Sigil of the Empty Throne

Sigil of the Empty Throne

Enchantment

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

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Printings View all

Set Rarity
Arena Cards (ARENA) Rare
Commander 2018 (C18) Rare
Planechase Anthology (PCA) Rare
Commander 2015 (C15) Rare
Magic Origins (ORI) Rare
Planechase 2012 Edition (PC2) Rare
Conflux (CON) Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sigil of the Empty Throne occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

GWU (Bant): 0.85%

Sigil of the Empty Throne Discussion

checkdown on The Pyleas Voltron

1 month ago

Ravenrose Thanks for the tips! I always appreciate any advice on my decks! Just like everyone here, I’m always trying to get better at building decks. Season of Growth is a great card in this deck, and I’m honestly surprised I forgot to include it. I have Sigil of the Empty Throne in the deck already, but I do agree that some ramp spells should probably be included, based on prior games with this deck. Again, thanks for the feedback!

Ravenrose on The Pyleas Voltron

1 month ago

I think Season of Growth would be an amazing addition to the deck. Along with Sigil of the Empty Throne. One or two ramp spells should be included - Cultivate, Explosive Vegetation, Kodama's Reach.

Other than that, I like this deck a lot!

Raven Rose.

GoblinElectromancer on Mono White OR White Green Lifegain Angel Knights

1 month ago

I don't know if mono white is better than green/white. They can both be powerful. If you play green you could put in more ramp cards such as Birds of Paradise and quickly cast Sigil of the Empty Throne or Divine Visitation then get a ton of angels. If you play mono white it might be based more around gaining life than getting tokens but you could still get some tokens. Play what you enjoy playing. If you want to play white/green play that and if you want a mono colored deck play that.

GoblinElectromancer on Mono White OR White Green Lifegain Angel Knights

1 month ago

If you are only playing Ajani's Welcome because of Sigil of the Empty Throne I would play 4 sigil of the empty throne instead of one. It might be better to play Divine Visitation instead of Sigil of the Empty Throne. As for cheap enchantments Honor of the Pure, Journey to Nowhere, Oblivion Ring, Cartouche of Solidarity, spirit bond, Conclave Tribunal, and Worship are all good. Siona + Divine Visitation is busted and might be better than playing sigil. You would need a ton of auras to make it worth it though.

raspberryfish25 on Karametra, Enchantress

2 months ago

So I like your deck as it is very similar to an enchantment deck I run Enchantress Harvest. However, here are a few suggestions you might want to consider.

  • Should Karametra really be your commander? For the longest time I had Karametra as my commander because she ramped and doubled as an enchantment but, the reality is by the time you have 5 mana how effective is getting an additional land each time you play a creature, especially with a deck that has a CMC at 2.83? I ended up adding her to the 99 and switched to Shalai, Voice of Plenty as my commander. The upside of Shalai is she provided additional protection for all my enchantress and, gave me a mana sink for when I had additional mana. Even if you don’t run her as your commander I would still consider adding her as part of the 99. Maybe consider switching out Aegis of the Gods or Nyx-Fleece Ram for her?

  • I counted 9 aura’s in your deck so I would consider swapping out either Auramancer or Monk Idealist (Preferable the Monk because Rebecca Guay’s art on Auramancer is amazing) for Heliod's Pilgrim. I have found the pilgrim is a good situational card and rarely becomes a dead draw. Depending on the situation she can act like a Sakura-Tribe Elder fetching out one of your enchant lands effectively ramping you or, she can pull out one of your aura based targeted removal spells to remove key threats off the board.

  • How good is Nyx-Fleece Ram in this deck? Sure, it is an enchantment creature and sure you gain a life each turn but, how impactful is the lifegain and, other than being an enchantment based wall how important is this card in your deck? Personally, I would swap it out for Destiny Spinner because they both count as enchantments but, more importantly the Spinner is making 55 of your cards in your deck uncounterable. If you throw your lands in there, then with Destiny Spinner out 92 / 100 cards in your deck can’t be countered. That is a huge setback for the blue players at the table. Also, don’t write off that second ability because, it is common by turn 9 to have 10 plus enchantments on the board and, more mana than you know what to do with. There have been several times in the late game I am sitting with 20+ mana nothing to play and a ton of enchantments on the board. Turning 3 or 4 of my lands into huge 10+ P/T creatures with trample can quickly end one of my opponents, especially if they don’t see it coming.

  • Replace Emeria, The Sky Ruin with Nykthos, Shrine to Nyx. In order for Emeria to work you need to have every plains you are running in this deck out which seems very unlikely. Most games this is going to function as a plains that comes into play tapped with little upside. Nykthos, on the other hand, will give you gobs of mana especially considering most of the things in your deck are permanents.

