Glorious Anthem

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Glorious Anthem

Enchantment

Creatures you control get +1/+1.

StoryArcher on Balaam__

1 month ago

I very much appreciate the compliment - just today I locked down the exact composition of the deck that I'm going to play.

Everything I've seen shows Crusade as currently legal, including when various 'influencers' play the deck online in premodern match-ups. An AI search came up with the following:

_Crusade is legal for paper Premodern play, but banned on Magic Online (MTGO).

** Paper vs. Digital Legality** Paper Play: Crusade was originally printed in sets spanning Fourth Edition through Scourge (legal sets for Premodern). Because Premodern is an independent, community-created format with its own ban list, Wizards of the Coast's official soft-bannings for cultural reasons do not automatically apply to paper Premodern. It is not on the official Premodern ban list.

Magic Online (MTGO): Crusade is restricted and not legal for play because the digital client enforces Wizards of the Coast's platform-wide removal of culturally sensitive cards.

Tournament Considerations Venue Rules: Some local game stores, tournament organizers (TOs), or larger convention events that align closely with WotC sanctioning guidelines may restrict the card.

Recommendation: Always check with your specific event organizer ahead of time if you plan to register Crusade in a paper tournament._

If it were not legal wherever I decided to play, I'd certainly switch those slots out for Divine Sacrament or Glorious Anthem depending on the meta, but either would be sub-optimal. It pisses me off on a number of levels that this is even in doubt as the banning of Crusade was beyond stupid in the first place and Bad Moon is obviously still out there.

Since I've got you - what do you think about 1-of Cursed Totem in both the main deck and the sideboard? I haven't played enough premodern yet to know how potent it's likely to be, and it has poor synergy with Mother of Runes. I'm strongly considering Story Circle in that slot, though I'm trying to keep as many cards as possible in that 1-2 CMC range. Tormod's Crypt is another option.

I gotta say, I'm old school and it's damned hard playing mono-white anything without Abeyance or Tithe...

Worrad75 on Pia-tiful Impulse Control

1 year ago

The deck has been through quite a few iterations. Here are the changes at a macro level:

Interaction

Get Lost: flexible, cheap removal. Maps aren't so bad to gve because we're going FAST.

Case of the Gateway Express: getting a free anthem stapled to a Doom Blade is great. Sorcery speed is a downside but well worth it

Requisition Raid: Same as the Case above, but for artifacts + enchantments. Super nice that there's only 1 pip in the cost (Commander Liara Portyr can let us cast this from exile with all 3 modes for a single white mana!)

Damage

Delney, Streetwise Lookout, Mondrak, Glory Dominus, Stridehangar Automaton: Double tokens = good. Delney has overlapping synergy with a few notable cards (Professional Face-Breaker and Grenzo, Havoc Raiser chief amoung them) and is essentially exactly what we wanted from Cursed Mirror in the initial build but WAY better. The new build has a greater diversity of tokens as well, so Mondrak isnt just here to 2x Pia. Automaton doubling Pia AND triggering off of other artifact tokens is incredible (more on that below).

Illustrious Wanderglyph, Charismatic Conqueror, Dollmaker's Shop / Porcelain Gallery: token diversity is important to this deck; it helps take heat off of our commander (who previously was the only thing producing a meaningful boardstate), and offers us another way to make tokens if our exile plan isn't fully getting off the ground. Wanderglyph buffs our thopters and the Shop tokens (both have incredible synergy with Stridehangar Automaton), Conqueror's tokens give us a bit of much needed lifegain (and synergize with the newly added Case of the Gateway Express), but the biggest add here is the Shop: measly 2 mana investment up front for some free chump blockers/Impact Tremorsfoil triggers, and a MASSIVE threat whenever you have 6 mana for the Gallery. Its comically easy to attack with a handful of thopters and have EACH of them hit for 10+ damage, especially because on attack the 3 tokens you get essentially give +3/+3. thats a free Skyhunter Strike Force every turn!

