, Selesnya's Voice.

Third, for placing +1/+1 counters on creatures, I am considering Shalai, Voice of Plenty, Archangel of Thune, Juniper Order Ranger, Cathars' Crusade, Sunscorch Regent, Forgotten Ancient (possibly), and (possibly) Vigor, and, for cards that allow me to use those counters as payment for other effects, I am considering Fertilid, Mindless Automaton, (possibly) Ooze Flux.

Notice how many of those cards have synergy and overlap, allowing me to pursue three themes in a single deck, and I also plan to have a number of generically good cards that I use in many of my decks, such as True Conviction, Mirari's Wake, Seedborn Muse, or Sigarda, Font of Blessings, as well as several cards that I have not used in any of my previous decks, thus far, such as Hydra Broodmaster, Pledge of Loyalty, Camaraderie, Commander's Plate, Behemoth Sledge, Shield of the Oversoul, or Veteran Beastrider. I also am considering putting either Valkyrie Harbinger or Kalonian Hydra into this deck, but I do not wish for this deck to be too similar to any of my other decks, so I would prefer to avoid putting those cards into this deck, if I can avoid doing so, and I also am not yet certain about Doubling Season, staff of completion, or Selvala, Explorer Returned, since those cards would be awesome in this deck, but I do not wish to use them in every deck in which they would be a good addition.

What does everyone else say about this? Do you think that this is an interesting idea, and what suggestions can you make, for me? Thank you, very much, and I certainly am awaiting everyone’s responses!

Icaruskid on Imagine Dragons | Budget Rosnakht [PRIMER]

1 year ago

Hey hey khayoz!

I went all in on go wide as my first version. It had all the Heroic spells and concentrated on buff and damage spells, no voltron:

Buff:
Metallic Mimic
Roar of Resistance
Heraldic Banner
Coat of Arms
Shared Animosity
Obelisk of Urd
Signal Pest
Konda's Banner
Eldrazi Monument
Dynacharge
Weapon Surge
Ogre Battledriver

Damage:
Throne of the God-Pharaoh
Hellrider
Impact Tremors
Witty Roastmaster
Livewire Lash

It played pretty well. Board wipes were absolutely the killer. The game becomes adding the right amount of creatures and damage without overextending. Also sometimes my little kobolds were outclassed by more powerful creatures and couldn't attack. I could have added Dolmen Gate and evasion but then we are leaving my playgroup's budget behind. This is where I discovered Descent of the Dragons and thought it would be a great finisher that's also a "buff" spell and on theme. Then that led me to Transmogrify and I've never looked back.

But the overlap approach can do work. Like Draconic Destiny adds to your voltron threat but it also enables Rosnakht to attack giving the kobolds the buff they desperately need. Dynacharge and Weapon Surge are modal so you can buff the whole team or sneak in a voltron kill.

I haven't tested all in voltron. But indestructibility might be important. Mithril Coat, Darksteel Plate, Commander's Plate, and Hammer of Nazahn might be worth a try. I just wanted something with more sizzle, style wise.

Hope this helps! Let me know what you learn!

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