Bone Shredder

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Phyrexia vs. The Coalition Uncommon
Urza's Legacy Uncommon

Combos Browse all

Bone Shredder

Creature — Minion

Flying

Echo (2)(Black) (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.

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Bone Shredder Discussion

Beio53 on Alesha, who smiles at death

1 week ago

Hi Pudding_PopFirst of all I really like your Agro style of attack with this deck. And making this to teach someone with in mind, I think it's straightforward enough to not confuse anyone so good on you! foxboy93 is right in most of his suggestions though as far as dealing with artifacts and enchantments as well as discard/draw fuel. Mindless Automaton in particular is an unbelievable card in my own Alesha, Who Smiles at Death deck, it does more work than almost any other card. Also, Magus of the Disk is a creature form of the disk that can be recurred with Alesha and is cheap money wise. But I don't see a whole lot of creature removal from your actual creatures, which is a huge opportunity with Alesha. I'd really recommend some cheap creatures like Bone Shredder or Ghitu Slinger, but also since you have more attacking synergy here, there are some cool force blocking cards that would definitely help you keep the board clear. Invasion Plans has almost no downside for an Agro deck like yours since you'll likely be tapped out anyway, and you can ram Tajic, Blade of the Legion into any difficult creatures. Brutal Hordechief does the same thing and drains your opponents when you attack, but you have to pay for the force block. Stern Constable will also help you discard important creatures and tap down blockers or annoying creatures, and at 1 mana, it's a game changing turn 1 play. If you'd like I'm updating my Alesha deck now if you wanna take a look at it, it's more controlling and "deathy" haha but your Agro is something I've considered making mine for a while now. Alesha's smiling ear to ear

ODDIOBLENDER on Alesha, Who Smiles at Death

2 weeks ago

I got an EDH deck I am working on also with Alesha but with a lower budget. Good stuff. Plus one from me. Also consider Bone Shredder and Mind Maggots as they synergize well with this deck. Glowrider and Vryn Wingmare can also complicate things for your opponents.

xX3uddhaXx on Death and Decay

2 weeks ago

hmm I'm thinking of cutting out Phyrexian Reclamation, Bone Shredder, Spike Weaver or Spore Frog ((not sure if I need both)), and Jarad's Orders for mana dorks listed in the maybe pile, mana rocks such as Mana Crypt or a Sol Ring, or for Fierce Empath he has 8 targets as of now and a Necromancy.... cuts are tough at this point.

Cmasa435 on Here I Come Again Asking ...

2 weeks ago

One of my favorite Commanders to use is Meren of Clan Nel Toth. Running lots of annoying ETB guys like Bone Shredder, Acidic Slime, and Reclamation Sage along with sac outlets (Altar of Dementia and Birthing Pod are bananas). Meren pulling things out of the grave to either the hand or the field is crazy value, and a few other reanimation cards help on the off chance she is stuck in the Command Zone. One interesting thing about her is that usually she ramps like nothing I have ever seen, using Sakura-Tribe Elder multiple times a game nets so many lands its not even funny. A friend of mine has hard cast her for 12 and still came back and creamed us.

This next example is gonna sound odd but hear me out. Sakashima the Impostor has always been interesting to me, can be any creature, is in your Command Zone, and can be bounced to the hand. With her, LOTS of clones come into play, so instead of stealing their stuff you copy their stuff (though being in blue you can also use Control Magic and company). And another fun thing about her is that because she keeps her name when cloning you can dodge the Legend rule.

illumfolly on

3 weeks ago

looks like you are also missing some typically OP-in-Chainer cards as well:

Duplicant and Shriekmaw and Noxious Gearhulk and Bone Shredder and Big Game Hunter

dude. Gonti, Lord of Luxury

foxboy93 on Alesha's Red Wedding V2.0

1 month ago

AngryChewie

Hey thanks for the advice, I'll try to break down what was brought

Kaya, Ghost Assassin was a test card, looking at some of the card draw options, this was one with very little downside. As well, it has a sort of "flicker" effect for creatures with ETB effects. So far, it has been doing fairly well actually. If I find something else to put in, Kaya might come out.

