|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Rare|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Rare|
|Eighth Edition (8ED)||Rare|
|Urza's Legacy (ULG)||Rare|
Combos Browse all
Creature — Carrier
, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Phyrexian Plaguelord Discussion
1 month ago
With Vhati's ability to set a creature's toughness to 1, why not take advantage of that opportunity by including some more ways to pick that creature off? Bullwhip , Masticore and Triskelion can all pick off a shrunken-down critter with ease, as could anything that reduces toughness: Fevered Convulsions , Phyrexian Plaguelord and Nefashu can do the trick, too.
4 months ago
9 months ago
@OrgasmAndTea Ok, first, I love your username. Yeah Altar is fantastic in multiplayer edh, in fact it's one of the wincons in my Varina and Jhoira deck. I don't think it would be great in this deck however if that's what you were wondering. The main strategy is to mill myself, so I don't want to spend extra resources or card slots to start milling others, especially since Ulamog, the Infinite Gyre became a thing. This deck also treats 2/2 black zombies as fodder for cards like Ashnod's Altar , Victimize , Phyrexian Plaguelord , etc, so that's why I don't run Parallel Lives , Graveborn Muse , Gravespawn Sovereign , etc.
11 months ago
So I'm assuming we are going with a sac outlet style here, and I have a couple of win cons. Exsanguinate / Debt to the Deathless for a large amount using Ashnod's Altar / Phyrexian Altar , Sac outlet procs from Kokusho/Artist/Cutthroat/Evangel, or Mirror Entity swarm.
- Mikaeus, the Unhallowed
- Mimic Vat
- Open the Graves
- Pitiless Plunder
- Sheoldred, the Whispering One
- Bontu's Monument
- Expedition Map
- Razaketh, the Foulblooded
- Debt to the Deathless
- Teferi's Protection
- Songs of the Damned
- Thran Dynamo
- Coldsteel Heart
- Viscera Seer
- Mirror Entity
- Pious Evangel Flip
- Phyrexian Plaguelord
- Solemn Simulacrum
- Oversold Cemetery
- Toxic Deluge
- Smothering Abomination
- Dark Prophecy
- Gate to the Afterlife
- God-Pharaoh's Gift ?
- Grim Haruspex
- Ashen Rider: I personally hate this card, it's so god awfully expensive and it expensive for a pretty vanilla creature... I think that unless you are playing a reanimator style this isn't worth playing at 8 CMC
- Butcher of malakir: I know a lot of people love this card, but I'd rather just play Dictate of Erebos and Grave Pact over this any day, too expensive and too easily destroyed.
- Extractor demon: It's too expensive and mill is one of those things you have to COMMIT to.
- Havester of souls: I'd rather see a Smothering Abomination , Dark Prophecy , Gate to the Afterlife , or Grim Haruspex
- Knight Of The Last Breath: It's really bad.
- Krav, the unredeemed: This one is a bit iffy, it could be really good it could be really bad playtest with it, and if the deck doesn't do what you want it should be onthe first to go list.
- Light of the Legion: You don't have enough white creatures to make this worth while.
- Regna, the Redeemed: It's just WAY too expensive.
- Nomad's Assembly: This could be good, but it's far too expensive
- Storm Herd: This isn't your game plan my friend, I mean sure you could play it and win off it but I think you're better off taking that 10 mana and dumbing it into an Exsanguinate or Debt to the Deathless
- Rise of the Dark Realms: Too expensive, and you have no way to cheat it out.
- Cathar's Crusade: your gameplan should be more sac to get triggers and do silly things, not attacking.
- Divine Visitation: It's a Win more card in a deck that isn't solely based on making tokens, not worth.
- Sanguine bond/Exquisite Blood: I'm just not a fan of the combo, it pisses people off and is no fun. Play one or the other, not both.
- Grave Betrayl: Too expensive in my book
- True Coviction: Triple white in a deck that is prominently black... No thank you... Plus this doesn't contribute to your win con.
- Sword of Light and Shadow: Why? It won't protect against your board wipes, and it's very much not your strategy.
11 months ago
Mycoloth, Greater Good, Death's Presence and Phyrexian Plaguelord all work really nicely with Meren. Also anything with Persist can become an infinite sac material with either Bloodspore Thrinax or Mikaeus, the Unhallowed.
11 months ago
- Phyrexian Plaguelord
- Avenger of Zendikar
- Noxious Gearhulk
- Shirei, Shizo's Caretaker
- Praetor's Counsel
- Beastcaller Savant
- Blood Bairn
- Olivia's Dragoon
- Nezumi Graverobber
- Final Parting
- Diabolic Tutor
- Kozilek, Butcher of Truth
From some test plays, Greater Good + my infinite green mana loop can draw my deck very easily, only problem is running out of black mana, so I wanted to try address both the pain of death to self mill and a better option for right now to get black mana.
So addition of Kozilek can help me :
1) Gitrog Card Draw Combo when I acquire gitrog for deck,
2) allow me avoid self mill from greater good,
3) if I havent used Songs of the Damned yet, can help me acquire a large amount of black mana by rotating through my deck.
Olivia's Dragoon is an instant speed discard outlet which like Kozilek will help me with Gitrog Card Draw Combo.
Blood Bairn is a cheaper no cost sac outlet and pumps herself which can work nicely with Greater Good.
Final Parting + Diabolic Tutor more cheap tutors for deck, Final Parting is nice as it puts stuff into grave.
