|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Common|
|Promo Set (000)||Rare|
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Creature — Insect Horror
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Plague Stinger Discussion
2 days ago
While a mill deck in commander is hard to create, as most of the usable/good mill cards target, it is a lot of fun to play. Discard is a little easier, but not by much. Also, the best colour combination for this type of deck is U/B and Atraxa has two extra colours that don't really help as well as her ability not synergising very well with mill or discard. Anyway, you asked and I shall try to deliver.
First the milling essentials: Glimpse the Unthinkable is the best mill spell bar none and is required. Secondly Increasing Confusion is quite good for commander, as mana totals will get quite large. Thirdly, Mind Funeral is great, as is Mind Grind. Fourthly, Mind Sculpt and Tome Scour mill for 7 and 5 respectfully, which is not too great, so only run them if you feel like that small amount of mill is extremely useful. Fifth, Hedron Crab is a great one drop due to the mill 3 per land you drop. Also, speaking of one drops, Jace's Phantasm is a good creature that soon becomes great with mill and discard. Sixth, Nemesis of Reason is stupidly good as it mills 10 per attack! It doesn't even need to cause damage! Startled Awake Flip is a nice mill spell and recurs too. Another great creature, and my recommended commander, is Szadek, Lord of Secrets. His milling will get massive really fast. All you need to do is get him in unblocked. Use Rogue's Passage or Whispersilk Cloak. Some good beaters are Consuming Aberration and Sewer Nemesis. If you don't care about price, then Jace, the Mind Sculptor is awesome, but if budget is a thing Jace Beleren is a nice cheap replacement. Now onto the milling combos! Traumatize and Fraying Sanity completely destroy an opponent, as does Keening Stone and Fraying Sanity. Archive Trap and Ghost Quarter are great together, as is Maralen of the Mornsong and Archive Trap. Also, Ghost Quarter helps get rid of land for Mind Funeral and Mind Grind. Lastly, Jace's Erasure and any card draw is quite nice. Thats about it for mill, now onto discard!
First off you need Waste Not. It is beautiful. The Rack works when you have made them discard down to 2 or less, which is one of your goals. Quest for the Nihil Stone and Shrieking Affliction are like The Rack - dealing small damage when opponents don't have hands. Liliana's Caress and Megrim do small amounts of damage per discarded card, which is nice. Bottomless Pit helps keep opponents hands empty, as does Necrogen Mists. Oppression is awesome, as is Painful Quandary, and both together is god-tier. Underworld Dreams is nice little 'screw you' after they loose their hands. Jin-Gitaxias, Core Augur murders everyone but you late game. Nath of the Gilt-Leaf is goddamn beautiful and breaks even more when you have Sadistic Hypnotist, Nezumi Bone-Reader and/or Mind Slash out. Another awesome combo is Mindcrank plus Bloodchief Ascension with three counters and any discard to an opponent means you kill them. With Dark Deal or similar you win. While these two things are great and all, you need some utility and a way to keep you alive when you suddenly become the target.
To stay alive, you need some pillowforts like Propaganda and Ghostly Prison. Cards like Frozen AEther and Kismet will help keep the opponent's board from becoming too overwhelming and Standstill will prevent spells for a small while. Psychic Spiral is another great spell that gets back all of your mill spells and it also mills an opponent for a little too. Talrand, Sky Summoner is fun with all the spells you are slinging, and he provides an alternate win condition. Another alternate win is through infection. Cards like Flesh-Eater Imp, Hand of the Praetors, Phyrexian Crusader, Phyrexian Juggernaut, Necropede, Putrefax, Plague Stinger and Corpse Cur all win you the game when they deal 10 damage to an opponent. Also, Skithiryx, the Blight Dragon is a good option but is quite expensive. Cards like Giant Growth make you win harder. Infect is where Atraxa shines due to the added poison counters to each opponent every time you finish your turn. Adding Contagion Engine might even make your opponents scoop.
Good God, that is a big slab of writing. Here is a deck list I made for you: Atraxa makes you loose your mind!. Tell me what you think!
