|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Common|
|Promo Set (000)||Rare|
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Creature — Insect Horror
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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|Have (3)||bakunet , corys , TheAlmostHero|
|Want (12)||pieguy744 , Lazysaurus , puppixx , doonmeister , miked49er , Kaedom , Blue_Otaku_No.1 , TiredTofu , xorthias , Ariumlegion , georgehades , IsaacX28|
Plague Stinger Discussion
2 weeks ago
Plague Stinger should be in the list. Its cmc 2 and has built in evasion. You should max out on those and the other 2 drops. I would also cut hand and skithryx and jam Hatred + more cheap kill spells to clear the way for your small infectors like Go for the Throat, which I would swap out virulent wound and sudden spoiling for. Bonesplitter could find a place in the thran dynamo and jet medallion slots. The last two medallions can come out for Night's Whisper. Or demonic tutors since we're already rocking playsets of sol rings and vamp tutors ;p
1 month ago
Something like Brawl is inefficient when you can just attack with unblockable Blighted Agent, or flying Inkmoth Nexus and Plague Stinger. Infect is actually a viable Modern archetype that can be built on a budget or more competively. Here's my personal list-
SCORE: 42 | 15 COMMENTS | 3181 VIEWS | IN 11 FOLDERS
1 month ago
Also, I'd consider dropping Sign in Blood, Disfigure, Doomblade, and board out Surgical Extraction (it's more of a SB card). I'd also consider using the free space to fill out Liliana, Thoughtseize, other removal like Smallpox, and definitely add Plague Stinger. That way you have an earlier infect, and it has decent evasion.
How frequent does Runechanter's Pike work for you? I like it in theory, but I just don't know how well it could be competitively.
1 month ago
Ah it's good to see that you have built an Atraxa, Praetors' Voice decklist, and one that is more unique than most (even mine admittedly). I use to include all the praetors in mine for the flavor as well as a bit of infect, but my Atraxa deck paints a big enough target on me at my lgs without those kind of cards as people have seen what it is capable of. I have games turn into essentially archenemy at times. I'm still undecided on the direction of the deck ultimately but it's already my most expensive edh deck. But enough talk of my list, here are some suggestions to consider:
(LANDS) Sea of Clouds in place of an Island, Morphic Pool in place of a Swamp, then cut maybe Manifold Insights for another land like Bountiful Promenade as I think your land count is a bit low. Other changes I would make would be to add an Inkmoth Nexus, and a Reliquary Tower. Inkmoth Nexus has evasion and if your goal is to win with infect you will want as much early game cards as you can to get early poison counters in. I would take out Saltcrusted Steppe for Inkmoth Nexus, and then cut Steady Progress (You already have better ways to proliferate, a number of which are repeatable unlike this one, maybe i'm wrong on this one but I think there's better cards you could have over it here) for Reliquary Tower (while this may not be relevant that often, look at how many cards Jin-Gitaxias, Core Augur nets you if he sticks around and you will notice you have no way to have an unlimited hand size). And since you happen to have quite a few sources of proliferate, it might not be a bad idea to put Gavony Township in here to help your creatures out since so many on their own are quite weak.
(CREATURES) I would swap Corpse Cur for Phyrexian Swarmlord, as I don't really see many good targets for infect creatures to bring back outside of course Skithiryx, the Blight Dragon. Viridian Corrupter might be another infect creature you might want to consider using, I have to say spots are looking tight for me to suggest cuts for some cards but I think for this one I would swap Putrefy for this additional infect creature.
Additionally, while I see that you aren't concerned really with +1/+1 counters I still think Champion of Lambholt might be worth consideration for helping to get infect creatures through for even as much as an outright kill. For other aggressive options, you could go the route of Blightsteel Colossus which can simply kill players (It's kind of pricey, but i'm not sure if that's a concern for you). If you were to use this card however, you would want to make sure it's protected from the likes of your Swords to Plowshares etc with Lightning Greaves, Asceticism, Whispersilk Cloak or even additionally with Conqueror's Flail which I talk about more later. Putrefax is kind of similar if even not as strong, and perhaps this kind of strategy can pay off well with the use of equipment and maybe even some pump spells if we were to take inspiration from modern/legacy infect lists?
