Vector Asp

Vector Asp

Artifact Creature — Snake

{{B}}: Vector Asp gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

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Set Rarity
Scars of Mirrodin (SOM) Common

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Legality

Format Legality
Highlander Legal
Magic Duels Legal
Pauper EDH Legal
2019-10-04 Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal
Modern Legal
Penny Dreadful Legal
Canadian Highlander Legal
Vintage Legal
Pauper Legal
Tiny Leaders Legal
Noble Legal
Oathbreaker Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Leviathan Legal

Vector Asp occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Vector Asp Discussion

lagotripha on Primal Permutations

2 weeks ago

Mutate is a really interesting mechanic that I expect to find a place in modern, even if it never reaches tier 1. Modern already has some wild 1 drops, and attaching, say Parcelbeast to a Steppe Lynx can start looking cool- its just a question of the right combination being found to power the deck.

I'd focus on low cost mutate cards, 1 drops to mutate them on that either protect a powerful mutate effect or multiply it, and mana dorks as backup mutate targets.

Auspicious Starrix will likely win you the game if your opponent cannot remove it. Gemrazer to back that up will offer a lot of blowout potential. Most of the lower tier mutate creatures could work with the right synergy picks in the rest of the list.

In terms of 1 drops to examine, Glistener Elf and Slippery Bogle for efficient voltron, as well as less conventional voltron like Spikeshot Elder or Vector Asp, Young Wolf returns all its creatures seperated to the battlefield with +1+1 counters, Blistercoil Weird and legendary spell recursion point to a jeskai spellslinger, Signal Pest+ a white go wide list, Arcbound Worker/Servant of the Scale/Simic Initiate/Hardened Scales and +1+1 counters could get pretty out of hand.

Hedron Crab land drop mill is a cute option, Permeating Mass will make people call for the judge, but isn't actually any good. Some +1+1 counter synergies will likely let you abuse some mechanics like Devoted Druid's untap, if you can find the combination.

Keyword piles like Banehound Healer's Hawk, abilities like Figure of Destiny or 'conditional' P/T boosts like Scute Mob could make for a decent beatstick if you can spend two cards on it - Gnarlwood Dryad, Toolcraft Exemplar Wild Nacatl, Loam Lion could all find places in some lists,as they are already efficient and pushing them out of kill range for lightning bolt/anger of the gods may be relevant.

Mortician Beetle with the bat strapped to it is a great casual clock.

None of these are crazy effecient, but building a list of sixty cards that all sorta work together is the heart of brews like this.

All told though, its a bit of a mess where the best bet is to pick two colours with 2/3 mana mutates, and throw them on creatures which protect them while hunting for stirix. Trying to stretch into more colours will pressure a budget manabase very hard. Keeping to mostly green with basic searching to fix for a second colour will ease that process a lot- especially with dorks like Avacyn's Pilgrim or Elves of Deep Shadow.

Diskord on Look I'm You!

2 months ago

No Vector Asp? Do you think it would work well?

beets on Apex of Infect (Budget-ish)

2 months ago

yo what..... i didn't realize grafted exoskeleton alone gives +2/+2 as well!! what do you think i should remove Mortlocke? i wanna keep as many card draw and ramp spells as i can.... should i replace some of the creatures like Vector Asp? and thanks again for the tips! :)

ive-been-degaussed on Wait, what type of counter?! (IKORIA UPDATES)

3 months ago

Copy Vector Asp or Pestilent Souleater with Volrath, activate them, then hold priority and turn Volrath into something else.

Bam. Anything has infect.

DarkHero on Mairsil, The Pretender Things That ...

9 months ago

Doing a little Brewing with Mairsil, the Pretender because I love commanders that let you use cards that don't see a lot of play. I've definitely come across some interesting stuff.

I'd like to share some of the interactions and also inquire about what others are thinking as far as efficiency and fun, or any other combos/interactions not mentioned.

  1. There are ways to get around the "only once per turn" wording. This is probably the most confusing piece of decks based on this Commander. The most obvious choice is Quicksilver Elemental , allowing you to pay to essential get a new instance of an ability. I am lead to believe that flickering Mairsil will also reset this rule. But if this is wrong or there is a way to make it more clear (OR OTHER WAYS TO DO IT) please share.

  2. AEtherling , Torchling , and Morphling are just about mandatory for protection and evasion.

  3. Untap effects are powerful, making Pili-Pala combos a thing, but I'm not sure what makes the most sense here. And finding a home for Horseshoe Crab .

  4. Skill Borrower can basically be a Mairsil Lite

  5. Loot Effects are excellent because Mairsil doesn't care if the target are in hand or in graveyard.

6. Pack Rat can be used to create copies of Mairsil, which one will die, but it can be used to evade and get additional uses of abilities.