  • I personally would remove Sakura-Tribe Elder and consider replacing him with something like Cryptolith Rite or Dryad of the Ilysian Grove. Cryptolith Rite is useful in this deck because you typically will have a lot of enchantress on board doing nothing for you besides giving you card advantage. Why not put those ladies to work and turn them into mana dorks?

  • Replace Green Sun's Zenith with Finale of Devastation. For me this is more of a personal preference as both are really good and I ran GSZ for many years in my enchantress deck but, what I like about the Finale better is I can pull stuff from my graveyard if necessary or in the late game it functions almost like a Craterhoof Behemoth since your deck should be creating insane amounts of mana. One of my typical wincon’s when I have a large board state is to cast Finale of Devastation for 12+ mana and search out Nylea, God of the Hunt to give everything trample (if I already have her out then I will grab the biggest flyer I have left in the deck). Then I will swing with the team. Even with just a few creatures on the board you are giving everything you have trample and at least +10/+10 which typically will mean the end of one or more players.

A few cards I would consider adding:

  • Captain Sisay I can’t tell you how powerful this card is in your deck. Already I counted 8 legendary cards in your deck and, with the inclusion of cards like Nykthos, Shrine to Nyx or, Shalai, Voice of Plenty that number will rise. Even with the 8 legendries you have if you get to untap with her you are going to be pulling cards like, Gaea's Cradle, Serra's Sanctum or, Dragonlord Dromoka which anyone of those cards alone could put you way ahead of all your opponents. Most importantly she is an amazing toolbox answer to anything your opponents will throw at you. Needing additional mana? Then use her to grab one of your busted lands. One of your key enchantments got destroyed? Sounds like it is time to grab Hall of Heliod's Generosity. Black player got you down because they keep making you sacrifice your stuff? Then go grab your Sigarda, Host of Herons and give that player the middle finger! I can keep going but you get the point of how powerful getting the answer at any given situation in the game can be.

  • Nylea's Colossus I never knew just how powerful this card was until I saw it played against me. I was in a game when it came down and my opponent was like, “ok I will make my 4/4 flying angle token an 8/8. I will then play this enchantment, the angle is now a 16/16. For my final 2 mana I will play a Darksteel Mutation on your commander making that angle a 32/32 then attack. Do you have any flying creatures to block with?” I respond with, “I did have one until you turned it into an insect” which my opponent responds, “O ok well then you take 32 damage, Good Game!” Play against a Nylea’s Colossus once and see how busted that card can make even the smallest of creatures become.

  • Academy Rector, Idyllic Tutor, Enlightened Tutor and, Plea for Guidance all basically do the same thing, tutor for enchantments. If you can’t afford the Academy Rector or Enlightened Tutor then I understand not adding those to the deck but the other two tutors are super cheap right now and should be added. Basically, the more abilities you have to tutor in the deck the more answers you will be able to retrieve to solve the situation at hand. One common misconception people have is if you are going to tutor then you are always going to be tutoring for the same cards which is not always the case in a deck like this plus if you are playing against lower power level decks then don’t always search for your powerful cards like Sigil of the Empty Throne instead opt for something less powerful like a Soul Snare or one of your big enchantment creatures to use them as a big beater.

  • Wrath of God / Day of Judgment and Austere Command. I was like you and only ran Quarantine Field for years as my single mass removal spell and, I would always run into situations where I need an answer to a scary board state. Once I ditched Quarantine Field for Wrath of God and threw in Austere Command I found I had more answers to what my opponents where doing. I would personally run both but, if you had to pick one then I would use Austere Command because it will allow you to deal with more problems on the board. However, if you are going to run Wrath of God then you need to get the From the Vault Annihilation version because it has Heliod kicking ass in the artwork! (gotta stay on theme!)

  • Ancestral Mask that card just rocks in any enchantment deck but, I use it as a secondary wincon. So many games I will attach Ancestral Mask to Shalai and instantly turn her from a 3 / 4 into something silly like a 24 / 25 with the large amount of enchantments I have on the board then knock an unsuspecting player out from commander damage. It is even better if you have Nylea's Colossus on board because with the Ancestral Mask alone you can turn your commander into something silly like a 50 / 51 or bigger.

  • Ghostly Prison You already have Sphere of Safety and Solitary Confinement in your deck. To further your pillow fort strategy, I would also add this card to the mix.

  • Sun Titan This one is more of a personal preference of mine but, because you are running so many 3 cmc or less permanents in the deck this card will do a lot of work in the reclamation department.

  • Starfield Mystic just like Herald of the Pantheon this card turns into a powerhouse of a card in the ramp department. Personally, I would run both as part of my ramp package.

