Vector Asp

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Common

Combos Browse all

Vector Asp

Artifact Creature — Snake

{{B}}: Vector Asp gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Vector Asp Discussion

DarkHero on Mairsil, The Pretender Things That ...

2 months ago

Doing a little Brewing with Mairsil, the Pretender because I love commanders that let you use cards that don't see a lot of play. I've definitely come across some interesting stuff.

I'd like to share some of the interactions and also inquire about what others are thinking as far as efficiency and fun, or any other combos/interactions not mentioned.

  1. There are ways to get around the "only once per turn" wording. This is probably the most confusing piece of decks based on this Commander. The most obvious choice is Quicksilver Elemental , allowing you to pay to essential get a new instance of an ability. I am lead to believe that flickering Mairsil will also reset this rule. But if this is wrong or there is a way to make it more clear (OR OTHER WAYS TO DO IT) please share.

  2. AEtherling , Torchling , and Morphling are just about mandatory for protection and evasion.

  3. Untap effects are powerful, making Pili-Pala combos a thing, but I'm not sure what makes the most sense here. And finding a home for Horseshoe Crab .

  4. Skill Borrower can basically be a Mairsil Lite

  5. Loot Effects are excellent because Mairsil doesn't care if the target are in hand or in graveyard.

6. Pack Rat can be used to create copies of Mairsil, which one will die, but it can be used to evade and get additional uses of abilities.

7. Vector Asp ...

8. Anthroplasm + Sage of Hours in cages makes for extra turn shenanigans

9. Soul of New Phyrexia + Nevinyrral's Disk in cages creates one sided boardwipes on a stick.

10. The Chain Veil ? Could Grixis Superfriends be a thing with a combo here? If anything you get the ability without the drawback.

11.And this is the big one. Mirror-Mad Phantasm . So the wording here is different, "a card named..." means we won't replace the name with Mairsil, so we will rummage through our deck looking for another Phantasm, that isn't there. So we are able to put our entire library into the graveyard. From here we can use a combo based around Narcomoeba , Bloodghast Fatestitcher , Dread Return , Laboratory Maniac , and flashback Deep Analysis for the win. It's a little janky, but it is essentially a 2 card combo with a little support.

12.Aside from that, Necrotic Ooze would love all these activated abilities in the graveyard.

Again I'm looking to provide some clarity, for others and myself, on good ways to take this commander. If anything I've shared is wrong or there are better ways to do it, please let everyone know!

lagotripha on Infect

2 months ago

Infect is one of those decks that can really perform even on a budget.

Llanowar Wastes is a solid budget land option. Its also worth seeing if there is space for Karn's Bastion .

Nurturing Peatland is the most important non-budget land option.

Contagion clasp is too slow in this kind of deck, however since you are already leaning to more midragney value, so I'd look at a card advantage engine in those slots- gambit mainboard or something like Yawgmoth, Thran Physician . I'd also look at taking advantage of cheap hand disruption in black- its a lot easier to land Scale Up if you've just cast Duress . Creature protection is less important since you are running a lot more creatures than traditional, which means 'group' pump spells and wrath-protection should be what you are looking for. pump spells to speed up goldfish or Heroic Intervention / Duress to protect against wipes.

Vector Asp is a turn 1 infect creature that is a little weak to see standard play, but might help your curve. Since this is leaning more towards midrange, Whispering Specter is worth noting for the control matchup. Past that its looking at traditional infect or midrange tools, from Become Immense to all the card advantage spells.

DrukenReaps on Strong Non-Infinite builds

7 months ago

Mairsil, the Pretender tends towards combos but some of them are more like wicked interactions and are not infinite.

Spikeshot Elder // Hateflayer + Tree of Perdition + a way to reset Mairsil's toughness like AEtherling , this allows you to kill 1 player each turn.

Laboratory Maniac + Mirror-Mad Phantasm , empty library with a caged mirror mad and win.

And using Pestilent Souleater or Vector Asp with AEtherling is sneakier than most people realize.

babushkasara on Storm Crow is a Win-Con - Lazav

8 months ago

Ziusdra, thanks for commenting! I'm glad you like the deck.

