Glorious Anthem

Glorious Anthem


Creatures you control get +1/+1.

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Printings View all

Set Rarity
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Urza's Saga (USG) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Glorious Anthem occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Glorious Anthem Discussion

Epicurus on Card creation challenge

2 months ago

I just read the rules for phasing, and apparently a phasing creature never changes zones (i.e. they aren't entering or leaving the battlefield, but rather just simply phasing in or out of existence, which is a whole other thing entirely). Because of this, Chronosynclastic Hellion's text should read:

Whenever ~ enters the battlefield or phases in ...

Whenever ~ leaves the battlefield or phases out...

Also, in a Jeskai deck with flicker effects and Glorious Anthem or Castle, or just any deck that gives all your creatures a toughness boost, this guy would be sick.

Sorry for the interruption. Continue.

DrakeTheDuelist on Enchanting Provocateur

2 months ago

If you really want to power up your faeries, take a look at anthem enchantments. Glorious Anthem is a good start, but there are many others (most of which have fairly useful side-quirks) like Radiant Destiny, Force of Virtue, Gravitational Shift, Favorable Winds and Etchings of the Chosen. Cathars' Crusade isn't technically an anthem, but it can be no less hilarious if you can set up a turn of enchantment / artifact storming. If you have the budget for it, and you aren't too opposed to artifacts, The Immortal Sun is a pricey piece, but it has a lot going on, especially if you don't run any of your own planeswalkers. A fair bit of warning on this anthem route: Skullclamp absolutely will not work the way you want if you play anything that offers toughness bonuses to your tokens unless you have some kind of sacrifice outlet. Some seem to consider that alone as reason to not anthem your faeries into the stratosphere, even if it's very possible on even tight budgets. Others tend to avoid anthem spamming because it makes you look far more dangerous than you're likely prepared to be, and impromptu archenemy is no fun to be on the wrong side of.

For space, I'd take out Ancestral Blade, as I've never been a big fan of that card when you can get far faster, cheaper, and overall more robust power-ups from anthem sources. (It's more of a knight tribal / white weenie card.) Also you may want to tone down your sizable nonland permanent hate. Oblivion Ring type effects are fine in the short term, ideally if you're ready to swing for lethal if not for that pesky Ghostly Prison in the way, but eventually you could get your enchantment answered and be right back where you started. For long-term answers, you're better off with Swords to Plowshares and Mortify (or arguably even better, Counterspell) effects that can straight up remove the problem for good, especially if exiling is involved. No sense tying someone's arm behind their back when you can just shoot them in the head.

If you wanted to win on commander damage, Cranial Plating is a fairly-priced budget piece that can play well into smashing face with Alela, especially if you can spare the mana to attach at instant speed. Shadowspear is a fairly expensive piece, as you would expect from something that not only confers trample (a bit hard to come by in Esper colors), but can strip hexproof and indestructible.

You don't have a lot of ramp sources. Ramp can be tricky to come by outside of Green, so you probably want a good 8-12 artifacts, probably closer to 12. You already have the big two (Arcane Signet and Sol Ring), Heraldic Banner, and most of the Talismans. You can also look into Signets (Azorius, Dimir, Orzhov), Diamonds (Sky, Marble, Charcoal) and Myrs (Silver, Gold, Leaden). Mind Stone and Worn Powerstone aren't terribly expensive for colorless artifacts, and Everflowing Chalice, Thran Dynamo and Gilded Lotus aren't much more expensive than that. And last but not least, particularly if you're leaning more heavily into enchantments, the newcomer Nyx Lotus from TBD is a fantastic choice if you plan to have a lot of colored non-token permanents on board. Alternatively, you could lean massively into artifacts given how much Alela likes them anyway, though it's worth pointing out that (1) artifacts have some of the widest ranges of cheap and commonly played answers and (2) the vast majority of them do zilch for your color devotion.

