Vector Asp

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Common

Combos Browse all

Vector Asp

Artifact Creature — Snake

{{B}}: Vector Asp gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

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Vector Asp Discussion

Funkydiscogod on Degenerate Targets for GPG

1 week ago

I thought about something like this earlier, and I had a few ideas:

Bomat Courier: A friend of God-Pharaoh's Gift from old standard seems like it would still be ok in modern.

Insolent Neonate: Not only stocks the graveyard in the early game, but comes back as a 4/4 Menace.

Stinkweed Imp: Stocks the graveyard with Dredge, then reanimates as a 4/4 Flying, Deathtouch.

Vector Asp: the option to give it infect for the alternate win is worth consideration. The threat of 4 poison counters can be serious. Otherwise, it can beat down like normal.

Plaxcaster Frogling: comes back as a 7/7 you can pay 2 to shroud itself or other critters.

Sekki, Seasons' Guide: Due to the wording on his ability, preventing damage and making tokens isn't dependent on there being any +1/+1 counters on him. So, he comes back as a 12/12 that shrinks down to an indestructible 4/4 that creates tokens instead of taking damage.

Clockwork Beetle: Can slow down aggressive decks in the early game by sitting on the battlefield as a blocker, then come back as a 6/6, if you don't have any better targets to Eternalize.

patrickd117 on Lazav, The Multiwin

4 weeks ago

I like Thief of Sanity, but agree with all of gus's cuts. I'd also get rid of Virtus, Traxos, Blizzard Specter, Nightveil Specter, House Guildmage, Murder, Pulse of the Grid, Enhance Surveillance and Fireshrieker.

I like: Vector Asp (join me), some combination of the looters: Merfolk, il-Kor, Wharf Infiltrator or whatever. Those type of cards are quite good in my experience. Ancient Excavation seems solid too. Yahenni, Undying Partisan, Ovinomancer and Bontu the Glorified seems pretty good as another way to save Lazav.

kbrauner3005 on Lazav, the Multifarious, Control and Shenanigans

4 weeks ago

Before actually playing the deck I was very focused on setting up a nice graveyard for Lazav using a bunch of wheel effects and looters. I also had a lot of evasive creatures included to ensure that Lazav would connect.

After playing the deck I think it works a lot better to just play the cards out without focusing to much about the setup for Lazav. As a result I cut down to just 2 wheel effects (I think) and no looters unless they are evasive creatures. I only run evasive creatures that I would not mind playing without thinking about Lazav (I still think Invisible Stalker is to good to not be included though).

The creatures that can protect Lazav are so much better then I ever thought they would be. It comes up every single game (multiple times) and it can really be a blow out when you are left with your (sometimes lethal) commander after people put in an effort to remove it, did some collateral damage and payed a price themselves. Cavern Harpy dodges everything (besides Take Possession which I have never seen played) but have the drawback of resulting in Lazav gaining summoning sickness when I replay him. I had a game where I played Lazav, someone tried to remove him (sometimes by killing the board) I would turn Lazav into Cavern Harpy to dodge. Then replay Lazav, new removal, harpy again, repeat for like 4-5 turns. Summoning sickness is a real draw back from Cavern Harpy but is non the less a really strong protection piece. Erebos, God of the Dead (and Thassa, God of the Sea when I manage to get one) can dodge a lot of removal without the issue of summoning sickness.

I've also found that this deck can do some really fast kills fairly easy when a little lucky. Simply playing Lazav on turn 2, Buried Alive on turn 3 to get Vector Asp, Phyrexian Dreadnought (and maybe Dimir Infiltrator) sets up for a kill on turn 4 on players who simply cannot block, and turn 5 with any evasion creature in the mix.

In a very very lucky scenario imagine this. Turn 1: Sol Ring, Dimir Signet Turn 2: Lazav AND Buried Alive Turn 3: Kill with and evasive lazav as a Phyrexian Dreadnought with infect.

But in most games where we simply dont draw Buried Alive, just playing the deck more like a control deck is really fun and work well.

DangoDaikazoku on Commanders by Power Level [EDH Tier List]

1 month ago

ForsakenxEDHx I wasn't trying to sound rude lol. You didn't mention anything regarding tier placement in your post, so it looked as if you were just seeking advice on your deck which admittedly you were, and I also can't help but feel as if your follow-up post is being sarcastic and condescending too...

Regardless, Lazav, the Multifarious is appropriately placed in high-power for a combo deck. I have a list of my own that uses Necrotic Ooze combos and it's capable of winning on turn 3, Lazav is just at the helm for redundancy to the combo. I believe Lazav plays very similarly to Sidisi, Brood Tyrant, but it isn't quite as consistent or fleshed out simply because the lack of green cuts out the Hermit Druid and Protean Hulk combos and puts more weight on Nooze which means in case of removal we have to use secondary win-cons with cards like Phage the Untouchable and Vector Asp + Phyrexian Dreadnought which simply isn't nearly as ideal as the combos green has to offer. You're list doesn't look bad, but I'm afraid it's not comparable to the other decks in the competitive or maximum-power categories due to certain factors such as budgetary restrictions, consistency, and some questionable suboptimal choices.

DangoDaikazoku on 'A Man has no Name. But Many Faces'

1 month ago

I like your list a lot, and your deck was one of the first decks I saw when I designed my own Lazav list so I took some inspiration from it. I do like the idea of using the Phyrexian Dreadnought and Vector Asp combo, but my list currently is not incorporating it due to the negative connotation my playgroup has with infect. For the sake of turning this deck into the combo heavy monstrosity I want it to be, I may have to throw those pieces in since really it's similar to the Phage win, but less expensive to pull off. I'm still trying to work out all the kinks in my list and make it more structured and consistent, but yeah I think I like your list so much because it's a little different from mine since mine is focusing on the infinite combo wins instead of the sneaky one shot win. This new Lazav is just so incredibly versatile.

Ohana on Yeah... That's infected

5 months ago

Yeah because they both effect "base power and toughness" they are changing the same variable. After testing Vector Asp I found that the extra one mana slows the progression down to make it the same turn to swing (3rd turn) because second turn you can't ensoul and give it infect, so I am going to keep Plague Myr in, since it has no mana cost it is more consistant.

Ohana on Yeah... That's infected

5 months ago

I'll definitely consider Vector Asp however I'm not sure spreading the blue mana so thin will be worth it, might be able to sub some islands for BU shock lands and swap out Plague Myr for the vector asps but even then it's depending on that black mana coming through. What do you guys think of - 4 Plague Myr - 8 Island +4 Darkslick Shores +4 Watery Grave ? I could also then open up a lot of potential black spells in the main board.

Metroid_Hybrid on Mono-color deck challenge..

11 months ago

Xica, you obviously didnt read the OP very closely due to you citing sideboard answers & specifically Kolaghan's Command, when I addressed those concerns already..

APPLE01DOJ: Thanks, though I work at UPSs main hub, so those long downtimes are sandwiched between hours of blue-collar insanity.. lol..

In the original form of the deck, I had put in dual lands to splash for Cranial Plating & Vector Asp, but took them out to keep it strictly mono-colored, and more consistent as a result.. What would you suggest I cut for Signal Pest?

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