First, Vector Asp does work the way we want it to. When things become copies of things, abilities that refer to the card they're printed on are considered to really say 'this card', essentially. A post I found on MTGSalvation confirmed it and referenced this rule:

706.11. If an effect refers to a permanent by name, the effect still tracks that permanent even if it changes names or becomes a copy of something else.

Example: An Unstable Shapeshifter copies a Crazed Armodon. Crazed Armodon reads, "{G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn." If this ability of the Shapeshifter is activated, the Shapeshifter will be destroyed at the beginning of the next end step, even if it's no longer a copy of Crazed Armodon at that time

So, when Lazav becomes Vector Asp, he has the ability ":Lazav gains infect until EoT" which means even when he later turns into something else, he still has infect.

Second, about the hand cycling. When I built the deck, I tried to make a conscious effort to primarily include selective discard and self-mill. Zephyr Scribe is a good example of this, but expensive mana-wise. Perhaps another looter like Looter il-Kor would be good? Plus, he has shadow so works from the graveyard for Lazav purposes. Things like Jace's Archivist and Dark Deal force me to discard things I might not want to discard, hence their exclusion. Taigam's Scheming is an excellent card I didn't know exists and I will definitely seek a copy out. It's the exact same as Contingency Plan , actually. As an aside, I do have Windfall in there as a full-hand cycle.

One of the great things about this deck though is that even if one of my payloads gets stuck in my hand, I have enough tutor-to-graveyard effects like Entomb , Buried Alive , Final Parting , and Corpse Connoisseur to get other payloads into my graveyard until I find a looter.

Regarding how it plays: it plays amazingly. Being able to cast Lazav super early, get some turns of set-up, then start sniping people down is great. Being able to say 'unless you have two removal spells I can kill anyone at the table on my turn' is a great feeling. The deck is fairly resilient to graveyard hate because of the variety of threats and the ability to just hard cast the cards eventually anyway. I highly recommend giving it a try :)

Ziusdra on Storm Crow is a Win-Con - Lazav

8 months ago

I love this deck, but I don't think Vector Asp works the way you want it to. Since its name is in its infect ability, Lazav won't gain infect, if I am interpreting the cards correctly.

Also, at a glace, it doesn't seem like there is enough hand-cycling to get the creatures you want in your graveyard out of your hand, but I haven't played this deck so I can't be sure. How does it work out? I would think you'd need a couple more cards that allow you to rummage so that you can get the big boys out of your starting hand and into your graveyard. (I only see three cards that let you do this ( Merfolk Looter , Ancient Excavation , and Sift )... but maybe that is enough? I'm just gonna mention Jace's Archivist , Zephyr Scribe , and Dark Deal to help you do this--two of those cards also disrupt other players' hands, great to play/activate after a player has just tutored. Taigam's Scheming is also a mention, as it is effectively a Surveil 5 at sorcery speed without the keyword, but honestly I think the deck probably does this well enough. I wouldn't know without playing around it myself. But I love this deck, so I think I will :)

Artatras on "The Many-Faced God" - [[Primer]]

9 months ago

Hi and thanks for appreciating!

It depends on what you mean by "competitive decks". If you refer specifically to the cEDH meta (decks like Food Chain Tazri, Jeleva Storm, Zur Doomsday, Thrasios & Tymna, Breakfast Hulk or Blood Pod) then the answer is no, my friends and I are not interested in this variation of the Commander format. If, however, you mean strong, optimised decks with powerful cards in them, then the answer is definitely yes. My personal metagame is all 75% decks: cards like Force of Will , Mana Crypt and Mana Drain are all over the place. I usually play against explosive/control decks such as The Locust God , grindy decks like Muldrotha, the Gravetide , aggressive ones like Edgar Markov and even fast combo decks like Food Chain Prossh, Skyraider of Kher and Teysa, Orzhov Scion . In addition to that, my friends have started including lots of "sideboard" cards in their maindecks to deal with decks such as mine. As a result, I also have to face multiple Rest in Peace s and Nihil Spellbomb s in every game.

