Creature — Human Soldier
Commander creatures you control get +2/+2 and have indestructible.
|Have (2)||sepheroth119 , Monkey540|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Bastion Protector Discussion
2 months ago
Looks fun! Thoughts on these?
Simian Spirit Guide: gets Akiri out a turn faster
Greataxe: great (haha) turn 1 play
Sunforger: big damage and gives you access to any of your instants. nice synergy with Ardenn too
Mistveil Plains: recycles instants, good if you go with Sunforger. Could recycle equipment for Stonehewer and the like too.
Monologue Tax: Similar to Smothering Tithe
Bastion Protector: pumps and protects both your commanders
Akiri, Fearless Voyager: draw and protection!
Puresteel Paladin: good draw, super good with Bloodforged Battle-Axe
4 months ago
So, I've been tweaking my Breena deck based on yours, but I came around some cards and wanted to your opinion.
What do you think about Knight of the Ebon Legion and Bastion Protector? One of them helps in the early game aggro, having potential to grow bigger and scarier, while the other buffs your commander and gives it protection
7 months ago
Bastion Protector is great to play early to make sure Velomechus sticks around, plus pumps him in case you need that. You'll probably want a Command Beacon since Velo is so hard to re-cast with the command tax. Flamekin Herald could also be fun - more free spells with Velo!
Waves of Aggression is another extra-combat spell you can cast for free, plus you can cast it again later.
7 months ago
Hey there Epicurus, this gives me a TON to think about, thank you! I really like the look of AEther Barrier and Sylvan Safekeeper but the shroud part of safekeeper worries me for of course the same reason as Lightning Greaves , and Aether seems a bit risky with my dorks, and things like Giver/ Mother of Runes , etc. However, Stonewood Invocation , Guardian Augmenter , and Ghostly Prison appeal to me greatly, with Swiftfoot Boots coming a close fourth, and I think all most definitely deserve a spot though I'm struggling a bit with the cuts. (By the way I do have Bastion Protector in the deck). Green Sun's Zenith is kind of dumb yeah, it was originally for my dorks and Dryad Arbor but after arbor got cut I kind of forgot about it, and it definitely needs to get out for sure- yet, the deck needs at least one more unblockable spell and I was thinking about cutting it for Infiltrate . Besides this though, I think I can definitely cut Mammoth Growth for Stonewood (Mammoth is a bit slow, especially if you just drew it and need to play it, and the deck relies on speed), leaving Guardian Augmenter and Ghostly Prison for my top scorers, though there are a ton of others you suggested I have to look into. I'll see what I can cut for those. Thank you very much!
7 months ago
Nice build, very creative. Damn, that was a lot to read through, haha.
My impression is that it doesn't have enough protection. The one card that I see in your maybe board for that which I like is Stonewood Invocation , since it doubles as a pump spell. But I would also like traditional protection cards like Heroic Intervention and Swiftfoot Boots (you wouldn't want Lightning Greaves , since they would prevent you from pumping Rafiq). Some other less standard protection cards might include Sylvan Safekeeper , Bastion Protector , Guardian Augmenter , and Shalai, Voice of Plenty . I would maybe pull from your mana-ramp to make room for at least a couple of these, since your mana curve is so low, and your pump spells are so cheap.
As for the disruption category, if it were my deck, I would do it differently. Blue and white have all of the best tax spells. It would take a novel to list them all, but for this deck I would include Ghostly Prison , Propaganda , Kataki, War's Wage , AEther Barrier and Norn's Annex , as well as artifacts like Crawlspace , Defense Grid , Damping Sphere ... this list could go on forever. And I like that you included Silent Arbiter , which makes me want to recommend using Dueling Grounds as well. Especially if you can fit in that Maze of Ith on your maybe board.
And finally, I'm confused by the inclusion of Green Sun's Zenith . What are you searching for with it? Your big pounder is in the command zone, not your library. Are you tutoring mana dorks with it? It doesn't seem entirely necessary. Maybe you can explain the reason to me that I'm not seeing. Frankly, I'd replace it with another land. You only have 32 of those.
Hope any of that helps. Cheers!
10 months ago
Looks good. You might like these: Bloodforged Battle-Axe , Hyena Umbra , Shuko , Battle Mastery , Sunforger , Lapse of Certainty , Neheb, the Eternal , Open the Armory , Simian Spirit Guide , Inquisitor's Flail , Gryff's Boon , Bastion Protector , Empyrial Armor , Empyrial Plate , Kediss, Emberclaw Familiar , Axgard Armory
10 months ago
Cool build! You might consider these: Hammerhand , Escape Velocity , Hero's Blade , Gryff's Boon , Glaring Aegis , Hyena Umbra , Capashen Standard , Dragon Mantle , Flamekin Village , Bastion Protector , Pentad Prism , Light of Promise , Shefet Dunes , Simian Spirit Guide , Mask of Memory , Well of Lost Dreams