Glorious Anthem

Glorious Anthem

Enchantment

Creatures you control get +1/+1.

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Printings View all

Set Rarity
Core Set 2021 (M21) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Urza's Saga (USG) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Brawl Legal
Historic Legal
Vintage Legal
Legacy Legal
Duel Commander Legal
Limited Legal
Arena Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Oathbreaker Legal
Casual Legal
Pioneer Legal
Leviathan Legal
Unformat Legal
Modern Legal
Standard Legal
Pre-release Legal
1v1 Commander Legal

Latest Decks as Commander

Glorious Anthem Discussion

TheVectornaut on Unblock-able

1 month ago

With the addition of Intangible Virtue, your nontoken creatures lose a lot of value. For one, they don't benefit from the buff. Second, Aven Wind Guide becomes completely redundant with everything already having vigilance and everything but Raise the Alarm already having flying. Third, Tetsuko Umezawa, Fugitive can't benefit creatures being buffed by the Virtue. I don't think this is a bad thing though since Virtue is probably better than the aforementioned creatures. That said, I think replacing them to focus on more anthem effects that can take advantage of the natural evasion granted by flying could be beneficial. The first card that comes to mind is Crusade, but it was among the cards banned by wizards for cultural insensitivity so run it in casual at your own peril. Glorious Anthem is a fair bit worse. Also, if you want to focus entirely on flyers, Empyrean Eagle, Favorable Winds, and Rally of Wings are options. My final suggestion, if you're feeling spicy, would be to run something like Godhead of Awe or the cheaper but flying-removing Humility to level the playing field and make Protection of the Hekma more viable.

abby315 on Clerics WIP

1 month ago

Ophilias I suppose it depends on what kinds of decks you're facing. In an unknown meta, I wouldn't be concerned about it. If you're facing lots of Anger of the Gods, you can consider it. In general I prefer spells that are more widely applicable. So, if you're worried about boardwipes like Anger of the Gods or Wrath of God, consider something like Unbreakable Formation, which can help against all sweepers and most removal spells (anything that says "destroy"). Or if you think you'll need bigger creatures to contend with your opponent's creatures, boosting effects like Honor of the Pure and Glorious Anthem are more widely useful because they make your dudes more defensive AND powerful.

Scallywallwest on Ultimate Basri Theme Deck

2 months ago

Wow, I just want to say, the curve on this deck looks absolutely lovely. Maybe consider a Glorious Anthem? I see you already have Honor of the Pure, but maybe you want another one? Idk. Also, a really great planeswalker for mono-white aggro strategies using small creatures and beefing them (also known as "Weenies") is Gideon Blackblade. He's a really strong play on curve, a great beater, and a good ability booster for your creatures.

A major suggestion is this: Assuming all decks in this collection are singleton (only one copy of a card, excluding basic lands), you may want to consider changing your deck format to Oathbreaker. Oathbreaker is a really fun format where you build a deck around any planeswalker. 59 cards + the 'walker, only one copy of a card, and 20 life. It's really fun, I highly recommend it. Otherwise, nice deck, and I wish you the best of luck with it!

Delirion on Cats cats cats

2 months ago

2x Basri's Acolyte 4x Cubwarden 2x Feline Sovereign 2x Keeper of Fables 4x Pridemalkin 2x Ajani, Strength of the Pride 1x Basri Ket 3x Glorious Anthem 4x Light of Promise

25(excluding the second Lurrus of the Dream-Den) out 64 cards in this deck have a converted mana cost of 3 or higher. Can you look at how Lurrus of the Dream-Den works again and decide wether you want to take him out or take out all the cards (+1x Lurrus of the Dream-Den) listed above?

Mgalangzingme on BW Tokens

2 months ago

Glorious Anthem is not worth it- since almost all of your creatures are white you should run Honor of the Pure. You should add more lifelink if you want Blood Baron of Vizkopa to do anything. Relaying only on two copies of Teysa Karlov won't give you the consistency you need.

sub780lime on Rin and Seri

2 months ago

I really like Oketra's Monument in here. I would probably drop Fiery Emancipation (this may move too far away from your commander's activated ability being a primary strategy) and go with an anthem strategy overall as you acquire cards to slot in. Glorious Anthem, Gaea's Anthem, Dictate of Heliod, and, Beastmaster Ascension would all be solid in here. Other targets for removal for me would be Commander's Insignia and True Conviction. True Conviction can be great, but it seems a bit win more as opposed to just going wide and pumping through anthems. Beyond those, if you do lean into the anthem strategy, consider Mirari's Wake, Force of Virtue (can be a fun free play), Collective Blessing, and Spear of Heliod. You might even consider Intangible Virtue.

Have you considered Strionic Resonator to copy your commander's triggers?

Consider Blasphemous Act to replace Chain Reaction.

Consider Shared Animosity in place of Volatile Claws.

I see Heroic Intervention. I think I would also want Teferi's Protection. As a budget replacement, Eerie Interlude can still save a big junk of your board.

Card draw seems light. Just some various options: Runic Armasaur, Mind's Eye, The Immortal Sun (anthem as well), Shamanic Revelation or Collective Unconscious, and, if you want to play in further on tokens, Ulvenwald Mysteries.

I agree on getting the token doublers in here and I also agree they are pricey :). A more budget option would be Second Harvest.

For win-cons, if you decide to switch to a Timmy approach, Craterhoof Behemoth is an obvious choice, and Thunderfoot Baloth would also fit nicely. With all your anthems (assuming you go that route), Humility would certainly be fun. Doesn't see much play, but a janky win con requiring setup is pairing Touch of the Eternal with enchantment destruction on the last end step before your turn, plus you usually want some protection in there. Like I said, a lot of setup :).

Balaam__ on Cat Tribal

3 months ago

If you’re looking to be as competitive as possible, you may want to consider lowering your creature count and adding some non creature spells—specifically instants and enchantments. It’s possible to have a very competitive deck without these things, but very difficult.

Many excellent enchantments exist that excel in tribal builds, and they can typically make each individual creature much more of a threat than it would be on its own. Glorious Anthem is a fine example.

Instants and sorceries can get you out of a jam, or else help keep pressure on your opponent. Unbreakable Formation can save you in a pinch.

There are multitudes of different non creature spells to suit nearly any deck archetype, and they lend a huge edge to competitive builds. Something to consider.

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