So, how does my deck perform in this scenario? Quite well. Of course I'm not winning every single game, because as I have said the other decks at the table are all very powerful. One thing I have noticed in these months of playtesting is that no matter how fast my opponents can be, I am always faster. If I want to kill an opponent before he or she can combo-off (therefore, by turn 4 or 5), nothing can stop me from doing so. The way I have built the deck, it is very easy for me to have one of our lethal combos ( Phyrexian Dreadnought + Vector Asp , Ornithopter + Crackdown Construct or even Wall of Blood ) available very early in the game with some cheap counterspell like Force of Will , Misdirection or Mental Misstep to save me from removal. Very few decks have the tools to deal with such nonsense. This is, however, not your ideal gameplan in a 4-player game. You would waste too many resources while at the same time leave yourself vulnerable to disruption from the two opponents left. Oftentimes, then, you just want to play the slow game until you have more mana and resources available in the late game. As a result, I generally don't even play Lazav until turn 5 or 6 (unless I have a Cavern Harpy in my graveyard to save him from removal). I tend to leave mana open in the early game for some counterspells, and then start committing more stuff to the board once I'm sure I can protect myself. In the meantime, hopefully my opponents have started damaging each other. Do keep in mind that this is a deck that shines in 1v1, sometimes 1v2. You have very few chances if three opponents gang up against you. Having a 12/12 on the board on turn 2 will likely put a target on your head, so that's why you generally want to wait until one or even two opponents are already out of the game to expose yourself. This strategy has given me a lot of success so far, so that's the one I recommend to you.

Dango on Commanders by Power Level [EDH Tier List]

11 months ago

Warlock1258 Before I get into an analysis of Lazav's placement, I would like to rebuttal you and ask what your dream sequence is to not only turn 3 somebody, but to do so consistently. Yes, turn 3 wins are in fact possible, but to turn 3 consistently and reliably is an entirely different question. Lazav is in great tutor and draw colors, but his combo packages require a lot of set up and pieces to pull off, and if any one of those pieces are interrupted by getting exiled for example, you have to move on to another pile most of the time. My list is nowhere near being considered an optimal cEDH list, because I never intended it to play in a cEDH environment. However, I can confidently say that my game plan isn't far off from that of a fully optimized list, and what little improvements I would make if I were to optimize the list would not make the list noticeably more consistent. Tier 3 is appropriate in my book, I wanted him to be placed in tier 2 when he came out, but he gets stopped dead in his tracks by Rest in Peace, Silent Gravestone, Cursed Totem, and many others. Again, this is a short answer, but keep in mind that I have piloted the deck for many months now, and as much as I'd love to see him move up, I realistically don't see it as comparable to other tier 2 and above decks. It is very simply, the glassiest glass cannon around. Buried Alive decks are a dying breed I'm afraid due to higher relevance of graveyard hate in the meta, and backups to a failed Necrotic Ooze combo with another package consisting of Invisible Stalker/Vector Asp/Phyrexian Dreadnought are a little too mana intensive and janky for competitive play because that sort of backup requires multiple combat phases which translates to multiple turns to kill the table which is not ideal by any means.

I hope that clarifies some things for you, feel free to ask me if some things still aren't clear to you. I would love to provide a more in depth explanation for why I feel from experience that Lazav isn't quite tier 2, but I hope what I have shared here is enough of a concise answer to your question. Tier 3 is still good and viable against competitive decks, so don't let that confuse you. It's just that his combo packages isn't quite as condensed or as direct as other combo-centric decks in higher tiers, and are often highly interruptible as a result.

BMHKain on

11 months ago

@multimedia: Alright; temporarily updated the description for this deck, but I have several things to note:

  1. How is Jace, Vryn's Prodigy  Flip useful here as several individual things (Including as a Walker.)?

  2. I'm trying to find an Intuition combo w either Phage the Untouchable & 2 other cards, or Vector Asp/Blighted Agent + Phyrexian Dreadnought & one other card. What would you suggest for either? This is actually for a quick wincon, but Myriad effects (Banshee of the Dread Choir for instance.) are considered "Useless" even though I initially thought The Legend Rule allowed multiple Perms of the same name (Creatures & others.), & Planeswalkers with the same Types. What changed as of Pre-Ravnica Allegence?

  3. Don't fret. I'll update the descriptions later. I just have to finish an Okaun, Eye of Chaos + Zndrsplt, Eye of Wisdom Chaos Deck, & update a Melek, Izzet Paragon Storm/Instant & Sorcery Copy Deck. I'll update the descriptions from there; given Ravnica Allegiance has Superfriends Support, Creatureless or not.

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Vector Asp occurrence in decks from the last year

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