Glorious Anthem

Glorious Anthem

Enchantment

Creatures you control get +1/+1.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Glorious Anthem Discussion

KCF_Blackout on Selesnya Enchantos

1 week ago

Since playing this deck, I've already decided to cut Privileged Position and Satyr Enchanter since they're just not good fits for this deck and, like you said, they're worse versions of cards or redundant. I'm going to put 1 copy of each in my commander deck.

I completely forgot about Hall of Heliod's Generosity ; that boy is going in.

The reason I've been running Glorious Anthem , Mirari's Wake , and Archon of Sun's Grace is just because I'm trying to put more creatures in here for pressure. I know it's not the best strategy, but it's what I'm going with for now.

I'll have to consider switching my basics to snow boys and put in On Thin Ice .

zapyourtumor on Selesnya Enchantos

1 week ago

On Thin Ice

Hall of Heliod's Generosity

Utopia Sprawl


Privileged Position is just worse Greater Auramancy / Sterling Grove since most of your permanents are enchantments and the shroud versus hexproof is not relevant.

Glorious Anthem doesn't do anything here, and is win more. Satyr Enchanter is not needed since you already have 10 draw engines, and it isn't an enchantment itself. Mirari's Wake is too slow. Archon of Sun's Grace isn't really needed either, since it only makes 2/2s and it's a 4 drop non-enchantment. Sigil of the Empty Throne and Destiny Spinner are much better wincons.

Polaris on Does ((Sundial of the Infinite)) …

1 month ago

It depends on how the effect is worded. An "until this leaves the battlefield" effect can't be stopped with Sundial of the Infinite because it's not a trigger. The triggered ability of Oubliette is the part that phases the creature out. The rest is a static condition, just like the buff from Glorious Anthem . When Oubliette leaves the battlefield, the creature phases back in and gets tapped when state-based actions are checked, before players can respond with spells or abilities. A card like Oblivion Ring uses two triggers that can be responded to, which is why that particular card doesn't usually get reprinted in Standard sets. The updated wording gets around cheating the effect to disappear something forever.

There's a Gatherer ruling on Oubliette that also deals with this:

"If Oubliette leaves the battlefield before its triggered ability resolves, the target creature won’t be phased out or tapped."

rog0325 on what counts as an enchantment …

1 month ago

does the enchantment have to be specific to Freewind Equenaut like Waterknot to activate its ability or can it be something that effects your entire board like Glorious Anthem ?

i wouldnt actually use Waterknot on my own creature it was just the first example i could think of for an aura

Polaris on Hydra as tokens

1 month ago

No.

cost Hydras (let's say Mistcutter Hydra so we have an example card) generally enter the battlefield with a number of +1/+1 counters defined by paid for the spell they were cast as. A token copy of a Hydra creature in play, regardless of when it's created, will have X be 0 because that's only a property of the spell, not the card or the creature. To get a copy of a Hydra that comes in with counters, you need something like Double Major (which might be the only one, actually) that copies it while it's still a spell on the stack.

Generally, a token copy of an Hydra will just enter as a 0/0 and die. Using a spell or Aura to boost its toughness is too slow, but cards like Glorious Anthem can keep it alive as a 1/1 or so.

plakjekaas on Amass

2 months ago

If Dreadhorde Invasion made an army in your upkeep and put a +1/+1 counter on it, and in your following main phase you cast a Realmwalker , next upkeep Dreadhorde Invasion makes you put a +1/+1 counter on an "army you control". At that point you can choose to put the counter on the token, or on the Realmwalker . Do note that the Realmwalker will not gain Lifelink when it has 6+ power, only Zombie Tokens will.

"Be the target of a card with populate" sounds confusing, because populate doesn't target, as you can see on Rootborn Defenses . When you cast a card with populate, you may choose to copy your army token. You will create a 0/0, which will die as a state-based action, and trigger Blood Artist , for example. If you'd actually want multiple army tokens for some reason, you're going to need a Glorious Anthem of sorts, and then cast your populate card.

Barbarian_Sun_Pope on I Can't Believe It's Not Angels/Clerics!

2 months ago

Nice deck (+1), though I do concur with the earlier comments about the land count being a bit low (could just switch out the Glorious Anthem 's for 2 plains), but if it's been working out for you in testing I'm not gonna question it too much (guessing The Birth of Meletis probably does a lot of heavy lifting here). Have you considered Spectral Steel ? It's pretty good with the Archon and can fetch back some auras against mill. Hope this helps.

Polaris on Osgir and X artifacts

3 months ago

Walking Ballista and Chalice of the Void have mana value 0 anywhere but on the stack (when the mana value is whatever you've paid for X). Osgir will be able to make tokens of them for just a tap, but the tokens will come into play with no counters on them. Walking Ballista will die instantly (unless you have, say, Glorious Anthem or the like), but Chalice will counter mana value 0 spells.

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