|Commander / EDH||Legal|
Printings View all
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Uncommon|
|Urza's Legacy (ULG)||Uncommon|
Combos Browse all
Creature — Minion
Echo (2)(Black) (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
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Bone Shredder Discussion
3 weeks ago
I like this deck! The Scarab God is a great general. Some suggestions:
Search for azcanta feels a bit out of place here. You can probably flip it pretty easily but you don't have that many targets to hit. Would this be better as something with raw draw power, like a Harvester of Souls or a Grim Haruspex?
In my Scarab God deck, I like small utility creatures that get a big upgrade if I "eternalize" them. Stuff like Bone Shredder, Cadaver Imp or even Shriekmaw. Also Blood Artist and Falkenrath Noble, which are good on their own and also combine with your Gravecrawler/Phyrexian Altar/any zombie loop to kill the table.
I like some incidental mill in my Scarab God deck. I see you have a few spells like that already. Have you thought about Psychic Strike over Counterspell or Grisly Spectacle over Vraska's Contempt? These would be downgrades in the abstract, but maybe not in the context of this deck.
1 month ago
I can see you are working on a bit of a budget so I will try to stick to budget suggestions, but I am going to make a few suggestions that are more expensive for you to shoot for later.
I think the deck is good for a first run. I understand that it isn't quite where you want it yet, and you have ideas of what you want to add; I suggest adding those to the Maybe Board or Acquire Board to keep others from suggesting cards you already have in mind.
Firstly, recursion is great, but right now I see no way for you to get your creatures into the yard aside from attacking/blocking. So I recommend the following list for making sure you always have a reanimation target:
- Buried Alive
- Entomb (Note this can also put non-creatures that have good interaction in the yard)
- Heir of Falkenrath Flip
- Jaya Ballard, Task Mage
- Altar's Reap
- Apprentice Necromancer
- Ayli, Eternal Pilgrim
- Barter in Blood (Also hurts your opponents
- Blind Zealot
- Boggart Arsonists (Land destruction too)
- Boggart Loggers (Land destruction too)
- Bone Splinters
- Bontu the Glorified
- Breath of Fury Highly Recommend (as long as you have the mana to keep bringing creatures back you have infinite combats - add Sword of Feast and Famine for more degenerate plays)
- Abyssal Gatekeeper
Secondly, I think you need to trim most of the creatures in your deck that have more than 2 power so that you have more reanimation targets for Alesha. I suggest replacing them with cards that have good ETB effects such as:
Lastly, you will want some cards that benefit from all the death you will be causing. I suggest the cards below:
This is by no means an extensive list as I just spent a short time searching based on cards I already knew paired well. Most of these should be rather cheap additions and fairly easy to come by.
Hope this helps.
1 month ago
Carrion Feeder, Viscera Seer, Animate Dead, Bloodthrone Vampire, Hidden Stockpile, Stingscourger, Bone Shredder, Bygone Bishop, Devouring Swarm, Kathari Bomber, Pawn of Ulamog, Victimize, Cabal Executioner, Dauthi Mindripper, Flesh-Eater Imp (if you wanna be mean), Marsh Flitter, Vulturous Aven, Endrek Sahr, Master Breeder, Karmic Guide, Knight-Captain of Eos, Reveillark, Solar Tide, Butcher of Malakir, Corpse Connoisseur, Burnished Hart, Priest of the Blood Rite, Sin Collector,
Cards to think about
3 months ago
Big Game Hunter and Bone Shredder are solid options I have struggled with bone shredder as its a more expensive Shriekmaw with the same restrictions. My meta plays a lot of black which makes cards that cannot hit black creatures and issue. Big game hunter is nice but I'm still on the fence with what remove for him. The other cards are to be frank to costly for this deck. This deck needs to hit the ground running as fast as it can before it falls behind. Having a six cost card in hand at the start of the game can hurt. Finding two or more... a game ender for me. I need to get the stax elements right before I decide if things like the Noxious Gearhulk can go in.
3 months ago
I can't help but notice that you don't really have any creatures who can perform spot removal! Forcing sacrifices and giving all of your opponent's creatures -X/-X is all well and good, but sometimes you'll want a way to pick off a problem creature on demand. Good options to consider include Big Game Hunter, Bone Shredder, Shadowborn Demon, Noxious Gearhulk and Duplicant.
4 months ago
If you want some late game punch, the trick with Alesha is to run creatures who are much bigger than their printed stats suggest! For instance, Arcbound Overseer, Clockwork Dragon, Sewer Nemesis and Ignition Team all have 0 power while they're in the graveyard, but much more when they come into play. It can almost feel dirty, but nothing beats the feeling of paying two mana to reanimate your Pentavus.
Other creatures worth considering include Garza's Assassin (you can kill a creature every turn!), Thought Gorger for the potential size and ability to discard other reanimation targets, Ravenous Baboons, Herald of Leshrac, Flayer of the Hatebound, Epochrasite, Clone Shell, Bone Shredder, Nighthowler, Murderous Redcap... plenty of nasty creatures that have good synergy with Alesha.
4 months ago
I really like this one too, and you'd have the mono black deck you always wanted.
4 months ago
I strongly agree with PartyJ on the land count and even go further, because WB can be slow on ramp, you need mana rocks:
On the ramp side, there are a few things that can get you lands, but some can be expensive:
Besides all the above in my opinion this deck needs a direction on what you want to do with it, namely answering the questions What does this deck do? and How does it wins by doing that?
I also sort of agree with shaftdiggity's suggestion. Since your commander has a low CMC, and also is not very easy to deal with, you can rely on him staying on the battlefield and using his ability to get your creatures back from your graveyard. So, one way to go is by searching for creatures with relatively low CMC and/or good Enter the Battlefield effects, combined with Sacrifice Outlets.
These are some ETB examples:
- Oreskos Explorer
- Enlightened Ascetic
- Blade Splicer
- Sin Collector
- Bone Shredder
- Fleshbag Marauder
- Merciless Executioner
- Slum Reaper
- Agent of Erebos
- Puppeteer Clique
- Patron of the Vein
- Angel of Serenity
- Angel of Despair
- Ashen Rider
These need to be used with an available Sac Outlet:
The way to play these cards goes like this: As they enter the battlefield, their first ability triggers and you get to exile somethin. Then, in response (or when the ability is on the stack but hasn't resolved yet you sacrifice the creature. Hence, the second ability will go to the stack, but since the first one hasn't resolved yet, there is nothing to return from exile. The first ability will then resolve, exiling something permanently.
Some good Sac Outlets exmples:
- Altar of Dementia
- Ashnod's Altar
- Phyrexian Altar
- Martyr's Cause
- Viscera Seer
- Razaketh, the Foulblooded
- Carrion Feeder
- Sadistic Hypnotist
Forcing your opponents to sacrifice with you is very good: