|Commander / EDH||Legal|
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|Urza's Saga (USG)||Uncommon|
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Creature — Horror
Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.
Flesh Reaver Discussion
1 year ago
I hadn't even looked at the list before I upvoted. Then I looked at the list. I love it! Might I suggest some Phyrexians to aid in the Cyber-Demonic Look? Body Snatcher, Diabolic Servitude, Flesh Reaver (looks like Pinky... not a great card though so Understandable if it's an auto out), No Rest for the Wicked, Soul Burn, Carnifex Demon, Enslave, Nested Ghoul, Phyrexian Rager, Planar Portal or Planar Bridge. Of course these are merely theme suggestions. Overall I love the look of this deck.
1 year ago
(I would add a proper community card but that feature seems to be malfunctioning right now.)
Farly straightforward, this card would mostly be Zedruu the Greathearted (although a different character, not simply her gone evil or something) with a casting cost of and an activation cost of . In EDH, this could lead to some fun usage of cards like the following:
(I realize you can basically already do this with any Grixis commander + e.g. Bazaar Trader, but that's a bit less straightforward.)
Wall of cards Show
I'm unsure what would be suitable for its upkeep ability. Just copying Zedruu's straight off isn't too inappropriate, as drawing is certainly associated with black and life gain isn't too far out either, but that's kinda boring. Replacing the life gain with something negative towards opponents like milling, discard or plain life loss proportional to the amount of gifted permanent could be one option that's more in line with the color change (thought the negative effects would probably targeted in order to preserve some political potential). Putting a +1/+1 counter per gift on Zedruu the Grixishearted to take advantage of commander damage could also work (especially when combined with auras like Herald of Torment), in which case you could also change power/toughness from the original's 2/4 to 4/2 to signal greater aggression.
For the sake of flavor its subtype would be Horse Djinn, with the artwork depicting a djinn with a mare's head, wearing a mouth-covering veil.
Feedback would be welcome, especially on ways to make Grixis!Zedruu more distinct from the original while still fulfilling the basic function of giving out torturous black cards, in addition to the blue and red ones they both share.
(A version containing green could also be made for the sake of giving that color a chance to show off its painful cards, in which case the creature in question should probably have monkey paws.)
2 years ago
I, too, have a very similar deck and can give you my insights on how it plays as well. Take what you would like from my comment, but by all means don't feel like I'm trying to impose on your deck.
It's a good choice to run Nantuko Husk over Bloodthrone Vampire. I used to run the vampire back when I played a budget version that ran Reassembling Skeleton and I can confirm, with Gravecrawler you want all the synergy you can get. Husk is a slower card, but well worth it.
As for Phyrexian Arena, have you considered replacement cards? I used to run that card as well, but found that I've always received more value (and net card-drawing ability) from Grim Haruspex. Interesting things I've seen happen while running the creature over the enchantment is that I've had opponents spend removal on it instead of my Artists/Cutthroats/Husks, and it synergizes well with Artist/Cutthroat triggers if an opponent wants to remove it.
I would also perhaps consider bringing some removal to the mainboard. Whether it's additional Geth's Verdict or any combination of cheap cards like Bone Splinters, Tragic Slip (a personal favorite of mine), or the shiny new Fatal Push (which has synergy with sacrifice decks), I've found I need some stability in setting up the deck until I can effectively use a Grave Pact.
On a side note, I like using Diregraf Colossus in place of Genesis Chamber for a creature generator as it provides synergy for my Gravecrawler and is another trigger for Artists/Cutthroats should it die, but Chamber is superior in terms of efficiency.
Also, how well does this deck play with so few lands? Mine runs 22 and sometimes I feel like it's barely enough with as many times as I want to cast Gravecrawler or activate Vampiric Rites per turn.
Regardless, it appears to be a very fun build and I'm sure it causes much annoyance to anyone that plays against it and isn't prepared. :)
(On another tangent, I believe this deck may be tagged as "Suicide Black" erroneously through common misconception. Though it does sound like it fits the bill--and I've been here too, trust me--the term "Suicide Black" is traditionally reserved for hyper-aggressive black decks that play cheap, high-drawback creatures that attempt to win as quickly as possible before the drawbacks affect the outcome of the game. Examples include Phyrexian Negator, Carnophage, and Flesh Reaver among others. Just thought I'd clarify, unless the archetype has changed since last I was aware. :) My humblest apologies if it has.)
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