6 days ago
Gitaxian Probe has been banned in Modern for quite a while now. It was in infect main deck before the ban and its ban is the reason for the decline of infect decks in the current meta. Drop the main board Duress for 4 more pump spells. Consider dropping the Phyrexian Crusader. the main reason to run UG instead of BG is because of the unblockable blue infect creature which is markedly better than the Plague Stinger and also because counter magic is more important than removal in the matchup when you run the 4 inkmoth and the 4 blue unblockable man. Honestly I would suggest playing UG instead of BG since the deck is still quite viable without the inclusion of Gitaxian Probe if you can learn to hold back things like Blossoming and Vines and always respect what could be in the opponent's hands. Running IoK and Thoughtseize could give you the advantage that Gitaxian Probe previously did but honestly it is the only thing I would play black for in the main board. Your maybe board now has a robust line up of cards that you could make into a viable side deck. I played Infect for a long time in Standard when it was originally legal and have played the deck a fair amount online and played against some very good infect players as well. A BUG version with discard, the unblockable blue infect man, and the pumps could be good. Honestly though, and i can not stress this enough, the unblockable blue guy is much more efficient than Plague Stinger. Some amount of things like Spell Pierce could be ran in the main deck then also which is what builds with blue usually choose to do. Infect is a deck that wants to be all in and efficient in their plan more and worry about the opponents field less. Only the opponents hand matters, usually. I have seen Vapor Snag see play main deck as well.
2 months ago
Every commander deck should have Sol Ring. Strionic Resonator can copy Atraxas profligerate abilty, allowing you to do it twice per turn. Other suggestions I have are: Hardened Scales, Azor's Elocutors, Give / Take, Festering Mummy, Fuel for the Cause, Spread the Sickness, Blighted Agent, Core Prowler, Corrupted Conscience, Necropede, Pistus Strike, Plague Stinger, Tainted Strike, Viral Drake, Viridian Corrupter, Astral Cornucopia, Deepglow Skate, Banshee's Blade, Chimeric Mass, Darksteel Reactor, Grindclock, Lux Cannon, Umezawa's Jitte.
3 months ago
Setting an arbitrary limitation to your deck design like all creatures have flying isn't necessarily the best way to build an efficient deck. Modern is often referred to as a turn four format, what this means is that your deck needs to be in a position to win on turn four. If I use infect as an example, Plague Stinger being pumped by Vampire's Bite is a scarier proposition than any of your threats.
That being said it might be possible to build a more efficient version of your deck, but the catch is that if someone wants a mono black deck both infect and devotion already exist as options. Still I'd like to suggest a couple of cards Bone Picker is the first, assuming you get the cost reduction it is an efficient beater. Next Virulent Swipe, on the first use it can get extra damage through, the second use is free, even if it does define the pumped creature before combat. Last, but not least Smuggler's Copter could easily find a home in an aggro list like yours, it is definitely worth considering.
I hope this helps.
3 months ago
Sorry about the rather late reply, but here it goes!
@lukas96 I just want to point out that the Midnight Banshee + Kulrath Knight lock out combo is one of the win cons in this deck; assuming you're facing non-black decks. Also this deck is meant to be a foundation to build off of, you make the changes you believe are required for your playgroup; even if that means messing with the mana base!
@DemonicExecuter This question is always hard, and tends to be heavily affected by your playgroup. If your playgroup doesn't abuse flying creatures, you could probably get away with replacing 2-4x Plague Stinger for 2-4x Ichorclaw Myr; otherwise I wouldn't bother with Ichorclaw Myr. On the other side, replacing the 4x Septic Rats for 4x Phyrexian Crusader should be a safe bet in all situations (same CMC, same stats, better effects). Finding the proper card to replace with Skithiryx, the Blight Dragon is kind of tricky, but I'd say 1x Kulrath Knight. I honestly would say as awesome as it sounds, a 2BB Black Sun's Zenith would eliminate 14 out of the 22 creatures in this deck (if un-buffed by Hand of the Praetors); not to say it couldn't work, but you'd have to build with it in mind.
@ShadowFire1 this question really boils down to Contagion Engine vs Contagion Clasp - I'd say the clasp wins out simply because it's faster and doesn't have the potential of clogging your hand as much in the early stages; its a 2 mana Scar that will later be used to proliferate. The 4 extra mana on the engine changes the targeted -1/-1 to apply to all of a target player's creatures, which just feels more clunky than helpful imo.
3 months ago
Well, I took it out anyway, after playtesting Liliana of the Dark Realms, she felt like I was either paying four mana for a buff that lasted one turn, or four mana for a dismember. Although she was versatile, I just felt she was too much mana for what she did. And since I removed that I swapped out the Raven's Crime as well, going to try out a couple of Plague Stingers!
4 months ago
For an Infect deck, there aren't many Infect creatures. I recommend Glistener Elf, Plague Stinger, Blight Mamba, Ichorclaw Myr, and Necropede because they are cheap and you can get them out early. Selfless Spirit is another Dauntless Escort effect.