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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Bastion Protector
Creature — Human Soldier
Commander creatures you control get +2/+2 and have indestructible. (Damage and effects that say "destroy" don't destroy this.)
NV_1980 on
Blackblade Returned
5 months ago
In its current form, this deck is going to have a very hard time winning any games. The most important reason for this is that you're running a voltron deck with an expensive-to-cast commander with no alternative win-conditions. This could still work, but only when you make sure of the following:
- Make your defense nigh impenetrable: make sure that attacking you is the last thing opponents want to do. There's a number of deterrents within the Esper colors. No Mercy is an extremely potent one. More taxation cards (like the Ghostly Prison that you've already included) will also work well. Propaganda, Windborn Muse, Archangel of Tithes and Norn's Annex are all great for this. To prevent opponents from going (very) wide against you, you could also consider Archfiend of Depravity, Crawlspace and even Silent Arbiter.
- Make Dakkon very hard to kill: you've already added a few means to give him protection and hexproof, but since you're so dependent on him, it wouldn't hurt to add even more defensive measures. I'd consider main-boarding Bastion Protector, Darksteel Plate, Lightning Greaves and Champion's Helm. Instead of the equipment, you could also choose to add more counterspells in case opponents try to get cute with spot-removal. An Offer You Can't Refuse, Counterspell, Swan Song, etc.
- Make Dakkon almost impossible to block: what you really want in the end, is to kill your opponents with commander damage. There are fun ways to make sure you succeed at that. Auras like Aqueous Form or Spirit Mantle for example. Equipment like Trailblazer's Boots work extremely well too. Instead of these one can add more trample (or flight) enablers like Loxodon Warhammer.
Lastly, I think you can cut down your lands to say 37 and replace the 3 lands you cut with Talismans (Talisman of Dominance, Talisman of Hierarchy
, Talisman of Progress), so that you can get Dakkon out a bit quicker.
Master_J on
A Boy and his Dog
2 years ago
Out: Cathars' Crusade
Changing out one top end spell that doesn't help much for something that protects my commanders and buffs them.
king-saproling on
Strength is relative-ish
2 years ago
Great list. What do you think of Bastion Protector? Maybe swap out Selfless Samurai for it?
NV_1980 on
Raine Death upon Your Enemies
3 years ago
Hi,
This looks nice. I would point out though, that your 2nd method of winning (attacking with Raine) is made more difficult because of the following:
- You've only included two spells (three if you count the wipe) that can deal with taxes/restrictions on your attacks (Ghostly Prison, No Mercy, Propaganda, Sphere of Safety, Ensnaring Bridge etc.). Considering such taxation is rather popular amongst players AND the lack of tutors in the deck to find your destructive spells, this will probably be an issue. I'd therefore recommend to add more stuff that can deal with these cards like Heliod's Intervention, Banishing Light, Grasp of Fate, etc. In case you don't run into any taxes, these spells are all great to use against other stuff too, so they won't be wasted slots in any way.
- There's no protection for Raine in the deck. So every attack he does against players that have blockers, you can pretty much guarantee that he will be a primary target and will get killed. Adding some cards that ensure his survival during attacks therefore wouldn't hurt. Specifically, I'm thinking Bastion Protector, Reconnaissance, Dolmen Gate or maybe just something like Darksteel Plate.
Hope this helped, good luck with the brew.
Regards, NV_1980
GingerHobbit2 on
In the grim darkness of the far future
3 years ago
Sick deck! IMO You should for sure add Teferi's Protection. It's an insane card in itself, but it basically guarantees you a win with Revel in Riches if you have 10 treasures, since you already have that in for a wincon.
I'd cut Bastion Protector for it, could maybe even cut Sphere of Safety for Clever Concealment if you want to double down on this type of protection. This at least can save your wincon until your next turn, but doesn't spare your life. IMO since you're running so many tokens, you are less in need of blocking combat damage than protecting from spells, so you might have too many Ghostly Prison effects, but depends on meta.
IQuarent on
Jordan's Yoshimaru & Rograkh | Extra Turns #33
3 years ago
I really like the concept of this deck! Two incredibly cheap commanders seems great for pushing aggro. I think Bastion Protector or Mother of Runes would be better in this deck than Vexilus Praetor because the Praetor makes the commanders untargetable from all the equipment and targeted effects like planeswalkers and the Ozolith and such. I noticed this deck is also not running Farewell, and I think I understand why, seeing as Farewell only synergizes with Teferi's Protection and not other board protection, which I think is all the more reason to run Bastion Protector.
Grind on
Suicide King
3 years ago
Cool deck!!!
Idyllic Tutor and Expedition Map can help you get your karma+Urborg situation.
Any thoughts on Bastion Protector or Luminarch Ascension?
Cheers and have fun!!