Nezumi Graverobber is added in more specifically to play graveyard hate as deadeye tracker is not multi use in 1 turn.
Removed Avenger of Zen as it was more a midrange card combo option with world shaker, but is too slow due to the summon sickness on the plants.
Removed Praetor's Counsel, as being able to discard to handsize is beneficial and a filled graveyard is far more valuable to Meren, was solely a "fun" card due to stupid hand size when played.
Removed Noxious Gearhulk as its cmc is too high for what you get in return.
Removed Shirei as it was far to much setup to get the value out of him, too slow to get value out of him and was never a card I tutored for.
Removed Plaguelord due to it being a rather high cmc sac outlet, may end up being put back in as it does help clear boards and kill indestructible creatures.
1 year ago
I agree about running Ashnod's Altar. Its just a good card all-around, and the number of sac outlets you have is concerning, at least to me. You mentioned earlier that you have "too many sac outlets," but that really isn't the case; you have four: Jarad, Golgari Lich Lord, Viscera Seer, and the Nantuko Husk and Phyrexian Ghoul that you added. The rest of the cards you list in your "Sacrifice" list aren't sac outlets, per se; they are cards that offer edict effects, which are good, but aren't sac outlets in and of themselves. There is a difference. That doesn't mean they aren't good, useful cards, because they are. But they aren't a sac outlet.
They say the best things in life are free, and free sac outlets are the best kind. The altars, Ashnod's Altar and Phyrexian Altar are the best, hands down, for Meren. They provide early ramp, allowing you to get Meren out ahead of time, and once she hits the board, its easy to stack up two or three counters per turn with them. That is, if you have enough early drop creatures to sac to them. Free-sac-on-a-stick is the next best thing, cards like the Ghoul and Husk that you added, and cards like Carrion Feeder, Phyrexian Plaguelord (which doubles as removal), and Yahenni, Undying Partisan offer great options as well. You could even consider running Altar of Dementia as another option, which you can use to mill yourself or your opponents, which is probably better than Deadbridge Chant, but running both would be ok. Jarad is a nice sac outlet, too, but he's better in the mid to late game, as he isn't a free sac outlet. Having a good package of sac outlets allows you to make sure you have consistency in the early game.
In my Meren deck, I run 15 one-drops, 12 two-drops, and 16 three-drops, and mainly finishes through combo. That mana curve allows the deck to take off fast, and stay consistent. I'm sure I've got some changes I need to make to it, but by and large, the deck runs well, and is easily my best, most consistent deck, because of the low mana curve. Early on, I think a lot of people played Commander thinking the mana curve didn't really matter. As time has gone on, that has proven to not be the case.
At any rate, I don't want it to sound like I'm just trying to cut down your deck; I'm not. I like Meren builds, and there are always fun and different ways of doing things. You just want to be sure that if you take you deck out into the wild, it will hold its own in an environment you've never played in before.
1 year ago
Right off the bat there's some automatic includes I like to run in Golgari colors - those cards usually include some powerful effects that can effect the whole board with very little cost to you.
One of the biggest strengths black has is the ability to use what are referred to as Edict effects, which is a reference to a card called Diabolic Edict that forces your opponents to sacrifice creatures. This is powerful because no matter what you will trade a creature of yours for a creature of EACH opponent's - that's a one-for-three trade which gives you a sizable card advantage. Also sacrificing gets through pesky strategies like Indestructible or Hexproof from your opponents' commanders (chances are your opponents are going to try to protect their commanders very well).
For creatures that can do this easily, ordered from most favorite to least, Plaguecrafter, Merciless Executioner/Fleshbag Marauder (they are identical), lastly Slum Reaper. Slum Reaper is a bit more expensive but it's useful if you need more consistency of killing enemy creatures. If you REALLY want to push your opponents' creatures Butcher of Malakir can make sure no creature stays on the battlefield for very long as long as you constantly have creatures to throw into the graveyard.
You also have options in enchantments that can do this effect as well. Grave Pact and Dictate of Erebos are solid options, but should only be seriously considered if you're focusing on a sacrifice theme.
Secondly, I like adding sacrifice outlets. They are powerful additions that give you an out whenever you're dealing with targeted or mass creature removal. Ideally you want your sacrifice outlets to be free, so cards like Ashnod's Altar, Altar of Dementia, Carrion Feeder, and Viscera Seer will make sure you never get nothing from a creature dying on your side of the battlefield. Other options that can play well with Vhati il-Dal are Phyrexian Plaguelord who can turn your creatures into a -1/-1 for a creature that you weaken with Vhati's activated ability. If you're going with a creature-focused combat damage strategy Evolutionary Leap and Mycoloth are good options to trade your weaker creatures for more powerful options.
I'll list some overall good cards to add for Golgari colors, as well. Ramp (Named for Rampant Growth. These are cards that generate more mana for a small investment.)
- Sakura-Tribe Elder
- Kodama's Reach
- Explosive Vegetation
- Wood Elves
- Skyshroud Claim
- Solemn Simulacrum
- Golgari Signet
- Darksteel Ingot
- Cultivator's Caravan
- Sol Ring
- Eternal Witness
- Golgari Findbroker
- Journey to Eternity Flip
- Dread Return
- Find / Finality
- Living Death
- Hero's Downfall
- Malicious Affliction
- Unravel the Aether
- Acidic Slime
- Reclamation Sage
- Krosan Grip
- Beast Within
These are all just some ideas I hope they help you tone the deck into the direction you want it to go into.
Phyrexian Plaguelord occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%