Eldrazi Monument. Provides indestructible to the team, not just flying. Meaning with the Giant, I can't be damaged. Agreed, it doesn't provide ALOT of effects, but it is also another form of evasion.

Key to the City sIs a bit of a political card. I can feed my own reanimation. There are times where I've used it on my enemies to help them get in for more damage. Maybe I might find something better, but making things unblockable isn't always bad

Rule of Law One thing I have noticed, is that alot of people try to "rebuild" after a board wipe and things like that. RoL stops alot of decks that try to rebuild, OR storm decks or decks that just play lots of things. I considered the Ethersworn Canonist, since it is a creature, lower CMC ect. Problem is, if I'm up against something like Sharuum deck or Breya, they can pretty much cast everything. I do know it is powerful, but perhaps it should be reconsidered

Possibility Storm This is one card I am likely to remove. Not sure what to go in quite yet.

Cathars' Crusade was used in place of Anafenza. Reason being is because with some of the tokens, Anafenza wouldn't trigger off of the tokens. Crusade would also help with getting my creatures bigger and maybe help to kill people.

Behind the Scenes Was used for the evasion, since alot of the deck is like 2 power creatures, I'd likely get in for some damage, but agreed, not the "Best" card for the deck

Aura of Silence With some of the more casual people I sometimes play against, I have stopped a player from playing their Grim Monolith. As well, it IS also used for the removal, but its not a "Leave mana open to do it" sort of thing, which was the reason it was in. Not to mention the actual "taxing" part of it too.

Angel of Invention is a token generator that, if something happens, this can help me to bring in some blockers if I fall behind. Really fun thing I did was have Cathar's Crusade out and played this and got a 5/4 and two 4/4s. Was quite good. Plus it has lifelink so it can be helpful if anything

Anger There are times where having haste was good to have, like using Anger and getting Alesha out and attacking the same turn if I don't have another way to give haste. Is it needed all the time? No. But is it better than needing Boots or something else? Possibly.

Duplicant Primarily used as a "cheat" rather than a straight up cast. As well, compared to something like Nekrataal or Bone Shredder, its not limited by anything. Could something better go in, possibly.

Erebos, God of the Dead Used mostly for the draw, agreed. However, with cards like Karlov of the Ghost Council or Oloro, Ageless Ascetic for example, even Ayli, Eternal Pilgrim, this shuts them down. There have been decks that run Aetherflux Reservoir, this hoses that.

Iroas, God of Victory Mostly used for the protection to attack and evasion so if they could, Alesha wouldn't die.

Palisade Giant Has actually saved me quite a bit. protects my creatures but also protects me if an opponent tries to all out kill me and forget about him.

Silent Arbiter Fun interaction with Alesha, since they could only block with one creature, Alesha was likely to get in, or the unblocked creature gets in at least.

Stingscourger was likely to come out. Havent decided what is going in instead of it.

Yahenni, Undying Partisan is indeed a sac outlet, but it can make itself indestructible if a wipe happens. So its also self protection.

Return to Dust Used to get rid of anything nasty. One thing that is ALWAYS an issue is the Gods. Purphoros, God of the Forge in a Prossh, Skyraider of Kher is vomit inducing. Return to dust is one of the many ways I know to get rid of them.

Blasphemous Act currently, Act is usually a 1 mana board wipe. As well, Deluge would be alot better if i had a way to gain life, but as of now, not alot of ways to do so.

Merciless Eviction Another way to deal with "indestructible" things. On top of that, Atraxa, Praetors' Voice Superfriend is the most ANNOYING thing I can deal with. There's not alot of ways to get rid of Planeswalkers, other than direct damage or making them sac them.