Overall I think you have a really strong deck and are off to a fantastic start. Some of the suggestions I suggested are based on things I have seen playing my own enchantress deck. Also, throwing in those alternate wincons makes the deck more enjoyable to pay because I am not winning in the same fashion every single game. On top of that it also helps to make the deck a lot more resistant. Lastly, because there is no true go to Selesnya enchantment commander don’t be afraid to switch up who you use as your commander. In fact, I will commonly switch out my decks commander from Shalai to one of my other legendary creatures before matches based on what I am facing. If I find someone in the pod has a stax based deck then I am throwing in Sigarda as the commander. I find myself up against a lot of decks with blue in them then using Dromoka as the commander can be a fantastic choice.

multimedia on An Enchanting Mask Party

2 months ago

Hey, nice budget version of Estrid.

I see Siona, Captain of the Pyleas. A way to win with her is Shielded by Faith. This makes an infinite combo of creating 1/1 Soldiers. Emergence Zone is helpful with this combo because then you can do it at instant speed and attack with the Soldiers on your turn to win. Open the Armory and Heliod's Pilgrim are budget tutors to get an aura. More tutors to get auras are helpful with land auras.

I see Stasis. Could expand on the pillowfort strategy of making your opponents permanents ETB tapped with Blind Obedience, Kismet, Frozen AEther. Further protect yourself with Ghostly Prison and Sphere of Safety. Wilderness Reclamation is helpful with Stasis.

Once you have a established a pillowfort then cards such as Approach of the Second Sun or Sandwurm Convergence can be win conditions. Kiora, Behemoth Beckoner is good with Convergence and Sigil of the Empty Throne. Kiora helps to make ramp to cast them and then each time a 5/5 Wurm or 4/4 Angel is created you draw.

With all the mana that Estrid can make with enchanted lands then the budget Finales, Finale of Glory and Finale of Revelation are options. Finales are good with Emergence Zone especially Glory since then you can attack with an army on your turn.


The manabase here is not ideal for three colors since there's a lot of basic lands. I realize this is because of such a low budget, but when playing three or more colors you really want to allocate more of the budget for dual lands to make it easier to cast cards. Green is the most important color because of the land auras, mana dorks and Enchantresses. Most of the land auras can make white and blue mana which is very helpful and allows for more green.

Budget lands to consider adding:

The bounce lands may not seem good, but if they're enchanted then you can untap them with Estrid which can make a lot of mana and make up for the fact they ETB tapped. Consider more low CMC land auras? Even if the aura doesn't create ramp when you tap the enchanted land it's still enchanted so Estrid can untap it that makes it worth adding. Other land auras to consider adding:

Good luck with your deck.

Brutal_B on Daxos' enchanted ways.

2 months ago

I suggest slotting in Mirage Mirror. With so many triggers, you can make Mirror a copy and double up on said triggers. Whether it's putting more angels on the board via Sigil of the Empty Throne or putting up a bigger wall via Ghostly Prison. So many choices. So much fun. You can even copy stuff you don't own if it benefits you. Give it a try..you won't be disappointed.

Ryland7 on Estrid Mana ramp

2 months ago

Hey there,

First off, i really like the deck. I run Estrid in my playgroup and I have a ton of fun with her. +1 from me. :)

I see you have Sun Titan in your sideboard, but I feel like he deserves a spot in the 99. He hits more than half your deck with his etb and attack triggers.

I feel like Mesa Enchantress would be a better fit than Kor Spiritdancer. Mesa is still a may ability, but triggers off all your enchantments, not just your auras. Plus, it didn't really look like you run any creature auras, but i could be missing them. I get she costs one more but i run her and she does work like her green counterpart.

I also like to run the bounce lands that tap for two. Sure it sucks they come in tapped and you have to return a land to your hand, but they do so much when enchanted with an aura that lets them add an extra mana when they're tapped. tapping one land for 3 mana feels good, especially when you +2 Estrid and untap it to get even MORE mana.

Setessan Champion was (for me) the best card to come out of TBD for estrid/green enchantment decks in general. IMO she is better than Eidolon of Blossoms. Sure she doesn't replace herself, but with the amount of enchantments you're going to have entering the battlefield, she will get big/thicc/swole/whatever lingo you wanna say.

Sigil of the Empty Throne absolutely needs to be in the 99. I know you're trying to keep your drops to 3 and less, but it's really awesome when you're casting 2-3 low cmc enchantments and getting 2-3 flying 4/4s on your side. Especially if you have Aura Shards on the field.

these of course are just suggestions i'm making from my experience with running this commander. Feel free to disregard them or explain why you may not agree.

Take care! :)

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