They rely on taking usually 1-2 infect creatures and pumping them up with cards like Berserk, Become Immense, Vines of Vastwood, Invigorate, Groundswell, Blossoming Defense etc to go for a kill, and while some of these might not seem as effective here in commander, I still think a couple like Berserk and Become Immense are worth using because I already see you have Rancor here and these can help get around the fact that many infect creatures are quite weak on their own. And on that topic of infect creatures being generally frail, a few cards that you could consider using here to solve that would be Teferi's Protection, Spellskite(great for taking removal off your more important creatures), and or Heroic Intervention. A few other cards that modern infect lists make use of from time to time are Distortion Strike, Apostle's Blessing, and then of course the staple Noble Hierarch and Pendelhaven. As I said before the general gameplan with such decks is to attack with generally 1 or so infect creatures and back them up with pump spells like those and more mentioned above, and that's where Noble Hierarch and Pendelhaven (pairs well with Glistener Elf, Blighted Agent, Plague Stinger, Inkmoth Nexus and the like) give the attacker a boost to kill outright in as early as turns 2-4. A few cards that might help with this route would be Duelist's Heritage, the previously mentioned Champion of Lambholt, Spinebiter, Apostle's Blessing (can be used for offense or defense), and Slip Through Space. And I see you have a couple counterspells here, and so maybe this is foolish enough to work, but I think you should consider using Hatred here. It can be put either obviously on an infect creature that is not being blocked/can't be blocked (many good targets would be Blighted Agent, Inkmoth Nexus, Putrefax provided you added it of course) or any other evasive creature or what may not at first be obvious to be used on your commander, because ask yourself how many players early on/mid game are going to stop you from attacking them say maybe 1-2 times with Atraxa, Praetors' Voice who is a 4/4 deathtouch/flying/vigilance creature? What you can do with this is pay all of that life to simply kill someone with Atraxa and then gain all that life back :)
While maybe I fear a bit redundant similarly to Grafted Exoskeleton, Triumph of the Hordes is a card that maybe you have overlooked here. The trample can be very useful for getting damage through and I would probably want to play a card like this over Praetor's Grasp, Wargate, or Viridian Longbow possibly? I have to say that I agree with FiveEightFiveBC's observation about Grafted Exoskeleton, I think if you want to stick with equipment that is yet better, either use Sword of Feast and Famine/Sword of Light and Shadow or something like Conqueror's Flail. I could see stacking a bunch of equipment and using stuff like Hatred, Duelist's Heritage, Become Immense, Glistening Oil, Fireshrieker, Sword of Vengeance, and such just on your commander as a legitimate gameplan also with or without infect.
Lastly, similarly to my earlier suggested Gavony Township, I was curious if your opposed to the inclusion of any planeswalkers here? Because I believe Nissa, Voice of Zendikar could do well here. Others to consider would be Ajani Steadfast, and Venser, the Sojourner. You wouldn't even have to go far with this, as too much and you start to change the theme of the deck, but these few that I highlighted might be of use to you here I thought with or without the likes of Doubling Season, and all the other obvious things that you would use with planeswalkers.
I will try to think of more suggestions, but I think this is enough for now to say the least as I will let you know I spent about 75 minutes in all coming up with all of this so far I think! Let me know what you think of all of this, as I know I suggested a ton of things and not all of which did I havsuggestions on what to replace them with. On a side note, I have to say i'm a bit jealous, do you happen to actually have a specific copy of that judge promo Elesh Norn, Grand Cenobite?
3 months ago
I run a similar deck, not quite as budget as yours, but almost the same creatures. (I opted for a Plague Stinger instead of your Mirran Crusader, and I went Sigiled Paladin instead of Tidehollow Sculler)
You're running WAY more hand disruption than I am. How do you find that in games? Is it helpful to you, or do you find yourself in longer games wishing that you had something other than the disruption?
(My list here here, btw: High and Mighty Infected)
4 months ago
While a mill deck in commander is hard to create, as most of the usable/good mill cards target, it is a lot of fun to play. Discard is a little easier, but not by much. Also, the best colour combination for this type of deck is U/B and Atraxa has two extra colours that don't really help as well as her ability not synergising very well with mill or discard. Anyway, you asked and I shall try to deliver.
First the milling essentials: Glimpse the Unthinkable is the best mill spell bar none and is required. Secondly Increasing Confusion is quite good for commander, as mana totals will get quite large. Thirdly, Mind Funeral is great, as is Mind Grind. Fourthly, Mind Sculpt and Tome Scour mill for 7 and 5 respectfully, which is not too great, so only run them if you feel like that small amount of mill is extremely useful. Fifth, Hedron Crab is a great one drop due to the mill 3 per land you drop. Also, speaking of one drops, Jace's Phantasm is a good creature that soon becomes great with mill and discard. Sixth, Nemesis of Reason is stupidly good as it mills 10 per attack! It doesn't even need to cause damage! Startled Awake Flip is a nice mill spell and recurs too. Another great creature, and my recommended commander, is Szadek, Lord of Secrets. His milling will get massive really fast. All you need to do is get him in unblocked. Use Rogue's Passage or Whispersilk Cloak. Some good beaters are Consuming Aberration and Sewer Nemesis. If you don't care about price, then Jace, the Mind Sculptor is awesome, but if budget is a thing Jace Beleren is a nice cheap replacement. Now onto the milling combos! Traumatize and Fraying Sanity completely destroy an opponent, as does Keening Stone and Fraying Sanity. Archive Trap and Ghost Quarter are great together, as is Maralen of the Mornsong and Archive Trap. Also, Ghost Quarter helps get rid of land for Mind Funeral and Mind Grind. Lastly, Jace's Erasure and any card draw is quite nice. Thats about it for mill, now onto discard!
