Fume Spitter


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Scars of Mirrodin Common

Combos Browse all

Fume Spitter

Creature — Horror

Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -33%

0.02 TIX $0.02 Foil


Have (2) SirFabius , Kravian
Want (0)

Recent Decks

Load more

Fume Spitter Discussion

WrathofCod on shirei in refining

4 weeks ago

@ frwtr1968 Love the deck so far! It seems like a very fun and efficient mix of ramp, stax, sacrifice effects and reanimation! Normally, I would suggest adding some more ramp, but honestly I think you are pretty good! However, 37 lands for a deck with an average cmc of 2.86 is a lot and I would suggest cutting a land or two and adding in some more mana doublers like Nirkana Revenant and Magus of the Coffers to help ramp you (I would lower your land count to 36 lands if it was up to me, but 37 is just fine too). Nirkana Revenant is also a great finisher if you can somehow manage to get it through unblocked with something like a Whispersilk Cloak! The only thing I am struggling with is how you plan to win the game. While winning through attrition and recursion is definitely possible, I feel like you deck lacks staying power late game. Since you have a bunch of 1/1s and 2/2s, you aren't really winning through combat damage, and since you don't have any infinite combos (that I can see) you can't threaten to combo off and win that way. I would personally recommend adding in at least one infinite combo, a few more tutors and some more sac effects to help you win the game easier! In particular, I would recommend including the Mikaeus, the Unhallowed + Walking Ballista/Triskelion combo to close out games that go long. In addition to being a combo piece, Mikaeus, the Unhallowed is an amazing value engine that provides redundancy in terms of recursion and synergizes with Black Sun's Zenith! Another way to increase the power level of your deck is to add more tutors. Some tutors that are underused and would work great in your deck are Diabolic Intent, Increasing Ambition and Beseech the Queen. Lastly there are a TON of cards that synergize with your sacrifice theme (of permanents in general, not just creatures) or that benefit from creatures dying, that I think warrant some serious consideration. It don't have time to explain them all, so I will just provide a list and let you decide which ones to include! Alright, here are the cards I think should probably be in your deck: Fume Spitter, Tree of Perdition, Toxic Deluge, Death Cloud, Deathgreeter, Demon of Death's Gate, Ob nixilis, the unshackled, Ob Nixilis of the Black Oath, Weaponcraft Enthusiast (amazing reanimation target), Nezumi Bone-Reader, Malicious Affliction (Best removal for your colors!), Exsanguinate, Lake of the Dead, Bitterblossom (a must include in my opinion), Tragic Slip, Darksteel Plate (to protect Shirei), Hope of Ghirapur, Champion's Helm (same reasoning as Darksteel Plate), Bone Splinters, Killing Wave, Ashnod's Altar, Altar of Dementia, Waste Not, Cryptbreaker, Strionic Resonator (Does double Shirei triggers sound fun?!), Wretched Confluence, Entomb, and Champion of Stray Souls! Anyways, I know that's a lot of suggestions and a lot of information to take in, but I figured I should give you all the advice I have and let you decide what to do with it! Feel free to ask me for more advice or suggestions if you need to. Good luck with this amazing deck!

glg3nstlftw on Liliana's Rogue

1 month ago

I think Phyrexian Arena works fine, although i would prefer Dark Confidant as i always do. maybe try 1 drop B creatures? Viscera Seer and Fume Spitter fit your theme nicely. with fume working nicely with liliana too

Darth_Savage on Everlasting Treason

1 month ago

Some thoughts -

  1. Pharika's Chosen is ok, but in theme Oona's Gatewarden or Fume Spitter have more utility.

  2. Kaervek the Merciless, is just too slow for modern, you would be better with Stigma Lasher

  3. Lightning Reaver, is ok, but it needs more setup than Demigod of Revenge, not necessarily for more gain.

  4. Roast, sorcery speed removal isn't great and it doesn't help your game plan without Everlasting Torment, instead Puncture Bolt, Crumbling Ashes or Fate Transfer.

Otherwise I like the deck, it just needs to be a little more focussed.

feightj1 on Shirei's Babies

1 month ago

You have some cards from Amonkhet you might wanna look at for this, maybe Festering Mummy or Tattered Mummy. Fume Spitter is also like Necropede and Festering Mummy in a sense too.

Goronagar on Toxic Relationship: Hapatra EDH

2 months ago

Yeah ... in my opinion, Flourishing Defenses is too expensive, Nest of Scarabs should be enough.

What's about Fume Spitter? Pretty nice control part, works with sacrifice engines and the commmander.

I'm working on a golgari deck without poision counters Golgari Snake Army. The focus is on buffing the snake army, using combos is a secondary option.

Crisco on Dyll

2 months ago

Hey there, I'm trying to get into pauper and you seem like a good guy to talk to. Someone in the pauper forums told me that Tortured Existence is a broken card if used in the right setting. He said basically run Black + Any other color, throw in cards that sacrifice themselves (ex: Fume Spitter), and dredge cards, and you have a deck. I made one (Tortured Existence) and I'm not sure if it's good enough to buy. I wanted someone like you to possibly critique it. I also wanted to buy a second deck (just in case a friend wanted to play) and I'd love some suggestions. Sorry to barrage you with this book of a comment, but thanks for reading!

ghoul_Legion on fleshbag funbag

3 months ago

First of all, with this high CMC you need 24 lands.

While I understand you are trying to sacrifice your creatures for beneficial effects, the high converted mana cost of your deck makes it kind of hard to work with.

Here are some lower cost creatures that could be good:

Augur of SkullsBasal Sliver (mana accelerator to cast Ruthless Deathfang faster)Bile UrchinBlind ZealotBlood BairnBloodthrone VampireCarrier Thrall (mana accelerator, 2x creature)Corpse HaulerDeath CultistDemonic Taskmaster (need tokens spawn everyturn)Devouring SwarmWestvale Abbey  Flip This is a must have.Disciple of Griselbrand Save yourself.Doomed Necromancer Worth it.Eldrazi Skyspawner Mana acceleratorFont of ReturnFume SpitterGnawing ZombieGutless GhoulMerciless ExecutionerMortician Beetle -------> Cause why not.Nezumi Bone-Reader ControlPawn of Ulamog mana acceleratorQarsi SadistQuest for the GravelordThoughtpicker Witch controlThrull Surgeon controlVampiric RitesVoracious Null

Skirsdag High Priest Isn't this amazing?

Randyballs on The Opposite of Hexproof

4 months ago

Oh shit, I completely misread Endless WhispersIt really works well for this deck. It keeps horobi out for at least 1 turn after he is killed. I'll see if it would be a cheaper/ better alternative to Asceticism, because it would also allow me to go back to mono black (might be an upside)

You might have noticed I added a Slitherhead, which basically functions the same as Fume Spitter as long as Horobi is out. But you're right, I need to not be a sitting duck when I'm having bad luck with pulling tutors, and I think Fume Spitter Is perfect to address that problem.Walking balistica looks really cool. I'll look into where that would fit in.

Regarding the artifacts I'm using as murder tools, I RRALLY like them because they cost no mana to use, and can be used every turn. They also are not as venerable as creatures when Horobi is out. (Which, upon further thought doesn't seem like an issue, because an opponent's first goal will be to take horobi himself out)But regardless, I feel like it's super important to be able to spot remove creatures IMMEDIATELY after Horobi comes out on turn 4, with no extra mana to spare. Fume Spitter Does adress this very well, but he is a one time use. Maybe I could add in Cauldron of Souls again, having the Fume Spitter and Slitherheads death with their creatures until I reach turn 5.

All great things to consider. Thanks again for the suggestions!

Load more