7. Vector Asp ...

8. Anthroplasm + Sage of Hours in cages makes for extra turn shenanigans

9. Soul of New Phyrexia + Nevinyrral's Disk in cages creates one sided boardwipes on a stick.

10. The Chain Veil ? Could Grixis Superfriends be a thing with a combo here? If anything you get the ability without the drawback.

11.And this is the big one. Mirror-Mad Phantasm . So the wording here is different, "a card named..." means we won't replace the name with Mairsil, so we will rummage through our deck looking for another Phantasm, that isn't there. So we are able to put our entire library into the graveyard. From here we can use a combo based around Narcomoeba , Bloodghast Fatestitcher , Dread Return , Laboratory Maniac , and flashback Deep Analysis for the win. It's a little janky, but it is essentially a 2 card combo with a little support.

12.Aside from that, Necrotic Ooze would love all these activated abilities in the graveyard.

Again I'm looking to provide some clarity, for others and myself, on good ways to take this commander. If anything I've shared is wrong or there are better ways to do it, please let everyone know!

lagotripha on Infect

9 months ago

Infect is one of those decks that can really perform even on a budget.

Llanowar Wastes is a solid budget land option. Its also worth seeing if there is space for Karn's Bastion .

Nurturing Peatland is the most important non-budget land option.

Contagion clasp is too slow in this kind of deck, however since you are already leaning to more midragney value, so I'd look at a card advantage engine in those slots- gambit mainboard or something like Yawgmoth, Thran Physician . I'd also look at taking advantage of cheap hand disruption in black- its a lot easier to land Scale Up if you've just cast Duress . Creature protection is less important since you are running a lot more creatures than traditional, which means 'group' pump spells and wrath-protection should be what you are looking for. pump spells to speed up goldfish or Heroic Intervention / Duress to protect against wipes.

Vector Asp is a turn 1 infect creature that is a little weak to see standard play, but might help your curve. Since this is leaning more towards midrange, Whispering Specter is worth noting for the control matchup. Past that its looking at traditional infect or midrange tools, from Become Immense to all the card advantage spells.

DrukenReaps on Strong Non-Infinite builds

1 year ago

Mairsil, the Pretender tends towards combos but some of them are more like wicked interactions and are not infinite.

Spikeshot Elder // Hateflayer + Tree of Perdition + a way to reset Mairsil's toughness like AEtherling , this allows you to kill 1 player each turn.

Laboratory Maniac + Mirror-Mad Phantasm , empty library with a caged mirror mad and win.

And using Pestilent Souleater or Vector Asp with AEtherling is sneakier than most people realize.

babushkasara on Storm Crow is a Win-Con - Lazav

1 year ago

Ziusdra, thanks for commenting! I'm glad you like the deck.

First, Vector Asp does work the way we want it to. When things become copies of things, abilities that refer to the card they're printed on are considered to really say 'this card', essentially. A post I found on MTGSalvation confirmed it and referenced this rule:

706.11. If an effect refers to a permanent by name, the effect still tracks that permanent even if it changes names or becomes a copy of something else.

Example: An Unstable Shapeshifter copies a Crazed Armodon. Crazed Armodon reads, "{G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn." If this ability of the Shapeshifter is activated, the Shapeshifter will be destroyed at the beginning of the next end step, even if it's no longer a copy of Crazed Armodon at that time

So, when Lazav becomes Vector Asp, he has the ability ":Lazav gains infect until EoT" which means even when he later turns into something else, he still has infect.

Second, about the hand cycling. When I built the deck, I tried to make a conscious effort to primarily include selective discard and self-mill. Zephyr Scribe is a good example of this, but expensive mana-wise. Perhaps another looter like Looter il-Kor would be good? Plus, he has shadow so works from the graveyard for Lazav purposes. Things like Jace's Archivist and Dark Deal force me to discard things I might not want to discard, hence their exclusion. Taigam's Scheming is an excellent card I didn't know exists and I will definitely seek a copy out. It's the exact same as Contingency Plan , actually. As an aside, I do have Windfall in there as a full-hand cycle.

One of the great things about this deck though is that even if one of my payloads gets stuck in my hand, I have enough tutor-to-graveyard effects like Entomb , Buried Alive , Final Parting , and Corpse Connoisseur to get other payloads into my graveyard until I find a looter.

Regarding how it plays: it plays amazingly. Being able to cast Lazav super early, get some turns of set-up, then start sniping people down is great. Being able to say 'unless you have two removal spells I can kill anyone at the table on my turn' is a great feeling. The deck is fairly resilient to graveyard hate because of the variety of threats and the ability to just hard cast the cards eventually anyway. I highly recommend giving it a try :)

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