First off you need Waste Not. It is beautiful. The Rack works when you have made them discard down to 2 or less, which is one of your goals. Quest for the Nihil Stone and Shrieking Affliction are like The Rack - dealing small damage when opponents don't have hands. Liliana's Caress and Megrim do small amounts of damage per discarded card, which is nice. Bottomless Pit helps keep opponents hands empty, as does Necrogen Mists. Oppression is awesome, as is Painful Quandary, and both together is god-tier. Underworld Dreams is nice little 'screw you' after they loose their hands. Jin-Gitaxias, Core Augur murders everyone but you late game. Nath of the Gilt-Leaf is goddamn beautiful and breaks even more when you have Sadistic Hypnotist, Nezumi Bone-Reader and/or Mind Slash out. Another awesome combo is Mindcrank plus Bloodchief Ascension with three counters and any discard to an opponent means you kill them. With Dark Deal or similar you win. While these two things are great and all, you need some utility and a way to keep you alive when you suddenly become the target.
To stay alive, you need some pillowforts like Propaganda and Ghostly Prison. Cards like Frozen AEther and Kismet will help keep the opponent's board from becoming too overwhelming and Standstill will prevent spells for a small while. Psychic Spiral is another great spell that gets back all of your mill spells and it also mills an opponent for a little too. Talrand, Sky Summoner is fun with all the spells you are slinging, and he provides an alternate win condition. Another alternate win is through infection. Cards like Flesh-Eater Imp, Hand of the Praetors, Phyrexian Crusader, Phyrexian Juggernaut, Necropede, Putrefax, Plague Stinger and Corpse Cur all win you the game when they deal 10 damage to an opponent. Also, Skithiryx, the Blight Dragon is a good option but is quite expensive. Cards like Giant Growth make you win harder. Infect is where Atraxa shines due to the added poison counters to each opponent every time you finish your turn. Adding Contagion Engine might even make your opponents scoop.
Good God, that is a big slab of writing. Here is a deck list I made for you: Atraxa makes you loose your mind!. Tell me what you think!
4 months ago
Gitaxian Probe has been banned in Modern for quite a while now. It was in infect main deck before the ban and its ban is the reason for the decline of infect decks in the current meta. Drop the main board Duress for 4 more pump spells. Consider dropping the Phyrexian Crusader. the main reason to run UG instead of BG is because of the unblockable blue infect creature which is markedly better than the Plague Stinger and also because counter magic is more important than removal in the matchup when you run the 4 inkmoth and the 4 blue unblockable man. Honestly I would suggest playing UG instead of BG since the deck is still quite viable without the inclusion of Gitaxian Probe if you can learn to hold back things like Blossoming and Vines and always respect what could be in the opponent's hands. Running IoK and Thoughtseize could give you the advantage that Gitaxian Probe previously did but honestly it is the only thing I would play black for in the main board. Your maybe board now has a robust line up of cards that you could make into a viable side deck. I played Infect for a long time in Standard when it was originally legal and have played the deck a fair amount online and played against some very good infect players as well. A BUG version with discard, the unblockable blue infect man, and the pumps could be good. Honestly though, and i can not stress this enough, the unblockable blue guy is much more efficient than Plague Stinger. Some amount of things like Spell Pierce could be ran in the main deck then also which is what builds with blue usually choose to do. Infect is a deck that wants to be all in and efficient in their plan more and worry about the opponents field less. Only the opponents hand matters, usually. I have seen Vapor Snag see play main deck as well.
6 months ago
Every commander deck should have Sol Ring. Strionic Resonator can copy Atraxas profligerate abilty, allowing you to do it twice per turn. Other suggestions I have are: Hardened Scales, Azor's Elocutors, Give / Take, Festering Mummy, Fuel for the Cause, Spread the Sickness, Blighted Agent, Core Prowler, Corrupted Conscience, Necropede, Pistus Strike, Plague Stinger, Tainted Strike, Viral Drake, Viridian Corrupter, Astral Cornucopia, Deepglow Skate, Banshee's Blade, Chimeric Mass, Darksteel Reactor, Grindclock, Lux Cannon, Umezawa's Jitte.