|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Uncommon|
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Creature — Rat
Infect (This creature deals damage to creature in the form of -1/-1 counters and to players in the form of poison counters.)
When Ichor Rats enters the battlefield, each player gets a poison counter.
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Ichor Rats Discussion
Deco_y on The Plague
1 month ago
It has been a long ass time since I've played MTG and tried to be competitive, but back when I WAS one of the top 10 members of Tappedout, I played a lot of infect. A lot. So I can hopefully give some useful feedback.
Sideboard: Cut Flensermite, Phyrexian Swarmlord, and Whispering Specter. Swarmlord is tempting to include but in reality, it's a win-more card and ranges from moderately to very effective only when you're going to win anyways.
Mainboard: Any competitive infect deck needs 4 Phyrexian Crusader. It's such a good card. You may also want to consider another Inkmoth Nexus budget permitting. Also you want 4x Vines of Vastwood for protecting your stuff.
I don't think you need more than 4 hand search vehicles (Inquisition of Kozilek and Thoughtseize). Granted it almost never hurts to have more, but drawing one late game when you want a pump spell is an awful feeling that I've experienced personally. Of course, you'd want 4x Thoughtseize, but again budget permitting.
I'm also personally of the opinion that an infect deck does not need kill spells in it. Pump spells (like your sideboarded Become Immense) pretty much act like a kill spell if your creature gets blocked. If they don't block, your creature skates through and deals massive poison counters. A key to remember is that a pump spell draw late game wins you the game with an infect deck(especially with Rancor), and a kill spell does nothing to advance their poison counters. Inquisition or Thoughtsieze should allow you to get rid of any creature you don't like/can't deal with anyways, so that's why I think kill spells are moot.
Pen-ultimately, Livewire Lash was a card I used back in standard. It may be too slow now for Modern, but it's a way to deal poison counters without having to attack your opponent. Just pump and deal damage.
Lastly, if you are keeping your mana curve topping out at 3, you may want to also consider dropping to 21 land. It can be risky, but I would play test it anyways.
Hopefully this helps you somehow or can give you a bit of inspiration. I noticed you have a mill deck and I'll check that one too as I really want to make my current mill deck better.
2 months ago
2 months ago
2 months ago
3 months ago
Thank you for provided suggestions SlavicGhaespar.
Astral Cornucopia - I believe this card was originally included in this deck (I bought the pack), if true then I likely replaced it with Chromatic Lantern as it is a better card for multi-coloured decks. Sure Astral Cornucopial eventually ramps with proliferate but that is primarily if Atraxa is out on the field untouched; still it only produces 1 colour.
Sage of Hours - Great card but I think I do not have any targeted spell effects in this deck, the reason being it aims to control the field of opponent creatures as I pull out my planeswalkers.
Corpsejack Menace - Perfect for 1/1 counter decks, but this Atraxa deck is based on stax and superfriends.
Fathom Mage - Drawing more cards is always great but the large amount of creatures with 1 or 2 power in this deck makes "Evolve" not a good ability to use.
I eventually decided against using Ichor Rats as infect isn't a priority in this deck, if it was I'd have many infect creatures/spells. The idea of having a second Atraxa to build a 1/1 counter and infect deck is intriguing but expensive. Anyways, Priests of Norn will remain as it is a defensive creature with infect.
3 months ago
I just started building a deck similar without doing a search for it. Here are some of the ideas I came up with:
1) If you are playing multiplayer, Tooth and Nail may be castable, but if you aren't going to pay the entwine don't bother playing it. Otherwise stick with Defense of the Heart. There are lots of different cards you can grab, but my personal favorite pair is Triskelion and Mephidross Vampire. Together it's a permanent creature board wipe that basically clears the way for you to attack with you infect creatures.
4) Infect isn't just combat damage, but any damage dealt by those creatures, so you can use Tim effects such as Hermetic Study, Psionic Gift, Thornbite Staff, and Viridian Longbow. You can also use these on creatures like Marsh Viper.
5) I second Dauthi Embrace. I remember playing back in Tempest, and shadow creatures were a pain to deal with.
7) For evasion in any deck using black I've been using Filth and Urborg, Tomb of Yawgmoth. Together everything is unblockable, and black is popular right now, so there is a pretty good chance your opponent will be using it.
4 months ago
5 months ago
First thing, your deck is in standard, but you're not playing standard legal cards. I assume you meant modern? You should change it.
your deck has some really expensive cards for an infect deck. Black gets access to a few proliferate cards.
Replace Spread the Sickness with 4x Grim Affliction. You put on the counter, then proliferate, killing anything with toughness 2 or less for 3 mana. The prolif effect is cheaper, and thus faster. Since you're playing mono-black, which doesn't have access to the same type of pump, you want more prolif. Also, if one of your infect creatures gets blocked, you can prolif the counters on what they blocked. I think 99% of the time it's a better card. Replace the Phyrexian Digester and the Guardians of Meletis with Core Prowler. It's another infect creature, and if it dies, then you get to prolif. Replace the Blackcleave Goblins with 2 more Ichor Rats, since they have a better etb trigger. Replace the Dark Favor and Deviant Glee with 4x Unholy Strength. 1 for 2 on 4 cards is better than one card being 2 for 3, and 3 cards at 1 for 2. Unholy Strength is also cheaper in dollar amounts.