Ascendant Evincar

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duels of the Planeswalkers Rare
Planechase Rare
Tenth Edition Rare
Nemesis Rare

Combos Browse all

Ascendant Evincar

Legendary Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.

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Ascendant Evincar Discussion

Triton on You Can Call Me Grandaddy

1 week ago

wereotter I agree Falkenrath Exterminator is very good, only problem is the nonbo with Ascendant Evincar being a 1/1 and all.. I'll just have to make sure he's not a 1/1 when I cast the latter haha. Any suggestions as for what to cut?

Falkenrath Marauders feels a tad meh because this deck is geared more towards multiplayer games.. I like Gleam of Battle, however!

The Charm and Make a Stand (particularly the latter since it's easier for me to get) will all be considered. I think Teferi's Protection will come out since tokens disappear permanently when phased out.

Deepstriker29 on Vampires in Brooklyn

2 weeks ago

Kalitas, Bloodchief of Ghet is directly at odds with the removal piece that is your commander, and does not give you the myriad of interesting abilities that your opponents' creatures will have. He doesn't hit anything Olivia can't hit, and his tokens are far more fragile than nontoken creatures and aren't ideal for sacrificing. Drana, Kalastria Bloodchief suffers from many of the same problems as well. Defiant Bloodlord is a more expensive and frailer Sanguine Bond, and without the direct reanimation spells like Victimize (this card is a budget allstar btw) or Reanimate, or the self-mill to reliably get it in the yard, I feel very strongly that you'll be tutoring for Bond 19/20 times. Ascendant Evincar is a very win-more card whose mana could be better spent elsewhere in your deck. Mephidross Vampire isn't very useful in a deck that is overwhelmingly Vampires in the first place, and fits better in token strategies. Guul Draz Overseer requires an extremely limited window of opportunity in your deck to make anything near a strong showing.

Corrupt is extremely reliant on having Urborg out to do anything impressive and could easily be subbed out for more immediate removal like Murderous Cut or Rakdos Charm. Blood Tribute is in a similar vein, and Incendiary Command is rather weak in this format. Profane Command would suit your needs far better.

DemonDragonJ on Core Set Legendary Creatures By ...

2 weeks ago

Since I have already created threads that list commanders and planeswalkers by home plane, I shall now create a thread that lists legendary creatures who have appeared in core sets by home plane.

As with my previous lists, I shall first list the planes known to be home to at least one legendary creature who has appeared in a core set alphabetically by name, and then list each legendary creature from that plane who has appeared in a core set alphabetically by name. If that creature is from a specific region of that plane or is a member of a specific faction on that plane, I shall list that region or faction in parenthesis after their name.

What does everyone think of this list? Is it sufficiently informative? Have I improperly labeled any creatures? Any feedback would be greatly appreciated.

landofMordor on Muster the Night Breed EDH

1 month ago

Hey friend. You've got a great start here -- I love the strong synergies and powerful payoffs. First thing to do is find cards to cut: since you're running Vampire tribal, I'd first cut every creature that isn't a Vampire or a mechanical friend to Vampires. As cool as Akroma/Flamerush/Ammit/Combat Celebrant and the rest are, they simply aren't Vampires, and are therefore less powerful in a tribal deck than any other kind. Yes, you can get Olivia to make them Vampires, but why spend 2 mana activating her ability when you could just put in a Vampire? Other cards that are good, but not in an aggressive combo-y deck are Spellbook, Edifice of Authority, and Chandra and Liliana. I would also replace most or all of your kill spells and tutors, since cards like Victim of Night and Feast of Blood and Diabolic Tutor are way more effective than what you've currently got.

Cards that should replace those, in addition to Wizno's excellent suggestions, are: Ascendant Evincar, Rakish Heir, Olivia's Bloodsworn, Vampiric Fury, Stensia Banquet, and so forth. P Both Innistrad blocks and both Zendikar blocks (especially the first ZEN block) have tons of Vampires, so they're good starting places. Also, a couple off-the-wall suggestions are Ring of Xathrid (since so many Vampires have first strike), and Key to the City to encourage some Madness/card draw/unblockable.

As far as your mana production goes, I'm less concerned about that than I am with your card draw -- Underworld Connections and Vampiric Rites will help you out.

