|Commander / EDH||Legal|
Printings View all
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Uncommon|
|Urza's Legacy (ULG)||Uncommon|
Combos Browse all
Creature — Minion
Echo (2)(Black) (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
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Bone Shredder Discussion
6 days ago
Big Game Hunter and Bone Shredder are solid options I have struggled with bone shredder as its a more expensive Shriekmaw with the same restrictions. My meta plays a lot of black which makes cards that cannot hit black creatures and issue. Big game hunter is nice but I'm still on the fence with what remove for him. The other cards are to be frank to costly for this deck. This deck needs to hit the ground running as fast as it can before it falls behind. Having a six cost card in hand at the start of the game can hurt. Finding two or more... a game ender for me. I need to get the stax elements right before I decide if things like the Noxious Gearhulk can go in.
1 week ago
I can't help but notice that you don't really have any creatures who can perform spot removal! Forcing sacrifices and giving all of your opponent's creatures -X/-X is all well and good, but sometimes you'll want a way to pick off a problem creature on demand. Good options to consider include Big Game Hunter, Bone Shredder, Shadowborn Demon, Noxious Gearhulk and Duplicant.
1 month ago
If you want some late game punch, the trick with Alesha is to run creatures who are much bigger than their printed stats suggest! For instance, Arcbound Overseer, Clockwork Dragon, Sewer Nemesis and Ignition Team all have 0 power while they're in the graveyard, but much more when they come into play. It can almost feel dirty, but nothing beats the feeling of paying two mana to reanimate your Pentavus.
Other creatures worth considering include Garza's Assassin (you can kill a creature every turn!), Thought Gorger for the potential size and ability to discard other reanimation targets, Ravenous Baboons, Herald of Leshrac, Flayer of the Hatebound, Epochrasite, Clone Shell, Bone Shredder, Nighthowler, Murderous Redcap... plenty of nasty creatures that have good synergy with Alesha.
1 month ago
I really like this one too, and you'd have the mono black deck you always wanted.
1 month ago
I strongly agree with PartyJ on the land count and even go further, because WB can be slow on ramp, you need mana rocks:
On the ramp side, there are a few things that can get you lands, but some can be expensive:
Besides all the above in my opinion this deck needs a direction on what you want to do with it, namely answering the questions What does this deck do? and How does it wins by doing that?
I also sort of agree with shaftdiggity's suggestion. Since your commander has a low CMC, and also is not very easy to deal with, you can rely on him staying on the battlefield and using his ability to get your creatures back from your graveyard. So, one way to go is by searching for creatures with relatively low CMC and/or good Enter the Battlefield effects, combined with Sacrifice Outlets.
These are some ETB examples:
- Oreskos Explorer
- Enlightened Ascetic
- Blade Splicer
- Sin Collector
- Bone Shredder
- Fleshbag Marauder
- Merciless Executioner
- Slum Reaper
- Agent of Erebos
- Puppeteer Clique
- Patron of the Vein
- Angel of Serenity
- Angel of Despair
- Ashen Rider
These need to be used with an available Sac Outlet:
The way to play these cards goes like this: As they enter the battlefield, their first ability triggers and you get to exile somethin. Then, in response (or when the ability is on the stack but hasn't resolved yet you sacrifice the creature. Hence, the second ability will go to the stack, but since the first one hasn't resolved yet, there is nothing to return from exile. The first ability will then resolve, exiling something permanently.
Some good Sac Outlets exmples:
- Altar of Dementia
- Ashnod's Altar
- Phyrexian Altar
- Martyr's Cause
- Viscera Seer
- Razaketh, the Foulblooded
- Carrion Feeder
- Sadistic Hypnotist
Forcing your opponents to sacrifice with you is very good:
1 month ago
Sorry for wall of text but I have a Meren Toolbox deck and here are some of my thoughts on what is good to use.
I would replace Shriekmaw with Bone Shredder. You can return it with Meren easier due to its lower CMC and it self sacrifices if you dont pay the echo cost (to make it easier to get into the graveyard).
Also, you already have Sidisi, Undead Vizier as a repeatable tutor card, and even Rune-Scarred Demon (which i think is inferior to Sidisi anyways), why also run Razaketh, the Foulblooded who has a ridiculously high CMC and requires sacrificing other creature and paying 2 life to search? A far better tutor that is easier to use is Yisan, the Wanderer Bard. More similar to Birthing Pod granted, but they go strait to the library and if you need to you can always sack Yisan to reset his counters. Entomb is also a fantastic tutor for this deck (as long as you arent planning on playing 1v1) and Corpse Connoisseur is Entomb on a creature.
Mindslicer is great for shredding opponents hands.
Agent of Erebos is great for destroying opponents graveyards.
2 months ago
Thanks for posting on / upvoting my Meren primer, really glad you liked it :) Just following up with you to see if there are a few ideas I can help with - trying to stay in tune with your current deck flavor, and keep all the suggestions pretty cheap :)
- Acidic Slime - How often do you find you target lands with him? I always thought he was a little steep for the effect, and something like Sylvok Replica did 95% of the job for 60% of the cost
- What's your experience with the "pump" creatures like Bloodthrone Vampire, Lotleth Troll, etc.? I find that even with recursion engines, it's hard to have enough cards to actually feed them well enough... maybe it would be more useful to use these slots for more utility creatures (removal, ramp, etc.) and then....
- ...look at something like Beastmaster Ascension to go alongside Dance of Shadows! Seems like your wincon is a big alpha strike with creatures, so this might be a great alternative/addition. Note that Beastmaster Ascension gets the counters upon declaring attacks, so if you swing with seven creatures in one combat, they will all get +5/+5 that combat.
- Focusing on strong wincons like that would also let you turn Mortician Beetle into Elves of Deep Shadow (of course, I don't see many creatures in my playgroup so maybe I'm undervaluing that card)
- Scavenging Ooze sticks with your pump-to-win theme but adds some targeted graveyard hate
- To help speed up card draw - how about Fecundity? I assume you're playing more creatures than your opponents (and have recursion!) so this can help speed up the mid-game slog that usually happens in B/G. Foster is another option, but a little slower.
- Duskwatch Recruiter Flip - I have no experience with him, but maybe this would be a good place for him
- Manglehorn is just so good as removal, and to slow down your opponents
- From Beyond seems a bit slower than Awakening Zone in an opening hand for a similar effect
- Cryptolith Rite turns everything into Birds of Paradise!
- Maybe Bone Shredder over Nekrataal?
- What about something like Doomgape as a swing-in fatty over Scourge of Nel Toth? Both seem combat-focused, but Doomgape gains you life and is harder to block
- How often do you use Altar of Dementia? Would something like Ashnod's Altar be more useful? Probably comes down to whether you need ramp or card draw more at that stage of the game.
- Ghirapur Orrery might be interesting tech to play with, but depending on your playgroup it could go either way. Never used it personally but it seems like it could be fun
- Aluren is on the steep side of "budget" but would be SO GOOD HERE (assuming your opponents aren't heavy on the creatures too, it's symmetric!)