It might seem counter-intuitive to include board wipes in a deck designed to go wide with faeries. My take is that eventually you're going to be on the wrong end of a wipe at some point, so you want to have some wipes of your own ready to go just in case someone rebuilds quickly or you start getting jumped on by the rest of the table. This is especially important as Alela decks' bodies mostly come in the form of tokens that get wrecked outright by the ever-popular Cyclonic Rift. Speaking of which, it's worth pointing out that Cyclonic Rift has a cousin card in white, Winds of Abandon. Less good admittedly, but it's a lot more budget friendly, and even overloads for less mana. Speaking of budget, Time Wipe and Kaya's Wrath are other classic wallet-friendly wipes, while the flat out best one (after Cyc Rift) seems to be Toxic Deluge. Another reason to have wipes in Esper: they have some of the strongest ones in the game.

Tibus on Alela's Divine Procession

3 months ago

I would personally cut Pacifism for Glorious Anthem if there is one guy with some beater swinging at you there are better options not to mention your tokens most likely can chump block it. I would also cut Revenge of Ravens for Anointed Procession the token generation is much more feasible but this also varies by your playgroup, do you have 1 or 2 players who consistently swing ith 3+ creatures every turn? It might be worth to keep but this card is really only good against those players. In my own playtesting I have found Mace of the Valiant to be unreliable and also doesn't do anything the turn it is put on the field because of that I would recommend cutting it and replacing with Divine Visitation. As for Idyllic Tutor a good cut would be Winged Words they are about the same mana cost but where winged words draws you two cards idyllic tutor grabs that EXACT enchantment you need.

wotanaz1337 on What To Take Out

3 months ago


I'm looking to get some input on my Alela, Artful Provocateur deck.

Alela's Divine Procession

Specifically what to take out to add Glorious Anthem and Divine Visitation and Anointed Procession as well as Idyllic Tutor to my deck.

Also, do you have any other suggestions? The idea is to play mana rocks/dorks and anthems and get rewarded for it with tokens that keep getting bigger. It's not going to be cEDH level.

I'm not sure if I want to keep in auras like All That Glitters or Staggering Insight the latter which I may replace with a card draw enchantment or artifact. Commander's Insignia may or may not make the cut.

Mace of the Valiant is another possible cut. The reason is that it feels a little limited as this isn't a voltron strategy.

Shimmer Dragon is a decent beater. I like the hexproof with artifacts. Plus the possible emergency card draw.

Thank you for your feedback.

berryjon on Pattern Recognition #139 - Lords ...

4 months ago

Yes, in the same way that Glorious Anthem or Gaea's Anthem would be a Lord-like effect.

Haima13 on Alela, warden and collector

5 months ago

So after looking at it real quick, here are lists of lists:

Things I would definitely take out: Show

Things I might take out: Show

Cards to consider adding. Show

Kogarashi on Do creature buffs or +1/+1 ...

5 months ago

It depends on how you're getting +1/+1 on the vampires, and would require more moving parts than you've mentioned here.

Persist checks when a creature dies to see whether or not it had a -1/-1 counter on it. If it didn't, then the creature returns to the battlefield with a -1/-1 counter. If it dies again while that counter is on it and it had persist, the ability won't trigger (due to the counter).

If you have something like Cathars' Crusade in play putting counters on each creature as it re-enters the battlefield, then the +1/+1 counter from that and the -1/-1 counter from persist would cancel each other out (you'd remove both, due to state-based actions), and then persist could trigger again. However, if you have something like Glorious Anthem giving +1/+1 to your creatures, that bonus is not a counter. You would instead have a creature with a -1/-1 counter from persist and a +1/+1 bonus from the Anthem, and persist could not trigger again while that -1/-1 counter is on the creature.

It's important to remember that the persist granted by Cauldron of Souls won't apply to newly-entering creatures, even if they're returning to the battlefield because of having persist previously. They are new objects with no memory of their previous existence, including being given persist by the Cauldron. You would need a way to consistently untap the Cauldron in order to grant persist again.

So if you have a vampire, give it persist with the Cauldron, and then sacrifice it to a sac outlet, the creature will die and then return with the -1/-1 counter, but it will no longer have persist due to being a new object. You will need a way to grant persist again, as well as a way to actually remove that counter (rather than just having its effect balanced by an Anthem).

This is why most combos that try to abuse an ability like persist actually use Mikaeus, the Unhallowed and the undying it grants to do something similar, since Mikaeus' undying-granting ability is a static effect that applies to all your creatures all the time, rather than a one-time activated ability like the Cauldron's which needs to be reactivated to apply it to new creatures.

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