Pia and Kiran Nalaar Flying blocker primarily. Early or late game, gives me access to blockers in the air that I normally dont have access to.

To the "auto includes"

Dark Confidant Not going to lie, I've been back and forth on him. Free draw in exchange for life is fine. But I feel as though I might end up flipping a 6 mana guy and killing myself. If I run him, I likely want lifelink

Imperial Recruiter As much as I'd love to justify a 200$+ card, I cant. Recruiter of the Guard, while less powerful or impactful, does close to the same thing. The deck is usually full of 2/2's and what not so that is why Recruiter is in. Plus, you know, saving 185$ XD

Anafenza, Kin-Tree Spirit Originally in the build, I felt Crusade and Anafenza were sort of at ends with each other. Having two copies that do similar things isn't bad, but one triggers off of tokens and one doesn't. In that sense, I swapped them out for each other.

Necropotence is a card I also highly considered, especially since its pretty cheap now. Problem I have is that if I discard stuff, like a creature for reanimate, Potence gets rid of it.

Stranglehold There isn't alot of "extra turn" players where I live, so I didn't think it to be important.

As for land base, not sure what you mean. Realistically, I can't afford the Filter lands or the OG Duals. Those are literally unrealistic for me. The mana base seems to be doing fine. I like the Temples cause they help me fix my top card. Could the bounce lands come out? Sure. But I don't have anything as effective to put in for them. I'm open to suggestions though.

~~~

In conclusion, I feel as though I am not focused, or not focusing correctly. Right now, I have a "Death and Taxes", "Reanimator", "Combo" like deck. I feel like I really need to sit down and decide what I want as a player. Do I want Tier 1 deck? Not really. Do I want a deck that is strong? Sure. Do I want a deck that I pull out and people go "Oh he's playing that! Kill him!". Thats why I pulled Hokori, Dust Drinker, it was "too" strong and got me hated out really quickly.

Death and Taxes was my "evasion" to a stax deck. I don't like when people can't play anything and are just sitting there with their thumb up their @$$, waiting for someone to win. This says" You want to do something? Do something extra". I feel as though I either need to go less of the combo route and more reanimator, or scratch D&T's all together (which sucks cause I spent quite a bit for Alesha already -_-)

LeaPlath on Your Foreseen Fate

1 month ago

The lack of Lightning Greaves or Swiftfoot Boots (probably Swiftfoot) is defo an issue here IMO.

I also question some rather eh effects in this deck like Bitterblossom because even with Cathar it isn't doing huge amounts in this sort of deck, Village Bell-Ringer, Cloudshift on its own, Heartstone only effects 2 of your creatures, Stoneforge Mystic fetches combo pieces, but if you are in black, I do feel you have better tutor options in black. I also don't think Liliana of the Veil is so hot in this sort of deck. The group slug just makes you a target without her pay off being great. Dark Realms, Vess, The Last Hope and New Lili are all better in my opinion for multiplayer EDH. Better options would be Kaya, Ghost Assassin who fits and adds to your flicker theme and group slugs in a way that benefits you. Cao Cao, Lord of Wei is just punishment for one player, which is kinda eh at best. If you want that effect, and a sacrifice outlet, try Sadistic Hypnotist. I also think Ghostly Prison is a bit of a trap card, because you want to play it early, but early people aren't attacking you and late game when it matters they will just kill it.

Other cards to consider are Phyrexian Delver for a back up reanimator effect, Phyrexian Gargantua because it fits the theme and gives more draw, Bone Shredder a nice piece of flickerable removal. Palace Jailer changes the nature of the game by adding The Monarch to the game. But it is a nice flickerable O Ring, that can draw you cards and gives you an interesting level of political control. I would also up your levels of removal. This has 4 pieces of removal that is easy to cast. The rest requires flicker shenanigans, reanimator and late game stuff to be good. A simple Disenchant and Utter End would really help.

Basalt Monolith in place of one of the manarocks, because of its combo with Rings of Brighthearth.

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