Hope that helps! Mention me if I can do anything else for you! Cheers

SteelSentry on Magic Art Pairs

1 month ago

You mentioned Essence Warden and Soul Warden, but a lot of the timeshifted cards are linked (Spirit Link and Vampiric Link, the Akromas, Crovax, Ascendant Hero and Ascendant Evincar)

RogueArtificer on Olivia Voldaren - Control

2 months ago

My first thought is that I'd drop all the lands that ETB tapped for no benefit. Temple of Malice, Bojuka Bog, Canyon Slough get a pass. Along with cards like Rocky Tar Pit and even Terramorphic Expanse/Evolving Wilds. When you're a mana hungry control deck, you can't afford to take turns off because your lands aren't untapped.

Illusionist's Bracers is totally worth taking a look at. You have several powerful vampires that would only be better with a double use of their abilities. Not to mention your commander. Always worth it.

I personally don't like the Sanguine Bond/Exquisite Blood combo, but your meta may vary.

Patriarch's Bidding might be worth looking at if you're not in a tribal heavy meta.

How about cards like Call the Bloodline and Stensia Masquerade to get some more utility for your vampires. Also, with Call, you can slowly stockpile your yard to get a huge swath of creatures with a mass rez, while defending yourself. Would also benefit to look at Skullclamp if you decide to go that route.

Enchantments will wreck you. Chaos Warp might be worth it to get past pesky ones that are locking you down. Red will give you all the artifact destruction you need, and I love Rakdos Charm for this and other flexibility.

Insurrection can be cool if you play nothing but creature heavy decks, but this could be better with Cut / Ribbons to double up on your Exsanguinate effects.

Aggravated Assault seems weird in a more control oriented deck. It might be best to figure out if you want to go all in on attacking or build your vampires up over attrition...which reminds me Attrition, Grave Pact/Dictate of Erebos are super strong. Vampiric Rites can also help trigger the Pact/Dictate and get you some cards off your vampires/tokens.

Your deck is overwhelmingly black, so you can't go wrong with Jet Medallion, Ascendant Evincar or other cards that focus on the benefit to playing a single color. Like running Hero's Downfall over Dreadbore instant speed is going to be so much better, unless you decide to run Vedalken Orrery.

Okay, that's a lot of stuff, so I'll cap it off there. One last thing though, and this is kind of pricey so I get why this might not be in your deck: Volrath's Stronghold. It works great with Vampire Nocturnus by being able to chunk a dead vamp on top to get the boost when you don't have it naturally. Mortuary Mire can work in a pinch, but you only get one shot at it.

Rzepkanut on From the Grave to Enslave

2 months ago

Nice looking Zombie Deck!! I've got a couple ideas for you on ways you can make it a more powerful multiplayer deck.

My first recommendation is that unless you are playing mostly 1v1 duels I would just cut all the one use discard spells like duress. Spells like that are technically card disadvantage because if there are four players and you use one card to get rid of one card from one player then compared to the rest of the other players you are down a card also. Discard like that is only extremely powerful against one opponent. It can be good, but they don't really control the game in EDH the way they do in other formats. I would then cut the lilianas caress and waste not too. Also I personally don't like corpseweft & necromancer's stockpile (not enough creatures to use for either) or unbreathing horde (no evasion). Those cards in my experience playing zombie tribal were underwhelming.

As far as additions there are some more "Lord" effects like Adaptive Automaton, Ascendant Evincar, and Paragon of Open Graves that you can include. Phyrexian Altar and gravecrawler creates an infinite combo, and if you if you have something like Plague Belcher or Vengeful Dead in play in too, it can kill the whole table on the spot or with diregraf colossus it would make infinite zombies. I love Curse of Shallow Graves and Zombie Apocalypse in my zombie deck, they are great tribal cards. Running so many swamps you could go for Extraplanar Lens (although then I would switch to snow covered swamps) Lashwrithe, Nightmare Lash, and Strata Scythe. Larceny is a great repeatable discard effect. Scourge of Nel Toth is a good beater, it keeps coming back and flies. Buried Alive can even fetch it along with gravecrawler and vengeful pharoah. Or Filth with urborg in play for an unblockable horde.

Here is a link to my zombie tribal deck, maybe it will have more ideas for you. Even though mine has blue in it there may still be things for you to find. Happy gathering!!

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