Phyrexian Plaguelord


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) None
Commander 2015 (C15) Rare
Duel Decks: Phyrexia vs. The Coalition (DDE) Rare
Eighth Edition (8ED) Rare
Urza's Legacy (ULG) Rare

Combos Browse all

Phyrexian Plaguelord

Creature — Carrier

, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.

Sacrifice a creature: Target creature gets -1/-1 until end of turn.

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Phyrexian Plaguelord Discussion

vernlotor on First commander deck (Abzan, Teneb)

5 days ago

I know that it is a little pricier but i would highly suggest a Doubling Season in this deck. Some other really good sack outlet's i would give a try would be Viscera Seer, Vish Kal, Blood Arbiter, Blasting Station and Phyrexian Plaguelord. Some other removal that you could use would be Puppeteer Clique, Luminate Primordial and Martial Coup

chirz2792 on Sacrifice Effects

6 days ago

Don't know much about artifact sac outlets but as far as creature sac outlets go there's Viscera Seer, Carrion Feeder, Yahenni, Undying Partisan, Blood Bairn, Nantuko Husk, Spawning Pit, Bloodthrone Vampire, Vampiric Rites, Disciple of Griselbrand, Altar's Reap, and Bone Splinters, Hell's Caretaker, Ayli, Eternal Pilgrim, Phyrexian Plaguelord, and Whisper, Blood Liturgist off the top of my head. There's also Phyrexian Altar but it's not cheap. You can probably find more of these effects as well as artifact sac effects on gatherer.

bushido_man96 on The Sunseeker's Machine

1 month ago

@Warpath251, thanks for taking the time to reply. I see what you mean with your explanation of the Herald of Anguish. The only thing I don't like about it is the activation cost, where the Phyrexian Plaguelord is a free sac outlet, but again restricted to creatures. But, the next time I order some cards, I think I'll order it and give it a try. Until then, I might toy around with the Plaguelord as a sort of proxy for it.

Now, onto the edict creatures. I hear your argument there; not artifacts, so little recur value. I present two options: Erratic Portal and Temur Sabertooth. All of a sudden, you've got ways to bounce these critters and reuse them. I'm running both in my build, and we'll see how well they go.

Thanks for the back and forth here, it really helps me out! Best of luck running your deck next weekend. Let me know how it goes.

Warpath251 on The Sunseeker's Machine

1 month ago

@bushido_man96: Thanks for the upvote!

I still have to take this deck out for a spin, so I can so far only base my opinion on pure theory.

Concerning the comparison between Herald of Anguish and Phyrexian Plaguelord in an artifact-heavy deck like this there really is no comparison to be honest. The Herald just has so much more synergy, with the improvise and the sacrifice artifact ability (so you can also sac things like Ichor Wellspring and Mycosynth Wellspring). Also, don't underestimate the discard clause of the Herald. If you can manage to let him stick around long enough, this can really hurt your opponents.

I really like Fleshbag Marauder and the likes, but I am a firm believer that these creatures are only inclusions when you have a sure way to recur them often. Unfortunately, they are no artifacts so they don't benefit from Glissa, the Traitor. That's why I left them out for now. This might change in the future though!

Nice to see you agreeing with me on the Myrs. What I like most about them is that I can tap them for mana, Skullclamp them, draw cards and recur them later with Glissa. Rinse and repeat. This is just pure value in my book.

I am taking the deck out next saturday on an EDH tournament. I have all the cards complete (except for Krark-Clan Ironworks, that thing is sold out everywhere.... going to replace it with Ashnod's Altar for now).

bushido_man96 on The Sunseeker's Machine

1 month ago

Nice build. I'm working on Glissa build myself at the moment, so am looking for ideas, especially for finishers.

In your list and several others, I've seen Herald of Anguish. It looks like a solid inclusion. How do you find it plays out for you? I love the improvise mechanic, meaning it almost never comes down for 7CC, and it synergizes so well with the artifacts. So those are all pluses in my book. But do you think its better than Phyrexian Plaguelord? The Plaguelord is a free sac outlet, but only for artifact creatures in this deck, and not just artifacts. I'm going to consider the Plaguelord for my build. Please, let me know your thoughts on this.

I also see Noxious Gearhulk in a lot of lists, and I understand why. I'm running a lot of the other creature equivalents in my list, like Fleshbag Marauder, Merciless Executioner, and the other edict-style creatures, to help trigger Glissa.

I like your use of the Myr package to go along with Myr Battlesphere. I'm using just a few mana rocks, but the most of my ramp is coming from cards like Wanderer's Twig, Expedition Map, Burnished Hart, Mycosynth Wellspring, and the like. I find that I usually flood out with lands really well by recurring these items. But using your Myrs with Skullclamp is a solid argument for reconsideration.

Anyways, just looking to bounce around some ideas. Again, I like your list.

FancyTuesday on Suggestion for an EDH deck ...

3 months ago

If your meta is "casual to still not really competitive" and you're playing heavily combo-oriented decks that can instantly go infinite (Mikaeus, Food Chain) or reliably tutor up combo pieces then go infinite (Overlord, Dagsson) then yeah, you're gonna attract a lot of groans. You'll either need to find a more competitive group to play with or downshift your style in a pretty major way.

I don't know how to pull punches in a combo build. Combo isn't so much a power gradient as it is a true/false, once it's true you've won and with that being the goal the rest of the deck and the decisions you make during the game only ever point toward achieving the combo. I guess you could deliberately limit yourself to non-game winning combos that allow your opponents to answer, or combos that require more pieces and run fewer tutors, but then you're building a deck that's bad at what it's designed to do.

"Synergy" is often placed opposite "combo" as a deck building philosophy, but in practice it's more like "limited combo." A solid synergistic deck will have a lot of pieces that play off of and enhance each other, giving you ever increasing value for the cards you play, they just don't do so infinitely.

Take Mikaeus for example. You could Mike n Trike people out, two cards everyone dies the end. Alternatively you could have Mikaeus and Phyrexian Plaguelord then drop Gray Merchant of Asphodel, hit everyone for 14 and gain 42 life. That's a huge blow that only gets worse with other pieces; throw in a Grave Pact and you could sweep the board and deal an even 20 each. It's functionally a "combo" in how devastating it can be, but since it has a defined ceiling and requires a bit more setup to get that kind of impact casual players generally respond more favorably to the latter. I also play in a rather casual meta and find the synergy approach to be a lot of fun.

The pothole of synergy is making sure your strategy can actually win. This is the problem in many mass land-D and "chaos" oriented decks; they can set up board states that don't really "close out" the game, they just lock players out and make the game go on forever.

tl;dr: Play bad, Rube Goldberg-style combos or heavy synergy.

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