Royal Assassin

Royal Assassin

Creature — Human Assassin

: Destroy target tapped creature.

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Printings View all

Set Rarity
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Magic Duels Legal
2019-10-04 Legal
Unformat Legal
Canadian Highlander Legal
Modern Legal
Block Constructed Legal
Duel Commander Legal
Tiny Leaders Legal
Penny Dreadful Legal
Noble Legal
Oathbreaker Legal
Commander / EDH Legal
Leviathan Legal
1v1 Commander Legal
Casual Legal
Legacy Legal
Vintage Legal
Oldschool 93/94 Legal
Highlander Legal

Royal Assassin occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Royal Assassin Discussion

SynergyBuild on Sumi and Taka, Hell Hunters

1 week ago

Dude balance wise on destroy, Royal Assassin's beats this, but that doesn't have the extra value ability, nor a combat-ready body, insane limited bomb, but probably low actual play in Standard right now as things are.

Really sweet card design!

JRaynor on Alesha, Who Smiles at Death

4 weeks ago

There are some real sub optimal choices here.

While I love the classic Royal Assassin and Bounty Agent is cool, they both don't work well with Alesha as she reanimates her creatures tapped and attacking. That means these creatures have to not only survive combat but also a trip around the table before they ever get to do anything after reanimation.

They're basically strictly worse than stuff like Ravenous Chupacabra, which you also have in the deck. I'd hunt down some more Enters the Battlefield style effects like the Chupacabra instead of ones that require tapping to activate.

Hanweir Garrison is another really cool card, with Hanweir Battlements but it's important to note it doesn't trigger on reanimation because it enters the battlefield already attacking. Keep it if you just want to trigger the Meld effect, but Something like Siege-Gang Commander is just better if you want to make tokens.

Palace Guard is easily outshone by Palisade Giant or Protector of the Crown.

I don't think Tunnel Ignus is worth playing at all unless you have a friend who only plays Lord Windgrace or Tatyova all the time or something.

Burnished Hart is a fantastic addition to this deck. Often I find it better than Solemn Simulacrum as an early game value engine, because it has the ability to sac itself.

I tried to keep all my suggestions reasonably budget friendly. You've got a real diverse and interesting Alesha tool kit, and I think you can stream line it with minimal expenditure. Have fun playing Alesha! She's my favorite commander.

Bababad on Ayli, Frooty Loops (Primer)

1 month ago

Sorry for late reply, haven't logged in in quite awhile AbsoluteIridium

Intrepid Hero, Royal Assassin, Doomed Artisan, Mirror Entity, Magister of Worth, Mangara of Corondor, Lumbering Battlement, Gray Merchant of Asphodel, and Tortured Existence can carry their own on a budget. after those swaps i guess you would have to hone your curve and add some big cheap curve toppers or focus on middle range value.

Hope this helped!

we are currently converting this build to a Ghave, Guru of Spores sun titan shell due to alot of added support in the recent sets

TheCardPool on The Faceless Men (Assassin Tribal)

1 month ago

5dollarMTG thanks for the thoughts, and I'm glad you enjoy the deck! Undying Evil is an interesting suggestion. Could be a nice combat trick. I'll have to try it out. Originally I ran a version that used Big Game Hunter along with Smallpox to control the board more and take advantage of madness, but I think that might be more of a sideboard plan. Royal Assassin was also in at first and does work well with Midnight Charm, but the reason I ended up with Thrill-Kill Assassin is that I found I needed some more reliable attackers that could actually chip in damage and end games.

And in regards to targeting, most of the spells can actually target Agent of the Fates if you don't mind him dying to Nameless Inversion or Dismember or using a mode of Profane Command on him. But Undying Evil is a nice option there too!

These are all great suggestions though that I'll have to experiment with further!

5dollarMTG on The Faceless Men (Assassin Tribal)

1 month ago

Nice idea - and a very helpful description! I think you're right that Thrill-Kill Assassin could be improved upon - maybe Big Game Hunter or Royal Assassin if you want to stay on budget? I also feel like you could use some more targeted spells if you want you want to lean on Agent of the Fates - maybe something like Undying Evil? That would let you kill a bigger creature with Agent's deathtouch, target it to force another sacrifice, and then return it to the field with a +1/+1 counter.

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