|Commander / EDH||Legal|
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|New Phyrexia (NPH)||Common|
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Artifact Creature — Hound
: Immolating Souleater gets +1/+0 until end of turn. ( can be paid with either or 2 life.)
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Immolating Souleater Discussion
JKRice on Kiln fiend
44 minutes ago
This was the first modern deck I ever built, so I have some suggestions
as you probably already know, the way to win with this deck is to get to 20 damage or ten infect counters. This means you have some thresholds to meet. The following suggestions will help you meet those thresholds in the most efficient way possible.
Section 1) Creatures
1: although Guttersnipe and Delver of Secrets Flip are strong choices, there are better alternatives. I would suggest taking them out, especially since neither of them are auto-buffed by your spells like kiln fiend.
2: Monastery Swiftspear is one of the better cards in a kiln fiend deck, as it is auto buffed by your spells and has haste. You can sometimes get a turn 2 kill with swiftspear, something that doesn’t happen with guttersnipe or delver. I would reccomend four of them.
4: Elusive Spellfist is a great card depending on the meta. Currently, with very board heavy decks like humans at the top of the meta, this is a strong choice.
Section 2: Spells
2: Mutagenic Growth is your best buff spell, growing kiln fiend by 5 and monastery swiftspear by 3 for zero mana. This + assault strobe + Tainted Strike on kiln fiend is a win. Two of these + assault strobe or two of them + Tainted Strike on kiln fiend is a win. Three of them + assault strobe or three of them + Tainted Strike on monastery swiftspear is a win, which is possible on turn 2. This is the best card to help you reach your damage threshold.
4: Because of the damage it gives you for the efficiency in mana, I would have four Assault Strobe and only two Temur Battle Rages. This is because it will accelerate your win by one turn, allowing you to beat out decks like storm or bubble hulk.
5: Manamorphose is surprisingly good in this deck. It grows kiln fiend by three and monastery swiftspear by one, while fixing your mana and replacing itself in your hand. This essentially means you have a 56 card deck, giving you more consistency in drawing into a threat or a win condition.
6: Blossoming Defense is a great card, saving your creatures at instant speed and buffing them. However, I would add two more Apostle's Blessing instead of this if possible, because it potentially makes your creature unblockable.
Section 3) Lands
Obviously much of what I have recommended doesn’t fit with your manabase. These are some budget and nonbudget options for your lands.
1: I wouldn’t reccomend this, but if you want to be a complete troll, put in Gemstone Caverns. This allows you to kill someone on your first turn, because monastery swiftspear has haste and Mutagenic Growth is zero mana, meaning you only need one mana to play Tainted Strike or Assault Strobe after three mutagenics.
2: Gemstone Mine is a good choice, as the downside won’t matter because you will probably kill them turn 3.
5: fastlands (Botanical Sanctum, Copperline Gorge etc.) are also good in budget, as the downside won’t matter because of the speed of your deck. Also, you can run these with Immolating Souleater because they don’t ping your life total
Well i hope that helped but I’m fine if it didn’t
5 days ago
1 week ago
1 week ago
Not sure I'm a fan of the cost for the above creatures in this cycle. It's pretty easy to get down to 1 life/lethal range through cards like Immolating Souleater and Fanatical Firebrand, so a consistent turn 3 victory would be pretty simple with the above. Compare to Laboratory Maniac--a card that sees play in Commander, but is rare in other formats. It's a lot harder to mill yourself than lose life, both because fewer cards provide that option and a library has 60 "health" rather than 20 that has to be removed.
Creature - Cat Cleric
If your life total is more than three times your starting life total and you would gain life, you win the game instead.
I think that's difficult enough to be worth costing 3. The change from Felidar Sovereign's 40 life is to keep it from being broken in commander.
I suppose there's a Green one left in the cycle. Might as well finish it.
2 weeks ago
1 month ago
I've seen a few interesting lists on this plan, usually comboing with cards like Immolating Souleater. Axis of Mortality is the newest card that plays to the strat, but there is also Soul Conduit, and the threat of it sitting on a permanent is pretty effective. If you search the site for modern soul conduit, you should find some example lists.
3 months ago
@HotRodScott: I like all of your suggestions for tuning up the power, I hadn't even considered Manamorphose or Gitaxian Probe! We'll have to wait and hope for the price on Gitaxian Probe to go down a bit, but as for the rest, they are just way over budget for this particular build. In a $20-30 version, there is a lot more room for the $1-3 cards. Sanguinary Mage seems not great compared to any of Mage-Ring Bully, Immolating Souleater, or Akroan Crusader (I can't speak highly enough of this guy). I also was running 4 Assault Strobe, but found it was too many redundant copies. I cut it down to 3 to make room for more trample/haste cards. You might be ok going down even more, since you run cantrips. Thanks for the feedback!
3 months ago
Just getting back into it a bit after a little break and came in to revisit some of my older decks to see if the last 5-6 sets have added value and came across yours. Love it!! I have a similar deck that I've beaten on a lot that can take a couple of cues from yours. (Immolating Souleater, Reckless Charge, Akroan Crusader etc.)
Mutagenic Growth has won me numerous games for "free." Gitaxian Probe is an amazing sideboard card if they have removal. It's a prowess trigger, free card, and lets you know if you need to hold back an Apostle's Blessing or Mutagenic Growth for defensive surprise pump. It should get even cheaper too since it just got banned (again) today. It kind of blows the budget, but I love Manamorphose for the free prowess trigger and free card (I had a set from another deck and won't take it out of mine, but doubt i'd spend the money if I didn't already.) I'm running 4 Rite of Flame to give me some ramp. I've landed T1 Kiln fiend a handful of times with it! (took out pumps to make room.) Even though I mostly put it in there to do that, I'm never sad to see it in my hand. Ramp for a prowess trigger and more pumps is always good!
I struggled with removal and added crappy creatures at the time to board in just for more bodies, but yours actually seem to add value. (I went with Sanguinary Mage, just for the 3 toughness, but she's always been "meh" at best.) Def. side in some Pyroblast. Counterspell seems to be everywhere and it can help and give you another trigger.