Legendary Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
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Ascendant Evincar Discussion
5 days ago
My first thought is that I'd drop all the lands that ETB tapped for no benefit. Temple of Malice, Bojuka Bog, Canyon Slough get a pass. Along with cards like Rocky Tar Pit and even Terramorphic Expanse/Evolving Wilds. When you're a mana hungry control deck, you can't afford to take turns off because your lands aren't untapped.
Illusionist's Bracers is totally worth taking a look at. You have several powerful vampires that would only be better with a double use of their abilities. Not to mention your commander. Always worth it.
Patriarch's Bidding might be worth looking at if you're not in a tribal heavy meta.
How about cards like Call the Bloodline and Stensia Masquerade to get some more utility for your vampires. Also, with Call, you can slowly stockpile your yard to get a huge swath of creatures with a mass rez, while defending yourself. Would also benefit to look at Skullclamp if you decide to go that route.
Enchantments will wreck you. Chaos Warp might be worth it to get past pesky ones that are locking you down. Red will give you all the artifact destruction you need, and I love Rakdos Charm for this and other flexibility.
Aggravated Assault seems weird in a more control oriented deck. It might be best to figure out if you want to go all in on attacking or build your vampires up over attrition...which reminds me Attrition, Grave Pact/Dictate of Erebos are super strong. Vampiric Rites can also help trigger the Pact/Dictate and get you some cards off your vampires/tokens.
Your deck is overwhelmingly black, so you can't go wrong with Jet Medallion, Ascendant Evincar or other cards that focus on the benefit to playing a single color. Like running Hero's Downfall over Dreadbore instant speed is going to be so much better, unless you decide to run Vedalken Orrery.
Okay, that's a lot of stuff, so I'll cap it off there. One last thing though, and this is kind of pricey so I get why this might not be in your deck: Volrath's Stronghold. It works great with Vampire Nocturnus by being able to chunk a dead vamp on top to get the boost when you don't have it naturally. Mortuary Mire can work in a pinch, but you only get one shot at it.
3 weeks ago
Nice looking Zombie Deck!! I've got a couple ideas for you on ways you can make it a more powerful multiplayer deck.
My first recommendation is that unless you are playing mostly 1v1 duels I would just cut all the one use discard spells like duress. Spells like that are technically card disadvantage because if there are four players and you use one card to get rid of one card from one player then compared to the rest of the other players you are down a card also. Discard like that is only extremely powerful against one opponent. It can be good, but they don't really control the game in EDH the way they do in other formats. I would then cut the lilianas caress and waste not too. Also I personally don't like corpseweft & necromancer's stockpile (not enough creatures to use for either) or unbreathing horde (no evasion). Those cards in my experience playing zombie tribal were underwhelming.
As far as additions there are some more "Lord" effects like Adaptive Automaton, Ascendant Evincar, and Paragon of Open Graves that you can include. Phyrexian Altar and gravecrawler creates an infinite combo, and if you if you have something like Plague Belcher or Vengeful Dead in play in too, it can kill the whole table on the spot or with diregraf colossus it would make infinite zombies. I love Curse of Shallow Graves and Zombie Apocalypse in my zombie deck, they are great tribal cards. Running so many swamps you could go for Extraplanar Lens (although then I would switch to snow covered swamps) Lashwrithe, Nightmare Lash, and Strata Scythe. Larceny is a great repeatable discard effect. Scourge of Nel Toth is a good beater, it keeps coming back and flies. Buried Alive can even fetch it along with gravecrawler and vengeful pharoah. Or Filth with urborg in play for an unblockable horde.
Here is a link to my zombie tribal deck, maybe it will have more ideas for you. Even though mine has blue in it there may still be things for you to find. Happy gathering!!
1 month ago
Got some goodies for you..Citanul Flute, Secret Salvage, Ascendant Evincar, Paragon of Open Graves, Living Death, Victimize, Palace Siege, Thran Dynamo, Gilded Lotus, and Thornbite Staff goes infinite with your commander I believe. Happy gathering!