Unstable Amulet, Warleader's Call: Impact Tremorsfoil is already a fantastic card that we run. Amulet is essentially a Tremors that also draws us a card and gives us a body thanks to Pia. Warleader's Call is a Tremors stapled to a Glorious Anthem. The passive burn damage with continue until morale improves!

Cards

Connecting the Dots: This seemingly innocuous card is an example of 'layering' at its finest. This deck's ability to build a boardstate is impressive, but it isn't the best at protecting it (using impulse draw as your primary advantage engine makes cards like the now-removed Boros Charmfoil worse than they normally are, as you usually can't use them at the perfect time, and your opponents will see it coming). On top of that, you are usually "spending" the cards in your hand to exile cards from your deck; its not uncommon for this deck to impulse draw 3+ cards a turn while also only having <=3 cards actually in hand. Similar to Skullclamp, CtD allows you to convert your boardstate back into card advantage, but this time its 'delayed' and doesn't require continuous mana investment or for you to get rid of your creatures. Its not uncommon to swing out after playing this, get board-wiped on someone else's turn, only to crack this right before you untap and essentially draw 10+ cards to rebuild with. Low initial mana investment for a huge upside swing that refills the only resource we often get low on; cards in our actual hand.

austintayshus on

2 years ago

I used to have a fun brawl deck on Arena with Maja as the commander!

With her landfall/token trigger, you will definitely want more land ramp. I'd suggest cards like Rampant Growth and Cultivate and Kodama's Reach and Explore. Ramp is strong in commander, and especially with your commander on the battlefield.

You will also probably want some ways to protect your creatures once you assemble an army of tokens. For that i'd recommend Heroic Intervention and Unbreakable Formation.

You will also probably want a few ways to boost your creatures punching Power, like Intangible Virtue and Craterhoof Behemoth and Glorious Anthem and Gaea's Anthem.

Jimmithee on Musashi's Mosh Pit [Primer]

2 years ago

The new set, Murders at Karlov Manor, may have some new tech for this deck!

Warleader's Call (not sure if its linkable yet), is mixture of Impact Tremors and Glorious Anthem, for .Theres also Agrus Kos, Spirit of Justice, which can, with a doubled attack trigger, cause two creatures to not be able to block, or take out a creature entirely.

You can view spoilered MKM cards at https://scryfall.com/sets/mkm?order=spoiled&as=grid

MrHighscore on In the grim darkness of the far future

3 years ago

Updated. Not sure for the better, but for sure plays into the win conditions.

MrHighscore on In the grim darkness of the far future

3 years ago

Alright, this is very much taking shape. What I would like feedback on, are the follwing ideas

1: Add Argivian Find as an extra life for Anointed Procession. What to cut? Not sure it's worth it.

2: Is it worth it to add Crucible of Worlds so I can prune/fix with fetchlands and Terramorphic Expanse and Evolving Wilds? What to cut for that one?

3: This probably takes the deck full competitive, and would push for less win conditions and more counter spells, and other cuts. The anthems provide some protection early game.

I'm leaning towards Swiftfoot Boots, Lightning Greaves, Rings of Brighthearth, Phyrexian Altar, and Pitiless Plunderer?

Advice please? Does this go full retard?

TheBearKat on Ultimate Basri Theme Deck

3 years ago

This looks great! Love the suggested Glorious Anthem and Gideon Blackblade. I would say Castle Ardenvale would fit right in aswell, Basri is a planeswalker after all. Angelic Gift, Defiant Strike, and Mindless Automaton all seem better to me than Oblation but I just have a thing against sacking my own things. I have a 60 card I'm looking to turn into an oathbreaker deck, so this helps a ton! Thanks!

Gidgetimer on ukkima, stalking shadow mirror mockery …

3 years ago

Ana Sanctuary is on upkeep to one creature, you may be thinking of a different card.

If you have an anthem effect (Glorious Anthem or the like) the copy Ukkima, Stalking Shadow will be a 3/3 when it dies and will deal 3 damage from its trigger. Anthems have static abilities that apply at all times. There is never a time that a permanent is on the battlefield that it is not being affected by static abilities.

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