DeinoStinkus on
Heliods army
4 years ago
Alright!
Aegis Angel is a good card, don't get me wrong, but currently given the low number of Angels in the deck as a whole and with no Angel tribal, it might be worth looking into Avacyn, Angel of Hope or, some more budget options, Indestructibility, Gift of Immortality, Kindred Boon, Shielded by Faith, Spirit Bonds, or Timely Ward. All of these grant a single creature indestructible for a lower cost, albeit they are not attached to a big flier.
Nothing for Ajani's Pridemate. It's just a good card. If you're interested in other similar cards, Light of Promise, Archangel of Thune, Gideon's Company, Cleric Class, Heliod, Sun-Crowned, Cradle of Vitality, Celestial Unicorn, and Nykthos Paragon are some good ones.
Archetype of Courage seems a bit weak to me personally. Enchantment creature cards with the same mana value that are white and better for your deck (at least from my POV) include Eidolon of Countless Battles and Heliod, Sun-Crowned.
Banisher Priest is good.
Blinding Souleater could easily be replaced by Law-Rune Enforcer, or, if you'd prefer an artifact creature, Burnished Hart is just better in general.
Captain of the Watch and Cataclysmic Gearhulk are both good cards, though the latter doesn't seem to work too awfully well with your deck. I would consider putting in another destroy boardwipe such as Wrath of God or Fumigate.
Chardalyn Dragon is pretty bad, even for an artifact flier. Other fliers with the same mana value include Adarkar Valkyrie, Admonition Angel, Ancestor Dragon, Angelic Skirmisher, Archon of Coronation, Aven Brigadier, Empyrial Storm, et cetera... white is ton of amazing fliers! Put 'em to good use! XD If you specifically want an artifact creature to replace it, Wurmcoil Engine is a good one.
Consul's Shieldguard... see the Aegis Angel comments.
Court Street Denizen... see the Blinding Souleater comments, though this one is better so it's definitely worth keeping around if you want.
Drillworks Mole is a cool card. Basri Ket, Felidar Retreat, and Cathars' Crusade are good too.
Eldrazi Devastator is actually a card I used to run in my decks as a finisher. I would recommend something like Finale of Glory as an alternative that you can really sink your mana into.
Felidar Cub is nice, but War Priest of Thune is strictly better.
Glint-Sleeve Artisan is interesting, and I see how it plays into a bit of your artifact synergies, but if you want that, just use an artifact creature like Adaptive Automaton, Cloudsteel Kirin, or Etched Champion.
Heliod's Pilgrim has a good effect and it's flavorful, just keep in mind you only have two Auras in the deck.
Inspiring Overseer and Knight of the White Orchid are good.
Kozilek's Channeler is a decent card, but given you like small creatures I'm not sure that paying extra for a big body is a great benefit. Worn Powerstone, Thran Dynamo, Arcane Signet, and if you want to splurge Pearl Medallion are all good ramp in white.
Lagonna-Band Elder can be replaced by one of the cards I told you about in my previous comment.
From there, all your cards are great until Soulmender, which again can be replaced by one of the cards in my previous comment, or even Fountain of Renewal. Same with Stone Haven Medic and Sungrace Pegasus.
Toolcraft Exemplar is a really cool card that I have NEVER seen before. If it's working well for you, you should try out Serra Ascendant as well. It runs in a similar vein.
Welcoming Vampire is good too.
Celestial Flare could be replaced by Silence.
Dauntless Onslaught could be replaced by Charge, Bastion Protector, Benalish Marshal, Ethereal Guidance, Glorious Anthem, Guardians' Pledge, or Path of Bravery.
Divine Verdict could just be replaced by plain removal, like Swords to Plowshares, Path to Exile, Journey to Nowhere, Cast Out, Conclave Tribunal, or Oblivion Ring.
Feat of Resistance is nice.
Gideon's Reproach - see Divine Verdict's feedback.
Gods Willing is good.
Kill Shot - see Divine Verdict's feedback. Actually, for the rest of these cards see that and Dauntless Onslaught's feedback.
Aligned Hedron Network is good.
Cloak of the Bat and Hero's Blade - see Dauntless Onslaught's feedback, but also Commander's Plate.
Spidersilk Net doesn't make a whole lot of sense. If you want another 0-mana artifact, look no further than Mishra's Bauble.
Font of Vigor - see previous comment
Siegecraft - Eldrazi Conscription is one of the best auras in the game, but Battle Mastery is nice too
Not Forgotten - Rest in Peace, Ashnod's Altar
Sunlance - any other removal that I've mentioned
Also consider Sphere of Safety.
I hope all this helps! ^^" it took a bit to write up but I think it'll help introduce you to some staples and ways about thinking about deckbuilding and power level. I sent you a friend request so that we can keep in touch and so that I can see and help you with your future decks!
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