1 month ago
Thank you for the suggestions LittleBluehero, I like the direction you want to take your Bontu with by winning with commander damage. Unfortunately that is not my goal for this deck I would rather play the more controlling version where I punish my opponent with sacrificing. I did consider Never//Return but I decided that having the instant speed removal is better since the return part creates 1 zombie which for 4 mana I have plenty of other cards that make tokens more efficiently. Lands like Springjack Pasture suffer from the same issue. I will say I am interested in some cards like Ascendant Evincar I will play around with it and see how it does.
1 month ago
Yahenni, Undying Partisan is not better at everything.
Sure he is a much easier sac engine than Bontu, but Bontu is much better at hitting with commander damage thanks to menace.
I'm kinda stuggling with the best way to build Bontu myself. I am currently going the zombie route simply because the token production is more prevalent for that tribe in Black. My hope is that I can clog the baord with deadites and swing in when I can for commander damage.
That being said Bontu is probably your strongest wincon and it couldn't hurt to run a few more ways to help him get the job done quicker. Things like Fireshrieker and Loxodon Warhammer are solid equipment you could run as well as buffs like Ascendant Evincar and Bad Moon. The buffs also make your tokens more useful for things other than sacrificing.
I would take out a few of your more expensive spells 5 and up. Despite a few good ways to get more mana in black its hard to do it with any consistency. You also aren't running any combos really so running a ton of tutors may not be needed. You could probably cut at least Diabolic Revelation.
Lastly Hero's Downfall is nice cuz its an instant but you might want to consider Never//Return since its aftermath gets you a token. You can also benefit from token producing lands like Springjack Pasture. Its expensive to make a token but helps in a pinch.
2 months ago
Suggestions for your mana base:
Bad Moon, Eternal Thirst, and Lashwrithe are fine cards but your creatures are already so huge, I don't think you need them. I would just add more ramp instead: Ashnod's Altar (also serves as a sacrifice outlet), Caged Sun, and Expedition Map (to find Cabal Coffers).
Suggestions for draw and card advantage:
It seems like a great win condition is the interaction between your Commander and Maralen of the Mornsong so I recommend more tutor and dark spells to get the combo out. Maybe switch out: Cremate, Sanguine Bond, Unholy Hunger, Abyssal Persecutor, Visions of Brutality, and Vile Requiem for Night's Whisper, Dark Petition, Behold the Beyond, Ambition's Cost, Beseech the Queen and Viscera Seer.
Suggestions for removal spells:
Several of your removal spells cost alot of mana. To the Slaughter, Reach of Shadows, In Garruk's Wake, Dregs of Sorrow, and Annihilate could be replaced with Diabolic Edict, Hero's Downfall, Killing Wave, Malicious Affliction, and Grave Pact.
2 months ago
The most powerful thing the zombie tribe has going for it are all the lords. Its what makes a few 2/2 tokens into a scary horde of death. There are ones that pump black creatures and ones that pump zombies to choose from. Some are cheaper than others but these are all around 3$ and under: Hall of Triumph, Bad Moon, Ascendant Evincar, Cemetery Reaper, Metallic Mimic, Paragon of Open Graves
In my experience with using this commander, having too many cards that just recycle dead creatures should be unnecessary with this deck. The whole point of using this commander is that it does that job pretty well already. I would just use a couple of the best.
Personally I found River Kelpie, Secrets of the Dead and Necromancer's Stockpile underwhelming and ineffective in actual gameplay. Almost anything that just normal draws cards is better than them. Graveborn Muse can be such a draw engine you have to kill it after a few turns but its amazing. I also love Curse of Shallow Graves its so great. And lastly, Conspiracy is nuts, it makes it so you can cast any creature from your graveyard and the commander gets pumped from zombie lords then too. Happy gathering!
3 months ago
Expedition Map is the best land tutor available to you. Scourge of Nel Toth is a great flying zombie, and he seems great to recur for cheap and sac to gisa every turn too. I like Curse of Shallow Graves and Ascendant Evincar a lot in my zombie deck. Just making sure you noticed the infinite combo you run too, Phyrexian Altar, Gravecrawler, & Vengeful Dead. I've seen some zombie lists more focused on achieving that combo. I don't have an altar or i would run it. Heres a link to mine check it out..
Commander / EDH*
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