Chancellor of the Forge
Creature — Giant
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.When Chancellor of the Furnace enters the battlefield, put X 1/1 red Goblin creatures with haste onto the battlefield, where X is the number of creatures you control.
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Chancellor of the Forge Discussion
5 days ago
TemnoTsar, Thornbite Staff is great with Krenko, but I've passed on it before for the sole fact that it does not do much on its own (without another combo piece). I try to have my combo pieces be strong cards on their own, but increasingly powerful in conjunction with other combo pieces.
Abres_Tenelles, thanks for the love, friend! I have stumbled across/been suggested both Chancellor of the Forge and Furnace of Rath before. The former is a great card, but by the time I get to play him I should be close to closing the game down already. The latter is fantastic. It works well for decks like mine; however, it isn't my personal taste. Nothing wrong with the card, just not my style!
I try to stray away from chaos cards, which makes Capricious Efreet a tough pick. And War Elemental was in my deck not too many revisions ago, but I decided to scrap him for more hoser cards (which was a tough cut...).
Thank you both for your comments and suggestions! I really appreciate it.
6 days ago
Loving this list.
2 weeks ago
I think you want too much with an "Aggro combo competitive deck that abuse hand and land destruction". You have nearly no land hate or discard effects. I would remove Dwarven Blastminer and add Chancellor of the Forge. Also you may consider cards like Phyrexian Arena or Staff of Nin as an example for card draw, which is REALLY important. :) And because you run Grave Pact, may add Dictate of Erebos and some sac outlet like Ashnod's Altar.
2 weeks ago
Zealous Conscripts goes infinite with Kiki-Jiki. I think also Myr Battlesphere would also be a good card, as it has synergy with Goblin Welder. Chancellor of the Forge is also a very potent token generator to consider.
If you think there are enough creatures that produce 2 additional tokens, Ashnod's Altar and Nim Deathmantle produce infinite tokens and EtBs by sacking a token and then sacking the creature to have the mana for Deathmantle's ability.
Hope these suggestions help!
2 weeks ago
Hey! Deck looks solid!
My friend runs a Riku deck that takes a while to ramp up, but if nobody stops it it wins almost all the time.
I would suggest Signal the Clans, as it is easy to copy, and gives you a 2/3 chance to pick a specific creature, and gives you lots of options.
Conjurer's Closet is just good. Getting another ETB off a creature and getting a chance to copy it at EOT is really strong.
3 weeks ago
Dropped two basic lands in favor of a few more answers. I am getting close to finding the perfect land count, and since I have a lot of fetch mechanics, it is just as consistent as before.
Gemstone Array out - Got some feedback that brought up a good point. If I am making a ton of mana between turns and I have literally no other places to put it, it is more of an indication of an underlying deck problem than it is a missing mana bank.
Gravity Sphere out - Going to be sideboarded for use with my regular playgroup, which is heavy on flyers with Angels, Dragons, Slivers, etc..
Mana Vault in. Gimme dem rocks! These really help to minimize the impact of saccing Mountains.
Urabrask the Hidden out for Goblin Chieftain - This is the original setup, and I think it's the better one. I prefer the lower CMC, and the change only hurts Moggcatcher and Chancellor of the Forge. I lose a mini-Stax effect, but it would be better to add a more potent one in anyway. In most situations I want to be blocked, the way this deck is built.
Strip Mine in because Strip Mine.
Chaos Warp in mostly for the enchantment removal, and a little for indestructible creature options.
Seismic Assault out - while great when Crucible of Worlds is out, when it isn't it is just a little too risky. It is rare to have more than one basic in hand, because all my extra land mechanics go directly to battlefield.
Still slowly adding more mana rocks, board wipes, and Stax effects to clean up the curve and make the deck more consistent. As it stands when the deck lines up it really, really goes off, but when it doesn't I tread water for quite a while.
3 weeks ago
rockleemyhero: Thanks! The deck and the primer were both a lot of fun to make. I really want to push him to the limit, whatever that may be.
The Sideboard isn't a traditional Sideboard at the moment. It's more like a list of things that are the closest to be included or switched out with something. The Maybeboard is cards I don't want to forget about, but chances are there is a Sideboard card that is closer to taking the slot.
The Land Destruction cards and the Thornbite Staff are taken out of the main deck just for my regular playgroup. The Mana Rocks are eventual replacements for Lotus Vale/Scorched Ruins/Myriad Landscape. The Stax effects are meaner versions of cards I am currently running, that will probably be FNM includes as well. Strip Mine is going in as soon as I get one. Warbreak Trumpeter or Siege-Gang Commander are possibly replacements for Chancellor of the Forge, as I don't want to get too light on the token generation.
Thanks for showing interest, and if you have any other questions about includes just ask!